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Inicio › El Codex › Kugan: Especializaciones › Jester

Jester

Bard & Dancer · 10 Habilidades Kugan · 2 activa, 8 pasiva

Jester is the cruel little laugh that turns a mistake into a condition.

Its performers do not simply mock the enemy. They weaponize discomfort: silence, curse, blindness, confusion, poison, bleeding, burning, roots and panic all become notes in a performance that nobody remembers agreeing to attend.

The Jester path specializes in status chaos and retaliation. Frost Joker, Pang Voice, Scream and Wink Charm gain initiative tricks, while Cry can answer physical attacks with wide confusion. Mastery can pass suffered statuses back to the attacker, Wits increases damage against confused targets, and Trick loads the next physical hit with a chosen pool of random afflictions. Humor lets the user favor one mood, resisting, reflecting and inflicting its matching status more reliably.

Jester is strongest when the fight loses discipline. Every debuff becomes a joke with a second punchline.

To face a Jester is to wonder whether the next laugh belongs to you.

It usually does not.

Tank★★☆☆☆VIT and status reflection help survival, but Jester is not a defensive specialization.
Tactical★★★★★Initiative casts, mood choice, status pools and reflection timing make Jester highly tactical.
Healer☆☆☆☆☆Jester has no healing tools.
Buffer★★☆☆☆Humor is a strong self state, but party support is limited.
Debuffer★★★★★Confusion, silence, curse, blind, DOTs and roots are the core of the specialization.
DPS Melee Physical★★★☆☆Jester Trick and Wits can make physical hits dangerous, especially against confused targets.
DPS Ranged Physical★★☆☆☆The kit can apply through attacks, but it is not a dedicated ranged damage path.
DPS Magical☆☆☆☆☆Jester does not focus on magical damage.
Special★★★★★Mood selection, chosen status pools and status reflection give Jester a unique control identity.
Resources★★★☆☆The path relies more on timing and cooldowns than heavy resource spending.
Mobility★★☆☆☆Jester disrupts enemies more than it moves itself.

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Jester Specialization

Passive Lv máx 5
ID
4440
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Each level grants +2 to one attribute and +1% HP/SP.

NivelAttribute
1LUK
2VIT
3LUK
4DEX
5LUK

Jester Frost

Passive Lv máx 5
ID
4441
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Frost Joker.

NivelSkill
1Frost Joker Level 1
2Frost Joker Level 2
3Frost Joker Level 3
4Frost Joker Level 4
5Frost Joker Level 5
Already in Skill Tree

Frost Joker have a reduced after skill delay.

When hit, the caster receives a 10/20/30/40/50% Freezing resistance for 7 seconds.

100% chance to cast Frost Joker level 1/2/3/4/5 when hit while having initiative.

NivelAfter skill delay
1-2%
2-4%
3-6%
4-8%
5-10%
  • The Freezing resistance and the Frost Joker cast trigger at most once per second. The resistance does not stack: a new hit refreshes it. It reduces the chance to suffer Freezing, not Freeze.
  • Frost Joker is really cast (casting time and SP cost apply).

Jester Pang

Passive Lv máx 5
ID
4442
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Pang Voice.

NivelSkill
1Pang Voice Level 1
2Pang Voice Level 2
3Pang Voice Level 3
4Pang Voice Level 4
5Pang Voice Level 5
Already in Skill Tree

Pang Voice have a reduced after skill delay.

100% chance to cast Pang Voice level 1/2/3/4/5 when attacking while having initiative.

NivelAfter skill delay
1-3%
2-6%
3-9%
4-12%
5-15%
  • The cast triggers at most once per second, on the target you hit. Pang Voice is really cast (casting time and SP cost apply).

Jester Scream

Passive Lv máx 5
ID
4443
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Scream.

NivelSkill
1Scream Level 1
2Scream Level 2
3Scream Level 3
4Scream Level 4
5Scream Level 5
Already in Skill Tree

Scream have a reduced after skill delay.

When attacking, the caster receives a 10/20/30/40/50% Stun resistance for 7 seconds.

100% chance to cast Scream level 1/2/3/4/5 when attacking while having initiative.

NivelAfter skill delay
1-2%
2-4%
3-6%
4-8%
5-10%
  • The Stun resistance and the Scream cast trigger at most once per second. The resistance does not stack: a new hit refreshes it.
  • Scream is really cast (casting time and SP cost apply).

Jester Wink

Passive Lv máx 5
ID
4444
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Wink Charm.

NivelSkill
1Wink Charm Level 1
2Wink Charm Level 2
3Wink Charm Level 3
4Wink Charm Level 4
5Wink Charm Level 5
Already in Skill Tree

Wink Charm have a reduced after skill delay.

100% chance to cast Wink Charm level 1/2/3/4/5 when hit while having initiative.

NivelAfter skill delay
1-3%
2-6%
3-9%
4-12%
5-15%
  • The cast triggers at most once per second, on the attacker. Wink Charm is really cast (casting time and SP cost apply).

Jester Cry

Passive Lv máx 5
ID
4445
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

When the user is attacked there is a chance to cast Wide Confusion, which can inflict the status confusion on opponents.

This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).

The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.

NivelRateCooldownArea
12%14 seconds15x15
23%13 seconds19x19
34%12 seconds23x23
45%11 seconds23x23
58%10 seconds23x23
Already Marionette Control in Skill Tree

Increase the level of Marionette Control by 1 per Jester Cry.

  • If the user is at mid HP and this skill is at maximum level then the cast chance is 108%, so the cast always happens.
  • Wide Confusion is cast at level 3/4/5/6/7 (2.5 seconds casting time, SP cost and after skill delay apply) and inflicts Confusion for 15 seconds.

Jester Mastery

Passive Lv máx 5
ID
4446
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Attacking or being attacked while silenced/cursed/blinded or confused may stop the status and give it to the target.

Chance to happen and duration of the given status depends on this skill level.

Also works when being stun/frozen/cursed/asleep but obviously only when attacked.

Ignore a part of enemy's status resistance

NivelRate on hitRate when hitStatusDurationIgnore status resistance
120%2%100%3 seconds2%
225%2.5%100%4 seconds4%
330%3%100%5 seconds6%
435%3.5%100%6 seconds8%
540%4%100%7 seconds10%
  • When hit, the chance is rolled twice for silence, curse, blind and confusion, and once for stun, freeze and sleep.
  • The given status can still be resisted by the target.

Jester Wits

Passive Lv máx 5
ID
4447
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Damage inflicted on confused opponents is increased.

NivelSkill
1Damage increased by 3%
2Damage increased by 6%
3Damage increased by 9%
4Damage increased by 12%
5Damage increased by 15%

Jester Trick

Active Lv máx 5
ID
4448
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
1
LP Cost
10
Casting Time
0.5 seconds (interruptible)
Cooldown
No
Duration
7 seconds
Target
Self

This kugan has 2 modes chosen before casting with @jestertrick (random, debuff, DOT or root). First mode is the Random Mode giving a random status among 3 categories. The second mode is the Chosen Mode giving a random status of the chosen category. In both modes the status always succeeds and ignores the target's statuses duration reduction.

This effect fade away after the first hit.

Categories are :

Debuff : Silence, Curse, Blind, Confusion.

DOT : Poison, bleeding, burning.

Root : Stun, Freeze, Stone curse, Sleep.

NivelDebuff DurationDOT DurationRoot Duration
12s3s1s
24s6s2s
36s9s3s
48s12s4s
510s15s5s
  • The loaded status stays until your next damaging hit, even after the 7 seconds.

Jester Humor

Active Lv máx 5
ID
4449
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
2
LP Cost
20
Casting Time
1.5 seconds (interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked. Ignore a part of target's status resistance

When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.

Angry: Stun, Surprise: Silence, Confuse: Confusion, Blues: Curse, Afraid: Blind.

Damage against a target with the chosen status are increased.

NivelStatus ResistanceStatus ReflectStatus on hitStatus when hitDamage inflictedIgnore status resistance
1Resistance 7%Reflect 20%Chance 6%Chance 6%+3%2%
2Resistance 14%Reflect 40%Chance 12%Chance 12%+6%4%
3Resistance 21%Reflect 60%Chance 18%Chance 18%+9%6%
4Resistance 28%Reflect 80%Chance 24%Chance 24%+12%8%
5Resistance 35%Reflect 100%Chance 30%Chance 30%+15%10%
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026