Bloody Knights are the part of chivalry that the songs try not to remember.
They know blood as price, weapon and oath. Where other knights polish armor and speak of honor, the Bloody path studies wounds: how to open them, how to worsen them, how to drink one more second of life from the damage already done.
Their art is viciously direct. Critical Slash and Critical Wound punish exposed targets, Wide Bleeding and Head Crush spread suffering through the field, while Blood Drain and Vampire Gift turn violence into sustain. Bloody Ritual pushes the style further, converting HP into damage at the cost of healing power, making the knight stronger precisely when restraint would have been wiser.
They are not mindless butchers. They are surgeons of attrition, using pain as a resource and bleeding as a map.
To face a Bloody Knight is not merely to be cut.
It is to realize the cut has already started fighting for them.
| Tank | ★★★☆☆ | HP scaling and drain effects help survival, but Bloody Ritual and aggression can expose the user. |
|---|
| Tactical | ★★★☆☆ | Bleeding setup, drain timing and HP-to-damage choices require planning around attrition. |
|---|
| Healer | ★★★☆☆ | Blood Drain, Vampire Gift and HP drain effects offer meaningful self-sustain rather than party healing. |
|---|
| Buffer | ★☆☆☆☆ | The kit has little direct buff identity beyond self-conversion and sustain effects. |
|---|
| Debuffer | ★★★★☆ | Bleeding, Critical Wound and Head Crush pressure make this a strong attrition debuffer. |
|---|
| DPS Melee Physical | ★★★★☆ | Critical Slash, Head Crush and HP-to-damage conversion support heavy physical pressure. |
|---|
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical identity is present. |
|---|
| DPS Magical | ☆☆☆☆☆ | The specialization does not build around magical damage. |
|---|
| Special | ★★★★★ | Bleeding damage amplification, HP drain and Bloody Ritual create a distinct blood-fueled combat style. |
|---|
| Resources | ★★★★☆ | Drain and HP conversion give strong resource play, though healing penalties can be dangerous. |
|---|
| Mobility | ★☆☆☆☆ | The kit has almost no movement identity and prefers sustained contact. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Bloody Specialization
Passive
Lv máx 5
- ID
- 4150
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
| 1 | STR |
| 2 | VIT |
| 3 | VIT |
| 4 | VIT |
| 5 | STR |
- Little remains of the knight of yesteryear in a blood knight's heart. Cursed for eternity, his quest for blood and corpse is eternal. Walking on the body of his vanquished, the blood knight is a creature that is best not to approach.
Bloody Critical
Passive
Lv máx 5
- ID
- 4151
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of Critical Slash.
Critical Slash is a NPC skill which deals a critical hit no matter what.
| Nivel | Skill | SP | Cast | Cooldown | Effects |
| 1 | Critical Slash Level 1 | 20 | 0.2s | 5s | Inflict 100% of ATK as critical damage |
| 2 | Critical Slash Level 2 | 25 | 0.4s | 5s | Inflict 150% of ATK as critical damage |
| 3 | Critical Slash Level 3 | 30 | 0.6s | 5s | Inflict 200% of ATK as critical damage |
| 4 | Critical Slash Level 4 | 35 | 0.8s | 5s | Inflict 250% of ATK as critical damage |
| 5 | Critical Slash Level 5 | 40 | 1s | 5s | Inflict 300% of ATK as critical damage |
Already Auto-Counter in Skill Tree
For 7 seconds after use grants 20/40/60/80/100% chance to counter any short range physical attack with a critical hit (Critical Slash Level 1).
Bloody Wound
Passive
Lv máx 5
- ID
- 4152
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of Deep Wound.
Deep Wound is a NPC skill which reduces every magical and item heal received by the target.
| Nivel | Skill | SP | Cast | Cooldown | Effects |
| 1 | Deep Wound Level 1 | 30 | 0.3s | 10s | Inflict 200% of ATK, reduce by 20% heals (10 seconds) |
| 2 | Deep Wound Level 2 | 40 | 0.6s | 10s | Inflict 250% of ATK, reduce by 40% heals (10 seconds) |
| 3 | Deep Wound Level 3 | 50 | 0.9s | 10s | Inflict 300% of ATK, reduce by 60% heals (10 seconds) |
| 4 | Deep Wound Level 4 | 60 | 1.2s | 10s | Inflict 350% of ATK, reduce by 80% heals (10 seconds) |
| 5 | Deep Wound Level 5 | 70 | 1.5s | 10s | Inflict 400% of ATK, reduce by 100% heals (10 seconds) |
Already Brandish Spear in Skill Tree
Cooldown and casting time reduced by 5/10/15/20/25%.
Bloody Slaughter
Passive
Lv máx 5
- ID
- 4153
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- Duration
- 10 sec
Enable the use of Slaughter Walk.
Slaughter Walk is a NPC skill which causes Bleeding (10 seconds).
This skill has an after walk delay of 1.5 seconds.
| Nivel | Skill | SP | Cast | Cooldown | Area | Effects | ASD |
| 1 | Slaughter Walk Level 1 | 30 | 2.5s | 10s | 7x7 | Cause Bleeding for 10 seconds | 1s |
| 2 | Slaughter Walk Level 2 | 40 | 2.5s | 10s | 11x11 | Cause Bleeding for 10 seconds | 1s |
| 3 | Slaughter Walk Level 3 | 50 | 2.5s | 10s | 15x15 | Cause Bleeding for 10 seconds | 1s |
| 4 | Slaughter Walk Level 4 | 60 | 2.5s | 10s | 19x19 | Cause Bleeding for 10 seconds | 1s |
| 5 | Slaughter Walk Level 5 | 70 | 2.5s | 10s | 23x23 | Cause Bleeding for 10 seconds | 1s |
Already Bowling Bash in Skill Tree
Slaughter Walk's cast time and cooldown reduced by 5% per Bloody Slaughter level.
Bloody Drain
Passive
Lv máx 5
- ID
- 4154
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of Blood Drain.
Blood Drain is a NPC skill which deals at 3 cells range some darkness attribute physical damage and drains HP lost by the enemy.
| Nivel | Skill | SP | Cast | Cooldown | Damage |
| 1 | Blood Drain Level 1 | 20 | 0.2s | 5s | 100% of ATK |
| 2 | Blood Drain Level 2 | 25 | 0.4s | 5s | 200% of ATK |
| 3 | Blood Drain Level 3 | 30 | 0.6s | 5s | 300% of ATK |
| 4 | Blood Drain Level 4 | 35 | 0.8s | 5s | 400% of ATK |
| 5 | Blood Drain Level 5 | 40 | 1s | 5s | 500% of ATK |
Already Improve HP Recovery in Skill Tree
Healing increased by half, also when using this skill 12/14/16/18/20% of the damage is received as a maximum HP buff for 15 seconds.
Bloody Gift
Passive
Lv máx 5
- ID
- 4155
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of Vampire Gift.
Vampire Gift is a NPC skill which deals small to huge physical damage in a small to huge area around the user and drains any HP lost by the enemy this way.
| Nivel | Skill | SP | Cast | Cooldown | Area | Damage |
| 1 | Vampire Gift Level 1 | 50 | 0.5s | 10s | 23x23 | 100% of ATK |
| 2 | Vampire Gift Level 2 | 50 | 0.5s | 20s | 27x27 | 200% of ATK |
| 3 | Vampire Gift Level 3 | 50 | 0.5s | 30s | 31x31 | 300% of ATK |
| 4 | Vampire Gift Level 4 | 50 | 0.5s | 40s | 35x35 | 400% of ATK |
| 5 | Vampire Gift Level 5 | 50 | 0.5s | 50s | 39x39 | 500% of ATK |
Already Magnum Break in Skill Tree
Cooldown and casting time reduced by 5/10/15/20/25%.
Bloody Crush
Passive
Lv máx 5
- ID
- 4156
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Head Crush.
| Nivel | Skill |
| 1 | Head Crush Level 1 |
| 2 | Head Crush Level 2 |
| 3 | Head Crush Level 3 |
| 4 | Head Crush Level 4 |
| 5 | Head Crush Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| - | - | +50% | - |
Already in Skill Tree
Chances of inflicting Bleeding (15 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict status +3% | +1 |
| 2 | Chance to inflict status +6% | +2 |
| 3 | Chance to inflict status +9% | +3 |
| 4 | Chance to inflict status +12% | +4 |
| 5 | Chance to inflict status +15% | +5 |
Bloody Lust
Passive
Lv máx 5
- ID
- 4157
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
All attacks cause theft of life equal to a part of the damage caused.
The HP drained this way cannot exceed 1~5% of Maximum HP per second.
| Nivel | Skill |
| 1 | Drains 1% of damage caused in HP |
| 2 | Drains 2% of damage caused in HP |
| 3 | Drains 3% of damage caused in HP |
| 4 | Drains 4% of damage caused in HP |
| 5 | Drains 5% of damage caused in HP |
- Non-physical drain is reduced by a third, and drain is reduced by 2% per cell of distance to the target.
- When several targets are hit at once, each additional drain is reduced.
Bloody Wits
Passive
Lv máx 5
- ID
- 4158
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Adds damage to a target affected by bleeding.
| Nivel | Skill |
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
Bloody Ritual
Active
Lv máx 5
- ID
- 4159
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP cost
- 10
- Casting Time
- 0.5 seconds (interruptible)
- Cooldown
- No
- Duration
- 15 seconds
For a short period of time, the player draws on his HP to increase the damage he causes.
Also, while this effect is on, any similar effects have an increased HP/damage ratio conversion.
Also, while this effect is on, healing (except from potions) is reduced by 50%.
| Nivel | Maximum HP conversion | Max Bonus Damage | Ratio conversion bonus |
| 1 | Use up to 3% of actual HP | 23% | +0% |
| 2 | Use up to 4% of actual HP | 26% | +10% |
| 3 | Use up to 5% of actual HP | 29% | +20% |
| 4 | Use up to 6% of actual HP | 32% | +30% |
| 5 | Use up to 7% of actual HP | 35% | +40% |
- Only consume HP once per multi hits.
- Each HP worth 3 more damage against players and 9 against monsters (This does not include the ratio conversion bonus included in this skill).
- This effect does not work if HP are lower than 50%.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026