Rich's Coin
Consume 500 zeny to generate 10 coins.
Consume 500 zeny.
| Level | Effect |
|---|---|
| Lv 1 | 90 sec Cooldown |
| Lv 2 | 75 sec Cooldown |
| Lv 3 | 60 sec Cooldown |
| Lv 4 | 45 sec Cooldown |
| Lv 5 | 30 sec Cooldown |
Expanded Jobs · 24 skills · 20 active, 4 passive
Consume 500 zeny to generate 10 coins.
Consume 500 zeny.
| Level | Effect |
|---|---|
| Lv 1 | 90 sec Cooldown |
| Lv 2 | 75 sec Cooldown |
| Lv 3 | 60 sec Cooldown |
| Lv 4 | 45 sec Cooldown |
| Lv 5 | 30 sec Cooldown |
Fires a piercing bullet that additional
damage depending on the target's DEF. (Same as Ice Pick)
Damage depends on target's distance
Inflicts Bleeding status on the target at
a high chance during 20 sec.
Range is increased by Snake Eye Range.
Consume 1 Full Metal Jacket
| Level | Effect | |
|---|---|---|
| Lv 1 | (Distance Cells + 5) x10% | 40% chance bleeding |
| Lv 2 | (Distance Cells + 5) x20% | 55% chance bleeding |
| Lv 3 | (Distance Cells + 5) x30% | 70% chance bleeding |
| Lv 4 | (Distance Cells + 5) x40% | 85% chance bleeding |
| Lv 5 | (Distance Cells + 5) x50% | 100% chance bleeding |
Spreads gunfire into a single target to inflict
ranged physical damage to a single target.
It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
Consumes 1 bullet.
| Level | Effect | |
|---|---|---|
| Lv 1 | 400% damage | 20% chance to remove 1 random Buff (Reduce by MDEF) |
| Lv 2 | 450% damage | 40% chance to remove 2 random Buffs (Reduce by MDEF) |
| Lv 3 | 500% damage | 60% chance to remove 3 random Buffs (Reduce by MDEF) |
| Lv 4 | 550% damage | 80% chance to remove 4 random Buffs (Reduce by MDEF) |
| Lv 5 | 600% damage | 100% chance to remove 5 random Buffs (Reduce by MDEF) |
Lay down a powerful movement
impairing trap on the ground. All targets
that enter the trap's area of effect will
have their movement slowed significantly.
Movement debuff duration is affected by
the target's STR. Using Flicker skill on
targets affected by Bind Trap will remove
the trap and deal an additional damage to
the targets. Only 1 trap can be active at
a time.
(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
Consumes 1 Coin and 1 Special Alloy Trap.
| Level | Effect | |||
|---|---|---|---|---|
| Lv 1 | Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage | 3x3 AoE | 3 cells range | Duration 10 seconds |
| Lv 2 | Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage | 5x5 AoE | 4 cells range | Duration 11 seconds |
| Lv 3 | Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage | 5x5 AoE | 4 cells range | Duration 12 seconds |
| Lv 4 | Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage | 7x7 AoE | 5 cells range | Duration 13 seconds |
| Lv 5 | Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage | 7x7 AoE | 5 cells range | Duration 14 seconds |
Activates and detonates caster's
Howling Mine and Bound Trap on screen.
| Level | Effect |
|---|---|
| Lv 1 | Area 15x15 |
| Lv 2 | Area 17x17 |
| Lv 3 | Area 19x19 |
| Lv 4 | Area 21x21 |
| Lv 5 | Area 23x23 |
Sprays heavy gunfire into a single target to inflict
ranged physical damage to all enemies around the target 5x5 area.
It has a chance of breaking enemies' headgear.
Consumes 1 Bullet.
| Level | Effect |
|---|---|
| Lv 1 | 200% Damage |
| Lv 2 | 275% Damage |
| Lv 3 | 350% Damage |
| Lv 4 | 425% Damage |
| Lv 5 | 500% Damage |
Allows the caster to use Chain
Action regardless of equipped weapon for a
duration. Chain Action's effective level is
determined by the number of coins consumed
by this skill.
Consumes 5 coins.
| Level | Effect |
|---|---|
| Lv 1 | 5% chance to trigger Chain Action (+2% for pistols) |
| Lv 2 | 10% chance to trigger Chain Action (+4% for pistols) |
| Lv 3 | 15% chance to trigger Chain Action (+6% for pistols) |
| Lv 4 | 20% chance to trigger Chain Action (+8% for pistols) |
| Lv 5 | 25% chance to trigger Chain Action (+10% for pistols) |
| Lv 6 | 30% chance to trigger Chain Action (+12% for pistols) |
| Lv 7 | 35% chance to trigger Chain Action (+14% for pistols) |
| Lv 8 | 40% chance to trigger Chain Action (+16% for pistols) |
| Lv 9 | 45% chance to trigger Chain Action (+18% for pistols) |
| Lv 10 | 50% chance to trigger Chain Action (+20% for pistols) |
This skill can only be cast after
Chain Action is activated to deal additional
damage to the target. Caster's DEX affects
the number of additional attacks done by
this skill. If there is a target afflicted
with Crimson Marker within 21x21 AoE, that
target receives additional damage.
| Level | Effect |
|---|---|
| Lv 1 | 100% Damage (+200% if marked) |
| Lv 2 | 200% Damage (+200% if marked) |
| Lv 3 | 300% Damage (+200% if marked) |
| Lv 4 | 400% Damage (+200% if marked) |
| Lv 5 | 500% Damage (+200% if marked) |
Mark a target with crimson death
mark, reducing its flee rate,
and allows the caster to track the target
on the mini map. Only 3 Crimson Markers can
be activate at a time. Boosts Quick Draw
Shot, Dragon Tail and Hammer of God damage.
Lasts for 30 second.
Consumes 1 Coin
| Level | Effect | |
|---|---|---|
| Lv 1 | Flee Rate -7 | Duration 18 seconds |
| Lv 2 | Flee Rate -9 | Duration 21 seconds |
| Lv 3 | Flee Rate -11 | Duration 24 seconds |
| Lv 4 | Flee Rate -13 | Duration 27 seconds |
| Lv 5 | Flee Rate -15 | Duration 30 seconds |
Deals damage to all targets within 5x5 AoE.
+50% damage per Desperado skill level.
+50% damage if Fallen Angel used within 2 sec.
Consumes 5 bullets.
| Level | Effect |
|---|---|
| Lv 1 | 500% Damage |
| Lv 2 | 700% Damage |
| Lv 3 | 900% Damage |
| Lv 4 | 1100% Damage |
| Lv 5 | 1300% Damage |
Grenade Launcher exclusive skill.
Fire a sticking bomb at the target which deal
some damage (1st hit). If the caster uses Flicker skill,
Howling Mine will detonate on the target (2nd hit),
dealing elementless damage to the target and all
enemies in range. Howling Mine can only be
detonated with Flicker. If the Howling Mine
is not detonated for 20 seconds, it will
fall off from the target. Targets damaged
by Howling Mine will be inflicted with
Burning status at a chance during 10 sec.
Targets already affected by this skill will receive
only 1/3 damage from the explosion.
Consumes 1 Coin and 1 Projection Landmine.
| Level | Effect |
|---|---|
| Lv 1 | 600% Damage + (DEX+INT)x5% Explosion Damage |
| Lv 2 | 800% Damage + (DEX+INT)x10% Explosion Damage |
| Lv 3 | 1000% Damage + (DEX+INT)x15% Explosion Damage |
| Lv 4 | 1200% Damage + (DEX+INT)x20% Explosion Damage |
| Lv 5 | 1400% Damage + (DEX+INT)x25% Explosion Damage |
consumes all coins to increase ATK.
Creates a protective barrier (similar to Kyrie Eleison) that blocks
every form of physical damage until its durability wears off or expires.
Durability is based on caster's Max HP.
ATK bonus is link to the protective barrier, if the barrier is over,
then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
Silver Bullet
| Level | Effect | |
|---|---|---|
| Lv 1 | 4 Hits Blocked | 5% Max HP Durability. |
| Lv 2 | 5 Hits Blocked | 10% Max HP Durability. |
| Lv 3 | 6 Hits Blocked | 15% Max HP Durability. |
| Lv 4 | 7 Hits Blocked | 20% Max HP Durability. |
| Lv 5 | 8 Hits Blocked | 25% Max HP Durability. |
Jump to the targeted location
and activate desperado.
This skill fails automatically
if there is a obstacle in your way.
Within 2 seconds of activation, increase Fire Dance damage by 25%
Consumes 1 Coin.
Unleash a barrage of gunfire at all targets
in range, dealing damage and knocking the
affected targets. If the targets are
knocked back into the wall, they will take
additional damage. Caster's DEX affects the
amount of initial and knockback damage.
Consumes 5 Bullets.
| Level | Effect | |
|---|---|---|
| Lv 1 | 140% Damage (x2 if pushedback) 3x3 AoE | 2 cells pushback |
| Lv 2 | 180% Damage (x2 if pushedback) 3x3 AoE | 2 cells pushback |
| Lv 3 | 220% Damage (x2 if pushedback) 3x3 AoE | 3 cells pushback |
| Lv 4 | 260% Damage (x2 if pushedback) 5x5 AoE | 3 cells pushback |
| Lv 5 | 300% Damage (x2 if pushedback) 5x5 AoE | 4 cells pushback |
Launches missiles at all targets on the
screen that's marked by Crimson Marker.
The skill's damage is divided among all
the Crimson Marked targets. The skill
cannot be activated if there are no
Crimson Marked targets.
Grenade Launcher equipped.
Consumes 1 Dragon Tail Missile.
| Level | Effect |
|---|---|
| Lv 1 | 600% damage |
| Lv 2 | 800% damage |
| Lv 3 | 1000% damage |
| Lv 4 | 1200% damage |
| Lv 5 | 1400% damage |
Fire bullets to 3x10 AoE in front of you.
Fire Rain creates a chance of removing
Ground based skills in its range.
Consumes 10 Bullets.
| Level | Effect | |
|---|---|---|
| Lv 1 | 400% Damage | 20% chance removal |
| Lv 2 | 550% Damage | 25% chance removal |
| Lv 3 | 700% Damage | 30% chance removal |
| Lv 4 | 850% Damage | 25% chance removal |
| Lv 5 | 1000% Damage | 40% chance removal |
Consumes all coins to increase
ASPD, ATK, Cast at the cost of HIT.
Last Stand and Platinum Altar cannot be used in conjunction with this skill
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | ATK +0,4% x coins | ASPD +1 | Cast - 10% / HIT -30. |
| Lv 2 | ATK +0,8% x coins | ASPD +1,5 | Cast - 15% / HIT -35. |
| Lv 3 | ATK +1,2% x coins | ASPD +2 | Cast - 20% / HIT -40. |
| Lv 4 | ATK +1,6% x coins | ASPD +2,5 | Cast - 25% / HIT -45. |
| Lv 5 | ATK +2% x coins | ASPD +3 | Cast - 30% / HIT -50. |
Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
It has a chance to reduce the target's neutral element,
size and races resistance.
It has a chance to Stop a target during 10% sec of base duration.
Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons (doubled is skill mastered).
Range increased by Snake Eye range.
Consumes 1 bullet.
| Level | Effect | |||
|---|---|---|---|---|
| Lv 1 | 240% Damage | 40% chance Stop | Duration 12 sec | Resistance -10% |
| Lv 2 | 280% Damage | 55% chance Stop | Duration 14 sec | Resistance -20% |
| Lv 3 | 320% Damage | 70% chance Stop | Duration 16 sec | Resistance -30% |
| Lv 4 | 360% Damage | 85% chance Stop | Duration 18 sec | Resistance -40% |
| Lv 5 | 400% Damage | 100% chance Stop | Duration 20 sec | Resistance -50% |
Fire a special slug shot bullet at the
target to deal damage. Decreases
hit if you are more than 3 cells away
from the target. Monsters and Players hit by this
skill will be stunned.
Total damage x2 on Small, x3 on Medium, x4 on Large targets.
6 hits for small slug, 7 hits for medium and 8 hits for high size.
Consumes 1 coin and 1 Shotgun Slug.
| Level | Effect | |
|---|---|---|
| Lv 1 | 150% Damage per hit | Hit -10 for every cell beyond 3 cells |
| Lv 2 | 175% Damage per hit | Hit -9 for every cell beyond 3 cells |
| Lv 3 | 200% Damage per hit | Hit -8 for every cell beyond 3 cells |
| Lv 4 | 225% Damage per hit | Hit -7 for every cell beyond 3 cells |
| Lv 5 | 250% Damage per hit | Hit -6 for every cell beyond 3 cells |
Target the ground to summon a hammer of god
to strike it. If there is a target afflicted
with Crimson Marker in the targeted area,
hammer of god drops on the target and deals
damage to the targets in 5x5 AoE. If there
is no target afflicted with Crimson Marker
in the targeted area, hammer of god will
drop on a random location within the area.
Targets hit by this skill will be stunned
at a 100% chance.
Rifle equipped. Consomes 2 coins.
| Level | Effect |
|---|---|
| Lv 1 | 200% Damage, stun lasts 2,2 seconds |
| Lv 2 | 300% Damage, stun lasts 2,4 seconds |
| Lv 3 | 400% Damage, stun lasts 2,6 seconds |
| Lv 4 | 500% Damage, stun lasts 2,8 seconds |
| Lv 5 | 600% Damage, stun lasts 3 seconds |
This Advanced Skill Mastery improves the use of the following skills:
Glittering, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Triple Action: +50% bonus scales with target's current HP. God's Hammer: area +2, +50%+0.5%/LUK dmg vs full-HP targets. Glittering: extra coin chance scales with LUK. Cracker: +1/3 rate vs monsters, LUK/10% stun. Fling: debuff scales with LUK. Rich's Coin: +10% HP/SP on use + 0.2%/LUK bonus.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Gatling Fever, Dust, Full Buster, Spread Attack, Increase Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Gatling Fever: ATK bonus +50%. Increase Accuracy: +INT/2 HIT during effect. Full Buster: +2s stun. Vanishing Buster: each dispelled buff deals 400% batk. Round Trip: ×2 dmg on wall bounce. Shattering Storm: +10% equip break chance. Slug Shot: stun ×2. Dust/Spread Attack: melee bonus scales with VIT/distance.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Cancel, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Rapid Shower: +0.5%/3 AGI dmg. Magic Bullet: ignores AGI% of target MDEF. Desperado: HIT scales with attacker count. Madness Cancel: +AGI/2 ATK. Quick Draw Shot: reduced divisor (AGI scaling). Eternal Chain: +1%/AGI per coin. Fire Dance: 100% Burning, ×2 dmg on burning targets. Bull's Eye: AGI scaling + ×2 Coma rate.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Tracking, Piercing Shot, Ground Drift, Adjustment, Flicker, Binding Trap, Fire Rain, Mass Spiral, Anti-Material Blast, Howling Mine, Dragon Tail
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Piercing Shot / Tracking / Ground Drift / Dragon Tail: +INT/4 bonus at long range (>12 cells). Fire Rain: INT/2 range scaling. Binding Trap: +2% HP bonus dmg. Howling Mine: double Burning. Mass Spiral: double Bleeding. Anti-Material Blast: +1/3 ratio vs familiars and pets.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |