Warfarer Specialization
- ID
- 4820
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | STR |
| 4 | DEX |
| 5 | STR |

Merchant · 10 Habilidades Kugan · 7 activa, 3 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | STR |
| 4 | DEX |
| 5 | STR |
Enables the use of Mammonite.
| Nivel | Skill |
|---|---|
| 1 | Mammonite Level 2 |
| 2 | Mammonite Level 4 |
| 3 | Mammonite Level 6 |
| 4 | Mammonite Level 8 |
| 5 | Mammonite Level 10 |
When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage per Gold, maximum for 10 golds. If you lack the zeny, no extra zeny is taken.
Golds are not consumed upon use.
Enables the use of Overcharge.
| Nivel | Skill |
|---|---|
| 1 | Overcharge Level 2 |
| 2 | Overcharge Level 4 |
| 3 | Overcharge Level 6 |
| 4 | Overcharge Level 8 |
| 5 | Overcharge Level 10 |
Reduce the zeny cost required by any zeny consuming skill (official or from this spe or from any another spe) by 4~20%. Zeny spent by the Gold bonus of Warfare Mammonite, by Warfare Zeny, Warfare Defense and Warfare Attack is not reduced.
Spend 1000~5000z and create a "Weapon Crate" which can be destroyed by any player in order to get a 3~15% to all damage for 300 seconds.
Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.
Spend 1000~5000z and create a "Grenade Crate" which can be destroyed by any player in order to grant them 1 to 5 grenades, duration 300s, which can be used to target a cell and inflict battle damage in 7x7 (damage = Base Level², reduced by DEF, fire element).
Spend 1000~5000z and create a "Flash Crate" which can be destroyed by any player in order to grant them 1 to 5 flash grenade, duration 300s, which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s).
Can activate/deactivate this effect in order to improve damage by up to 10% by spending zeny.
Effect is active by default, also after reconnecting: using this Kugan deactivates it (or reactivates it) at the next stat recalculation.
Zeny are consumed only once for AoE skills; the other targets of the AoE get no damage bonus.
Damage doubled on monsters.
| Nivel | Zeny used | Ratio |
|---|---|---|
| 1 | 200 | 1.5 damage for 1 zeny |
| 2 | 400 | 1.5 damage for 1 zeny |
| 3 | 600 | 1.5 damage for 1 zeny |
| 4 | 800 | 1.5 damage for 1 zeny |
| 5 | 1000 | 1.5 damage for 1 zeny |
Spend 1000z per Gold in inventory (every Gold is paid, the bonus counts up to 30) and create an area of 21 x 21 cells as a "Defense Zone" for 60 seconds.
In this area, all damage received by everyone (allies and enemies) are reduced by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.
Spend 1000z per Gold in inventory (every Gold is paid, the bonus counts up to 30) and create an area of 21 x 21 cells as a "War Zone" for 60 seconds.
In this area, all damage inflicted by everyone (allies and enemies) are increased by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.