Edge Specialization
- ID
- 4280
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | STR | +2% |
| 3 | AGI | +3% |
| 4 | DEX | +4% |
| 5 | AGI | +5% |

Rogue · 10 Habilidades Kugan · 1 ativa, 9 passiva
Edges are assassins of angles, silence and the instant before a target understands where danger stands.
They do not win by meeting strength head-on. They fracture attention, slide through blind spots, and make the back of an enemy's guard more important than the front. Their art is built on initiative: strike first, strike from the wrong side, and leave the opponent slower, weaker or trapped before the duel has properly begun.
Backstab and Raid define their pressure, but the Edge path is more than a knife in the dark. Close Confine fixes a victim in place, Hiding and Tunnel Drive turn terrain into cover, Reject Sword gives defensive teeth, and Invisible techniques let the assassin remain dangerous while unseen. Their mobility is precise rather than explosive, built from short windows, speed penalties reduced, and moments of vanished presence.
An Edge does not need to overpower the enemy.
They only need to decide which direction the enemy forgot to defend.
| Tank | ★★☆☆☆ | Reject Sword and stealth tools help survival, but the specialization avoids pressure more than it absorbs it. |
|---|---|---|
| Tactical | ★★★★★ | Initiative, back attacks, Close Confine, invisibility and positional debuffs create very high decision depth. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★☆☆☆ | Waltz, Wits and Trick provide personal mobility and back-damage benefits. |
| Debuffer | ★★★★☆ | Backstab DEF reduction, Raid HIT pressure and confinement tools make Edge a strong disruption path. |
| DPS Melee Physical | ★★★★☆ | Backstab, Raid and back-damage scaling support strong close physical burst. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical identity is present. |
| DPS Magical | ☆☆☆☆☆ | The specialization does not build around magical damage. |
| Special | ★★★★★ | Invisibility, initiative rules, back-angle scaling and Abyss give Edge a very specialized assassin profile. |
| Resources | ★★☆☆☆ | The kit has normal HP/SP scaling but no major resource recovery engine. |
| Mobility | ★★★★★ | Hiding, Tunnel Drive, speed improvements and invisibility make this one of the most mobile Assassin paths. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
|---|---|---|
| 1 | AGI | +1% |
| 2 | STR | +2% |
| 3 | AGI | +3% |
| 4 | DEX | +4% |
| 5 | AGI | +5% |
Enable the use of a minored version of Backstab.
| Nível | Skill |
|---|---|
| 1 | Backstab Level 2 |
| 2 | Backstab Level 4 |
| 3 | Backstab Level 6 |
| 4 | Backstab Level 8 |
| 5 | Backstab Level 10 |
As long as the player has the initiative in battle then Backstab adds a DEF debuff on hit for a short period of time (7 seconds).
A player has the initiative when he didn't get involved in a fight for at least 7 seconds.
This DEF debuff will be applied after the Backstab hit, so the first hit does not get benefit from it.
In addition, Backstab staggers targets more efficiently.
Stagger effect will increase target's after hit delay.
| Nível | DEF debuff | Staggering |
|---|---|---|
| 1 | 3% | Stagger +10% |
| 2 | 6% | Stagger +20% |
| 3 | 9% | Stagger +30% |
| 4 | 12% | Stagger +40% |
| 5 | 15% | Stagger +50% |
Enable the use of a minored version of Raid.
| Nível | Skill |
|---|---|
| 1 | Raid Level 1 |
| 2 | Raid Level 2 |
| 3 | Raid Level 3 |
| 4 | Raid Level 4 |
| 5 | Raid Level 5 |
Raid adds a HIT debuff on hit for a short period of time (7 seconds).
| Nível | Debuff |
|---|---|
| 1 | HIT -5% and -5 |
| 2 | HIT -10% and -10 |
| 3 | HIT -15% and -15 |
| 4 | HIT -20% and -20 |
| 5 | HIT -25% and -25 |
Enable the use of a minored version of Close Confine.
| Nível | Skill |
|---|---|
| 1 | Close Confine Level 1 |
| 2 | Close Confine Level 2 |
| 3 | Close Confine Level 3 |
| 4 | Close Confine Level 4 |
| 5 | Close Confine Level 5 |
Close Confine grants now a foe bonus against the confined target and for a short period of time (7 seconds).
A foe bonus grants damage and resistance to a specific target.
| Nível | Bonus |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Enable the use of a minored version of Hiding & Tunnel Drive.
| Nível | Skill |
|---|---|
| 1 | Hiding Level 1 & Tunnel Drive Level 1 |
| 2 | Hiding Level 1 & Tunnel Drive Level 2 |
| 3 | Hiding Level 1 & Tunnel Drive Level 3 |
| 4 | Hiding Level 1 & Tunnel Drive Level 4 |
| 5 | Hiding Level 1 & Tunnel Drive Level 5 |
Increase the level of Tunnel Drive by 1 per Edge Hiding level (normal version, not minored).
Enable the use of a minored version of Reject Sword.
| Nível | Skill |
|---|---|
| 1 | Reject Sword Level 1 |
| 2 | Reject Sword Level 2 |
| 3 | Reject Sword Level 3 |
| 4 | Reject Sword Level 4 |
| 5 | Reject Sword Level 5 |
| Cooldown | Casting Time | SP cost | Duration |
|---|---|---|---|
| 30 seconds | 2 seconds | +150% | -90% |
Increase the level of Reject Sword by 1 per Edge Reject level (normal version, not minored).
Enable the use of Invisible.
Invisible is a NPC skill which cloaks the user and grants him the possibility to attack without breaking it.
Attacks and skills do not uncloak the user.
| Nível | Skill | SP | Cast | Duration | Cooldown | Uncloaking |
|---|---|---|---|---|---|---|
| 1 | Invisible Level 1 | 30 | 0.5s | 3s | 7s | 0% |
| 2 | Invisible Level 2 | 40 | 0.5s | 4s | 7s | 0% |
| 3 | Invisible Level 3 | 50 | 0.5s | 5s | 7s | 0% |
| 4 | Invisible Level 4 | 60 | 0.5s | 6s | 7s | 0% |
| 5 | Invisible Level 5 | 70 | 0.5s | 7s | 7s | 0% |
When used, Invisible increases the caster's Backstab damage by 3/6/9/12/15% for 7 seconds as well.
Reduce all penalties on walking speed and slightly increase walking speed.
| Nível | Walk penalty reduction | Walk bonus |
|---|---|---|
| 1 | 8% | 1% |
| 2 | 16% | 2% |
| 3 | 24% | 3% |
| 4 | 32% | 4% |
| 5 | 40% | 5% |
Physical damage done to the target's back is increased.
| Nível | Bonus |
|---|---|
| 1 | Damage to the back +2% |
| 2 | Damage to the back +4% |
| 3 | Damage to the back +6% |
| 4 | Damage to the back +8% |
| 5 | Damage to the back +10% |
The player becomes invisible for a short time (Invisible level 6 to 10).
Attacking or using abilities does not end this invisibility (but a Ruwach or whatever).
Party members next to the player (adjacent square) are also affected by this ability.
| Nível | Duration |
|---|---|
| 1 | 8 seconds |
| 2 | 9 seconds |
| 3 | 10 seconds |
| 4 | 11 seconds |
| 5 | 12 seconds |