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Accueil › Le Codex › Jobs et compétences › Oboro
Oboro

Oboro

Expanded Jobs · 29 compétences · 23 actif, 6 passif

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Shadow Hiding

#3001 · KO_YAMIKUMO
Support Lv max 1 Target: SelfDuration: 200 secSP Cost: 10Requirement: Shadow Slash 5

Hide yourself with this skill.

This is the same as the Rogue's Hide.

Skill disabled if SP is fully consumed

or if skill is used again.

Consumes SP while active

Righthand Mastery

#3002 · KO_RIGHT
Lv max 5 Niveau max: 5Type de compétence: Passive

Récupère l'attaque de la main droite qui s'affaiblit

lorsque les deux mains sont équipées

d'une arme.

L'attaque augmente davantage qu'au niveau 4

et 5 par rapport à l'utilisation d'une arme

à une seule main.

NiveauEffet
Lv 1ATK 80%
Lv 2ATK 90%
Lv 3ATK 100%
Lv 4ATK 110%
Lv 5ATK 120%

Lefthand Mastery

#3003 · KO_LEFT
Lv max 5 Niveau max: 5Type de compétence: Passive

Récupère l'attaque de la main gauche qui s'affaiblit lorsque les deux mains sont équipées d'une arme. Permet d'équiper une arme dans la main gauche.

À partir du niveau 6, il y a une chance d'infliger un 2e coup avec l'arme de la main gauche. Ce bonus est augmenté de DEX%.

NiveauEffet
Lv 1ATK 60%
Lv 2ATK 70%
Lv 3ATK 80%
Lv 4ATK 90%
Lv 5ATK 100%

Donnée ou augmentée par : Dual Weapons (Dual Master)

Cross Slash

#3004 · KO_JYUMONJIKIRI
Offensive Lv max 5 Target: EnemyCast: 1,5 secRange: 3/4/5/6/7 CellsDelay: 0,5 secCooldown: 5 sec (none if the target had no cross wound)SP Cost: 10/12/14/16/18Requirement: Shadow Hiding 1

Combination skill of Kagerou and Oboro. Enemy with cross impact damage will fall into a <cross wound> state for about 3 seconds.

Attacking an enemy with a cross wound again with a cross impact will inflict more powerful damage.

Damage doubled if Cross Wound active.

When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.

NiveauEffet
Lv 1ATK 400% (800% on a cross wound)
Lv 2ATK 450% (900% on a cross wound)
Lv 3ATK 500% (1000% on a cross wound)
Lv 4ATK 550% (1100% on a cross wound)
Lv 5ATK 600% (1200% on a cross wound)

Soul Cutter

#3005 · KO_SETSUDAN
Offensive Lv max 5 Target: EnemyCast: 1 secRange: 5 CellsCooldown: 5 secSP Cost: 12/16/20/24/28Requirement: Cross Slash 2

Additional damage is inflicted if the target attacked has the Soul Linker Spirit buff.

Forcibly cancels the Spirit skill.

Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination (up to x5). If the target is affected by a scar then the damage bonus linked to the statuses is doubled.

NiveauEffet
Lv 1ATK 140%
Lv 2ATK 180%
Lv 3ATK 220%
Lv 4ATK 260%
Lv 5ATK 300%

Kunai Explosion

#3006 · KO_BAKURETSU
Offensive Lv max 5 Target: GroundCast: 1 sec + 0.4 sec per Lv above 1Delay: 1 secSP Cost: 10/12/14/16/18Requirement: Throw Kunai 5
▶ Voir la démoKunai Explosion

Throw an explosive Kunai and inflict damage to all enemies within the area of effect.

Damage depends on Throwing Mastery level and DEX.

Consumes 1 Explosive Kunai.
Consumes any Explosive Kunai in your item inventory.
NiveauEffet
Lv 1(Throwing Mastery Lv x (50 + DEX/4) x 0.4)% ATK / Range 7 cells / AOE 3 x 3 cells
Lv 2(Throwing Mastery Lv x (50 + DEX/4) x 0.8)% ATK / Range 8 cells / AOE 3 x 3 cells
Lv 3(Throwing Mastery Lv x (50 + DEX/4) x 1.2)% ATK / Range 9 cells / AOE 3 x 3 cells
Lv 4(Throwing Mastery Lv x (50 + DEX/4) x 1.6)% ATK / Range 10 cells / AOE 3 x 3 cells
Lv 5(Throwing Mastery Lv x (50 + DEX/4) x 2)% ATK / Range 11 cells / AOE 3 x 3 cells

Kunai Splash

#3007 · KO_HAPPOKUNAI
Offensive Lv max 5 Target: SelfCast: 1 secDelay: 0,5 secCooldown: 7 secSP Cost: 18/21/24/27/30Requirement: Kunai Explosion 1

Inflict damage with a Kunai to all enemies within a radius around you, based on Base ATK, weapon ATK and Kunai ATK.

Consume 8 equipped Kunai.
NiveauEffet
Lv 1720% damage, Range 9 x 9 cells
Lv 2840% damage, Range 9 x 9 cells
Lv 3960% damage, Range 9 x 9 cells
Lv 41080% damage, Range 9 x 9 cells
Lv 51200% damage, Range 11 x 11 cells

Rapid Throw

#3008 · KO_MUCHANAGE
Offensive Lv max 10 Target: GroundCast: 1 secRange: 9 CellsCooldown: 15 secSP Cost: 50Requirement: Makibishi 3

Powerup version of the Ninja skill [Throw Coins] Throw up to 30,000 Zeny that has a chance to inflict random slash damage that ignores all enemy defense within a certain range. DEX and LUK increase the chances.

The damage is divided among the enemies hit.

NiveauEffet
Lv 13x3 Area, 3,000 zeny / 750 ~ 1,500 Random Damage
Lv 23x3 Area, 6,000 zeny / 1,500 ~ 3,000 Random Damage
Lv 33x3 Area, 9,000 zeny / 2,250 ~ 4,500 Random Damage
Lv 43x3 Area, 12,000 zeny / 3,000 ~ 6,000 Random Damage
Lv 53x3 Area, 15,000 zeny / 3,750 ~ 7,500 Random Damage
Lv 63x3 Area, 18,000 zeny / 4,500 ~ 9,000 Random Damage
Lv 73x3 Area, 21,000 zeny / 5,250 ~ 10,500 Random Damage
Lv 83x3 Area, 24,000 zeny / 6,000 ~ 12,000 Random Damage
Lv 93x3 Area, 27,000 zeny / 6,750 ~ 13,500 Random Damage
Lv 105x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage

Swirling Petal

#3009 · KO_HUUMARANKA
Offensive Lv max 5 Target: GroundCast: 2 secDelay: 0.5 secCooldown: 5 secSP Cost: 14/18/22/26/30Requirement: Throw Huuma Shuriken 5, Huuma Shuriken equipped.
▶ Voir la démoSwirling Petal

Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range.

Base ATK ratio is based on Throw Huuma Shuriken level + DEX + AGI of the caster.

Also inflicts a scar on the target for 3 sec.

A target affected by a scar receives increased damage by Throw Huuma Shuriken by 20% per level of Cross Slash (i.e. doubled at max level).

NiveauEffet
Lv 1ATK (DEX + AGI + Huuma*20)x 0,5%, Range 9 cells
Lv 2ATK (DEX + AGI + Huuma*20)x 1%, Range 10 cells
Lv 3ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells
Lv 4ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells
Lv 5ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells

Makibishi

#3010 · KO_MAKIBISHI
Offensive Lv max 5 Target: SelfCast: 0,5 secCooldown: 7 secSP Cost: 9/12/15/18/21Requirement: Throw Coins 1

Spread out caltrops for enemies to step on and become stunned.

3x3 area effect.

NiveauEffet
Lv 1Duration 12 sec, Consumes 3 Makibishi/Caltrop
Lv 2Duration 14 sec, Consumes 4 Makibishi/Caltrop
Lv 3Duration 16 sec, Consumes 5 Makibishi/Caltrop
Lv 4Duration 18 sec, Consumes 6 Makibishi/Caltrop
Lv 5Duration 20 sec, Consumes 7 Makibishi/Caltrop

Pure Soul

#3011 · KO_MEIKYOUSISUI
Support Lv max 5 Target: SelfCast: 3 secDuration: 10 secCooldown: 60 secSP Cost: 100Requirement: Ninja Mastery 10
▶ Voir la démoPure Soul

Focus your mind for 10 seconds to recover HP and SP quickly.

You are Immobilized while using this skill.

May not receive damage at a certain rate when attacked in Pure Soul state.

NiveauEffet
Lv 1Recovers 1% HP/SP per second
Lv 2Recovers 2% HP/SP per second
Lv 3Recovers 3% HP/SP per second
Lv 4Recovers 4% HP/SP per second
Lv 5Recovers 5% HP/SP per second

Illusion - Shadow

#3012 · KO_ZANZOU
Support Lv max 5 Target: SelfDelay: 1 secCooldown: 32,5s - 2,5s per LvDuration: 5 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
▶ Voir la démoIllusion - Shadow

Creates a Shinobi clone. See Clones.

The clone has HP and will disappear once HP is consumed or the time expires.

HP is equal to ATK or MATK (the highest) x5 + Lvl / 3.

Nearby monsters switch their target to the clone, and the caster is pushed back.

NiveauEffet
Lv 1Caster pushed back 3 cells
Lv 2Caster pushed back 4 cells
Lv 3Caster pushed back 5 cells
Lv 4Caster pushed back 6 cells
Lv 5Caster pushed back 7 cells

Illusion - Shock

#3013 · KO_KYOUGAKU
Offensive Lv max 5 Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Bewitch 2

Cast an illusion to a target to reduce all stats of the target and transform the target into a Poring.

Targets under this effect cannot change or remove equipped items.

This effect does not apply to allies and monsters.

Can only be used during WoE.

Chance is based on target's LUK (LUK / 2 %).

NiveauEffet
Lv 1All Stats 2 Reduction, Poring 3sec
Lv 2All Stats 4 ~ 5 Reduction, Poring 4sec
Lv 3All Stats 6 ~ 8 Reduction, Poring 5sec
Lv 4All Stats 8 ~ 11 Reduction, Poring 6sec
Lv 5All Stats 10 ~ 14 Reduction, Poring 7sec

Illusion - Death

#3014 · KO_JYUSATSU
Support Lv max 5 Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Shock 3

Cast an illusion to a target to reduce HP and all stats of the target and put a curse on the target.

Also puts the target into a [Coma] state with a low probability (0.1%). Only applies to players with lower or equal base levels and does not apply to monsters.

Success chance: 45% + 10% per skill level - target's INT / 2.

NiveauEffet
Lv 1Curse 3sec
Lv 2Curse 4sec
Lv 3Curse 5sec
Lv 4Curse 6sec
Lv 5Curse 7sec

Fire Charm

#3015 · KO_KAHU_ENTEN
Support Lv max 1 Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
▶ Voir la démoFire Charm

Summons a Fire Spirit using a Fire Charm to increase damage of Fire Property magic skills by 2.5% per Summon.

Can summon up to 10 spirits and your weapon changes to Fire Property once you succeed in summoning 10 spirits.

Consume 1 Fire Charm.

Ice Charm

#3016 · KO_HYOUHU_HUBUKI
Support Lv max 1 Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
▶ Voir la démoIce Charm

Summons an Ice Spirit using an Ice Charm to increase damage of Water Property magic skills by 2.5% per Summon.

Can summon up to 10 spirits and your weapon changes to Water Property once you succeed in summoning 10 spirits.

Consume 1 Ice Charm.

Wind Charm

#3017 · KO_KAZEHU_SEIRAN
Support Lv max 1 Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
▶ Voir la démoWind Charm

Summons a Wind Spirit using a Wind Charm to increase damage of Wind Property magic skills by 2.5% per Summon.

Can summon up to 10 spirits and your weapon changes to Wind Property once you succeed in summoning 10 spirits.

Consume 1 Wind Charm.

Earth Charm

#3018 · KO_DOHU_KOUKAI
Support Lv max 1 Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
▶ Voir la démoEarth Charm

Summons an Earth Spirit using an Earth Charm to increase the caster's ATK by 5 and defense by 1% per Summon. This bonus is working on Kunais etc...

Also increases damage of Earth Property magic skills by 2.5% per Summon.

Can summon up to 10 spirits and your weapon changes to Earth Property once you succeed in summoning 10 spirits.

Consume 1 Earth Charm.

Release Ninja Spell

#3019 · KO_KAIHOU
Offensive Lv max 1 Target: EnemyRange: 11 CellsSP Cost: 10Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1
▶ Voir la démoRelease Ninja Spell

Releases the spiritual energy from the target to inflict 20% MATK damage per Summon.

Damage Property depends on the property of the summoned spirit Charm.

Cast Ninja Spell

#3020 · KO_ZENKAI
Active Lv max 1 Target: GroundCast: 1 secDelay: 1 secRange: 7 CellsArea: 5x5Duration: 6 sec per spiritSP Cost: 30Requirement: Release Ninja Spell 1, 16th Night 1
▶ Voir la démoCast Ninja Spell

Transfer your spiritual energy to the earth to create a portal that generates various effects.

Fire Property Spirit - Casts Burning state to all enemies within range. Increases attack if equipped weapon is Fire Property.

Water Property Spirit - Casts either Freezing or Freeze state to all enemies within range. Increases attack if equipped weapon is Water Property.

Wind Property Spirit - Casts either Silence/Sleep/Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind Property.

Earth Property Spirit - Casts either Stone Curse/Poison state to all enemies within range. Increases attack if equipped weapon is Earth Property.

Illusion - Bewitch

#3021 · KO_GENWAKU
Active / Special Lv max 5 Target: EnemyCast: 4.5s -0.5s per LvDelay: 0,5 secCooldown: 7 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
▶ Voir la démoIllusion - Bewitch

Has a chance to switch locations between the target and yourself.

Causes [Confusion] during 3 sec on the target (100%) and on the caster (25% chance).

INT increases chance of success by 0.5% per INT point.

NiveauEffet
Lv 15 cells distance
Lv 26 cells distance
Lv 37 cells distance
Lv 48 cells distance
Lv 59 cells distance

16th Night

#3022 · KO_IZAYOI
Support Lv max 5 Target: SelfDuration: 60 secCooldown: 60 secSP Cost: 50/55/60/65/70Requirement: Ninja Mastery 5
▶ Voir la démo16th Night

All fixed casting of any ninja skills will disappear when this skill is used.

Casting time will reduce, while ignoring some magical defense. Also increases MATK.

NiveauEffet
Lv 14% Cast Reduction, Ignores 2 MDEF, MATK +25
Lv 28% Cast Reduction, Ignores 4 MDEF, MATK +50
Lv 312% Cast Reduction, Ignores 6 MDEF, MATK +75
Lv 416% Cast Reduction, Ignores 8 MDEF, MATK +100
Lv 520% Cast Reduction, Ignores 10 MDEF, MATK +125

Distorted Crescent

#3026 · OB_ZANGETSU
Support Lv max 5 Target: AnyCast: 1~3 secRange: 7 CellsDelay: 1 secSP Cost: 30/35/40/45/50Requirement: Illusion - Bewitch 1
▶ Voir la démoDistorted Crescent

Changes the target's MATK or ATK.

If STR > INT, ATK is granted.

If INT >= STR, MATK is granted.

NiveauEffet
Lv 1Bonus +20, Duration 20 seconds
Lv 2Bonus +40, Duration 30 seconds
Lv 3Bonus +60, Duration 40 seconds
Lv 4Bonus +80, Duration 50 seconds
Lv 5Bonus +100, Duration 60 seconds

Moonlight Fantasy

#3027 · OB_OBOROGENSOU
Offensive Lv max 5 Target: AnyCast: 1 secRange: 7 CellsDelay: 1 secSP Cost: 20/25/30/35/40Requirement: Ominous Moonlight 3
▶ Voir la démoMoonlight Fantasy

Either increases or reduces HP and SP depending on the target's current HP and SP: HP and SP are increased when used on oneself, reduced when used on another target.

Does not work on monsters.

Reduces all damage received by 10% when used on oneself; increases all damage received by 10% when used on another target.

NiveauEffet
Lv 1Duration 10 seconds
Lv 2Duration 15 seconds
Lv 3Duration 20 seconds
Lv 4Duration 25 seconds
Lv 5Duration 30 seconds

Ominous Moonlight

#3029 · OB_AKAITSUKI
Offensive Lv max 5 Target: EnemyCast: 0,5s +0,5s per LvRange: 7 CellsDelay: 1 secCooldown: 10 secSP Cost: 20/25/30/35/40Requirement: Distorted Crescent 2
▶ Voir la démoOminous Moonlight

When a target under this skill effect receives specific HP recovery skills damage, will be inflicted instead of recovering HP.

This skill cannot be used on players outside of PVP areas and does not apply to allies and Boss monsters.

NiveauEffet
Lv 1Duration 7 seconds
Lv 2Duration 9 seconds
Lv 3Duration 11 seconds
Lv 4Duration 13 seconds
Lv 5Duration 15 seconds

Advanced Shade Mastery

#1063 · NJ_SHADE_MASTERY
Passive Lv max 1

This Advanced Skill Mastery improves the use of the following skills:

Shadow Jump, Haze Slash, Shadow Slash, Final Strike, Soul Cutter, Cross Slash, Shadow Hiding.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Haze Slash: Damage +AGI%, an additional +AGI% if the user's HP is full, an additional +AGI% if the user has initiative.

- Shadow Slash: On a CRIT, inflicts target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.

- Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, or by Blessing, then damage are increased by half.

Also those non damage skills receives the following effects:

- Shadow Jump: 0.5*AGI% chance to avoid hits in the 5sec after jumping.

- Shadow Hiding: 0.5*AGI% chance to recover initiative upon use

Only ONE advanced mastery skill can be learned

NiveauEffet
Lv 1Mastery activated

Advanced Throw Mastery

#1064 · NJ_THROW_MASTERY
Passive Lv max 1

This Advanced Skill Mastery improves the use of the following skills:

Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals, Makibishi.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 25 on the same target (+1 per Huuma stack) and last for 10 seconds. Stacks duration is global and is refreshed every time a stack is added to the target. All ninjas share that stack counters.

Huuma stacks = Works with shuriken stacks. Stacks are limited to 25 on the same target and duration is bind to shuriken stacks duration. Every Huuma stack increases shuriken stacks duration by 0.2 seconds and improves maximum shuriken stacks by 1. All ninjas share that stack counter.

Also those damage skills receives the following effects:

- Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)

- Throw Kunai : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)

- Throw Huuma : Generate 2 shuriken stacks per hit, damage increased by half of the user's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)

- Kunai explosion : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)

- Kunai splash : Generate 1 shuriken stack per hit, each target over the first one increases damage by 3.3%, this is capped at +33%, damage increased by 0.33% per user's DEX while the user's HP is not full, affected by shuriken stacks (200%)

- Throw Zeny : Generate 1 shuriken stack per hit, zeny cost reduced by 75% (but damage are the same), damage +25% while the user's HP is full, having initiative also increases damage by 25%, affected by shuriken stacks (200%)

- Rapid Throw : Generate 1 shuriken stack per hit, zeny cost reduced by 50% (but damage are the same), damage +25% while the user's HP is full, having initiative also increases damage by 25%, affected by shuriken stacks (500%)

- Swirling Petals : Generate 10 shuriken stacks, generate 5 huuma stacks, damage +25% while the user's HP is not full, affected by shuriken stacks (200%)

Only ONE advanced mastery skill can be learned

NiveauEffet
Lv 1Mastery activated

Advanced Spell Mastery

#1065 · NJ_SPELL_MASTERY
Passive Lv max 1

This Advanced Skill Mastery improves the use of the following skills:

Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night, Release Ninja Spell, Cast Ninja Spell.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Flaming Petals: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.

- Blaze Shield: Adds 2 more hit. Burning Status duration from this skill +50%. After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI)/5. After skill delay is reduced by 32% instead of 25% when mastered.

- Exploding Dragon: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.

- Freezing Spear: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.

- Snow Flake Draft: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.

- Wind Blade: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.

- Lightning Jolt: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.

- First Wind: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.

- Flaming Petals, Freezing Spear and Wind Blade: chance of their additional status effect +20% and its duration +50%.

Also those non damage skills receives the following effects:

- Watery Evasion: After skill delay is reduced by 32% instead of 25% when mastered.

- 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK

- Fire/Ice/Wind/Earth charms: Each use grants 2 charms.

- Cast Ninja Spell: Only consume 2 charms per use.

Only ONE advanced mastery skill can be learned

NiveauEffet
Lv 1Mastery activated

Advanced Ancestral Mastery

#1066 · NJ_ANCESTRAL_MASTERY
Passive Lv max 1

This Advanced Skill Mastery improves the use of the following skills:

Flip Tatami, Cicada, Mirror Image, Ninja Aura, Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Moonlight Fantasy.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Other status effects (not common status) have 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Flip Tatami: Damage +2*AGI%.

Also those non damage skills receives the following effects:

- Illusion Shadow: Whenever the shadow is attacked, the shadow is slowed for 3sec (works on AoE). Also the user receives an HP recovery effect when the shadow is summoned.

- Illusion Biwitch: User can't confuse himself, success rate increased by half.

- Illusion Shock: Chances improved by a third and debuff increased by half.

- Illusion Death: No additional effect.

- Pure Soul: Recovery effect doubled.

- Distorted Crescent: Bonus increased by half.

- Moonlight Fantasy: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.

- Mirror Image: Number of hits blocked +1 every 50 AGI.

- Ninja Aura: Bonus increased by 1 for every 10 user's LUK.

- All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)

Only ONE advanced mastery skill can be learned

NiveauEffet
Lv 1Mastery activated
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_tree.yml) · October 26, 2026