Dark is the prayer spoken when the candle has already gone out.
These priests do not fear gloom; they shape it, sharpen it, and send it crawling through the cracks of an enemy's spirit. Their miracles are not gentle. They blind, curse, drain and return pain with a patience that feels almost devotional.
The Dark path twists priestly power into shadow pressure. Turn Undead and Blindness Attack open the affliction package, Evil's Glare spreads curse, and Evil's Land turns sanctuary into dark terrain that damages foes and can blind them. Soulless Defeat burns SP and can become Madness through Meditatio, while Dark Attack and Dark Rancor give direct shadow retaliation. Dark Resurrection adds one last refusal to stay dead.
Dark is strongest when the fight becomes ugly: low HP, low SP, damage over time and retaliation all feed its rhythm.
To face Dark is to learn that some prayers answer from below.
And they remember who struck first.
| Tank | ★★★☆☆ | VIT, Dark Resurrection, retaliation and status contraction improve survival, though the path is not a pure tank. |
|---|
| Tactical | ★★★★☆ | SP drain, Evil's Land placement, low-HP retaliation and resurrection cooldown all reward careful timing. |
|---|
| Healer | ★☆☆☆☆ | Dark borrows priest tools but turns them toward damage and survival rather than healing. |
|---|
| Buffer | ★★☆☆☆ | Most effects are self-oriented or hostile; there is little ally support. |
|---|
| Debuffer | ★★★★★ | Blind, curse, undead conversion, SP burn, Madness and DOT reflection give Dark excellent affliction pressure. |
|---|
| DPS Melee Physical | ★★☆☆☆ | Dark Attack works at weapon range, but melee damage is not the main focus. |
|---|
| DPS Ranged Physical | ★☆☆☆☆ | The specialization has little ranged physical pressure. |
|---|
| DPS Magical | ★★★★☆ | Evil's Land, Dark Strike, SP-based damage and MATK/ATK retaliation give strong shadow magical pressure. |
|---|
| Special | ★★★★★ | Immediate resurrection, SP-drain punishment and dark retaliation make the path highly distinctive. |
|---|
| Resources | ★★★☆☆ | Dark spends and manipulates SP heavily, and Resurrection can reduce the user's SP after saving them. |
|---|
| Mobility | ★☆☆☆☆ | Dark controls suffering and terrain, not movement. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Dark Specialization
Passive
Lv máx. 5
- ID
- 4370
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
| 1 | INT |
| 2 | LUK |
| 3 | VIT |
| 4 | LUK |
| 5 | INT |
- Attribute bonuses add up: at level 5 you get INT +4, LUK +4, VIT +2 and HP/SP +5%.
- The dark priest can summon the most piercing darkness and gloom in order to overcome adversity.
Dark Turn
Passive
Lv máx. 5
- ID
- 4371
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Turn Undead.
| Nível | Skill |
| 1 | Turn Undead Level 2 |
| 2 | Turn Undead Level 4 |
| 3 | Turn Undead Level 6 |
| 4 | Turn Undead Level 8 |
| 5 | Turn Undead Level 10 |
Already Turn Undead in Skill Tree
Turn Undead is not granted. Instead, the user has a chance to turn into Undead the opponents he hits, with any kind of attack.
| Nível | Rate | Duration |
| 1 | 2% | 5 seconds |
| 2 | 4% | 7 seconds |
| 3 | 6% | 9 seconds |
| 4 | 8% | 11 seconds |
| 5 | 10% | 13 seconds |
Dark Blind
Passive
Lv máx. 5
- ID
- 4372
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Blindness Attack.
Blindness Attack is a NPC skill which deals a normal attack at weapon range and can provoke blind on his targets (20 seconds).
| Nível | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Blindness Attack Level 2 | 7 | 0,2s | 4s | 100% of ATK and 40% chance to cause blind | 0 |
| 2 | Blindness Attack Level 4 | 9 | 0,4s | 4s | 100% of ATK and 80% chance to cause blind | 0 |
| 3 | Blindness Attack Level 6 | 11 | 0,6s | 4s | 100% of ATK and 100% chance to cause blind | 0 |
| 4 | Blindness Attack Level 8 | 13 | 0,8s | 4s | 100% of ATK and 100% chance to cause blind | 0 |
| 5 | Blindness Attack Level 10 | 15 | 1s | 4s | 100% of ATK and 100% chance to cause blind | 0 |
Already Ruwach in Skill Tree
For 7 seconds after each use of Blindness Attack, grants 4/8/12/16/20% chance to counter any short range physical attack with blind status for 20 seconds.
- Blind can be resisted like any common status.
Dark Wide
Passive
Lv máx. 5
- ID
- 4373
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Evil's Glare.
Evil's Glare is a NPC skill which can cause curse status in a wide area around the user.
This skill has an after walk delay of 1,5 second.
| Nível | Skill | SP | Cast | Cooldown | Effect | Area | ASD |
| 1 | Evil's Glare Level 1 | 30 | 2,5s | 10 seconds | 100% chance to cause curse (15s) | 7x7 | 1s |
| 2 | Evil's Glare Level 2 | 40 | 2,5s | 10 seconds | 100% chance to cause curse (15s) | 11x11 | 1s |
| 3 | Evil's Glare Level 3 | 50 | 2,5s | 10 seconds | 100% chance to cause curse (15s) | 15x15 | 1s |
| 4 | Evil's Glare Level 4 | 60 | 2,5s | 10 seconds | 100% chance to cause curse (15s) | 19x19 | 1s |
| 5 | Evil's Glare Level 5 | 70 | 2,5s | 10 seconds | 100% chance to cause curse (15s) | 23x23 | 1s |
Already Blessing in Skill Tree
Cooldown and casting time reduced by 5/10/15/20/25%.
- Curse can be resisted like any common status.
Dark Sanctuary
Passive
Lv máx. 5
- ID
- 4374
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Evil's Land.
Evil's Land is a NPC skill which creates a wide area of dark damage. Damage are based on healing value, so healing bonus or malus would affect them.
Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area, once per second.
It has a chance of leaving enemies blind (for a short duration of 7 seconds).
Multiple areas do not overlap on themselves.
Meditatio (which grants a healing boost) affects this skill by increasing damage.
| Nível | Skill | SP | Cast | Duration | Effect | Area | ASD |
| 1 | Evil's Land Level 2 | 24 | 5s | 4,9s | 80% of (INT + LV) per hit, Lasts 4.9sec, blind 10% | 11x11 | 0 |
| 2 | Evil's Land Level 4 | 32 | 5s | 6,9s | 160% of (INT + LV) per hit, Lasts 6.9sec, blind 20% | 11x11 | 0 |
| 3 | Evil's Land Level 6 | 40 | 5s | 8,9s | 240% of (INT + LV) per hit, Lasts 8.9sec, blind 30% | 11x11 | 0 |
| 4 | Evil's Land Level 8 | 48 | 5s | 10,9s | 320% of (INT + LV) per hit, Lasts 10.9sec, blind 40% | 11x11 | 0 |
| 5 | Evil's Land Level 10 | 56 | 5s | 12,9s | 400% of (INT + LV) per hit, Lasts 12.9sec, blind 50% | 11x11 | 0 |
If Sanctuary is in your skill tree, learned or not
Evil Land damage +25%. According to the Kugan level, the user has a chance to cast Evil Land (Lv learned -1) on himself when attacked or when attacking at close range.
Use @toggle 4374 to disable this effect.
| Nível | Rate |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Dark Defeat
Passive
Lv máx. 5
- ID
- 4375
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Soulless Defeat.
Soulless Defeat is a NPC skill which causes targets to lose SP in a wide area around the user.
| Nível | Skill | SP | Cast | Cooldown | Effect | Area | ASD |
| 1 | Soulless Defeat Level 1 | 50 | 2s | 5 seconds | Burn 20% SP | 7x7 | 3s |
| 2 | Soulless Defeat Level 2 | 50 | 2s | 5 seconds | Burn 20% SP | 11x11 | 2,5s |
| 3 | Soulless Defeat Level 3 | 50 | 2s | 5 seconds | Burn 20% SP | 15x15 | 2s |
| 4 | Soulless Defeat Level 4 | 50 | 2s | 5 seconds | Burn 20% SP | 19x19 | 1,5s |
| 5 | Soulless Defeat Level 5 | 50 | 2s | 5 seconds | Burn 20% SP | 23x23 | 1s |
Already Meditatio learned
This skill inflicts the status Madness on targets.
Madness is a DOT which drains HP depending on current SP lost of the target.
| Nível | Duration |
| 1 | 2s |
| 2 | 4s |
| 3 | 6s |
| 4 | 8s |
| 5 | 10s |
- The SP burn is reduced by half of the target's MDEF (in %).
- Madness works on monsters with a highly random damage output.
Dark Light
Passive
Lv máx. 5
- ID
- 4376
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Darkness Attack.
Darkness Attack is a NPC skill which deals at weapon range some Dark attribute physical damage. 100% chance to Autospell Dark Strike at the Kugan level.
| Nível | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Darkness Attack Level 2 / Dark Strike Level 1 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Darkness Attack Level 4 / Dark Strike Level 2 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Darkness Attack Level 6 / Dark Strike Level 3 | 27 | 0,2s | 2s | 600% of ATK | 0,5s |
| 4 | Darkness Attack Level 8 / Dark Strike Level 4 | 36 | 0,6s | 6s | 800% of ATK | 0,6s |
| 5 | Darkness Attack Level 10 / Dark Strike Level 5 | 45 | 1s | 10s | 1000% of ATK | 0,7s |
Already Holy Light in Skill Tree
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
- Like all autocasts, the Dark Strike chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).
Dark Resentment
Passive
Lv máx. 5
- ID
- 4377
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Common DOTs status received by the player can be contracted by those who sent them.
| Nível | Odds |
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
- DoTs are: Poison, Deadly Poison and Bleeding.
- The "Odds" reflects the chance for the effect to return the status.
- If the player with this skill at level 3 is hit by a skill which has 25% to poison, then there is 24% chance that the skill's user also has 25% to be poisoned.
- Status reflection does not prevent the character from being affected by the status.
Dark Resurrection
Passive
Lv máx. 5
- ID
- 4378
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
The user revives immediately when killed.
This effect will prevent them from being cast away after their death.
When revived, all statuses are removed and the user recovers some SP.
This effect has an internal cooldown. It does not work in War of Emperium / GvG maps and on event maps.
Works with Osiris card effect (full HP and SP).
| Nível | Chance to revive | HP when revived | SP recovered | Cooldown |
| 1 | 100% | 10% | 10% | 300 seconds |
| 2 | 100% | 20% | 15% | 270 seconds |
| 3 | 100% | 30% | 20% | 240 seconds |
| 4 | 100% | 40% | 25% | 210 seconds |
| 5 | 100% | 50% | 30% | 180 seconds |
Dark Rancor
Active
Lv máx. 5
- ID
- 4379
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP cost
- 15
- Casting Time
- 1 second (interruptible, not reduced by DEX)
- Cooldown
- No
- Duration
- 15 seconds
For a short amount of time the user retaliates to any attacks with some dark Battle Damage.
Damage are based on ATK + MATK, are reduced by target's DEF + MDEF, are increased by half on monsters and bear the dark element.
The less HP the user has, the greater are the damage.
The less SP the target has, the greater are the damage.
Dark element damage dealt by the user is also increased.
| Nível | Battle Damage | Dark damage |
| 1 | 80% | +4% |
| 2 | 110% | +8% |
| 3 | 140% | +12% |
| 4 | 170% | +16% |
| 5 | 200% | +20% |
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026