Oboro
Expanded Jobs · 29 compétences · 23 actif, 6 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Shadow Hiding
#3001 · KO_YAMIKUMO
Support Lv max 1
Target: SelfDuration: 200 secSP Cost: 10Requirement: Shadow Slash 5
Shadow Hiding
Hide yourself with this skill.
This is the same as the Rogue's Hide.
Skill disabled if SP is fully consumed
or if skill is used again.
Righthand Mastery
#3002 · KO_RIGHT
Lv max 5
Niveau max: 5Type de compétence: Passive
Righthand Mastery
Récupère l'attaque de la main droite qui s'affaiblit
lorsque les deux mains sont équipées
d'une arme.
L'attaque augmente davantage qu'au niveau 4
et 5 par rapport à l'utilisation d'une arme
à une seule main.
| Niveau | Effet |
|---|---|
| Lv 1 | ATK 80% |
| Lv 2 | ATK 90% |
| Lv 3 | ATK 100% |
| Lv 4 | ATK 110% |
| Lv 5 | ATK 120% |
Lefthand Mastery
#3003 · KO_LEFT
Lv max 5
Niveau max: 5Type de compétence: Passive
Lefthand Mastery
Récupère l'attaque de la main gauche qui s'affaiblit lorsque les deux mains sont équipées d'une arme. Permet d'équiper une arme dans la main gauche.
À partir du niveau 6, il y a une chance d'infliger un 2e coup avec l'arme de la main gauche. Ce bonus est augmenté de DEX%.
| Niveau | Effet |
|---|---|
| Lv 1 | ATK 60% |
| Lv 2 | ATK 70% |
| Lv 3 | ATK 80% |
| Lv 4 | ATK 90% |
| Lv 5 | ATK 100% |
Donnée ou augmentée par : Dual Weapons (Dual Master)
Cross Slash
#3004 · KO_JYUMONJIKIRI
Offensive Lv max 5
Target: EnemyCast: 1,5 secRange: 3/4/5/6/7 CellsDelay: 0,5 secCooldown: 5 sec (none if the target had no cross wound)SP Cost: 10/12/14/16/18Requirement: Shadow Hiding 1
Cross Slash
Combination skill of Kagerou and Oboro. Enemy with cross impact damage will fall into a <cross wound> state for about 3 seconds.
Attacking an enemy with a cross wound again with a cross impact will inflict more powerful damage.
Damage doubled if Cross Wound active.
When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.
| Niveau | Effet |
|---|---|
| Lv 1 | ATK 400% (800% on a cross wound) |
| Lv 2 | ATK 450% (900% on a cross wound) |
| Lv 3 | ATK 500% (1000% on a cross wound) |
| Lv 4 | ATK 550% (1100% on a cross wound) |
| Lv 5 | ATK 600% (1200% on a cross wound) |
Soul Cutter
#3005 · KO_SETSUDAN
Offensive Lv max 5
Target: EnemyCast: 1 secRange: 5 CellsCooldown: 5 secSP Cost: 12/16/20/24/28Requirement: Cross Slash 2
Soul Cutter
Additional damage is inflicted if the target attacked has the Soul Linker Spirit buff.
Forcibly cancels the Spirit skill.
Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination (up to x5). If the target is affected by a scar then the damage bonus linked to the statuses is doubled.
| Niveau | Effet |
|---|---|
| Lv 1 | ATK 140% |
| Lv 2 | ATK 180% |
| Lv 3 | ATK 220% |
| Lv 4 | ATK 260% |
| Lv 5 | ATK 300% |
Kunai Explosion
#3006 · KO_BAKURETSU
Offensive Lv max 5
Target: GroundCast: 1 sec + 0.4 sec per Lv above 1Delay: 1 secSP Cost: 10/12/14/16/18Requirement: Throw Kunai 5
Kunai Explosion
▶ Voir la démo

Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
Damage depends on Throwing Mastery level and DEX.
| Niveau | Effet |
|---|---|
| Lv 1 | (Throwing Mastery Lv x (50 + DEX/4) x 0.4)% ATK / Range 7 cells / AOE 3 x 3 cells |
| Lv 2 | (Throwing Mastery Lv x (50 + DEX/4) x 0.8)% ATK / Range 8 cells / AOE 3 x 3 cells |
| Lv 3 | (Throwing Mastery Lv x (50 + DEX/4) x 1.2)% ATK / Range 9 cells / AOE 3 x 3 cells |
| Lv 4 | (Throwing Mastery Lv x (50 + DEX/4) x 1.6)% ATK / Range 10 cells / AOE 3 x 3 cells |
| Lv 5 | (Throwing Mastery Lv x (50 + DEX/4) x 2)% ATK / Range 11 cells / AOE 3 x 3 cells |
Kunai Splash
#3007 · KO_HAPPOKUNAI
Offensive Lv max 5
Target: SelfCast: 1 secDelay: 0,5 secCooldown: 7 secSP Cost: 18/21/24/27/30Requirement: Kunai Explosion 1
Kunai Splash
Inflict damage with a Kunai to all enemies within a radius around you, based on Base ATK, weapon ATK and Kunai ATK.
| Niveau | Effet |
|---|---|
| Lv 1 | 720% damage, Range 9 x 9 cells |
| Lv 2 | 840% damage, Range 9 x 9 cells |
| Lv 3 | 960% damage, Range 9 x 9 cells |
| Lv 4 | 1080% damage, Range 9 x 9 cells |
| Lv 5 | 1200% damage, Range 11 x 11 cells |
Rapid Throw
#3008 · KO_MUCHANAGE
Offensive Lv max 10
Target: GroundCast: 1 secRange: 9 CellsCooldown: 15 secSP Cost: 50Requirement: Makibishi 3
Rapid Throw
Powerup version of the Ninja skill [Throw Coins] Throw up to 30,000 Zeny that has a chance to inflict random slash damage that ignores all enemy defense within a certain range. DEX and LUK increase the chances.
The damage is divided among the enemies hit.
| Niveau | Effet |
|---|---|
| Lv 1 | 3x3 Area, 3,000 zeny / 750 ~ 1,500 Random Damage |
| Lv 2 | 3x3 Area, 6,000 zeny / 1,500 ~ 3,000 Random Damage |
| Lv 3 | 3x3 Area, 9,000 zeny / 2,250 ~ 4,500 Random Damage |
| Lv 4 | 3x3 Area, 12,000 zeny / 3,000 ~ 6,000 Random Damage |
| Lv 5 | 3x3 Area, 15,000 zeny / 3,750 ~ 7,500 Random Damage |
| Lv 6 | 3x3 Area, 18,000 zeny / 4,500 ~ 9,000 Random Damage |
| Lv 7 | 3x3 Area, 21,000 zeny / 5,250 ~ 10,500 Random Damage |
| Lv 8 | 3x3 Area, 24,000 zeny / 6,000 ~ 12,000 Random Damage |
| Lv 9 | 3x3 Area, 27,000 zeny / 6,750 ~ 13,500 Random Damage |
| Lv 10 | 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage |
Swirling Petal
#3009 · KO_HUUMARANKA
Offensive Lv max 5
Target: GroundCast: 2 secDelay: 0.5 secCooldown: 5 secSP Cost: 14/18/22/26/30Requirement: Throw Huuma Shuriken 5, Huuma Shuriken equipped.
Swirling Petal
▶ Voir la démo

Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range.
Base ATK ratio is based on Throw Huuma Shuriken level + DEX + AGI of the caster.
Also inflicts a scar on the target for 3 sec.
A target affected by a scar receives increased damage by Throw Huuma Shuriken by 20% per level of Cross Slash (i.e. doubled at max level).
| Niveau | Effet |
|---|---|
| Lv 1 | ATK (DEX + AGI + Huuma*20)x 0,5%, Range 9 cells |
| Lv 2 | ATK (DEX + AGI + Huuma*20)x 1%, Range 10 cells |
| Lv 3 | ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells |
| Lv 4 | ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells |
| Lv 5 | ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells |
Makibishi
#3010 · KO_MAKIBISHI
Offensive Lv max 5
Target: SelfCast: 0,5 secCooldown: 7 secSP Cost: 9/12/15/18/21Requirement: Throw Coins 1
Makibishi
Spread out caltrops for enemies to step on and become stunned.
3x3 area effect.
| Niveau | Effet |
|---|---|
| Lv 1 | Duration 12 sec, Consumes 3 Makibishi/Caltrop |
| Lv 2 | Duration 14 sec, Consumes 4 Makibishi/Caltrop |
| Lv 3 | Duration 16 sec, Consumes 5 Makibishi/Caltrop |
| Lv 4 | Duration 18 sec, Consumes 6 Makibishi/Caltrop |
| Lv 5 | Duration 20 sec, Consumes 7 Makibishi/Caltrop |
Pure Soul
#3011 · KO_MEIKYOUSISUI
Support Lv max 5
Target: SelfCast: 3 secDuration: 10 secCooldown: 60 secSP Cost: 100Requirement: Ninja Mastery 10
Pure Soul
▶ Voir la démo

Focus your mind for 10 seconds to recover HP and SP quickly.
You are Immobilized while using this skill.
May not receive damage at a certain rate when attacked in Pure Soul state.
| Niveau | Effet |
|---|---|
| Lv 1 | Recovers 1% HP/SP per second |
| Lv 2 | Recovers 2% HP/SP per second |
| Lv 3 | Recovers 3% HP/SP per second |
| Lv 4 | Recovers 4% HP/SP per second |
| Lv 5 | Recovers 5% HP/SP per second |
Illusion - Shadow
#3012 · KO_ZANZOU
Support Lv max 5
Target: SelfDelay: 1 secCooldown: 32,5s - 2,5s per LvDuration: 5 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
Illusion - Shadow
▶ Voir la démo

Creates a Shinobi clone. See Clones.
The clone has HP and will disappear once HP is consumed or the time expires.
HP is equal to ATK or MATK (the highest) x5 + Lvl / 3.
Nearby monsters switch their target to the clone, and the caster is pushed back.
| Niveau | Effet |
|---|---|
| Lv 1 | Caster pushed back 3 cells |
| Lv 2 | Caster pushed back 4 cells |
| Lv 3 | Caster pushed back 5 cells |
| Lv 4 | Caster pushed back 6 cells |
| Lv 5 | Caster pushed back 7 cells |
Illusion - Shock
#3013 · KO_KYOUGAKU
Offensive Lv max 5
Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Bewitch 2
Illusion - Shock
Cast an illusion to a target to reduce all stats of the target and transform the target into a Poring.
Targets under this effect cannot change or remove equipped items.
This effect does not apply to allies and monsters.
Can only be used during WoE.
Chance is based on target's LUK (LUK / 2 %).
| Niveau | Effet |
|---|---|
| Lv 1 | All Stats 2 Reduction, Poring 3sec |
| Lv 2 | All Stats 4 ~ 5 Reduction, Poring 4sec |
| Lv 3 | All Stats 6 ~ 8 Reduction, Poring 5sec |
| Lv 4 | All Stats 8 ~ 11 Reduction, Poring 6sec |
| Lv 5 | All Stats 10 ~ 14 Reduction, Poring 7sec |
Illusion - Death
#3014 · KO_JYUSATSU
Support Lv max 5
Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Shock 3
Illusion - Death
Cast an illusion to a target to reduce HP and all stats of the target and put a curse on the target.
Also puts the target into a [Coma] state with a low probability (0.1%). Only applies to players with lower or equal base levels and does not apply to monsters.
Success chance: 45% + 10% per skill level - target's INT / 2.
| Niveau | Effet |
|---|---|
| Lv 1 | Curse 3sec |
| Lv 2 | Curse 4sec |
| Lv 3 | Curse 5sec |
| Lv 4 | Curse 6sec |
| Lv 5 | Curse 7sec |
Fire Charm
#3015 · KO_KAHU_ENTEN
Support Lv max 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Fire Charm
▶ Voir la démo

Summons a Fire Spirit using a Fire Charm to increase damage of Fire Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Fire Property once you succeed in summoning 10 spirits.
Ice Charm
#3016 · KO_HYOUHU_HUBUKI
Support Lv max 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Ice Charm
▶ Voir la démo

Summons an Ice Spirit using an Ice Charm to increase damage of Water Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Water Property once you succeed in summoning 10 spirits.
Wind Charm
#3017 · KO_KAZEHU_SEIRAN
Support Lv max 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Wind Charm
▶ Voir la démo

Summons a Wind Spirit using a Wind Charm to increase damage of Wind Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Wind Property once you succeed in summoning 10 spirits.
Earth Charm
#3018 · KO_DOHU_KOUKAI
Support Lv max 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Earth Charm
▶ Voir la démo

Summons an Earth Spirit using an Earth Charm to increase the caster's ATK by 5 and defense by 1% per Summon. This bonus is working on Kunais etc...
Also increases damage of Earth Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Earth Property once you succeed in summoning 10 spirits.
Release Ninja Spell
#3019 · KO_KAIHOU
Offensive Lv max 1
Target: EnemyRange: 11 CellsSP Cost: 10Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1
Release Ninja Spell
▶ Voir la démo

Releases the spiritual energy from the target to inflict 20% MATK damage per Summon.
Damage Property depends on the property of the summoned spirit Charm.
Cast Ninja Spell
#3020 · KO_ZENKAI
Active Lv max 1
Target: GroundCast: 1 secDelay: 1 secRange: 7 CellsArea: 5x5Duration: 6 sec per spiritSP Cost: 30Requirement: Release Ninja Spell 1, 16th Night 1
Cast Ninja Spell
▶ Voir la démo

Transfer your spiritual energy to the earth to create a portal that generates various effects.
Fire Property Spirit - Casts Burning state to all enemies within range. Increases attack if equipped weapon is Fire Property.
Water Property Spirit - Casts either Freezing or Freeze state to all enemies within range. Increases attack if equipped weapon is Water Property.
Wind Property Spirit - Casts either Silence/Sleep/Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind Property.
Earth Property Spirit - Casts either Stone Curse/Poison state to all enemies within range. Increases attack if equipped weapon is Earth Property.
Illusion - Bewitch
#3021 · KO_GENWAKU
Active / Special Lv max 5
Target: EnemyCast: 4.5s -0.5s per LvDelay: 0,5 secCooldown: 7 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
Illusion - Bewitch
▶ Voir la démo

Has a chance to switch locations between the target and yourself.
Causes [Confusion] during 3 sec on the target (100%) and on the caster (25% chance).
INT increases chance of success by 0.5% per INT point.
| Niveau | Effet |
|---|---|
| Lv 1 | 5 cells distance |
| Lv 2 | 6 cells distance |
| Lv 3 | 7 cells distance |
| Lv 4 | 8 cells distance |
| Lv 5 | 9 cells distance |
16th Night
#3022 · KO_IZAYOI
Support Lv max 5
Target: SelfDuration: 60 secCooldown: 60 secSP Cost: 50/55/60/65/70Requirement: Ninja Mastery 5
16th Night
▶ Voir la démo

All fixed casting of any ninja skills will disappear when this skill is used.
Casting time will reduce, while ignoring some magical defense. Also increases MATK.
| Niveau | Effet |
|---|---|
| Lv 1 | 4% Cast Reduction, Ignores 2 MDEF, MATK +25 |
| Lv 2 | 8% Cast Reduction, Ignores 4 MDEF, MATK +50 |
| Lv 3 | 12% Cast Reduction, Ignores 6 MDEF, MATK +75 |
| Lv 4 | 16% Cast Reduction, Ignores 8 MDEF, MATK +100 |
| Lv 5 | 20% Cast Reduction, Ignores 10 MDEF, MATK +125 |
Distorted Crescent
#3026 · OB_ZANGETSU
Support Lv max 5
Target: AnyCast: 1~3 secRange: 7 CellsDelay: 1 secSP Cost: 30/35/40/45/50Requirement: Illusion - Bewitch 1
Distorted Crescent
▶ Voir la démo

Changes the target's MATK or ATK.
If STR > INT, ATK is granted.
If INT >= STR, MATK is granted.
| Niveau | Effet |
|---|---|
| Lv 1 | Bonus +20, Duration 20 seconds |
| Lv 2 | Bonus +40, Duration 30 seconds |
| Lv 3 | Bonus +60, Duration 40 seconds |
| Lv 4 | Bonus +80, Duration 50 seconds |
| Lv 5 | Bonus +100, Duration 60 seconds |
Moonlight Fantasy
#3027 · OB_OBOROGENSOU
Offensive Lv max 5
Target: AnyCast: 1 secRange: 7 CellsDelay: 1 secSP Cost: 20/25/30/35/40Requirement: Ominous Moonlight 3
Moonlight Fantasy
▶ Voir la démo

Either increases or reduces HP and SP depending on the target's current HP and SP: HP and SP are increased when used on oneself, reduced when used on another target.
Does not work on monsters.
Reduces all damage received by 10% when used on oneself; increases all damage received by 10% when used on another target.
| Niveau | Effet |
|---|---|
| Lv 1 | Duration 10 seconds |
| Lv 2 | Duration 15 seconds |
| Lv 3 | Duration 20 seconds |
| Lv 4 | Duration 25 seconds |
| Lv 5 | Duration 30 seconds |
Ominous Moonlight
#3029 · OB_AKAITSUKI
Offensive Lv max 5
Target: EnemyCast: 0,5s +0,5s per LvRange: 7 CellsDelay: 1 secCooldown: 10 secSP Cost: 20/25/30/35/40Requirement: Distorted Crescent 2
Ominous Moonlight
▶ Voir la démo

When a target under this skill effect receives specific HP recovery skills damage, will be inflicted instead of recovering HP.
This skill cannot be used on players outside of PVP areas and does not apply to allies and Boss monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | Duration 7 seconds |
| Lv 2 | Duration 9 seconds |
| Lv 3 | Duration 11 seconds |
| Lv 4 | Duration 13 seconds |
| Lv 5 | Duration 15 seconds |
Advanced Shade Mastery
#1063 · NJ_SHADE_MASTERY
Passive Lv max 1
Advanced Shade Mastery
This Advanced Skill Mastery improves the use of the following skills:
Shadow Jump, Haze Slash, Shadow Slash, Final Strike, Soul Cutter, Cross Slash, Shadow Hiding.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Haze Slash: Damage +AGI%, an additional +AGI% if the user's HP is full, an additional +AGI% if the user has initiative.
- Shadow Slash: On a CRIT, inflicts target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.
- Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, or by Blessing, then damage are increased by half.
Also those non damage skills receives the following effects:
- Shadow Jump: 0.5*AGI% chance to avoid hits in the 5sec after jumping.
- Shadow Hiding: 0.5*AGI% chance to recover initiative upon use
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Throw Mastery
#1064 · NJ_THROW_MASTERY
Passive Lv max 1
Advanced Throw Mastery
This Advanced Skill Mastery improves the use of the following skills:
Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals, Makibishi.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 25 on the same target (+1 per Huuma stack) and last for 10 seconds. Stacks duration is global and is refreshed every time a stack is added to the target. All ninjas share that stack counters.
Huuma stacks = Works with shuriken stacks. Stacks are limited to 25 on the same target and duration is bind to shuriken stacks duration. Every Huuma stack increases shuriken stacks duration by 0.2 seconds and improves maximum shuriken stacks by 1. All ninjas share that stack counter.
Also those damage skills receives the following effects:
- Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)
- Throw Kunai : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)
- Throw Huuma : Generate 2 shuriken stacks per hit, damage increased by half of the user's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)
- Kunai explosion : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)
- Kunai splash : Generate 1 shuriken stack per hit, each target over the first one increases damage by 3.3%, this is capped at +33%, damage increased by 0.33% per user's DEX while the user's HP is not full, affected by shuriken stacks (200%)
- Throw Zeny : Generate 1 shuriken stack per hit, zeny cost reduced by 75% (but damage are the same), damage +25% while the user's HP is full, having initiative also increases damage by 25%, affected by shuriken stacks (200%)
- Rapid Throw : Generate 1 shuriken stack per hit, zeny cost reduced by 50% (but damage are the same), damage +25% while the user's HP is full, having initiative also increases damage by 25%, affected by shuriken stacks (500%)
- Swirling Petals : Generate 10 shuriken stacks, generate 5 huuma stacks, damage +25% while the user's HP is not full, affected by shuriken stacks (200%)
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Spell Mastery
#1065 · NJ_SPELL_MASTERY
Passive Lv max 1
Advanced Spell Mastery
This Advanced Skill Mastery improves the use of the following skills:
Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night, Release Ninja Spell, Cast Ninja Spell.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flaming Petals: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.
- Blaze Shield: Adds 2 more hit. Burning Status duration from this skill +50%. After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI)/5. After skill delay is reduced by 32% instead of 25% when mastered.
- Exploding Dragon: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.
- Freezing Spear: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.
- Snow Flake Draft: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.
- Wind Blade: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- Lightning Jolt: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- First Wind: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- Flaming Petals, Freezing Spear and Wind Blade: chance of their additional status effect +20% and its duration +50%.
Also those non damage skills receives the following effects:
- Watery Evasion: After skill delay is reduced by 32% instead of 25% when mastered.
- 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK
- Fire/Ice/Wind/Earth charms: Each use grants 2 charms.
- Cast Ninja Spell: Only consume 2 charms per use.
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
Advanced Ancestral Mastery
#1066 · NJ_ANCESTRAL_MASTERY
Passive Lv max 1
Advanced Ancestral Mastery
This Advanced Skill Mastery improves the use of the following skills:
Flip Tatami, Cicada, Mirror Image, Ninja Aura, Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Moonlight Fantasy.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Other status effects (not common status) have 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flip Tatami: Damage +2*AGI%.
Also those non damage skills receives the following effects:
- Illusion Shadow: Whenever the shadow is attacked, the shadow is slowed for 3sec (works on AoE). Also the user receives an HP recovery effect when the shadow is summoned.
- Illusion Biwitch: User can't confuse himself, success rate increased by half.
- Illusion Shock: Chances improved by a third and debuff increased by half.
- Illusion Death: No additional effect.
- Pure Soul: Recovery effect doubled.
- Distorted Crescent: Bonus increased by half.
- Moonlight Fantasy: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.
- Mirror Image: Number of hits blocked +1 every 50 AGI.
- Ninja Aura: Bonus increased by 1 for every 10 user's LUK.
- All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)
Only ONE advanced mastery skill can be learned
| Niveau | Effet |
|---|---|
| Lv 1 | Mastery activated |
