Blacksmith
Second Jobs · 25 compétences · 9 actif, 16 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Iron Tempering
#94 · BS_IRON
Passive Lv max 5
Iron Tempering
Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 45% chance |
| Lv 2 | 50% chance |
| Lv 3 | 55% chance |
| Lv 4 | 60% chance |
| Lv 5 | 65% chance |
Steel Tempering
#95 · BS_STEEL
Passive Lv max 5
Requirement: Iron Tempering 1
Steel Tempering
Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 35% chance |
| Lv 2 | 40% chance |
| Lv 3 | 45% chance |
| Lv 4 | 50% chance |
| Lv 5 | 55% chance |
Enchanted Stone Craft
#96 · BS_ENCHANTEDSTONE
Passive Lv max 5
Requirement: Iron Tempering 1
Enchanted Stone Craft
Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue, or 10 Star Dust with a Mini Furnace.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 15% chance |
| Lv 2 | 20% chance |
| Lv 3 | 25% chance |
| Lv 4 | 30% chance |
| Lv 5 | 35% chance |
Research Oridecon
#97 · BS_ORIDEOCON
Passive Lv max 5
Requirement: Enchanted Stone Craft 1
Research Oridecon
Increases the success rate of forging items with Oridecon.
| Niveau | Effet |
|---|---|
| Lv 1 | +1% Success rate |
| Lv 2 | +2% Success rate |
| Lv 3 | +3% Success rate |
| Lv 4 | +4% Success rate |
| Lv 5 | +5% Success rate |
Smith Dagger
#98 · BS_DAGGER
Passive Lv max 3
Smith Dagger
Enables forging of Dagger class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Sword
#99 · BS_SWORD
Passive Lv max 3
Requirement: Smith Dagger 1
Smith Sword
Enables forging of Sword class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Two-Handed Sword
#100 · BS_TWOHANDSWORD
Passive Lv max 3
Requirement: Smith Sword 1
Smith Two-Handed Sword
Enables forging of Two-Handed Sword class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Axe
#101 · BS_AXE
Passive Lv max 3
Requirement: Smith Sword 2
Smith Axe
Enables forging of Axe class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Mace
#102 · BS_MACE
Passive Lv max 3
Requirement: Smith Brass Knuckle 1
Smith Mace
Enables forging of Mace class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Brass Knuckle
#103 · BS_KNUCKLE
Passive Lv max 3
Requirement: Smith Dagger 1
Smith Brass Knuckle
Enables forging of Knuckle class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Smith Spear
#104 · BS_SPEAR
Passive Lv max 3
Requirement: Smith Dagger 2
Smith Spear
Enables forging of Spear class weapons.
Job level, DEX and LUK increase the chances.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
Hilt Binding
#105 · BS_HILTBINDING
Passive Lv max 5
Hilt Binding
Increases the duration of the Adrenaline Rush, Full Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%.
Each level of this skill adds 1% to minimum AND maximum hit rate (which are respectively set to 5% and 100% by default).
| Niveau | Effet |
|---|---|
| Lv 1 | +1 STR, +4 ATK, +4% Hit rate, Weapon Strip/Break protection +4% |
| Lv 2 | +8% Hit rate, Weapon Strip/Break protection +8% |
| Lv 3 | +12% Hit rate, Weapon Strip/Break protection +12% |
| Lv 4 | +16% Hit rate, Weapon Strip/Break protection +16% |
| Lv 5 | +20% Hit rate, Weapon Strip/Break protection +20% |
Donnée ou augmentée par : Hard Hilt (Armorer)
Finding Ore
#106 · BS_FINDINGORE
Passive Lv max 1
Requirement: Hilt Binding 1, Steel Tempering 1
Finding Ore
Increases the success rate of finding ores dropped from monsters.
Weaponry Research
#107 · BS_WEAPONRESEARCH
Passive Lv max 10
Requirement: Hilt Binding 1
Weaponry Research
Improves weapon knowledge in order to create arms of higher quality.
| Niveau | Effet |
|---|---|
| Lv 1 | +2 ATK/HIT, +1% forging |
| Lv 2 | +4 ATK/HIT, +2% forging |
| Lv 3 | +6 ATK/HIT, +3% forging |
| Lv 4 | +8 ATK/HIT, +4% forging |
| Lv 5 | +10 ATK/HIT, +5% forging |
| Lv 6 | +12 ATK/HIT, +6% forging |
| Lv 7 | +14 ATK/HIT, +7% forging |
| Lv 8 | +16 ATK/HIT, +8% forging |
| Lv 9 | +18 ATK/HIT, +9% forging |
| Lv 10 | +20 ATK/HIT, +10% forging |
| Lv 11 | +22 ATK/HIT, +11% forging |
| Lv 12 | +24 ATK/HIT, +12% forging |
| Lv 13 | +26 ATK/HIT, +13% forging |
| Lv 14 | +28 ATK/HIT, +14% forging |
| Lv 15 | +30 ATK/HIT, +15% forging |
Donnée ou augmentée par : Smith Research (Smith Master)
Repair Weapon
#108 · BS_REPAIRWEAPON
Active Lv max 5
Level 1 Weapon: Iron OreLevel 2 Weapon: IronLevel 3 Weapon: SteelLevel 4 Weapon: Rough OrideconLevel 5 Weapon: OrideconEquipment: SteelRequirement: Weaponry Research 1
Repair Weapon
Repairs damaged equipments. (Damaged equipments are displayed in red color).
Grants Chemical protection depending on equipment type.
| Niveau | Effet |
|---|---|
| Lv 1 | Cast 7,5sec, Chemical Protection 30sec |
| Lv 2 | Cast 6sec, Chemical Protection 60sec |
| Lv 3 | Cast 4,5sec, Chemical Protection 90sec |
| Lv 4 | Cast 3sec, Chemical Protection 120sec |
| Lv 5 | Cast 1,5sec, Chemical Protection 150sec |
| Lv 6 | Cast 1,2sec, Chemical Protection 180sec |
| Lv 7 | Cast 0,9sec, Chemical Protection 210sec |
| Lv 8 | Cast 0,6sec, Chemical Protection 240sec |
| Lv 9 | Cast 0,3sec, Chemical Protection 270sec |
| Lv 10 | No cast, Chemical Protection 300sec |
Donnée ou augmentée par : Hard Repair (Armorer), Tinker Repair (Tinkerer)
Skin Tempering
#109 · BS_SKINTEMPER
Passive Lv max 5
Skin Tempering
Increases resistance to elements and Neutral elemental attacks.
| Niveau | Effet |
|---|---|
| Lv 1 | Fire, Water, Earth, Wind +2% / Neutral +1% |
| Lv 2 | Fire, Water, Earth, Wind +4% / Neutral +2% |
| Lv 3 | Fire, Water, Earth, Wind +6% / Neutral +3% |
| Lv 4 | Fire, Water, Earth, Wind +8% / Neutral +4% |
| Lv 5 | Fire, Water, Earth, Wind +10% / Neutral +5% |
| Lv 6 | Fire, Water, Earth, Wind +12% / Neutral +6% |
| Lv 7 | Fire, Water, Earth, Wind +14% / Neutral +7% |
| Lv 8 | Fire, Water, Earth, Wind +16% / Neutral +8% |
| Lv 9 | Fire, Water, Earth, Wind +18% / Neutral +9% |
| Lv 10 | Fire, Water, Earth, Wind +20% / Neutral +10% |
Donnée ou augmentée par : Hard Tempering (Armorer), Tinker Skin (Tinkerer)
Hammer Fall
#110 · BS_HAMMERFALL
Active Lv max 5
Hammer Fall
▶ Voir la démo

Pounds a targeted cell to stun enemies in the impacts vicinity (5x5 area).
| Niveau | Effet |
|---|---|
| Lv 1 | 40% chance to Stun for 5sec |
| Lv 2 | 45% chance to Stun for 5sec |
| Lv 3 | 50% chance to Stun for 5sec |
| Lv 4 | 55% chance to Stun for 5sec |
| Lv 5 | 60% chance to Stun for 5sec |
| Lv 6 | 65% chance to Stun for 5sec |
| Lv 7 | 70% chance to Stun for 5sec |
| Lv 8 | 75% chance to Stun for 5sec |
| Lv 9 | 80% chance to Stun for 5sec |
| Lv 10 | 85% chance to Stun for 5sec |
Donnée ou augmentée par : Hard Hammer (Armorer), Tinker Hammer (Tinkerer)
Adrenaline Rush
#111 · BS_ADRENALINE
Active Lv max 5
Requirement: Hammer Fall 2
Adrenaline Rush
▶ Voir la démo

Increases the Attack Speed of Axe and Mace one handed or two handed weapon for 90 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | ASPD +6%/4% for user/allies |
| Lv 2 | ASPD +12%/8% for user/allies |
| Lv 3 | ASPD +18%/12% for user/allies |
| Lv 4 | ASPD +24%/16% for user/allies |
| Lv 5 | ASPD +30%/20% for user/allies |
Weapon Perfection
#112 · BS_WEAPONPERFECT
Active Lv max 5
Requirement: Adrenaline Rush 2, Weaponry Research 2
Weapon Perfection
▶ Voir la démo

Nullifies any reduction in damage resulting from monster size.
| Niveau | Effet |
|---|---|
| Lv 1 | Lasts 10 sec |
| Lv 2 | Lasts 20 sec |
| Lv 3 | Lasts 30 sec |
| Lv 4 | Lasts 40 sec |
| Lv 5 | Lasts 50 sec |
| Lv 6 | Lasts 60 sec |
| Lv 7 | Lasts 70 sec |
| Lv 8 | Lasts 80 sec |
| Lv 9 | Lasts 90 sec |
| Lv 10 | Lasts 100 sec |
Donnée ou augmentée par : Smith Perfection (Smith Master)
Over Thrust
#113 · BS_OVERTHRUST
Active Lv max 5
Requirement: Adrenaline Rush 3
Over Thrust
▶ Voir la démo

Enhances the Attack Power of equipped weapon with a 0.02% chance per Lv of damaging that weapon.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5% |
| Lv 2 | Damage +10% |
| Lv 3 | Damage +15% |
| Lv 4 | Damage +20% |
| Lv 5 | Damage +25% |
| Lv 6 | Damage +32% |
| Lv 7 | Damage +39% |
| Lv 8 | Damage +46% |
| Lv 9 | Damage +53% |
| Lv 10 | Damage +60% |
Donnée ou augmentée par : Smith Thrust (Smith Master)
Maximize Power
#114 · BS_MAXIMIZE
Active Lv max 5
Requirement: Weapon Perfection 3, Power Thrust 2
Maximize Power
Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active.
This skill can be canceled by casting it once again.
While this skill is active, if the user receives an attack dealing above 100-5*Skin Tempering level% of his maxHP (can occur when attack is above 50% maxHP with Skin Tempering level 10 through specialization), the damage are reduced by 20+3*Skin Tempering level% (reduce up to 50% with Skin Tempering level 10 through specialization).
| Niveau | Effet |
|---|---|
| Lv 1 | 2SP / 1sec |
| Lv 2 | 2SP / 2sec |
| Lv 3 | 2SP / 3sec |
| Lv 4 | 2SP / 4sec |
| Lv 5 | 2SP / 5sec |
| Lv 6 | 3SP / 5sec, max damage +3%, then adds 0~17% damage randomly |
| Lv 7 | 4SP / 5sec, max damage +6%, then adds 0~20% damage randomly |
| Lv 8 | 5SP / 5sec, max damage +9%, then adds 0~23% damage randomly |
| Lv 9 | 6SP / 5sec, max damage +12%, then adds 0~26% damage randomly |
| Lv 10 | 7SP / 5sec, max damage +15%, then adds 0~29% damage randomly |
Donnée ou augmentée par : Smith Research (Smith Master)
Unfair Trick
#1012 · BS_UNFAIRLYTRICK
Passive Lv max 5
Unfair Trick
All attacks (normal attacks, physical and magical skills) deal more damage on a target affected by common status effects.
Damage bonus per level: Stun, Splasher, Decreased Agi, Ankle / Freeze / Any others
| Niveau | Effet |
|---|---|
| Lv 1 | Adds 2% / 4% / 3% damage |
| Lv 2 | Adds 4% / 8% / 6% damage |
| Lv 3 | Adds 6% / 12% / 9% damage |
| Lv 4 | Adds 8% / 16% / 12% damage |
| Lv 5 | Adds 10% / 20% / 15% damage |
| Lv 6 | Adds 11% / 22% / 16% damage |
| Lv 7 | Adds 12% / 24% / 18% damage |
| Lv 8 | Adds 13% / 26% / 19% damage |
| Lv 9 | Adds 14% / 28% / 21% damage |
| Lv 10 | Adds 15% / 30% / 22% damage |
Donnée ou augmentée par : Smith Trick (Smith Master)
Greed
#1013 · BS_GREED
Active Lv max 5
Cast: 1sec per Lv after the first.
Greed
When you use this skill, all items on the floor will straight go to the inventory.
Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.
| Niveau | Effet |
|---|---|
| Lv 1 | Area 5x5 |
| Lv 2 | Area 7x7 |
| Lv 3 | Area 9x9 |
| Lv 4 | Area 11x11 |
| Lv 5 | Area 13x13 |
Full Adrenaline Rush
#459 · BS_ADRENALINE2
Active Lv max 1
Requirement: Adrenaline Rush 5
Full Adrenaline Rush
▶ Voir la démo

Increases the Attack Speed of all weapons (and bare hands) except Bows, Guns, Huuma Shurikens and Two-handed Staves for 150 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | ASPD +30%/20% for user/allies |
Axe Throwing
#337 · ITM_TOMAHAWK
Physical attack Lv max 5
Target: 1 EnemyCast: 0.7 secRange: 7 CellsDelay: 0.5 secCooldown: 5 secRequirement: Axe Mastery 5
Axe Throwing
(Known as Tomahawk Item Skill)
Throw an axe at a far enemy causing damage. The skill level is affecting the number of hits.
| Niveau | Effet |
|---|---|
| Lv 1 | 6 Hits (600%) |
| Lv 2 | 7 Hits (700%) |
| Lv 3 | 8 Hits (800%) |
| Lv 4 | 9 Hits (900%) |
| Lv 5 | 10 Hits (1000%) |
Donnée ou augmentée par : Smith Throw (Smith Master)
