Byakko Expert

From DARO

Description

Original Job :
Version : 1.0

Kugans

4410.png Byakko Specialization

ID : 4410
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 AGI
3 DEX
4 AGI
5 STR

4411.png Byakko Triple

ID : 4411
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Triple Attack.

Level Skill
1 Triple Attack Level 2
2 Triple Attack Level 4
3 Triple Attack Level 6
4 Triple Attack Level 8
5 Triple Attack Level 10

Already in Skill Tree : Increase the level of Triple Attack by 1 per Byakko Triple level.

4412.png Byakko Spirits

ID : 4412
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Call Spirits.

Level Skill
1 Call Spirits Level 1
2 Call Spirits Level 2
3 Call Spirits Level 3
4 Call Spirits Level 4
5 Call Spirits Level 5

Already in Skill Tree : Call Spirits have a small chance to be casted for one sphere while physically attacking.

Level Rate
1 3%
2 6%
3 9%
4 12%
5 15%

4413.png Byakko Explosion

ID : 4413
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Critical Explosion.

Level Skill
1 Critical Explosion Level 1
2 Critical Explosion Level 2
3 Critical Explosion Level 3
4 Critical Explosion Level 4
5 Critical Explosion Level 5

Already in Skill Tree : Increase the level of Critical Explosion by 1 per Byakko Explosion level.

4414.png Byakko Chain

ID : 4414
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Combo.

Level Skill
1 Chain Combo Level 1
2 Chain Combo Level 2
3 Chain Combo Level 3
4 Chain Combo Level 4
5 Chain Combo Level 5

Already in Skill Tree : Increase the level of Chain Combo by 1 per Byakko Chain level.

4415.png Byakko Finish

ID : 4415
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Combo Finish.

Level Skill
1 Combo Finish Level 1
2 Combo Finish Level 2
3 Combo Finish Level 3
4 Combo Finish Level 4
5 Combo Finish Level 5

Already in Skill Tree : Increase the level of Combo Finish by 1 per Byakko Finish level.

4416.png Byakko Strike

ID : 4416
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Asura Strike.
Asura Strike casting time is multipled by 8.

Level Skill Cooldown
1 Asura Strike Level 1 100 seconds
2 Asura Strike Level 2 80 seconds
3 Asura Strike Level 3 60 seconds
4 Asura Strike Level 4 40 seconds
5 Asura Strike Level 5 20 seconds

Already in Skill Tree : Asura Strike : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

4417.png Byakko Fist

ID : 4417
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tiger Knucle Fist.

Level Skill
1 Tiger Knucle Fist Level 1
2 Tiger Knucle Fist Level 2
3 Tiger Knucle Fist Level 3
4 Tiger Knucle Fist Level 4
5 Tiger Knucle Fist Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already in Skill Tree : This skill have very high chance to inflict stun status for a short duration.

Level Stun Rate Stun Duration
1 100% 0,5 seconds
2 125% 1 seconds
3 150% 1,5 seconds
4 175% 2 seconds
5 200% 2,5 seconds

4418.png Byakko Crush

ID : 4418
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Crush Combo.

Level Skill
1 Chain Crush Combo Level 1
2 Chain Crush Combo Level 2
3 Chain Crush Combo Level 3
4 Chain Crush Combo Level 4
5 Chain Crush Combo Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already in Skill Tree : This skill heals the user when hit.
Heal are based on STR and VIT.

Level Heal Power
1 200%
2 400%
3 600%
4 800%
5 1000%

4419.png Byakko Overrun

ID : 4419
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 5
Casting Time : 2 seconds (interruptible)
Cooldown : 10 seconds
Duration : 10 seconds
Description : The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost nor sphere cost.
The chance to hit for combos after Triple Attack is reduced, however.
Triple Attack > Chain Combo > Combo Finish > Pulse Strike.
Chain Combo and Combo Finish are used at level aquired (or level 1).
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.
Pulse Strike does damage in an area of 11x11.
This effect ends as soon as a Triple Attack occurs.

Level Hit Penalty Combo damage Pulse Strike damage
1 30% -10% 300%
2 25% -5% 400%
3 20% +0% 500%
4 15% +5% 600%
5 10% +10% 700%
  • Hit penalty is in fact a real HIT debuff for a very short duration, which covers combos activation (0,2s)