Assassin Cross Skill Modifications

From DARO

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
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Skills

As right.png Right-Hand Mastery

 Increases the damage of the weapon in the right hand when equipped with dual weapons.
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: 60% damage 
 [Lv 2]: 70% damage 
 [Lv 3]: 80% damage 
 [Lv 4]: 90% damage 
 [Lv 5]: 100% damage 
               *     Kugan - Specialization :     *
 [Lv 6]: 104% damage 
 [Lv 7]: 108% damage 
 [Lv 8]: 112% damage 
 [Lv 9]: 116% damage 
 [Lv 10]: 120% damage 
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 Equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%. 

As left.png Left-Hand Mastery

 Increases the damage of the weapon in the left hand when equipped with dual weapons.
 Left-hand Katar damage increased depending on Double Attack level.
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: 40% damage 
 [Lv 2]: 50% damage 
 [Lv 3]: 60% damage 
 [Lv 4]: 70% damage 
 [Lv 5]: 80% damage 
               *     Kugan - Specialization :     *
 [Lv 6]: 84% damage
 [Lv 7]: 88% damage
 [Lv 8]: 92% damage
 [Lv 9]: 96% damage
 [Lv 10]: 100% damage
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 Requirement: Right-Hand Mastery 2 
 Equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%. 

As katar.png Katar Mastery

 Increases damaged inflicted with Katar class weapons. 
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 Max Level: 10              Skill Form: Passive 
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 [Lv 1]: Damage +5 
 [Lv 2]: Damage +10 
 [Lv 3]: Damage +15 
 [Lv 4]: Damage +20 
 [Lv 5]: Damage +25 
 [Lv 6]: Damage +30 
 [Lv 7]: Damage +35 
 [Lv 8]: Damage +40 
 [Lv 9]: Damage +45 
 [Lv 10]: Damage +50 

As cloaking.png Cloaking

 Cloaking Info.gif
 Initiates Cloaking status, which hide the caster from enemies without disabling movement.
 Above level 7, has some chance to stay cloaked while physically attacking. (30% at level 10, 70% at level 15)
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 Max Level: 10              Skill Form: Active 
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           [With Wall / Without Wall] 
 [Lv 1]: 100% Movement Speed / can't move 
 [Lv 2]: 103% Movement Speed / can't move 
 [Lv 3]: 106% / 79% Movement Speed 
 [Lv 4]: 109% / 82% Movement Speed 
 [Lv 5]: 112% / 85% Movement Speed 
 [Lv 6]: 115% / 88% Movement Speed 
 [Lv 7]: 118% / 91% Movement Speed 
 [Lv 8]: 121% / 94% Movement Speed 
 [Lv 9]: 124% / 97% Movement Speed 
 [Lv 10]: 127% / 100% Movement Speed 
               *     Kugan - Specialization :     *
 [Lv 11]: 130% / 103% Movement Speed. 10% chance to remain hidden after an attack, halved if this attack is a Skill.
 [Lv 12]: 133% / 106% Movement Speed. 20% chance to remain hidden after an attack, halved if this attack is a Skill.
 [Lv 13]: 136% / 109% Movement Speed. 30% chance to remain hidden after an attack, halved if this attack is a Skill.
 [Lv 14]: 139% / 112% Movement Speed. 40% chance to remain hidden after an attack, halved if this attack is a Skill.
 [Lv 15]: 142% / 115% Movement Speed. 50% chance to remain hidden after an attack, halved if this attack is a Skill.
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 Requirement: Hiding 2 
 At Levels 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls. 

As sonicblow.png Sonic Blow

 Sonic Blow.gif
 Directs a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target.
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 Max Level: 10            Skill Form: Physical attack 
 Target: 1 Enemy       Delay: 1sec      Range: 1 Cell
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 [Lv 1]: 440% Damage, +5% Hit, 12% chance Stun
 [Lv 2]: 480% Damage, +10% Hit, 14% chance Stun
 [Lv 3]: 520% Damage, +15% Hit, 16% chance Stun
 [Lv 4]: 560% Damage, +20% Hit, 18% chance Stun
 [Lv 5]: 600% Damage, +25% Hit, 20% chance Stun
 [Lv 6]: 640% Damage, +30% Hit, 22% chance Stun
 [Lv 7]: 680% Damage, +35% Hit, 24% chance Stun
 [Lv 8]: 720% Damage, +40% Hit, 26% chance Stun
 [Lv 9]: 836% Damage, +45% Hit, 28% chance Stun
 [Lv 10]: 880% Damage, +50% Hit, 30% chance Stun
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 Requirement: Katar Mastery 4 
 Requires Katar class weapon. 

As grimtooth.png Grimtooth

 Grimtooth Info.gif
 Strikes an enemy with Katar while in Hiding or Cloaking status in a 3x3 area.
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 Max Level: 5               Skill Form: Physical attack 
 Target: 1 Enemy       Delay: ASPD based
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 25% more chance to inflict status effect coming from arrows and cards.
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 [Lv 1]: 120% Damage, 3 cells 
 [Lv 2]: 140% Damage, 4 cells 
 [Lv 3]: 160% Damage, 5 cells 
 [Lv 4]: 180% Damage, 6 cells 
 [Lv 5]: 200% Damage, 7 cells 
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 Requirement: Sonic Blow 5, Cloaking 2 
 Requires Katar class weapon. 

As enchantpoison.png Enchant Poison

 Enchant Poison Info.gif
 Temporarily enchants equipped weapon with the Poison elemental.
 Poison enchanted weapons have a chance of inflicting targets with the Poison status. 
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 Max Level: 10              Skill Form: Active 
 Target: 1 Player       Range: 1 Cell
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 [Lv 1]: 30 sec, 3% chance 
 [Lv 2]: 45 sec, 3.5% chance 
 [Lv 3]: 60 sec, 4% chance 
 [Lv 4]: 75 sec, 4.5% chance 
 [Lv 5]: 90 sec, 5% chance 
 [Lv 6]: 105 sec, 5.5% chance 
 [Lv 7]: 120 sec, 6% chance 
 [Lv 8]: 135 sec, 6.5% chance 
 [Lv 9]: 150 sec, 7% chance 
 [Lv 10]: 165 sec, 7.5% chance 
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 Requirement: Envenom 1 

As poisonreact.png Poison React

 Poison React Info.gif
 Once this skill activated, the caster will automatically cast Envenom after receiving damage from normal attacks.
 If the enemy uses Poison elemental attacks, the caster will reflect the damage instead. 
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 Max Level: 10              Skill Form: Active 
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 [Lv 1]: 1 Envenom Counter, +30% bonus damage, 20sec 
 [Lv 2]: 1 Envenom Counter, +60% bonus damage, 25sec 
 [Lv 3]: 2 Envenom Counter, +90% bonus damage, 30sec 
 [Lv 4]: 2 Envenom Counter, +120% bonus damage, 35sec 
 [Lv 5]: 3 Envenom Counter, +150% bonus damage, 40sec 
 [Lv 6]: 3 Envenom Counter, +180% bonus damage, 45sec 
 [Lv 7]: 4 Envenom Counter, +210% bonus damage, 50sec 
 [Lv 8]: 4 Envenom Counter, +240% bonus damage, 55sec 
 [Lv 9]: 5 Envenom Counter, +270% bonus damage, 60sec 
 [Lv 10]: 6 Envenom Counter, +300% bonus damage, 60sec 
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 Requirement: Enchant Poison 3 

As venomdust.png Venom Dust

 Venom Dust Info.gif
 Contaminates a targeted area with toxin that will inflict Poison status on enemies that come into contact with it. 
 Status effects cannot be resisted at all, neither success rate nor duration.
 If the target is already poisoned, the target gets a number of stacks equal to the skill level (even if the target resists the status). Those stacks increase next DoT damage by 13+2*stacks% (everytime this bonus is applied, 1 stack is removed).
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 Max Level: 10              Skill Form: Active 
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 [Lv 1]: Lasts 15sec, 6.5sec poison duration 
 [Lv 2]: Lasts 15sec, 8sec poison duration 
 [Lv 3]: Lasts 15sec, 9.5sec poison duration 
 [Lv 4]: Lasts 15sec, 11sec poison duration 
 [Lv 5]: Lasts 15sec, 12.5sec poison duration 
 [Lv 6]: Lasts 15sec, 14sec poison duration 
 [Lv 7]: Lasts 15sec, 15.5sec poison duration 
 [Lv 8]: Lasts 15sec, 17sec poison duration 
 [Lv 9]: Lasts 15sec, 18.5sec poison duration 
 [Lv 10]: Lasts 15sec, 20sec poison duration 
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 Requirement: Enchant Poison 5 

As splasher.png Venom Splasher

 Venom Splasher Info.gif
 When struck by this skill, the target will then explode after a few seconds, dealing splash damage around it and poisoning enemies by chance.
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 Max Level: 10              Skill Form: Active 
 Element: Poison
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 Can be used on target with any HP
 Usable on Boss (MVP) if HP are below 80%. Adds 33% damage if target is poisoned.
 There is no cure with potion, only with Detox.
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 [Lv 1]: 500 + (50+INT)% damage, timer 7sec 
 [Lv 2]: 500 + (100+2*INT)% damage, timer 6.8sec 
 [Lv 3]: 500 + (150+3*INT)% damage, timer 6.6sec 
 [Lv 4]: 500 + (200+4*INT)% damage, timer 6.4sec 
 [Lv 5]: 500 + (250+5*INT)% damage, timer 6.2sec 
 [Lv 6]: 500 + (300+6*INT)% damage, timer 6sec 
 [Lv 7]: 500 + (350+7*INT)% damage, timer 5.8sec 
 [Lv 8]: 500 + (400+8*INT)% damage, timer 5.6sec 
 [Lv 9]: 500 + (450+9*INT)% damage, timer 5.4sec 
 [Lv 10]: 500 + (500+10*INT)% damage, timer 5.2sec 
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 Requirement: Venom Dust 5, Poison React 5 
 Consomes 1 Red Gemstone. 

As sonicaccel.png Sonic Acceleration

 This skill enhances your weapon to inflict a random status on the enemy.
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: 3% chances to apply a status effects 
 [Lv 2]: 6% chances to apply a status effects 
 [Lv 3]: 9% chances to apply a status effects 
 [Lv 4]: 12% chances to apply a status effects 
 [Lv 5]: 15% chances to apply a status effects (Sonic Blow Stun Chance +4.5%)
               *     Kugan - Specialization :     *
 [Lv 6]: 18% chances to apply a status effects
 [Lv 7]: 21% chances to apply a status effects
 [Lv 8]: 24% chances to apply a status effects
 [Lv 9]: 27% chances to apply a status effects
 [Lv 10]: 30% chances to apply a status effects
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 Requirement: Finish Quest / Platinum Skills 

As venomknife.png Throw Venom Knife

 Venom Knife Info.gif
 Throws a poisoned Dagger with a high chance of poisoning the target with Venom. 
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 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0 sec
 Range: 9 Cells         Delay: ASPD based
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 Venom DOT is based on LUK has OFFSTAT and VIT has DEFSTAT, VIT of the target can prevent this common status.
 Venom is affected by Detoxify and Slow Poison, just like other DOT
 it can be stacked up to 4 times, each new stack refresh status duration
 Chance of Venom depends on Envenom level. If Envenom level 10:
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 [Lv 1]: 60% chance to inflict Venom 
 [Lv 2]: 70% chance to inflict Venom 
 [Lv 3]: 80% chance to inflict Venom 
 [Lv 4]: 90% chance to inflict Venom 
 [Lv 5]: 100% chance to inflict Venom 
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 Requirement: Finish Quest / Platinum Skills 
 Requires venom daggers equipped.  

Asc katar.png Advanced Katar Mastery

 Enhances damage inflicted with Katar class weapons. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: Damage +12% 
 [Lv 2]: Damage +14% 
 [Lv 3]: Damage +16% 
 [Lv 4]: Damage +18% 
 [Lv 5]: Damage +20% 
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 Requirement: Double Attack 5, Katar Mastery 7 

Asc edp.png Enchant Deadly Poison

 Enchant Deadly Poison Info.gif
 Enchants equipped weapon with deadly poison to enhance its damage and poison targets by chance, causing the target's HP to dramatically decrease for the poison's duration.
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 Max Level: 5              Skill Form: Active 
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 The additional damage of this skill is reduced by a third if the attack is not of poison element.
 Works on all physical skills except spiritual and soul skills. (Cap damage is LVL*LVL% * Bonus / 100)
 Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
 Does not work with Frenzy or Maximum Over Thrust.
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 [Lv 1]: Damage +30% (or 50% if Adv Thievery) for 40sec 
 [Lv 2]: Damage +60% (or 100% if Adv Thievery) for 45sec 
 [Lv 3]: Damage +90% (or 150% if Adv Thievery) for 50sec 
 [Lv 4]: Damage +120% (or 200% if Adv Thievery) for 55sec 
 [Lv 5]: Damage +150% (or 250% if Adv Thievery) for 60sec 
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 Requirement: Create Deadly Poison 1 
 Consomes 1 Poison Bottle. 

Asc breaker.png Soul Destroyer

 Soul Destroyer Info.gif
 Inflicts a ranged attack to a target, calculated as half of the target's DEF added to half of its MDEF, that is affected by the caster's INT and ATK. 
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 Fix damage are based on BaseLvl of user.
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 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.7 sec
 Range: 9 Cells           Delay: 0.8 sec +0.2 sec per Lv
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 Requirement: Double Attack 5, Envenom 5, Cloaking 3, Enchant Poison 6 

Asc meteorassault.png Meteor Assault

 Meteor Assault Info.gif
 Attacks all enemies in a 5x5 area around the caster with the chance of causing status such as Stun, Blind or Bleed. 
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 Max Level: 10             Skill Form: Physical attack 
 Cast: 0.5 sec             Delay: 0.5 sec
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 [Lv 1]: 80% damage, 10% Chance 
 [Lv 2]: 120% damage, 15% Chance 
 [Lv 3]: 160% damage, 20% Chance 
 [Lv 4]: 200% damage, 25% Chance 
 [Lv 5]: 240% damage, 30% Chance 
 [Lv 6]: 280% damage, 35% Chance 
 [Lv 7]: 320% damage, 40% Chance 
 [Lv 8]: 360% damage, 45% Chance 
 [Lv 9]: 400% damage, 50% Chance 
 [Lv 10]: 440% damage, 55% Chance 
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 Requirement: Katar Mastery 5, Right-Hand Mastery 3, Sonic Blow 5, Soul Destroyer 1 

Asc cdp.png Create Deadly Poison

 Create Deadly Poison Info.gif
 Creates a bottle of Deadly Poison that will increase the ASPD of Assassin Crosses with the risk of being inflicted with the Poison status, but will instantly kill characters in any other job if they drink it.
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 Caster's DEX and LUK affect this skill's success rate.
 If this skill fails, the caster loses an amount of HP equal to 25% of his MaxHP.
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 Max Level: 5            Skill Form: Active  and Passive 
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 [Lv 1]: Increases poison element damage by 2% 
 [Lv 2]: Increases poison element damage by 4% 
 [Lv 3]: Increases poison element damage by 6% 
 [Lv 4]: Increases poison element damage by 8% 
 [Lv 5]: Increases poison element damage by 10% 
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 Requirement: Envenom 10, Detoxify 1, Enchant Poison 5 
 Items required to create Deadly Poison: 
 1 Empty Bottle, 1 Poison Spore
 1 Venom Canine, 1 Bee Sting
 1 Cactus Needle, 1 Berserk Potion
 1 Karvodailnirol 



Official Unimplemented Skills Implemented

Asc hallucination.png Hallucination Walk

 Enable to enter an Hallucination Walk.
 For 10 seconds, the user receives chance to avoid damage. The first hit received is always avoided.
 If the user become the target of a monster while his clone is around, the monster will target the clone instead (can only happen once per use of this skill).
 If Cloaked: Gets out of the cloaking and tries to inflict Hallucination for 5seconds in a 7x7 area.
 If uncloaked: Autospells Cloaking and summons a clone on the same cell as the user which as half of HP/ATK/MATK of user.
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 Max Level: 5             Skill Form: Active ,
 Target: Self         Cast: 1.25 sec -0.25 sec per Lv
 Delay: 1sec             Cooldown: 10sec
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 [Lv 1]: Hallucination 20% chance, 2% chance to avoid damage (20% for 0.75sec)
 [Lv 2]: Hallucination 40% chance, 4% chance to avoid damage (40% for 0.75sec)
 [Lv 3]: Hallucination 60% chance, 6% chance to avoid damage (60% for 0.75sec)
 [Lv 4]: Hallucination 80% chance, 8% chance to avoid damage (80% for 0.75sec)
 [Lv 5]: Hallucination 100% chance, 10% chance to avoid damage (100% for 0.75sec)
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 Requirement: Improve Dodge 10, Cloaking 10 

Custom Advanced Skills Masteries

Basic mastery.png Advanced Thievery Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Hiding, Back Sliding, Sprinkle Sand, Throw Stone, Pick Stone.
 Also for Assassin Cross: Enchant Deadly Poison.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Sprinkle Sand: Damage increased by 50% on targets not affected by Blind
 - Throw Stone: Damage increased by 50% on targets not affected by Stun
 Also those damage skills receives the following effects:
 - Back Sliding: Grant Swift for a very short time after the user of the skill (0.2s per level)
 - Pick Stone: Pick 3 stones at once
 - Enhanced Deadly Poison: Increased bonus (original effect 50% per skill level)
 - Hiding: The avoidness granted by Hiding is 5% per level above 6 instead (up to 25% at level 10)
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Shadow Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Cloaking, Grimtooth, Hallucination Walk.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Grimtooth: Improves splash range by 2, also damage increased by 25% per common status affecting the target
 Also those non damage skills receives the following effects:
 - Cloaking: Increase HIT by 3 and CRIT by 1 per skill level while active, when used while under EDP effects will reactive them for 30 seconds (for a maximum of use which depends on EDP level, from 6 at level 1 to only 2 at level 5).
 - Hallucination Walk: Chance to avoid an attack doubled, double the number of attack fully avoided and the aggro from the clone.
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Assassination Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Soul Breaker, Sonic Blow, Meteor Assault, Hallucination Walk.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Soul Breaker: Damage increased by 1% every 2 caster's INT over the target's INT, up to 33% max (in this case caster's INT is doubled against monsters)
 - Sonic Blow: Damage increased by 1% every % HP lost by target, this effect is somewhat ignored or reduced while under effects of spirit, while under EDP (any level) this special effect is applied twice
 - Meteor Assault: Damage increased by 25% if target is not affected by Blind, Stun or Bleeding yet
 Also those non damage skills receives the following effects:
 - Hallucination Walk: Clones deal twice the damage.
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Poison Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Envenom, Venom Dust, Venom Splasher, Venom Knife, Poison React, Enchant Poison, Enchant Deadly Poison, Detoxity, Create Deadly Poison.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Envenom: Damage increased by 100% if target is not affected by poison yet, has the same chance to Deadly Poison if the target is already poisoned.
 - Splasher: Damage increased by 25% minus 1% every 4% target's lost HP, also increase damage by 25% if target is poisoned
 - Venom Knife: Damage increased by 25% if target is not affected by venom yet
 Also those damage skills receives the following effects:
 - Poison React: Increase activation count to 1 per level, Damage on poison targets consumes 2 counters instead of all and inflict twice damage, Damage on none poison targets ALSO inflicts (normal) poison react improved damage (on top of poison 5)
 - Enchant Deadly Poison: Increase DOT common status rate, duration and damage by (up to) 100% while under EDP effects
 - Detoxify: Increased heal by half (increased immunity duration)
 - Enchant Poison: Increase target's ATK by 5% of caster's DEX per skill level used
 Only ONE advanced mastery skill can be learned
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 Max Level: 1             Skill Form: Passive 
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 [Lv 1f]: Mastery activated 


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