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Accueil › Le Codex › Kugan : Spécialisations › Armorer

Armorer

Blacksmith · 10 Compétences Kugan · 1 actif, 9 passif

Hard is the forge turned inward.

Where Smith perfects the weapon, Hard perfects the body and the armor that must keep standing after the weapon breaks against it. These fighters are built like anvils: not elegant, not hurried, and deeply unpleasant to move.

The Hard path reinforces survival through repair, tempering and equipment resilience. Repair Weapon, Skin Tempering, Hammer Fall, Meltdown and Hilt Binding provide the blacksmith core, while Hard Counter reflects stun back toward those who inflict it. Hard Stuff protects defensive gear from breakage and stripping, Hard Resilience reduces neutral pressure, and Hard Fury turns defensive refine levels into a temporary damage resistance buff.

Hard does not promise to end the fight quickly. It promises that the fight will have to work for every inch.

To strike Hard is to test your strength against a locked workshop door.

Most weapons learn humility there.

Tank★★★★★VIT, Skin Tempering, neutral resistance, defensive gear immunity and refine-based Fury make Hard extremely sturdy.
Tactical★★★☆☆Managing repair, defensive refine windows, Meltdown and Hammer Fall control gives moderate tactical depth.
Healer☆☆☆☆☆Hard repairs equipment, not HP.
Buffer★★★☆☆Hilt Binding, Skin Tempering and Hard Fury provide useful self-focused defensive buffs.
Debuffer★★★☆☆Hammer Fall, Meltdown and stun reflection give solid disruption.
DPS Melee Physical★★☆☆☆Hard can fight in melee, but its main strength is endurance rather than damage.
DPS Ranged Physical★☆☆☆☆The specialization has little ranged pressure.
DPS Magical☆☆☆☆☆Hard has no magical damage plan.
Special★★★★☆Defensive equipment immunity, stun contraction and refine-based resistance give Hard a clear armor-master identity.
Resources★★★☆☆Repair and durability tools reduce equipment risk, while active defenses still require timing.
Mobility★☆☆☆☆Hard is built to endure in place.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Hard Specialization

Passive Lv max 5
ID
4350
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1VIT
2STR
3VIT
4DEX
5VIT
  • Attribute bonuses add up: at level 5 you get VIT +6, STR +2, DEX +2 and HP/SP +5%.

Hard Repair

Passive Lv max 5
ID
4351
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Repair Weapon.

NiveauSkill
1Repair Weapon Level 1
2Repair Weapon Level 2
3Repair Weapon Level 3
4Repair Weapon Level 4
5Repair Weapon Level 5
Already Repair Weapon in Skill Tree

Increase the level of Repair Weapon by 1 per Hard Repair level.

Hard Tempering

Passive Lv max 5
ID
4352
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Skin Tempering.

NiveauSkill
1Skin Tempering Level 1
2Skin Tempering Level 2
3Skin Tempering Level 3
4Skin Tempering Level 4
5Skin Tempering Level 5
Already Skin Tempering in Skill Tree

Increase the level of Skin Tempering by 1 per Hard Tempering level.

Hard Hammer

Passive Lv max 5
ID
4353
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Hammer Fall.

NiveauSkill
1Hammer Fall Level 1
2Hammer Fall Level 2
3Hammer Fall Level 3
4Hammer Fall Level 4
5Hammer Fall Level 5
Already Hammer Fall in Skill Tree

Increase the level of Hammer Fall by 1 per Hard Hammer level.

Hard Melt

Passive Lv max 5
ID
4354
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Melt Down.

NiveauSkill
1Melt Down Level 1
2Melt Down Level 2
3Melt Down Level 3
4Melt Down Level 4
5Melt Down Level 5
Already Melt Down in Skill Tree

Increase the level of Melt Down by 1 per Hard Melt level.

Hard Hilt

Passive Lv max 5
ID
4355
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Hilt Binding.

NiveauSkill
1Hilt Binding Level 1
2Hilt Binding Level 2
3Hilt Binding Level 3
4Hilt Binding Level 4
5Hilt Binding Level 5
Already Hilt Binding in Skill Tree

Increase the level of Hilt Binding by 1 per Hard Hilt level.

Hard Counter

Passive Lv max 5
ID
4356
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Stun status received by the player can be contracted by those who sent them.

NiveauOdds
17%
214%
321%
428%
535%
  • The "Odds" reflects the chance for the effect to return the status.
  • If the player with this skill at level 3 is hit by a skill which has 25% to stun, then there is 21% chance that the skill's user also has 25% to be stunned.
  • Status reflection does not prevent the character from being affected by the status.

Hard Resilience

Passive Lv max 5
ID
4357
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Reduces damage from targets with neutral defense attribute and from attacks with neutral attribute.

NiveauBonus
11% to both Resistance
22% to both Resistance
33% to both Resistance
44% to both Resistance
55% to both Resistance

Hard Stuff

Passive Lv max 5
ID
4358
Type
Passive
Niveau max
5
Coût d'apprentissage
1

The player's equipment is protected against breakage and stripping.

This effect affects the weapon, the armor, the shield and the headgear.

Also grant a small DEF bonus.

NiveauStuff ImmunityDEF rate
1Defensive Stuff Immunity 7%DEF +1%
2Defensive Stuff Immunity 14%DEF +2%
3Defensive Stuff Immunity 21%DEF +3%
4Defensive Stuff Immunity 28%DEF +4%
5Defensive Stuff Immunity 35%DEF +5%

Hard Fury

Active Lv max 5
ID
4359
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP cost
10
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
10 seconds

Grants, for a small period of time (10 seconds), a buff of resistance to damage depending on the equipment total refine level.

Only refine from worn defensive stuff (armor, shield, shoes, muffler, upper headgear) counts in.

The resistance buff is applied as a percentage of damage received AND as an additional fixed value.

Niveaupercentage partfix part
11% every 6 refines0,5 per refine
21% every 5 refines1 per refine
31% every 4 refines1,5 per refine
41% every 3 refines2 per refine
51% every 2 refines2,5 per refine
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026