Heist Specialization
- ID
- 4070
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | AGI |

Thief · 10 Habilidades Kugan · 1 activa, 9 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | AGI |
Enables the use of a Minor Version of Envenom.
| Nivel | Skill |
|---|---|
| 1 | Envenom Level 2 |
| 2 | Envenom Level 4 |
| 3 | Envenom Level 6 |
| 4 | Envenom Level 8 |
| 5 | Envenom Level 10 |
Chances of inflicting Poison (15 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Poison +3% | +1 |
| 2 | Chance to inflict Poison +6% | +2 |
| 3 | Chance to inflict Poison +9% | +3 |
| 4 | Chance to inflict Poison +12% | +4 |
| 5 | Chance to inflict Poison +15% | +5 |
Enables the use of a Minor Version of Detoxify.
| Nivel | Skill |
|---|---|
| 1 | Detoxify Level 1 |
| 2 | Detoxify Level 2 |
| 3 | Detoxify Level 3 |
| 4 | Detoxify Level 4 |
| 5 | Detoxify Level 5 |
Increases the level of Detoxify by 1 per Heist Detoxify level (normal version, not minored).
Enables the use of a Minor Version of Hiding.
| Nivel | Skill |
|---|---|
| 1 | Hiding Level 1 |
| 2 | Hiding Level 2 |
| 3 | Hiding Level 3 |
| 4 | Hiding Level 4 |
| 5 | Hiding Level 5 |
When Hiding is used, the user has increased damage on their next attack if the target is hit from the back.
This effect is granted upon entering OR exiting Hiding.
This effect will disappear on the next attack that deals damage, whether it was from the back or not.
| Nivel | Backstab Damage | Duration |
|---|---|---|
| 1 | Damage +10% | 2 seconds |
| 2 | Damage +20% | 2.5 seconds |
| 3 | Damage +30% | 3 seconds |
| 4 | Damage +40% | 3.5 seconds |
| 5 | Damage +50% | 4 seconds |
Enables the use of a Minor Version of Steal.
| Nivel | Skill |
|---|---|
| 1 | Steal Level 1 |
| 2 | Steal Level 2 |
| 3 | Steal Level 3 |
| 4 | Steal Level 4 |
| 5 | Steal Level 5 |
In exchange for a higher SP cost, Steal has an increased range.
| Nivel | Range | SP cost |
|---|---|---|
| 1 | +1 cell | +1 |
| 2 | +2 cells | +2 |
| 3 | +3 cells | +3 |
| 4 | +4 cells | +4 |
| 5 | +5 cells | +5 |
Enables the use of a Minor Version of Pick Stone & Throw Stone.
| Nivel | Skill |
|---|---|
| 1 | Pick Stone & Throw Stone Level 1 |
| 2 | Throw Stone Level 2 |
| 3 | Throw Stone Level 3 |
| 4 | Throw Stone Level 4 |
| 5 | Throw Stone Level 5 |
When Pick Stone is used, the user receives more stone.
| Nivel | Additional Stones |
|---|---|
| 1 | +0 stone |
| 2 | +1 stones |
| 3 | +1 stones |
| 4 | +2 stones |
| 5 | +2 stones |
Enables the use of a Minor Version of Back Slide.
| Nivel | Skill | Delay |
|---|---|---|
| 1 | Back Slide Level 1 | 2 seconds |
| 2 | Back Slide Level 1 | 1.5 seconds |
| 3 | Back Slide Level 1 | 1 seconds |
| 4 | Back Slide Level 1 | 0.5 seconds |
| 5 | Back Slide Level 1 | 0 |
In exchange for a higher SP cost, the user receives a walking speed bonus for 3 seconds.
The higher the HP, the greater the bonus.
| Nivel | Bonus | SP cost |
|---|---|---|
| 1 | Walking Speed +10% | +1 |
| 2 | Walking Speed +15% | +2 |
| 3 | Walking Speed +20% | +3 |
| 4 | Walking Speed +25% | +4 |
| 5 | Walking Speed +30% | +5 |
When the user is hit by an attack and their HP <= 33%, they receive a significant dodge and walking speed bonus.
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds, but real duration is listed in the table below.
| Nivel | Dodge Rate | Walking Speed | Duration |
|---|---|---|---|
| 1 | 30% | 30% | 5 seconds |
| 2 | 35% | 35% | 5.5 seconds |
| 3 | 40% | 40% | 6 seconds |
| 4 | 45% | 45% | 6.5 seconds |
| 5 | 50% | 50% | 7 seconds |
Increases the damage inflicted on a target suffering of a Common status effect.
| Nivel | Skill |
|---|---|
| 1 | Damage increased by 1% |
| 2 | Damage increased by 2% |
| 3 | Damage increased by 3% |
| 4 | Damage increased by 4% |
| 5 | Damage increased by 5% |
If the user is facing only one target in an area of 7x7 cells around them, they receive a buff to all damage done; the buff ends immediately.
All types of damage are affected by this buff.
This skill fails (LP refunded) if there is no target or more than one in a 7x7 area.
| Nivel | Damage |
|---|---|
| 1 | Damage increased by 5% |
| 2 | Damage increased by 10% |
| 3 | Damage increased by 15% |
| 4 | Damage increased by 20% |
| 5 | Damage increased by 25% |