Faith is the oath that refuses to become quiet when the battlefield turns cruel.
Its warriors do not merely call on holy power. They make themselves an answer: a shield for the shaken, a bell of judgment for the wicked, and a living reminder that conviction can still strike back when armor begins to fail.
The Faith path turns classic crusader miracles into a broader sacred discipline. Pressure becomes a weapon of spirit and mana, Holy Cross and Grand Cross learn to mend as well as burn, and Shield Boomerang punishes enemies through the strength the user has already spent. Around allies, Faith brings providence, cleansing, resistance and divine counterblows.
It is not the fastest path, nor the most selfish one. Faith fights best when danger is shared, when wounds are real, and when one good decision can keep the whole line from breaking.
To stand beside Faith is to feel the light choose a side.
To stand against it is to learn that mercy has an edge.
| Tank | ★★★☆☆ | VIT, cleansing, resistance tools and holy counterplay make Faith durable, though not as shield-specialized as Protector or Defensive. |
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| Tactical | ★★★★☆ | Initiative Pressure, HP thresholds, ally positioning and timed counters reward careful combat pacing. |
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| Healer | ★★★★☆ | Holy Cross and Grand Cross gain meaningful self-healing, while Fortitude helps allies recover from disabling states. |
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| Buffer | ★★★★☆ | Providence, Fortitude, Faith Counter and Spear Quicken support nearby allies and improve survival windows. |
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| Debuffer | ★★★☆☆ | Holy Cross damage reduction and holy pressure give useful control, but debuffing is secondary to protection. |
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| DPS Melee Physical | ★★★☆☆ | Holy Attack, Holy Cross and shield follow-ups give solid close-range physical pressure. |
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| DPS Ranged Physical | ★★☆☆☆ | Shield Boomerang gains holy scaling, but ranged physical combat remains a support angle. |
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| DPS Magical | ★★★☆☆ | Pressure, Grand Cross and holy retaliation use MATK or SP-based scaling for a credible magical side. |
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| Special | ★★★★☆ | Cleansing, divine counters, SP/lost-SP scaling and threshold healing give Faith a very distinct support identity. |
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| Resources | ★★★☆☆ | Several effects scale from current or missing SP and some tools raise SP costs, so resource timing matters. |
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| Mobility | ★★☆☆☆ | Faith holds ground and protects allies rather than moving quickly. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Faith Specialization
Passive
Lv máx 5
- ID
- 4220
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
| 1 | VIT |
| 2 | LUK |
| 3 | INT |
| 4 | LUK |
| 5 | VIT |
- Attribute bonuses are cumulative: at level 5 you get VIT +4, LUK +4, INT +2 and Max HP/SP +5%.
Faith Pressure
Passive
Lv máx 5
- ID
- 4221
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Pressure.
| Nivel | Skill |
| 1 | Pressure Level 1 |
| 2 | Pressure Level 2 |
| 3 | Pressure Level 3 |
| 4 | Pressure Level 4 |
| 5 | Pressure Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| - | - | +100% (minored +50% and +50%) | - |
Already Pressure in Skill Tree
Pressure cost more SP but deal more damage and have a reduced casting time and after skill delay.
Furthermore each hit of Pressure adds some battle damage.
Those damage are based on user's actual amount of SP, are reduced by target's MDEF, are increased by half on monsters and by half again on MVP, and bears the holy element.
| Nivel | Damage | Casting Time / ASD | Battle Damage | SP cost |
| 1 | +3% | -5% | 20% | +5 |
| 2 | +6% | -10% | 40% | +10 |
| 3 | +9% | -15% | 60% | +15 |
| 4 | +12% | -20% | 80% | +20 |
| 5 | +15% | -25% | 100% | +25 |
- Without a staff, bow or gun, the range of the minored Pressure is reduced from 9 to 6 cells.
Faith Attack
Passive
Lv máx 5
- ID
- 4222
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Holy Attack.
Holy Attack is a NPC skill which deal at weapon range some holy attribute physical damage.
| Nivel | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Holy Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Holy Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Holy Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Holy Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Holy Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s |
Already Holy Cross in Skill Tree
When used, the user's damage is reduced by 3/6/9/12/15% for 7 seconds.
Faith Cross
Passive
Lv máx 5
- ID
- 4223
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Holy Cross.
| Nivel | Skill |
| 1 | Holy Cross Level 2 |
| 2 | Holy Cross Level 4 |
| 3 | Holy Cross Level 6 |
| 4 | Holy Cross Level 8 |
| 5 | Holy Cross Level 10 |
Already Holy Cross in Skill Tree
Holy Cross : Adds battle healing based on 15~75% of user's minimum MATK, improved as HP goes low (up to double) and with MDEF (+1% per MDEF), Skill's SP cost +5~25%.
| Nivel | Heal | SP cost |
| 1 | 15% MATK | +5% |
| 2 | 30% MATK | +10% |
| 3 | 45% MATK | +15% |
| 4 | 60% MATK | +20% |
| 5 | 75% MATK | +25% |
Faith Grand Cross
Passive
Lv máx 5
- ID
- 4224
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Grand Cross.
| Nivel | Skill |
| 1 | Grand Cross Level 2 |
| 2 | Grand Cross Level 4 |
| 3 | Grand Cross Level 6 |
| 4 | Grand Cross Level 8 |
| 5 | Grand Cross Level 10 |
Already Grand Cross in Skill Tree
When Grand Cross hits a barely injured target (HP of 65% or more) the user is greatly healed.
When Grand Cross hits a target that is not in danger (HP of 35% or more) the user is lightly healed (both heals apply on a barely injured target).
When Grand Cross hits while the user is injured (HP of 65% or less) then the user is lightly healed.
When Grand Cross hits while the user is in danger (HP of 35% or less) then the user is greatly healed.
Those heals are based on user's minimum MATK + minimum ATK.
Every one of those effects have an internal cooldown of 0,5 seconds.
| Nivel | Light Heal | Great Heal |
| 1 | 2% | 4% |
| 2 | 4% | 8% |
| 3 | 6% | 12% |
| 4 | 8% | 16% |
| 5 | 10% | 20% |
Faith Boomerang
Passive
Lv máx 5
- ID
- 4225
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Shield Boomerang (no shield required).
| Nivel | Skill |
| 1 | Shield Boomerang level 1 |
| 2 | Shield Boomerang level 2 |
| 3 | Shield Boomerang level 3 |
| 4 | Shield Boomerang level 4 |
| 5 | Shield Boomerang level 5 |
Already Shield Boomerang in Skill Tree
Shield Boomerang is not granted and gains no additional effect.
Faith Providence
Passive
Lv máx 5
- ID
- 4226
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Providence.
| Nivel | Skill |
| 1 | Providence Level 1 |
| 2 | Providence Level 2 |
| 3 | Providence Level 3 |
| 4 | Providence Level 4 |
| 5 | Providence Level 5 |
Already Providence in Skill Tree
When Providence is used the user and all party members within a radius around the user receive a MDEF buff for a notable period of time (60 seconds). Without a party, only the user receives it.
| Nivel | Radius | Buff |
| 1 | 7x7 | 2 MDEF |
| 2 | 11x11 | 4 MDEF |
| 3 | 15x15 | 6 MDEF |
| 4 | 19x19 | 8 MDEF |
| 5 | 23x23 | 10 MDEF |
- Without a staff, bow or gun, the range of the minored Providence is reduced from 9 to 6 cells.
Faith Quicken
Passive
Lv máx 5
- ID
- 4227
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Spear Quicken (a spear is still required).
| Nivel | Skill |
| 1 | Spear Quicken Level 2 |
| 2 | Spear Quicken Level 4 |
| 3 | Spear Quicken Level 6 |
| 4 | Spear Quicken Level 8 |
| 5 | Spear Quicken Level 10 |
Already Spear Quicken in Skill Tree
Increase the level of Spear Quicken by 1 per Faith Quicken level (without the minored modifiers).
Faith Fortitude
Active
Lv máx 5
- ID
- 4228
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- LP Cost
- 4
- Casting Time
- 0.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 60 seconds
- Duration
- 8/11/14/17/20 seconds
- Area
- 3x3 to 11x11 around the user (party members)
The user and his nearby party members clean every root common status on himself and allies.
Furthermore all of them receive a buff to common status resistance for short period of time (chance and duration of common statuses reduced).
Status affected are roots (stun, freeze, stone curse, sleep) and curse.
| Nivel | Duration | Area | Status resistance |
| 1 | 8 seconds | 3x3 | 6% |
| 2 | 11 seconds | 5x5 | 12% |
| 3 | 14 seconds | 7x7 | 18% |
| 4 | 17 seconds | 9x9 | 24% |
| 5 | 20 seconds | 11x11 | 30% |
- Without a party, only the user is affected.
Faith Counter
Active
Lv máx 5
- ID
- 4229
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 15
- Casting Time
- 0.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 12 seconds
- Duration
- 15 seconds
- Area
- 7x7 to 15x15 around the user (party members)
The user and his nearby party members are protected by gods for a short period of time.
For that time any attacks will be countered by an holy and merciless retribution.
Those damage are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the holy element.
| Nivel | Area | Charges | Battle Damage |
| 1 | 7x7 | 4 | 80% |
| 2 | 9x9 | 6 | 110% |
| 3 | 11x11 | 8 | 140% |
| 4 | 13x13 | 10 | 170% |
| 5 | 15x15 | 12 | 200% |
- The user's MATK is taken once when the skill is used. Without a party, only the user is protected.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026