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Rebellion

Rebellion

Expanded Jobs · 24 skills · 20 active, 4 passive

Rich's Coin

#2552 · RL_RICHS_COIN
Special Max Lv 5 Target: SelfDelay: 0.5 secRequirement: Coin Flip 5

Consume 500 zeny to generate 10 coins.

Consume 500 zeny.

LevelEffect
Lv 190 sec Cooldown
Lv 275 sec Cooldown
Lv 360 sec Cooldown
Lv 445 sec Cooldown
Lv 530 sec Cooldown

Mass Spiral

#2553 · RL_MASS_SPIRAL
Offensive Max Lv 5 Target: EnemyCast: 2 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Piercing Shot 1, Rifle equipped

Fires a piercing bullet that additional

damage depending on the target's DEF. (Same as Ice Pick)

Damage depends on target's distance

Inflicts Bleeding status on the target at

a high chance during 20 sec.

Range is increased by Snake Eye Range.

Consume 1 Full Metal Jacket

LevelEffect
Lv 1(Distance Cells + 5) x10%40% chance bleeding
Lv 2(Distance Cells + 5) x20%55% chance bleeding
Lv 3(Distance Cells + 5) x30%70% chance bleeding
Lv 4(Distance Cells + 5) x40%85% chance bleeding
Lv 5(Distance Cells + 5) x50%100% chance bleeding

Vanishing Buster

#2554 · RL_BANISHING_BUSTER
Offensive / Special Max Lv 5 Target: EnemyCast: 1 secRange: 9 CellsDelay: 1 secRequirement: Shatter Storm 1, Shotgun equipped

Spreads gunfire into a single target to inflict

ranged physical damage to a single target.

It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).

Consumes 1 bullet.

LevelEffect
Lv 1400% damage20% chance to remove 1 random Buff (Reduce by MDEF)
Lv 2450% damage40% chance to remove 2 random Buffs (Reduce by MDEF)
Lv 3500% damage60% chance to remove 3 random Buffs (Reduce by MDEF)
Lv 4550% damage80% chance to remove 4 random Buffs (Reduce by MDEF)
Lv 5600% damage100% chance to remove 5 random Buffs (Reduce by MDEF)

Binding Trap

#2555 · RL_B_TRAP
Actif Max Lv 5 Target: GroundCast: 2,4 sec - 0,4 sec per LvRange: 3 CellsDelay: 3 sec - 0,5 sec per LvRequirement: Flicker 1

Lay down a powerful movement

impairing trap on the ground. All targets

that enter the trap's area of effect will

have their movement slowed significantly.

Movement debuff duration is affected by

the target's STR. Using Flicker skill on

targets affected by Bind Trap will remove

the trap and deal an additional damage to

the targets. Only 1 trap can be active at

a time.

(Damage limited to [(INT + DEX) x SkillLvl] ATK%).

Consumes 1 Coin and 1 Special Alloy Trap.

LevelEffect
Lv 1Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage3x3 AoE3 cells rangeDuration 10 seconds
Lv 2Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage5x5 AoE4 cells rangeDuration 11 seconds
Lv 3Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage5x5 AoE4 cells rangeDuration 12 seconds
Lv 4Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage7x7 AoE5 cells rangeDuration 13 seconds
Lv 5Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage7x7 AoE5 cells rangeDuration 14 seconds

Flicker

#2556 · RL_FLICKER
Special Max Lv 5 Target: SelfCast: 0,5s (Unaffected by DEX)Requirement: Flip the Coin 1

Activates and detonates caster's

Howling Mine and Bound Trap on screen.

LevelEffect
Lv 1Area 15x15
Lv 2Area 17x17
Lv 3Area 19x19
Lv 4Area 21x21
Lv 5Area 23x23

Shattering Storm

#2557 · RL_S_STORM
Offensive / Special Max Lv 5 Target: EnemyCast: 0,5 sec (Unaffected by DEX)Range: 9 CellsDelay: 1 secRequirement: Disarm 1, Dust 1, Shotgun equipped

Sprays heavy gunfire into a single target to inflict

ranged physical damage to all enemies around the target 5x5 area.

It has a chance of breaking enemies' headgear.

Consumes 1 Bullet.

LevelEffect
Lv 1200% Damage
Lv 2275% Damage
Lv 3350% Damage
Lv 4425% Damage
Lv 5500% Damage

Eternal Chain

#2558 · RL_E_CHAIN
Buff Max Lv 10 Target: SelfCast: 3s (Unaffected by DEX)Duration: 60 secRequirement: Chain Action 10, Flip the Coin 1

Allows the caster to use Chain

Action regardless of equipped weapon for a

duration. Chain Action's effective level is

determined by the number of coins consumed

by this skill.

Consumes 5 coins.

LevelEffect
Lv 15% chance to trigger Chain Action (+2% for pistols)
Lv 210% chance to trigger Chain Action (+4% for pistols)
Lv 315% chance to trigger Chain Action (+6% for pistols)
Lv 420% chance to trigger Chain Action (+8% for pistols)
Lv 525% chance to trigger Chain Action (+10% for pistols)
Lv 630% chance to trigger Chain Action (+12% for pistols)
Lv 735% chance to trigger Chain Action (+14% for pistols)
Lv 840% chance to trigger Chain Action (+16% for pistols)
Lv 945% chance to trigger Chain Action (+18% for pistols)
Lv 1050% chance to trigger Chain Action (+20% for pistols)

Quick Draw Shot

#2559 · RL_QD_SHOT
Offensive Max Lv 5 Target: SelfCast: 0,5s (Unaffected by DEX, Interruptible)Cooldown: 1 secRequirement: Chain Action 1

This skill can only be cast after

Chain Action is activated to deal additional

damage to the target. Caster's DEX affects

the number of additional attacks done by

this skill. If there is a target afflicted

with Crimson Marker within 21x21 AoE, that

target receives additional damage.

LevelEffect
Lv 1100% Damage (+200% if marked)
Lv 2200% Damage (+200% if marked)
Lv 3300% Damage (+200% if marked)
Lv 4400% Damage (+200% if marked)
Lv 5500% Damage (+200% if marked)

Crimson Marker

#2560 · RL_C_MARKER
Debuff / Special Max Lv 5 Target: EnemyCast: 0,5s (Unaffected by DEX, Interruptible)Range: 11 CellsCooldown: 2 secRequirement: Flip the Coin 1

Mark a target with crimson death

mark, reducing its flee rate,

and allows the caster to track the target

on the mini map. Only 3 Crimson Markers can

be activate at a time. Boosts Quick Draw

Shot, Dragon Tail and Hammer of God damage.

Lasts for 30 second.

Consumes 1 Coin

LevelEffect
Lv 1Flee Rate -7Duration 18 seconds
Lv 2Flee Rate -9Duration 21 seconds
Lv 3Flee Rate -11Duration 24 seconds
Lv 4Flee Rate -13Duration 27 seconds
Lv 5Flee Rate -15Duration 30 seconds

Fire Dance

#2561 · RL_FIREDANCE
Offensive Max Lv 5 Target: SelfDelay: 1 secArea: 5x5 CellsCooldown: 5 secRequirement: Desperado 1, Revolver equipped.

Deals damage to all targets within 5x5 AoE.

+50% damage per Desperado skill level.

+50% damage if Fallen Angel used within 2 sec.

Consumes 5 bullets.

LevelEffect
Lv 1500% Damage
Lv 2700% Damage
Lv 3900% Damage
Lv 41100% Damage
Lv 51300% Damage

Howling Mine

#2562 · RL_H_MINE
Offensive Max Lv 5 Target: EnemyCast: 1 sec (Unaffected by DEX)Range: 9 CellsRequirement: Ground Drift 1

Grenade Launcher exclusive skill.

Fire a sticking bomb at the target which deal

some damage (1st hit). If the caster uses Flicker skill,

Howling Mine will detonate on the target (2nd hit),

dealing elementless damage to the target and all

enemies in range. Howling Mine can only be

detonated with Flicker. If the Howling Mine

is not detonated for 20 seconds, it will

fall off from the target. Targets damaged

by Howling Mine will be inflicted with

Burning status at a chance during 10 sec.

Targets already affected by this skill will receive

only 1/3 damage from the explosion.

Consumes 1 Coin and 1 Projection Landmine.

LevelEffect
Lv 1600% Damage + (DEX+INT)x5% Explosion Damage
Lv 2800% Damage + (DEX+INT)x10% Explosion Damage
Lv 31000% Damage + (DEX+INT)x15% Explosion Damage
Lv 41200% Damage + (DEX+INT)x20% Explosion Damage
Lv 51400% Damage + (DEX+INT)x25% Explosion Damage

Platinum Altar

#2563 · RL_P_ALTER
Buff Max Lv 5 Target: SelfCast: 2 sec (Unaffected by DEX)Range: 9 CellsDuration: 30 secRequirement: Rebellion Basics

consumes all coins to increase ATK.

Creates a protective barrier (similar to Kyrie Eleison) that blocks

every form of physical damage until its durability wears off or expires.

Durability is based on caster's Max HP.

ATK bonus is link to the protective barrier, if the barrier is over,

then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).

Silver Bullet

LevelEffect
Lv 14 Hits Blocked5% Max HP Durability.
Lv 25 Hits Blocked10% Max HP Durability.
Lv 36 Hits Blocked15% Max HP Durability.
Lv 47 Hits Blocked20% Max HP Durability.
Lv 58 Hits Blocked25% Max HP Durability.

Fallen Angel

#2564 · RL_FALLEN_ANGEL
Offensive Max Lv 5 Target: GroundRange: 9 CellsCooldown: 3,5s - 0,5s per LvRequirement: Desperado 10, Revolver equipped

Jump to the targeted location

and activate desperado.

This skill fails automatically

if there is a obstacle in your way.

Within 2 seconds of activation, increase Fire Dance damage by 25%

Consumes 1 Coin.

Round Trip

#2565 · RL_R_TRIP
Offensive Max Lv 5 Target: SelfDelay: 1 secRequirement: Fire Rain 1, Gatling Gun equipped.

Unleash a barrage of gunfire at all targets

in range, dealing damage and knocking the

affected targets. If the targets are

knocked back into the wall, they will take

additional damage. Caster's DEX affects the

amount of initial and knockback damage.

Consumes 5 Bullets.

LevelEffect
Lv 1140% Damage (x2 if pushedback) 3x3 AoE2 cells pushback
Lv 2180% Damage (x2 if pushedback) 3x3 AoE2 cells pushback
Lv 3220% Damage (x2 if pushedback) 3x3 AoE3 cells pushback
Lv 4260% Damage (x2 if pushedback) 5x5 AoE3 cells pushback
Lv 5300% Damage (x2 if pushedback) 5x5 AoE4 cells pushback

Dragon Tail

#2566 · RL_D_TAIL
Offensive Max Lv 5 Target: SelfCast: 0,5s + 0,05s per Lv (Unaffected by DEX)Range: 9 CellsDelay: 2 secRequirement: Crimson Marker 1, Howling Mine 3

Launches missiles at all targets on the

screen that's marked by Crimson Marker.

The skill's damage is divided among all

the Crimson Marked targets. The skill

cannot be activated if there are no

Crimson Marked targets.

Grenade Launcher equipped.

Consumes 1 Dragon Tail Missile.

LevelEffect
Lv 1600% damage
Lv 2800% damage
Lv 31000% damage
Lv 41200% damage
Lv 51400% damage

Fire Rain (Fire Deluge)

#2567 · RL_FIRE_RAIN
Offensive Max Lv 5 Target: GroundWalk Delay: 1 secRange: 5 CellsRequirement: Gatling Fever 1, Gatling Gun equipped.

Fire bullets to 3x10 AoE in front of you.

Fire Rain creates a chance of removing

Ground based skills in its range.

Consumes 10 Bullets.

LevelEffect
Lv 1400% Damage20% chance removal
Lv 2550% Damage25% chance removal
Lv 3700% Damage30% chance removal
Lv 4850% Damage25% chance removal
Lv 51000% Damage40% chance removal

Heat Barrel

#2568 · RL_HEAT_BARREL
Buff Max Lv 5 Target: SelfCast: 1 sec (Unaffected by DEX)Duration: 30 secRequirement: Rich's Coin 1

Consumes all coins to increase

ASPD, ATK, Cast at the cost of HIT.

Last Stand and Platinum Altar cannot be used in conjunction with this skill

LevelEffect
Lv 1ATK +0,4% x coinsASPD +1Cast - 10% / HIT -30.
Lv 2ATK +0,8% x coinsASPD +1,5Cast - 15% / HIT -35.
Lv 3ATK +1,2% x coinsASPD +2Cast - 20% / HIT -40.
Lv 4ATK +1,6% x coinsASPD +2,5Cast - 25% / HIT -45.
Lv 5ATK +2% x coinsASPD +3Cast - 30% / HIT -50.

Anti-Material Blast

#2569 · RL_AM_BLAST
Offensive / Debuff Max Lv 5 Max Level: 5Target: EnemyCast: 1s (Unaffected by DEX)Range: 9 CellsDelay: 1 secRequirement: Mass Spiral 1

Fires an immaterial projectile at a single target to inflict massive ranged physical damage.

It has a chance to reduce the target's neutral element,

size and races resistance.

It has a chance to Stop a target during 10% sec of base duration.

Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons (doubled is skill mastered).

Range increased by Snake Eye range.

Consumes 1 bullet.

LevelEffect
Lv 1240% Damage40% chance StopDuration 12 secResistance -10%
Lv 2280% Damage55% chance StopDuration 14 secResistance -20%
Lv 3320% Damage70% chance StopDuration 16 secResistance -30%
Lv 4360% Damage85% chance StopDuration 18 secResistance -40%
Lv 5400% Damage100% chance StopDuration 20 secResistance -50%

Slug Shot

#2570 · RL_SLUGSHOT
Offensive / Debuff Max Lv 5 Target: EnemyCast: 0,7s + 0,2s per LvRange: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Vanishing Buster 3, Shotgun equipped.

Fire a special slug shot bullet at the

target to deal damage. Decreases

hit if you are more than 3 cells away

from the target. Monsters and Players hit by this

skill will be stunned.

Total damage x2 on Small, x3 on Medium, x4 on Large targets.

6 hits for small slug, 7 hits for medium and 8 hits for high size.

Consumes 1 coin and 1 Shotgun Slug.

LevelEffect
Lv 1150% Damage per hitHit -10 for every cell beyond 3 cells
Lv 2175% Damage per hitHit -9 for every cell beyond 3 cells
Lv 3200% Damage per hitHit -8 for every cell beyond 3 cells
Lv 4225% Damage per hitHit -7 for every cell beyond 3 cells
Lv 5250% Damage per hitHit -6 for every cell beyond 3 cells

Hammer of God

#2571 · RL_HAMMER_OF_GOD
Offensive Max Lv 5 Max Level: 5Target: GroundCast: 0,5s (Unaffected by DEX, Interruptible)Range: 9 CellsDelay: 1 secCooldown: 7 secRequirement: Anti-Material Blast 3, Rich's Coin 1

Target the ground to summon a hammer of god

to strike it. If there is a target afflicted

with Crimson Marker in the targeted area,

hammer of god drops on the target and deals

damage to the targets in 5x5 AoE. If there

is no target afflicted with Crimson Marker

in the targeted area, hammer of god will

drop on a random location within the area.

Targets hit by this skill will be stunned

at a 100% chance.

Rifle equipped. Consomes 2 coins.

LevelEffect
Lv 1200% Damage, stun lasts 2,2 seconds
Lv 2300% Damage, stun lasts 2,4 seconds
Lv 3400% Damage, stun lasts 2,6 seconds
Lv 4500% Damage, stun lasts 2,8 seconds
Lv 5600% Damage, stun lasts 3 seconds

Advanced Gamble Mastery

#1067 · GS_GAMBLE_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Glittering, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Triple Action: +50% bonus scales with target's current HP. God's Hammer: area +2, +50%+0.5%/LUK dmg vs full-HP targets. Glittering: extra coin chance scales with LUK. Cracker: +1/3 rate vs monsters, LUK/10% stun. Fling: debuff scales with LUK. Rich's Coin: +10% HP/SP on use + 0.2%/LUK bonus.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Rebellion Mastery

#1068 · GS_REBELLION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Gatling Fever, Dust, Full Buster, Spread Attack, Increase Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Gatling Fever: ATK bonus +50%. Increase Accuracy: +INT/2 HIT during effect. Full Buster: +2s stun. Vanishing Buster: each dispelled buff deals 400% batk. Round Trip: ×2 dmg on wall bounce. Shattering Storm: +10% equip break chance. Slug Shot: stun ×2. Dust/Spread Attack: melee bonus scales with VIT/distance.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Alacrity Mastery

#1069 · GS_ALACRITY_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Cancel, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Rapid Shower: +0.5%/3 AGI dmg. Magic Bullet: ignores AGI% of target MDEF. Desperado: HIT scales with attacker count. Madness Cancel: +AGI/2 ATK. Quick Draw Shot: reduced divisor (AGI scaling). Eternal Chain: +1%/AGI per coin. Fire Dance: 100% Burning, ×2 dmg on burning targets. Bull's Eye: AGI scaling + ×2 Coma rate.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Revolution Mastery

#1070 · GS_REVOLUTION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Tracking, Piercing Shot, Ground Drift, Adjustment, Flicker, Binding Trap, Fire Rain, Mass Spiral, Anti-Material Blast, Howling Mine, Dragon Tail

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Piercing Shot / Tracking / Ground Drift / Dragon Tail: +INT/4 bonus at long range (>12 cells). Fire Rain: INT/2 range scaling. Binding Trap: +2% HP bonus dmg. Howling Mine: double Burning. Mass Spiral: double Bleeding. Anti-Material Blast: +1/3 ratio vs familiars and pets.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026