Hybrid is the refusal to choose one language of violence.
Its adepts swing a weapon like a spell is hidden in the impact, then cast as if the next strike is already waiting behind the words. They live between forms, changing rhythm until physical and magical pressure start feeding one another.
The Hybrid path blends ghost-attribute attacks, AutoSpell, Energy Coat and Free Cast into a true battlemage loop. Napalm Beat can drain maximum SP, physical hits improve casting tempo, magical hits improve attack speed, and INT can feed ASPD directly. Adaptation makes each damage type prepare piercing for the other, while Hybrid Armor lets the user choose a natural element, gaining resistance, counter damage and large DEF2/MDEF2 bonuses at the price of an opposite elemental weakness.
Hybrid wins by making the enemy defend against the wrong half of the next attack.
To fight Hybrid is to answer steel and be struck by magic.
Then answer magic and find the blade again.
| Tank | ★★★☆☆ | Energy Coat and Hybrid Armor give real defenses, though elemental weaknesses and active upkeep matter. |
|---|
| Tactical | ★★★★★ | Alternating physical and magical hits, choosing armor elements and managing piercing windows make Hybrid highly tactical. |
|---|
| Healer | ☆☆☆☆☆ | Hybrid has no HP healing role. |
|---|
| Buffer | ★★★★☆ | Free Cast, Celerity, Mastery, Adaptation and Armor provide strong self-buffing. |
|---|
| Debuffer | ★★★☆☆ | Ghost Attack resistance debuff and Napalm SP pressure give useful disruption. |
|---|
| DPS Melee Physical | ★★★★☆ | Ghost Attack and physical-to-magical cycling support strong weapon-range pressure. |
|---|
| DPS Ranged Physical | ★☆☆☆☆ | Hybrid is not built as a ranged physical style. |
|---|
| DPS Magical | ★★★★☆ | AutoSpell, Napalm Beat and magical piercing windows give strong spell pressure. |
|---|
| Special | ★★★★★ | Cross-scaling physical and magical tempo, SP theft and elemental armor counters make Hybrid very distinct. |
|---|
| Resources | ★★★☆☆ | SP drain and tempo buffs help, but several effects increase SP costs or require active management. |
|---|
| Mobility | ★★★★☆ | Free Cast and AGI scaling make movement and casting flow central to the build. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Hybrid Specialization
Passive
Lv máx 5
- ID
- 4540
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute | HP/SP |
| 1 | INT | +1% |
| 2 | AGI | +2% |
| 3 | DEX | +3% |
| 4 | AGI | +4% |
| 5 | INT | +5% |
- Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4 and DEX +2.
Hybrid Attack
Passive
Lv máx 5
- ID
- 4541
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Ghost Attack.
Ghost Attack is a NPC skill which deal at a range of 9 cells some ghost attribute physical damage.
| Nivel | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Ghost Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Ghost Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Ghost Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Ghost Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Ghost Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s |
Already Soul Strike in Skill Tree
When used, the user's own resistance is lowered by 3/6/9/12/15% for 7 seconds (he takes more damage).
Grants 33% chance to cast Soul Strike at twice the level of Ghost Attack acquired (level 2/4/6/8/10).
Hybrid Spell
Passive
Lv máx 5
- ID
- 4542
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of AutoSpell.
| Nivel | Skill |
| 1 | AutoSpell Level 1 |
| 2 | AutoSpell Level 2 |
| 3 | AutoSpell Level 3 |
| 4 | AutoSpell Level 4 |
| 5 | AutoSpell Level 5 |
Already AutoSpell in Skill Tree
Increase the level of AutoSpell by 1 per Hybrid Spell level.
Hybrid Coat
Passive
Lv máx 5
- ID
- 4543
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Energy Coat.
| Nivel | Skill |
| 1 | Energy Coat Level 1 |
| 2 | Energy Coat Level 2 |
| 3 | Energy Coat Level 3 |
| 4 | Energy Coat Level 4 |
| 5 | Energy Coat Level 5 |
Already Energy Coat in Skill Tree
Increase the level of Energy Coat by 1 per Hybrid Coat level.
Hybrid Freedom
Passive
Lv máx 5
- ID
- 4544
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Free Cast.
| Nivel | Skill |
| 1 | Free Cast Level 1 |
| 2 | Free Cast Level 2 |
| 3 | Free Cast Level 3 |
| 4 | Free Cast Level 4 |
| 5 | Free Cast Level 5 |
Already Free Cast in Skill Tree
Increase the level of Free Cast by 1 per Hybrid Freedom level.
- At level 15: 95% Walking Speed and 110% ATK speed
- Can be stack with Sorcerous Freedom to achieve level 20: 115% Walking Speed and 120% ATK speed
Hybrid Napalm
Passive
Lv máx 5
- ID
- 4545
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Napalm Beat.
| Nivel | Skill |
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
Already Napalm Beat in Skill Tree
Napalm Beat has a 4/8/12/16/20% chance to drain SP of the target for 5 to 13 seconds. User's MaxSP will be increased by 4/8/12/16/20% and target's MaxSP will be decreased by 4/8/12/16/20%.
The SP drained is 10% per level of (100 + INT), up to 2/4/6/8/10% of the target's MaxSP (of the user's MaxSP against monsters).
Hybrid Celerity
Passive
Lv máx 5
- ID
- 4546
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Whenever the player strikes with physical attacks he receive a buff to casting time and after-cast delay for a short period of time (7 seconds).
Whenever the player strikes with magical attacks he receive a buff to attack speed for a short period of time (7 seconds).
| Nivel | Casting Time / ASD | ASPD |
| 1 | 3% | 3% (2% if autospell active) |
| 2 | 6% | 6% (4% if autospell active) |
| 3 | 9% | 9% (6% if autospell active) |
| 4 | 12% | 12% (8% if autospell active) |
| 5 | 15% | 15% (10% if autospell active) |
- Whether AutoSpell is active is checked when your stats are recalculated.
Hybrid Mastery
Passive
Lv máx 5
- ID
- 4547
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Attack speed is affected by base INT.
| Nivel | ASPD |
| 1 | 1% every 30 base INT |
| 2 | 1% every 25 base INT |
| 3 | 1% every 20 base INT |
| 4 | 1% every 15 base INT |
| 5 | 1% every 10 base INT |
Hybrid Adaptation
Passive
Lv máx 5
- ID
- 4548
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Whenever the player strikes with magical attacks he receive a buff to physical piercing effect for a short period of time (7 seconds).
| Nivel | Piercing Effect |
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Hybrid Armor
Active
Lv máx 5
- ID
- 4549
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 30
- Cast
- 1.5 sec (interruptible, not reduced by DEX)
- Cooldown
- None
- Duration
- 120 seconds
- Target
- Self
The player can choose an element among fire, water, earth and wind with @element. For a notable period of time, he receive effects depending on the chosen element.
Fire : Fire resistance increased, Water resistance reduced, grants bonus damage to fire magical attacks, counter attacks with fire battle damage.
Water : Water resistance increased, Wind resistance reduced, grants bonus damage to Water magical attacks, counter attacks with water battle damage.
Earth : Earth resistance increased, Fire resistance reduced, grants bonus damage to Earth magical attacks, counter attacks with earth battle damage.
Wind : Wind resistance increased, Earth resistance reduced, grants bonus damage to Wind magical attacks, counter attacks with wind battle damage.
Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears an element.
Finally DEF2 and MDEF2 are increased by a lot.
| Nivel | Resistance Bonus | Resistance Malus | Damage Bonus | Battle Damage | DEF2 & MDEF2 |
| 1 | 7% | 3% | 2% | 50% | +10% and +10 |
| 2 | 14% | 6% | 4% | 75% | +20% and +20 |
| 3 | 21% | 9% | 6% | 100% | +30% and +30 |
| 4 | 28% | 12% | 8% | 125% | +40% and +40 |
| 5 | 35% | 15% | 10% | 150% | +50% and +50 |
- Without an element chosen with @element, the skill fails and the LP are not spent.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026