Killer Specialization
- ID
- 4290
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | STR | +3% |
| 4 | LUK | +4% |
| 5 | AGI | +5% |

Assassin · 10 Habilidades Kugan · 1 activa, 9 pasiva
Killers are assassins who have removed every ornament from violence.
They do not practice deception for its beauty, nor poison for its patience. Their craft is elimination. A target is chosen, measured, opened, and finished before the battlefield has time to redistribute its fear.
Their techniques favor decisive pressure: Soul Breaker for mixed execution, Meteor Assault for sweeping entry, Cloaking for approach, Sonic Blow and Grimtooth for focused killing, and Venom Knife for targets still carrying too much life to waste a closer strike. Killer Strategy rewards first contact, while Killer Step trades defenses for a burst of attack, magic attack and stealth.
They are not broad controllers or guardians. They are the answer to a single question: who must disappear first?
To face a Killer is not merely to be attacked.
It is to be selected.
| Tank | ★☆☆☆☆ | Killer Step lowers DEF and MDEF, and the kit is built for offense over durability. |
|---|---|---|
| Tactical | ★★★☆☆ | First-strike bonuses, cloaking and target selection matter, but the plan is usually direct execution. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★☆☆☆ | Killer Step grants strong personal offensive buffs, but with defensive drawbacks. |
| Debuffer | ★★☆☆☆ | Ignore DEF/MDEF and pressure tools exist, but sustained debuffing is not the main role. |
| DPS Melee Physical | ★★★★★ | Sonic Blow, Grimtooth, Meteor Assault and first-strike scaling create high physical kill pressure. |
| DPS Ranged Physical | ★★☆☆☆ | Venom Knife and Grimtooth range improvements give some reach, but not a primary ranged identity. |
| DPS Magical | ★★☆☆☆ | Soul Breaker and Killer Step MATK support add a minor mixed-damage angle. |
| Special | ★★★★☆ | First-strike scaling and offensive stealth make Killer highly specialized for opening burst. |
| Resources | ★★☆☆☆ | Some skill cost reductions help, but there is no sustain loop. |
| Mobility | ★★★★☆ | Cloaking and Killer Step provide strong approach and repositioning tools. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | STR | +3% |
| 4 | LUK | +4% |
| 5 | AGI | +5% |
Enable the use of a minored version of Soul Breaker.
| Nivel | Skill |
|---|---|
| 1 | Soul Breaker Level 2 |
| 2 | Soul Breaker Level 4 |
| 3 | Soul Breaker Level 6 |
| 4 | Soul Breaker Level 8 |
| 5 | Soul Breaker Level 10 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 10 seconds | x2 | x2.5 |
Soul Breaker: Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
| Nivel | Damage | Casting Time | After skill delay | SP cost |
|---|---|---|---|---|
| 1 | +2% | -2% | -2% | +5% |
| 2 | +3% | -3% | -3% | +10% |
| 3 | +4% | -4% | -4% | +15% |
| 4 | +5% | -5% | -5% | +20% |
| 5 | +7% | -7% | -7% | +25% |
Enable the use of a minored version of Meteor Assault.
| Nivel | Skill |
|---|---|
| 1 | Meteor Assault Level 2 |
| 2 | Meteor Assault Level 4 |
| 3 | Meteor Assault Level 6 |
| 4 | Meteor Assault Level 8 |
| 5 | Meteor Assault Level 10 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 5 seconds | x2 (Meteor Assault has no casting time) | x2.5 |
| Chance to try Stun, Blind and Bleeding at once |
|---|
| 2% |
| 4% |
| 6% |
| 8% |
| 10% |
SP cost is increased.
| Nivel | SP cost |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Enable the use of a minored version of Cloaking.
| Nivel | Skill |
|---|---|
| 1 | Cloaking Level 1 |
| 2 | Cloaking Level 2 |
| 3 | Cloaking Level 3 |
| 4 | Cloaking Level 4 |
| 5 | Cloaking Level 5 |
Increase the level of Cloaking by 1 per Killer Cloak level (normal version, not minored).
Enable the use of a minored version of Sonic Blow.
| Nivel | Skill |
|---|---|
| 1 | Sonic Blow Level 2 |
| 2 | Sonic Blow Level 4 |
| 3 | Sonic Blow Level 6 |
| 4 | Sonic Blow Level 8 |
| 5 | Sonic Blow Level 10 |
Sonic Blow: Skill's damage +2/4/6/8/10%.
Enable the use of a minored version of Grimtooth.
| Nivel | Skill |
|---|---|
| 1 | Grimtooth Level 1 |
| 2 | Grimtooth Level 2 |
| 3 | Grimtooth Level 3 |
| 4 | Grimtooth Level 4 |
| 5 | Grimtooth Level 5 |
Grimtooth damage +3% per Killer Tooth Level. Grimtooth Range +1 at Lv 3, Range +3 at Lv 5.
In addition, Grimtooth staggers targets more efficiently.
| Nivel | Damage | Range | Staggering |
|---|---|---|---|
| 1 | +3% | +0 | Stagger +10% |
| 2 | +6% | +0 | Stagger +20% |
| 3 | +9% | +1 | Stagger +30% |
| 4 | +12% | +1 | Stagger +40% |
| 5 | +15% | +3 | Stagger +50% |
Enable the use of a minored version of Throw Venom Knife.
| Nivel | Skill |
|---|---|
| 1 | Throw Venom Knife Level 1 |
| 2 | Throw Venom Knife Level 2 |
| 3 | Throw Venom Knife Level 3 |
| 4 | Throw Venom Knife Level 4 |
| 5 | Throw Venom Knife Level 5 |
Throw Venom Knife: While under initiative adds Battle Damage inflicting 100/200/300/400/500% of user's ATK, damage improved if target is full (up to double), reduced by nothing, poison element.
Always ignore a part of target's DEF and MDEF.
| Nivel | Bonus |
|---|---|
| 1 | Ignore 2% of DEF/MDEF |
| 2 | Ignore 3% of DEF/MDEF |
| 3 | Ignore 4% of DEF/MDEF |
| 4 | Ignore 5% of DEF/MDEF |
| 5 | Ignore 7% of DEF/MDEF |
Adds damage to targets which are not already seriously wounded (HP > 50%).
This damage is maximum if the target's HP is full and gradually decreases until it disappears if the target's HP is half.
| Nivel | Bonus |
|---|---|
| 1 | Add 2% to first strikes damage |
| 2 | Add 3% to first strikes damage |
| 3 | Add 4% to first strikes damage |
| 4 | Add 5% to first strikes damage |
| 5 | Add 7% to first strikes damage |
The user becomes less visible and receives a bonus of ATK and MATK for a short duration (10 seconds), the location of the user is remembered.
During these effects the user sees his DEF / MDEF dropped but he is also less likely to be the target of monsters (depending on their INT: chance = Sneak Rate x 100 / (100 + INT)).
If the user uses this skill again before time expires, they are teleported back to the memorized location. The effect then ends.
While the effect is taking place this spell's cast time is reduced to 0 second.
Changing the map or dying cancels the memorization effect.
| Nivel | Bonus |
|---|---|
| 1 | 7% |
| 2 | 14% |
| 3 | 21% |
| 4 | 28% |
| 5 | 35% |