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Inicio › El Codex › Kugan: Especializaciones › Dark Priest

Dark Priest

Priest · 10 Habilidades Kugan · 1 activa, 9 pasiva

Dark is the prayer spoken when the candle has already gone out.

These priests do not fear gloom; they shape it, sharpen it, and send it crawling through the cracks of an enemy's spirit. Their miracles are not gentle. They blind, curse, drain and return pain with a patience that feels almost devotional.

The Dark path twists priestly power into shadow pressure. Turn Undead and Blindness Attack open the affliction package, Evil's Glare spreads curse, and Evil's Land turns sanctuary into dark terrain that damages foes and can blind them. Soulless Defeat burns SP and can become Madness through Meditatio, while Dark Attack and Dark Rancor give direct shadow retaliation. Dark Resurrection adds one last refusal to stay dead.

Dark is strongest when the fight becomes ugly: low HP, low SP, damage over time and retaliation all feed its rhythm.

To face Dark is to learn that some prayers answer from below.

And they remember who struck first.

Tank★★★☆☆VIT, Dark Resurrection, retaliation and status contraction improve survival, though the path is not a pure tank.
Tactical★★★★☆SP drain, Evil's Land placement, low-HP retaliation and resurrection cooldown all reward careful timing.
Healer★☆☆☆☆Dark borrows priest tools but turns them toward damage and survival rather than healing.
Buffer★★☆☆☆Most effects are self-oriented or hostile; there is little ally support.
Debuffer★★★★★Blind, curse, undead conversion, SP burn, Madness and DOT reflection give Dark excellent affliction pressure.
DPS Melee Physical★★☆☆☆Dark Attack works at weapon range, but melee damage is not the main focus.
DPS Ranged Physical★☆☆☆☆The specialization has little ranged physical pressure.
DPS Magical★★★★☆Evil's Land, Dark Strike, SP-based damage and MATK/ATK retaliation give strong shadow magical pressure.
Special★★★★★Immediate resurrection, SP-drain punishment and dark retaliation make the path highly distinctive.
Resources★★★☆☆Dark spends and manipulates SP heavily, and Resurrection can reduce the user's SP after saving them.
Mobility★☆☆☆☆Dark controls suffering and terrain, not movement.

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Dark Specialization

Passive Lv máx 5
ID
4370
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Each level grants +2 to one attribute and +1% HP/SP.

NivelAttribute
1INT
2LUK
3VIT
4LUK
5INT
  • Attribute bonuses add up: at level 5 you get INT +4, LUK +4, VIT +2 and HP/SP +5%.
  • The dark priest can summon the most piercing darkness and gloom in order to overcome adversity.

Dark Turn

Passive Lv máx 5
ID
4371
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Turn Undead.

NivelSkill
1Turn Undead Level 2
2Turn Undead Level 4
3Turn Undead Level 6
4Turn Undead Level 8
5Turn Undead Level 10
Already Turn Undead in Skill Tree

Turn Undead is not granted. Instead, the user has a chance to turn into Undead the opponents he hits, with any kind of attack.

NivelRateDuration
12%5 seconds
24%7 seconds
36%9 seconds
48%11 seconds
510%13 seconds

Dark Blind

Passive Lv máx 5
ID
4372
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of Blindness Attack.

Blindness Attack is a NPC skill which deals a normal attack at weapon range and can provoke blind on his targets (20 seconds).

NivelSkillSPCastCooldownDamageASD
1Blindness Attack Level 270,2s4s100% of ATK and 40% chance to cause blind0
2Blindness Attack Level 490,4s4s100% of ATK and 80% chance to cause blind0
3Blindness Attack Level 6110,6s4s100% of ATK and 100% chance to cause blind0
4Blindness Attack Level 8130,8s4s100% of ATK and 100% chance to cause blind0
5Blindness Attack Level 10151s4s100% of ATK and 100% chance to cause blind0
Already Ruwach in Skill Tree

For 7 seconds after each use of Blindness Attack, grants 4/8/12/16/20% chance to counter any short range physical attack with blind status for 20 seconds.

  • Blind can be resisted like any common status.

Dark Wide

Passive Lv máx 5
ID
4373
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of Evil's Glare.

Evil's Glare is a NPC skill which can cause curse status in a wide area around the user.

This skill has an after walk delay of 1,5 second.

NivelSkillSPCastCooldownEffectAreaASD
1Evil's Glare Level 1302,5s10 seconds100% chance to cause curse (15s)7x71s
2Evil's Glare Level 2402,5s10 seconds100% chance to cause curse (15s)11x111s
3Evil's Glare Level 3502,5s10 seconds100% chance to cause curse (15s)15x151s
4Evil's Glare Level 4602,5s10 seconds100% chance to cause curse (15s)19x191s
5Evil's Glare Level 5702,5s10 seconds100% chance to cause curse (15s)23x231s
Already Blessing in Skill Tree

Cooldown and casting time reduced by 5/10/15/20/25%.

  • Curse can be resisted like any common status.

Dark Sanctuary

Passive Lv máx 5
ID
4374
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of Evil's Land.

Evil's Land is a NPC skill which creates a wide area of dark damage. Damage are based on healing value, so healing bonus or malus would affect them.

Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area, once per second.

It has a chance of leaving enemies blind (for a short duration of 7 seconds).

Multiple areas do not overlap on themselves.

Meditatio (which grants a healing boost) affects this skill by increasing damage.

NivelSkillSPCastDurationEffectAreaASD
1Evil's Land Level 2245s4,9s80% of (INT + LV) per hit, Lasts 4.9sec, blind 10%11x110
2Evil's Land Level 4325s6,9s160% of (INT + LV) per hit, Lasts 6.9sec, blind 20%11x110
3Evil's Land Level 6405s8,9s240% of (INT + LV) per hit, Lasts 8.9sec, blind 30%11x110
4Evil's Land Level 8485s10,9s320% of (INT + LV) per hit, Lasts 10.9sec, blind 40%11x110
5Evil's Land Level 10565s12,9s400% of (INT + LV) per hit, Lasts 12.9sec, blind 50%11x110
If Sanctuary is in your skill tree, learned or not

Evil Land damage +25%. According to the Kugan level, the user has a chance to cast Evil Land (Lv learned -1) on himself when attacked or when attacking at close range.

Use @toggle 4374 to disable this effect.

NivelRate
12%
24%
36%
48%
510%

Dark Defeat

Passive Lv máx 5
ID
4375
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of Soulless Defeat.

Soulless Defeat is a NPC skill which causes targets to lose SP in a wide area around the user.

NivelSkillSPCastCooldownEffectAreaASD
1Soulless Defeat Level 1502s5 secondsBurn 20% SP7x73s
2Soulless Defeat Level 2502s5 secondsBurn 20% SP11x112,5s
3Soulless Defeat Level 3502s5 secondsBurn 20% SP15x152s
4Soulless Defeat Level 4502s5 secondsBurn 20% SP19x191,5s
5Soulless Defeat Level 5502s5 secondsBurn 20% SP23x231s
Already Meditatio learned

This skill inflicts the status Madness on targets.

Madness is a DOT which drains HP depending on current SP lost of the target.

NivelDuration
12s
24s
36s
48s
510s
  • The SP burn is reduced by half of the target's MDEF (in %).
  • Madness works on monsters with a highly random damage output.

Dark Light

Passive Lv máx 5
ID
4376
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Darkness Attack.

Darkness Attack is a NPC skill which deals at weapon range some Dark attribute physical damage. 100% chance to Autospell Dark Strike at the Kugan level.

NivelSkillSPCastCooldownDamageASD
1Darkness Attack Level 2 / Dark Strike Level 1900200% of ATK0
2Darkness Attack Level 4 / Dark Strike Level 21800400% of ATK0
3Darkness Attack Level 6 / Dark Strike Level 3270,2s2s600% of ATK0,5s
4Darkness Attack Level 8 / Dark Strike Level 4360,6s6s800% of ATK0,6s
5Darkness Attack Level 10 / Dark Strike Level 5451s10s1000% of ATK0,7s
Already Holy Light in Skill Tree

Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.

  • Like all autocasts, the Dark Strike chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).

Dark Resentment

Passive Lv máx 5
ID
4377
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Common DOTs status received by the player can be contracted by those who sent them.

NivelOdds
18%
216%
324%
432%
540%
  • DoTs are: Poison, Deadly Poison and Bleeding.
  • The "Odds" reflects the chance for the effect to return the status.
  • If the player with this skill at level 3 is hit by a skill which has 25% to poison, then there is 24% chance that the skill's user also has 25% to be poisoned.
  • Status reflection does not prevent the character from being affected by the status.

Dark Resurrection

Passive Lv máx 5
ID
4378
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

The user revives immediately when killed.

This effect will prevent them from being cast away after their death.

When revived, all statuses are removed and the user recovers some SP.

This effect has an internal cooldown. It does not work in War of Emperium / GvG maps and on event maps.

Works with Osiris card effect (full HP and SP).

NivelChance to reviveHP when revivedSP recoveredCooldown
1100%10%10%300 seconds
2100%20%15%270 seconds
3100%30%20%240 seconds
4100%40%25%210 seconds
5100%50%30%180 seconds

Dark Rancor

Active Lv máx 5
ID
4379
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
2
LP cost
15
Casting Time
1 second (interruptible, not reduced by DEX)
Cooldown
No
Duration
15 seconds

For a short amount of time the user retaliates to any attacks with some dark Battle Damage.

Damage are based on ATK + MATK, are reduced by target's DEF + MDEF, are increased by half on monsters and bear the dark element.

The less HP the user has, the greater are the damage.

The less SP the target has, the greater are the damage.

Dark element damage dealt by the user is also increased.

NivelBattle DamageDark damage
180%+4%
2110%+8%
3140%+12%
4170%+16%
5200%+20%
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026