Battle Mage Specialization
- ID
- 4830
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | INT |
| 2 | STR |
| 3 | DEX |
| 4 | STR |
| 5 | INT |

Super Novice · 10 Habilidades Kugan · 2 activa, 8 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | INT |
| 2 | STR |
| 3 | DEX |
| 4 | STR |
| 5 | INT |
Enables the use of Fire Bolt.
| Nivel | Skill |
|---|---|
| 1 | Fire Bolt Level 2 |
| 2 | Fire Bolt Level 4 |
| 3 | Fire Bolt Level 6 |
| 4 | Fire Bolt Level 8 |
| 5 | Fire Bolt Level 10 |
When Fire Bolt hits, physical attacks add 15~75% of base ATK as fire element damage (same status used by magnum break, does not stack) for 7 seconds.
Enables the use of Cold Bolt.
| Nivel | Skill |
|---|---|
| 1 | Cold Bolt Level 2 |
| 2 | Cold Bolt Level 4 |
| 3 | Cold Bolt Level 6 |
| 4 | Cold Bolt Level 8 |
| 5 | Cold Bolt Level 10 |
When Cold Bolt hits, physical attacks add 15~75% of base ATK as water element damage (same status used by magnum break, does not stack) for 7 seconds.
Enables the use of Lightning Bolt.
| Nivel | Skill |
|---|---|
| 1 | Lightning Bolt Level 2 |
| 2 | Lightning Bolt Level 4 |
| 3 | Lightning Bolt Level 6 |
| 4 | Lightning Bolt Level 8 |
| 5 | Lightning Bolt Level 10 |
When Lightning Bolt hits, physical attacks add 15~75% of base ATK as wind element damage (same status used by magnum break, does not stack) for 7 seconds.
Enables the use of Earth Spike.
| Nivel | Skill |
|---|---|
| 1 | Earth Spike Level 2 |
| 2 | Earth Spike Level 4 |
| 3 | Earth Spike Level 6 |
| 4 | Earth Spike Level 8 |
| 5 | Earth Spike Level 10 |
When Earth Spike hits, physical attacks add 15~75% of base ATK as earth element damage (same status used by magnum break, does not stack) for 7 seconds.
Enables the use of Energy Coat.
| Nivel | Skill |
|---|---|
| 1 | Energy Coat Level 1 |
| 2 | Energy Coat Level 2 |
| 3 | Energy Coat Level 3 |
| 4 | Energy Coat Level 4 |
| 5 | Energy Coat Level 5 |
When receiving an elemental attack (with or without Energy Coat), there is 20~100% to change current defense element to a random element for 2~10 seconds.
Enables the use of Impositio Manus.
| Nivel | Skill |
|---|---|
| 1 | Impositio Manus Level 1 |
| 2 | Impositio Manus Level 2 |
| 3 | Impositio Manus Level 3 |
| 4 | Impositio Manus Level 4 |
| 5 | Impositio Manus Level 5 |
When Impositio Manus is active any physical attack that hits may lead to a bolt autospell (Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike) at level acquired at a 2~10% rate (each bolt learned), cooldown 1s (maximum 1 autospell per second).
Every physical attack that hits grants a stack for 7 seconds, each stacks improves minimum MATK by 1~5 for a maximum of 30~150 (30 stacks).
If using a Staff or 2 Handed Staff, converts 30~150% of total STR into MATK and 30~150% of total INT into ATK.
If using any other weapon, converts 20~100% of total STR into MATK and 20~100% of total INT into ATK.
Improves rod range by 1/2/2/3/3.
If Novice (any Novice class, Super Novice included), the bonus rod range is 1/2/3/4/5 instead.
While active, any physical attack that hits may lead to a random bolt autospell (Fire Bolt, Cold Bolt, Lightning Bolt or Earth Spike) at level acquired divided by 2 (at least level 1, full level under Battle Range) at a 4~20% rate. Maximum 1 autospell per second. The chance is improved by 1.5~7.5% if Novice.
Those chances are doubled (8~40%) if the user isn't affected by sage's autospell (the Novice bonus is not doubled).
A bolt not learned can also be picked; it is cast at level 1.