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Início › O Codex › Kugan: Especializações › Evoker

Evoker

Mage · 10 Habilidades Kugan · 1 ativa, 9 passiva

WIP A história e as notas desta especialização estão sendo escritas.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Charm Specialization

Passive Lv máx. 5
ID
4030
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttribute
1INT
2LUK
3LUK
4LUK
5INT

Charm Stone

Passive Lv máx. 5
ID
4031
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Stone Curse.

NívelSkill
1Stone Curse Level 2
2Stone Curse Level 4
3Stone Curse Level 6
4Stone Curse Level 8
5Stone Curse Level 10
Already in Skill Tree

SP cost of Stone Curse is increased.

NívelSP cost
1+3%
2+6%
3+9%
4+12%
5+15%

Charm Diver

Passive Lv máx. 5
ID
4032
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Frost Diver.

NívelSkill
1Frost Diver Level 2
2Frost Diver Level 4
3Frost Diver Level 6
4Frost Diver Level 8
5Frost Diver Level 10
Already in Skill Tree

SP cost of Frost Diver is increased.

NívelSP cost
1+2%
2+4%
3+6%
4+8%
5+10%

Charm Fire

Passive Lv máx. 5
ID
4033
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Fire Wall.

NívelSkill
1Fire Wall Level 2
2Fire Wall Level 4
3Fire Wall Level 6
4Fire Wall Level 8
5Fire Wall Level 10
Already in Skill Tree

The wall of fire is wider, can take more hits and cost more SP.

NívelWall lengthNumber of HitsSP cost
17 cells+ 1+2%
27 cells+ 1+2%
37 cells+ 1+2%
47 cells+ 1+2%
57 cells+ 1+2%

Charm Strike

Passive Lv máx. 5
ID
4034
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Soul Strike.

NívelSkill
1Soul Strike Level 2
2Soul Strike Level 4
3Soul Strike Level 6
4Soul Strike Level 8
5Soul Strike Level 10
Already in Skill Tree

Soul Strike can deal some battle damage to cursed targets.

Damage are based on MATK, are increased on monsters, can be critical and are increased by target's MDEF, and bear the weapon's element. SP cost of Soul Strike is reduced.

NívelDamage rateSP cost
1200%-2
2250%-4
3300%-6
4350%-8
5400%-10

Charm Safety

Passive Lv máx. 5
ID
4035
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Safety Wall.

NívelSkill
1Safety Wall Level 1
2Safety Wall Level 2
3Safety Wall Level 3
4Safety Wall Level 4
5Safety Wall Level 5
Already in Skill Tree

Safety Wall is not granted and no other bonus is given.

Charm Napalm

Passive Lv máx. 5
ID
4036
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Napalm Beat.

NívelSkill
1Napalm Beat Level 2
2Napalm Beat Level 4
3Napalm Beat Level 6
4Napalm Beat Level 8
5Napalm Beat Level 10
Already in Skill Tree

Napalm Beat is not granted and no other bonus is given.

Charm Trick

Passive Lv máx. 5
ID
4037
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Increases the chance and duration of common status inflicted on opponents.

NívelStatus RateStatus Duration
1Rate +3%Duration +5%
2Rate +6%Duration +10%
3Rate +9%Duration +15%
4Rate +12%Duration +20%
5Rate +15%Duration +25%
  • On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,5s instead of 5s like it would be without the skill
  • On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 12.5s instead of 10s like it would be without the skill
  • On a status which have 50% chance to occur if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~28% to occur instead of 25% like it would be without the skill
  • On a status which have 50% chance to occur if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have ~57.5% to occur instead of 50% like it would be without the skill
  • The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
  • TL;DR: This skill is more effective on targets WITHOUT defense against a status

Charm Recovery

Passive Lv máx. 5
ID
4038
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

When an opponent affected by a common state attacks the player, the latter recovers some HP and SP.

Same thing if the player attacks an opponent affected by a common state.

Those effects have a cooldown of 1 second.

NívelHP recoverySP recovery
140% MATK5% of base INT
255% MATK8% of base INT
370% MATK11% of base INT
485% MATK14% of base INT
5100% MATK17% of base INT
  • The HP recovery and the SP recovery have different cooldowns; for each of them, the cooldown is shared between being hit and hitting.

Charm Mirror

Active Lv máx. 5
ID
4039
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
15
Casting Time
0.5 seconds (interruptible)
Cooldown
5 seconds
Duration
7 seconds
Target
Self

For a very short time all common statuses received can be contracted by those who sent them.

If base LUK >= base INT, status are reflected with 60~140% rate, if base INT >= base LUK, inflicted statuses remove HP of the target. If LUK = INT, both effects applies.

NívelStatus reflection rateHP damageMax value of the HP damage
160%2% of current HP300% of caster's MaxMATK
280%4% of current HP600% of caster's MaxMATK
3100%6% of current HP900% of caster's MaxMATK
4120%8% of current HP1200% of caster's MaxMATK
5140%10% of current HP1500% of caster's MaxMATK
  • The "Status reflection rate" reflects the proportion of the initial status chances that are returned
  • If the player with this skill at level 3 is hit by a bash which have 25% to stun, then the bash user also have 25% to be stunned
  • From level 4 the odds of contracting the status by the one who sent it are therefore higher than those that the player had of contracting it himself
  • Status reflection do not prevent the character to be affected by the status
  • The HP damage is not dealt with statuses that end when the target is hit (Freeze, Sleep, Stone...).
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026