Bladedancer Specialization
- ID
- 4850
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | AGI |
| 2 | DEX |
| 3 | STR |
| 4 | DEX |
| 5 | AGI |

Thief · 10 Habilidades Kugan · 7 ativa, 3 passiva
Bladedancers treat combat as a performance only because every movement has already been rehearsed against death.
They are thieves of rhythm, slipping between strikes with enough precision to make violence look graceful. Their blades do not rely on a single heavy blow. Instead, they layer small advantages: poison to tax the body, blindness to steal certainty, offensive and defensive tempo to make the enemy fight one beat too late.
A Bladedancer is strongest when the fight stays fluid. Intelligence and vigor shape their additional attacks, while Double Attack, Improve Dodge and cloaking tools reward constant repositioning. They are fragile if pinned down, but dangerous when allowed to choose angles and reset the exchange.
Their art is not patience, exactly. It is timing made visible.
To face a Bladedancer is not merely to defend against knives.
It is to realize the dance began before you heard the first step.
| Tank | ★★☆☆☆ | Vigor, dodge and cloak help survival, but the specialization avoids pressure more than it absorbs it. |
|---|---|---|
| Tactical | ★★★★☆ | Poison, Blind, cloak windows and combo triggers reward timing, target choice and disengage discipline. |
| Healer | ☆☆☆☆☆ | No direct healing tools are present. |
| Buffer | ★★☆☆☆ | Offensive and Defensive effects are useful, but mostly personal and short-tempo. |
| Debuffer | ★★★★☆ | Poison, Blind, HIT reduction and DEF pressure give strong disruptive coverage. |
| DPS Melee Physical | ★★★★☆ | Double Attack synergy and repeated weapon-triggered additional attacks support sustained melee damage. |
| DPS Ranged Physical | ☆☆☆☆☆ | The kit does not support ranged physical combat. |
| DPS Magical | ★☆☆☆☆ | Smart scaling uses INT in places, but the specialization remains primarily physical. |
| Special | ★★★★☆ | Cloak follow-ups, ignore-DEF chances and layered status pressure define a distinct skirmisher style. |
| Resources | ★★☆☆☆ | Normal HP/SP scaling is present, with no major recovery or resource loop. |
| Mobility | ★★★★☆ | Cloaking, dodge and angle control make the Bladedancer highly mobile in practical fights. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | AGI |
| 2 | DEX |
| 3 | STR |
| 4 | DEX |
| 5 | AGI |
Next attack will add Additional Attack improved by target's INT (+1% per 2 INT). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill |
|---|---|
| 1 | 100% Battle Damage |
| 2 | 150% Battle Damage |
| 3 | 200% Battle Damage |
| 4 | 250% Battle Damage |
| 5 | 300% Battle Damage |
Next attack will add Additional attack improved by target's VIT (+1% per 2 VIT). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill |
|---|---|
| 1 | 100% Battle Damage |
| 2 | 150% Battle Damage |
| 3 | 200% Battle Damage |
| 4 | 250% Battle Damage |
| 5 | 300% Battle Damage |
Next attack will add Additional attack which decrease the user's own HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | User's HIT -4% |
| 2 | 150% Battle Damage | User's HIT -8% |
| 3 | 200% Battle Damage | User's HIT -12% |
| 4 | 250% Battle Damage | User's HIT -16% |
| 5 | 300% Battle Damage | User's HIT -20% |
Next attack will add Additional attack which decreases the user's own DEF by 2/4/6/8/10% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | User's DEF -2% |
| 2 | 150% Battle Damage | User's DEF -4% |
| 3 | 200% Battle Damage | User's DEF -6% |
| 4 | 250% Battle Damage | User's DEF -8% |
| 5 | 300% Battle Damage | User's DEF -10% |
Next attack will add Additional attack which inflicts Poison at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Poison lasts 3sec |
| 2 | 150% Battle Damage | Poison lasts 4sec |
| 3 | 200% Battle Damage | Poison lasts 5sec |
| 4 | 250% Battle Damage | Poison lasts 6sec |
| 5 | 300% Battle Damage | Poison lasts 7sec |
Next attack will add Additional attack which inflicts Blind at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Blind lasts 3sec |
| 2 | 150% Battle Damage | Blind lasts 4sec |
| 3 | 200% Battle Damage | Blind lasts 5sec |
| 4 | 250% Battle Damage | Blind lasts 6sec |
| 5 | 300% Battle Damage | Blind lasts 7sec |
Enable the use of Double Attack.
| Nível | Skill |
|---|---|
| 1 | Double Attack Level 1 |
| 2 | Double Attack Level 2 |
| 3 | Double Attack Level 3 |
| 4 | Double Attack Level 4 |
| 5 | Double Attack Level 5 |
Double Attack is not granted if already in Skill Tree. When the Additional Attack is delivered by a Double Attack, it deals 10/20/30/40/50% more damage in the formula (based on the level of the Additional Attack).
Enable the use of Increase Dodge.
| Nível | Skill |
|---|---|
| 1 | Increase Dodge Level 2 |
| 2 | Increase Dodge Level 4 |
| 3 | Increase Dodge Level 6 |
| 4 | Increase Dodge Level 8 |
| 5 | Increase Dodge Level 10 |
Increase Dodge is not granted if already in Skill Tree. An Additional Attack have 20/40/60/80/100% chance (based on the level of the Additional Attack) to ignore half of target's DEF.
While active, each Additional attacks have 20/40/60/80/100% chance (based on the level of the Additional Attack) to cloak the user for 7 seconds when performed.