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Inicio › El Codex › Jobs y habilidades › Acolyte
Acolyte

Acolyte

First Jobs · 19 habilidades · 13 activa, 6 pasiva

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Divine Protection

#22 · AL_DP
Passive Lv máx 10 Requirement: Cure 1 (Crusader classes only)

Increases Defense against Demons and Undead monsters. Base level affects Defense rating.

Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.

Those damage reductions can stack together.

NivelEfecto
Lv 1Def +3, Reduction damage 0%
Lv 2Def +6, Reduction damage 1%
Lv 3Def +9, Reduction damage 1%
Lv 4Def +12, Reduction damage 2%
Lv 5Def +15, Reduction damage 2%
Lv 6Def +18, Reduction damage 3%
Lv 7Def +21, Reduction damage 3%
Lv 8Def +24, Reduction damage 4%
Lv 9Def +27, Reduction damage 4%
Lv 10Def +30, Reduction damage 5%
Lv 11Def +33, Reduction damage 5%
Lv 12Def +36, Reduction damage 6%
Lv 13Def +39, Reduction damage 6%
Lv 14Def +42, Reduction damage 7%
Lv 15Def +45, Reduction damage 7%
Lv 16Def +48, Reduction damage 8%
Lv 17Def +51, Reduction damage 8%
Lv 18Def +54, Reduction damage 9%
Lv 19Def +57, Reduction damage 9%
Lv 20Def +60, Reduction damage 10%

Otorgada o aumentada por: Rightful Protection (Inquisitor)

Demon Bane

#23 · AL_DEMONBANE
Passive Lv máx 10 Requirement: Divine Protection 3

Increases attack strength against Demon and Undead monsters. Base level affects attack rating.

Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.

NivelEfecto
Lv 1Damage +3, Damage +0%
Lv 2Damage +6, Damage +1%
Lv 3Damage +9, Damage +1%
Lv 4Damage +12, Damage +2%
Lv 5Damage +15, Damage +2%
Lv 6Damage +18, Damage +3%
Lv 7Damage +21, Damage +3%
Lv 8Damage +24, Damage +4%
Lv 9Damage +27, Damage +4%
Lv 10Damage +30, Damage +5%
Lv 11Damage +33, Damage +5%
Lv 12Damage +36, Damage +6%
Lv 13Damage +39, Damage +6%
Lv 14Damage +42, Damage +7%
Lv 15Damage +45, Damage +7%
Lv 16Damage +48, Damage +8%
Lv 17Damage +51, Damage +8%
Lv 18Damage +54, Damage +9%
Lv 19Damage +57, Damage +9%
Lv 20Damage +60, Damage +10%

Otorgada o aumentada por: Rightful Bane (Inquisitor)

Ruwach

#24 · AL_RUWACH
Active Lv máx 5 Target: SelfArea: 5x5 around the casterElement: HolySP Cost: 10
▶ Ver la demostraciónRuwach

Reveals hidden enemies in a 5x5 area around the caster and deals 150% Matk to them.

NivelEfecto
Lv 1150% MATK damage, 10sec duration
Lv 2150% MATK damage, 10sec duration
Lv 3150% MATK damage, 10sec duration
Lv 4150% MATK damage, 10sec duration
Lv 5150% MATK damage, 10sec duration

Otorgada o aumentada por: Rightful Ruwach (Inquisitor), Dark Blind (Dark Priest), Holy Ruwach (Oracle)

Pneuma

#25 · AL_PNEUMA
Active Lv máx 5 Target: GroundRange: 9 CellsSP Cost: 10Requirement: Warp Portal 4
▶ Ver la demostraciónPneuma

Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.

NivelEfecto
Lv 110sec duration
Lv 211sec duration
Lv 312sec duration
Lv 413sec duration
Lv 514sec duration

Otorgada o aumentada por: Kind Pneuma (Healer), Keep Pneuma (Shepherd)

Teleport

#26 · AL_TELEPORT
Active Lv máx 2 Delay: 2 secSP Cost: 10/9Requirement: Ruwach 1

Teleport the caster to other area.

NivelEfecto
Lv 1Teleport to a random cell
Lv 2Teleport to save point

Otorgada o aumentada por: Tactical Teleport (Tactician)

Warp Portal

#27 · AL_WARP
Active Lv máx 4 Target: GroundRange: 9 CellsCast: 1 secSP Cost: 35/32/29/26Catalyst: 1 Blue GemstonePortals: 3 at the same time[Memo Point]: Specific map area memorized as a destination for a Warp Portal.Requirement: Teleport 2
▶ Ver la demostraciónWarp Portal

Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 7 people at level 1, +1 per level (10 at level 4).

Type /memo in a target area to set location as a Memo Point.
Consumes 1 Blue Gemstone
NivelEfecto
Lv 1Warp to Save Point
Lv 2Enable 1 Memo point
Lv 3Enable 2 Memo points
Lv 4Enable 3 Memo points

Heal

#28 · AL_HEAL
Recovery Lv máx 10 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
▶ Ver la demostraciónHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Otorgada o aumentada por: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)

Increase Agility

#29 · AL_INCAGI
Active Lv máx 10 Target: 1 PlayerCast: 1 secRange: 9 CellsDelay: 1 secHP Cost: 15SP Cost: 15 + 3 per level (45 at level 10)Requirement: Heal 3
▶ Ver la demostraciónIncrease Agility

Increases movement speed by 15% +1% per Lv and Agi of a target. This skill consume 15 HP and will fail if the caster has less than 16 HP.

Works on summons: reduces their cast time and skill delay by 2% per skill level and improves flee by 1% per skill level.

NivelEfecto
Lv 160 sec / +3 AGI
Lv 280 sec / +4 AGI
Lv 3100 sec / +5 AGI
Lv 4120 sec / +6 AGI
Lv 5140 sec / +7 AGI
Lv 6160 sec / +8 AGI
Lv 7180 sec / +9 AGI
Lv 8200 sec / +10 AGI
Lv 9220 sec / +11 AGI
Lv 10240 sec / +12 AGI
Lv 11260 sec / +13 AGI
Lv 12280 sec / +14 AGI
Lv 13300 sec / +15 AGI
Lv 14320 sec / +16 AGI
Lv 15340 sec / +17 AGI

Otorgada o aumentada por: Prior Agility (Prior), Prior Candidus (Prior), Tactical Agility (Tactician)

Decrease Agility

#30 · AL_DECAGI
Active Lv máx 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secSP Cost: 15 + 2 per level (33 at level 10)Requirement: Increase Agility 1
▶ Ver la demostraciónDecrease Agility

Reduces target's Agi and movement speed by 15% +1% per Lv.

NivelEfecto
Lv 140 sec / -3 AGI
Lv 250 sec / -4 AGI
Lv 360 sec / -5 AGI
Lv 470 sec / -6 AGI
Lv 580 sec / -7 AGI
Lv 690 sec / -8 AGI
Lv 7100 sec / -9 AGI
Lv 8110 sec / -10 AGI
Lv 9120 sec / -11 AGI
Lv 10130 sec / -12 AGI

Otorgada o aumentada por: Rightful Decrease (Inquisitor), Tactical Down (Tactician)

Aqua Benedicta

#31 · AL_HOLYWATER
Active Lv máx 1 Target: SelfCast: 1 secDelay: 0.5 secSP Cost: 10
▶ Ver la demostraciónAqua Benedicta

Creates 1 Holy Water. Caster must stand in water for the skill to succeed.

Requires to be standing in water

Signum Crucis

#32 · AL_CRUCIS
Active Lv máx 10 Target: SelfCast: 0.5 secDelay: 2 secArea: All enemies in a 31x31 area around the casterDuration: 60 secSP Cost: 35Requirement: Demon Bane 3

Reduces DEF/MDEF of Demon and Undead on screen by drawing a holy cross during 60 seconds. (Boss included)

Affected targets' resistances regarding Blind, Silence & Curse status effect are reduced, regardless of their race.

There is an increase of damage from Holy Element magic on targets and they inflict less Dark Element magic damage, regardless of their race.

NivelEfecto
Lv 1-13% DEF/MDEF, Status resistances -13%, 13% Holy/Dark ATK
Lv 2-16% DEF/MDEF, Status resistances -16%, 16% Holy/Dark ATK
Lv 3-19% DEF/MDEF, Status resistances -19%, 19% Holy/Dark ATK
Lv 4-22% DEF/MDEF, Status resistances -22%, 22% Holy/Dark ATK
Lv 5-25% DEF/MDEF, Status resistances -25%, 25% Holy/Dark ATK
Lv 6-28% DEF/MDEF, Status resistances -28%, 28% Holy/Dark ATK
Lv 7-31% DEF/MDEF, Status resistances -31%, 31% Holy/Dark ATK
Lv 8-34% DEF/MDEF, Status resistances -34%, 34% Holy/Dark ATK
Lv 9-37% DEF/MDEF, Status resistances -37%, 37% Holy/Dark ATK
Lv 10-40% DEF/MDEF, Status resistances -40%, 40% Holy/Dark ATK

Otorgada o aumentada por: Rightful Crusade (Inquisitor)

Angelus

#33 · AL_ANGELUS
Active Lv máx 10 Target: SelfCast: 0.5 secDelay: 3.5 secDuration: 30s per SkillLvlSP Cost: 23/26/29/32/35/38/41/44/47/50Requirement: Divine Protection 3
▶ Ver la demostraciónAngelus

Temporarily increases VIT/DEF/MDEF on self and party members on screen for the duration of skill. Take note that the VIT bonus given by Angelus will not be taken into account by Acid Demonstration's formula.

DEF bonus does not affect AD/Ice pick effect, it actually protects a bit more.

NivelEfecto
Lv 1VIT +1, DEF/MDEF +1%, DEF2 +5%, MDEF2 +5 for 30 seconds.
Lv 2VIT +2, DEF/MDEF +2%, DEF2 +10%, MDEF2 +10 for 60 seconds.
Lv 3VIT +3, DEF/MDEF +3%, DEF2 +15%, MDEF2 +15 for 90 seconds.
Lv 4VIT +4, DEF/MDEF +4%, DEF2 +20%, MDEF2 +20 for 120 seconds.
Lv 5VIT +5, DEF/MDEF +5%, DEF2 +25%, MDEF2 +25 for 150 seconds.
Lv 6VIT +6, DEF/MDEF +6%, DEF2 +30%, MDEF2 +30 for 180 seconds.
Lv 7VIT +7, DEF/MDEF +7%, DEF2 +35%, MDEF2 +35 for 210 seconds.
Lv 8VIT +8, DEF/MDEF +8%, DEF2 +40%, MDEF2 +40 for 240 seconds.
Lv 9VIT +9, DEF/MDEF +9%, DEF2 +45%, MDEF2 +45 for 270 seconds.
Lv 10VIT +10, DEF/MDEF +10%, DEF2 +50%, MDEF2 +50 for 300 seconds.

Otorgada o aumentada por: Keep Angelus (Shepherd)

Blessing

#34 · AL_BLESSING
Active Lv máx 10 Target: 1 PlayerRange: 9 CellsSP Cost: 28 + 4 per level (64 at level 10)Requirement: Divine Protection 5
▶ Ver la demostraciónBlessing

Temporarily increases Str, Dex and Int of the target and removes Curse and Stone Curse effect.

Works on summons and Homunculus. Improves ATK/MATK by 2% per skill level and HIT +1% per skill level

NivelEfecto
Lv 160 sec / +1 STR, DEX, INT
Lv 280 sec / +2 STR, DEX, INT
Lv 3100 sec / +3 STR, DEX, INT
Lv 4120 sec / +4 STR, DEX, INT
Lv 5140 sec / +5 STR, DEX, INT
Lv 6160 sec / +6 STR, DEX, INT
Lv 7180 sec / +7 STR, DEX, INT
Lv 8200 sec / +8 STR, DEX, INT
Lv 9220 sec / +9 STR, DEX, INT
Lv 10240 sec / +10 STR, DEX, INT
Lv 11260 sec / +11 STR, DEX, INT
Lv 12280 sec / +12 STR, DEX, INT
Lv 13300 sec / +13 STR, DEX, INT
Lv 14320 sec / +14 STR, DEX, INT
Lv 15340 sec / +15 STR, DEX, INT

Otorgada o aumentada por: Prior Blessing (Prior), Prior Clementia (Prior), Dark Wide (Dark Priest), Tactical Bless (Tactician)

Cure

#35 · AL_CURE
Recovery Lv máx 5 Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
▶ Ver la demostraciónCure

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects.

When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:

NivelEfecto
Lv 1Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec
Lv 2Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec
Lv 3Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec
Lv 4Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec
Lv 5Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec
Lv 6Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance
Lv 7Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance
Lv 8Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance
Lv 9Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance
Lv 10Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance

Otorgada o aumentada por: Kind Cure (Healer), Red Cure (Red Mage)

Holy Light

#156 · AL_HOLYLIGHT
Magical attack Lv máx 5 Target: 1 EnemyRange: 9 CellsCast: 2 secElement: HolySP Cost: 15 + 3 per level (27 at level 5)
▶ Ver la demostraciónHoly Light

Summons a holy light to counter evil.

Under Soul Link spirit, damage will be 575 + 25% per level.

NivelEfecto
Lv 1MATK 125%, cast 2sec
Lv 2MATK 200%, cast 2.5sec
Lv 3MATK 275%, cast 3sec
Lv 4MATK 350%, cast 3.5sec
Lv 5MATK 425%, cast 4sec
Lv 6MATK 500%, cast 4.5sec
Lv 7MATK 575%, cast 5sec
Lv 8MATK 650%, cast 5.5sec
Lv 9MATK 725%, cast 6sec
Lv 10MATK 800%, cast 6.5sec

Otorgada o aumentada por: Rightful Light (Inquisitor), Kind Light (Healer), Dark Light (Dark Priest), Sacred Light (White Priest), Holy Light (Oracle)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv máx 10

Increases damage with bare hands and Knuckle class weapons.

NivelEfecto
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Sword Mastery

#2 · SM_SWORD
Passive Lv máx 10

Increases damage with One-Handed Sword and Dagger class weapon.

NivelEfecto
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv máx 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NivelEfecto
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Mace Mastery

#65 · PR_MACEMASTERY
Passive Lv máx 10

Increases damage with Mace class weapons.

With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.

NivelEfecto
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_tree.yml) · October 26, 2026