Steel Specialization
- ID
- 4000
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | LUK |
| 5 | STR |

Swordman · 10 Habilidades Kugan · 1 activa, 9 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | LUK |
| 5 | STR |
Enable the use of a Minor Version of Bash.
| Nivel | Skill |
|---|---|
| 1 | Bash Level 2 |
| 2 | Bash Level 4 |
| 3 | Bash Level 6 |
| 4 | Bash Level 8 |
| 5 | Bash Level 10 |
Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.
Enable the use of a Minor Version of Magnum Break.
| Nivel | Skill |
|---|---|
| 1 | Magnum Break Level 2 |
| 2 | Magnum Break Level 4 |
| 3 | Magnum Break Level 6 |
| 4 | Magnum Break Level 8 |
| 5 | Magnum Break Level 10 |
When Magnum Break is used the user receives a buff for 7 seconds, the buff depends on the type of weapon equipped.
| Nivel | Dagger | Sword | Spear | Axe | Mace | Staff | Bow | Book | Katar | Other |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | FLEE +2% | ASPD +2% | Perfect HIT +0% | ATK +2% | HEAL +2% | MATK +2% | WALK +4% | CAST -7% | Critical DMG +3% | PFLEE +4 |
| 2 | FLEE +4% | ASPD +4% | Perfect HIT +0% | ATK +4% | HEAL +4% | MATK +4% | WALK +8% | CAST -14% | Critical DMG +6% | PFLEE +8 |
| 3 | FLEE +6% | ASPD +6% | Perfect HIT +0% | ATK +6% | HEAL +6% | MATK +6% | WALK +12% | CAST -21% | Critical DMG +9% | PFLEE +12 |
| 4 | FLEE +8% | ASPD +8% | Perfect HIT +0% | ATK +8% | HEAL +8% | MATK +8% | WALK +16% | CAST -28% | Critical DMG +12% | PFLEE +16 |
| 5 | FLEE +10% | ASPD +10% | Perfect HIT +0% | ATK +10% | HEAL +10% | MATK +10% | WALK +20% | CAST -35% | Critical DMG +15% | PFLEE +20 |
Enables the use of Provocation.
Provocation is an NPC skill which can be used to Provoke all monsters in an area around the user (boss monsters are not affected). The Provoke level is 5, +1 per 2 levels of Provoke learned (up to level 10), with the usual Provoke success chance, and it lasts 30 seconds.
After the skill is used, any event that would change the monster's target does so normally.
| Nivel | Skill | SP | Cast | Cooldown | Area of effect |
|---|---|---|---|---|---|
| 1 | Provocation Level 1 | 70 | 0,5s | 45s | 5x5 area |
| 2 | Provocation Level 2 | 70 | 0,5s | 45s | 7x7 area |
| 3 | Provocation Level 3 | 70 | 0,5s | 45s | 9x9 area |
| 4 | Provocation Level 4 | 70 | 0,5s | 45s | 11x11 area |
| 5 | Provocation Level 5 | 70 | 0,5s | 45s | 13x13 area |
After use, all targets in a 15x15 area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user for 7 seconds.
Enables the use of Weak Point.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.
| Nivel | Skill |
|---|---|
| 1 | Weak Point Level 1 |
| 2 | Weak Point Level 2 |
| 3 | Weak Point Level 3 |
| 4 | Weak Point Level 4 |
| 5 | Weak Point Level 5 |
Increases the level of Weak Point by 1 per Steel Weak level.
Enables the use of a Minor Version of Endure.
| Nivel | Skill |
|---|---|
| 1 | Endure Level 2 |
| 2 | Endure Level 4 |
| 3 | Endure Level 6 |
| 4 | Endure Level 8 |
| 5 | Endure Level 10 |
Endure's cooldown is reduced by 10% (1 second) per Steel Endure level.
Grants a bonus that depends on the type of weapon equipped in right hand and left hand.
| Nivel | 2 Handed Weapon | 1 Handed Weapon + Shield | 1 Handed Weapon + Left Hand | 2 Weapons | 1 Handed Weapon + Nothing |
|---|---|---|---|---|---|
| 1 | ATK/MATK +3 | DEF/MDEF +2% | Left Hand bonus +1% | +2% chance of Double Attack, ASPD +1% | Universal flee +2% |
| 2 | ATK/MATK +6 | DEF/MDEF +4% | Left Hand bonus +2% | +4% chance of Double Attack, ASPD +2% | Universal flee +4% |
| 3 | ATK/MATK +9 | DEF/MDEF +6% | Left Hand bonus +3% | +6% chance of Double Attack, ASPD +3% | Universal flee +6% |
| 4 | ATK/MATK +12 | DEF/MDEF +8% | Left Hand bonus +4% | +8% chance of Double Attack, ASPD +4% | Universal flee +8% |
| 5 | ATK/MATK +15 | DEF/MDEF +10% | Left Hand bonus +5% | +10% chance of Double Attack, ASPD +5% | Universal flee +10% |
Increases ATK on the right hand weapon.
Increases HIT based on the right hand weapon weight (the lighter, the better).
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).
| Nivel | Weapon ATK bonus | HIT bonus | Weapon Immunity |
|---|---|---|---|
| 1 | 2% | 5 | Weapon Weight / 100 |
| 2 | 4% | 10 | Weapon Weight / 50 |
| 3 | 6% | 15 | Weapon Weight / 33 |
| 4 | 8% | 20 | Weapon Weight / 25 |
| 5 | 10% | 25 | Weapon Weight / 20 |
Grants a chance of inflicting a Common status on a physical hit.
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and its chance ignores target's resistances (the duration can still be reduced and boss monsters stay immune).
| Nivel | Chance | Bare Hand | Dagger | Sword | Spear | Axe | Mace | Instrument | Whip | Book | Katar | Other |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 0,1% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Stun (3s) |
| 2 | 0,2% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Stun (3s) |
| 3 | 0,3% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Stun (3s) |
| 4 | 0,4% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Stun (3s) |
| 5 | 0,5% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Stun (3s) |
Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical attack (melee or ranged).
The damage dealt depends on the Weapon Mastery level of the equipped weapon. The effect disappears after triggering once.
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, can be critical (+50%) and bears the weapon's element.
| Nivel | Damage Rate |
|---|---|
| 1 | 10% per Weapon Mastery level |
| 2 | 20% per Weapon Mastery level |
| 3 | 30% per Weapon Mastery level |
| 4 | 40% per Weapon Mastery level |
| 5 | 50% per Weapon Mastery level |
| Weapon Type | Event | Effects |
|---|---|---|
| Bare Hand | When Hit | User's STR/DEX increases damage in %, uses half of the Iron Fist level |
| Dagger | On Hit | Target's INT increases damage |
| 1H Sword | On Hit | Target's DEX increases damage |
| 2H Sword | When Hit | Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%) |
| 1H Spear | On Hit | Target's AGI increases damage |
| 2H Spear | When Hit | Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%) |
| 1H Axe | On Hit | Target's VIT increases damage |
| 2H Axe | When Hit | Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%) |
| 1H Mace | On Hit | Target's STR increases damage |
| 2H Mace | When Hit | Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%) |
| Instrument | On Hit | Target's MDEF increases damage |
| Whip | On Hit | Target's DEF increases damage |
| Book | When Hit | Target's INT increases damage |
| 1H Staff | On Hit | Add MATK to formula |
| 2H Staff | When Hit | The lower the user's SP, the higher the damage (up to +100%) |
| Katar | On Hit | Target's LUK increases damage, user's critical rate increases damage |
| Bow / Other Weapons | On Hit | Target's LUK increases damage, counts as Weapon Mastery level 5 |