Level 5 Weapons

From DARO

Introduction

DaRO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.

Hence why Level 5 Weapons have been created!

To equip one of these fabulous weapons, you need to be Base Level 95!

  These weapons can't be handled in the left-hand due to the awesome power they are engraved with!

How to get these weapons?

Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.

He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.

Hatori.gif

In order to craft one Level 5 Weapon, you'll need:

  • 15 000 000 zenys
  • 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
  • 1 Perfect Weapon
  • 1 Broken Weapon
  • 100 Fragment of Darkness
  • 1 Cursed Ruby
  • 15 Phlogopite
  • 15 Muscovite
  • 15 Biotite
  • 150 Pyroxene
  • 30 Oridecons
  • 1 Emperium
  • 100 Mysty's Illusion Piece
  • 20 Bradium

Perfect Weapons

  • These Weapons exist in several versions. However, they all have the same effect.
    • According to the description, it gives +50% damage, no slot and 120 ATK.
    • Improves physical damage by 50%. This bonus is ignored by skills which do not take bonus from cards into account.
      • You also need to equip this weapon in the main hand in order to get this effect.

Where to find required materials ?

ID Name Location ID Name Location
N/A N/A Master Weapon
  • ID : 8051 - Master Weapon Box
  • Nightmare, World & Elemental Dungeons' Chests
N/A N/A Perfect Weapon
  • ID : 8052 - Perfect Weapon Box
  • Giant Octopus
  • Temples' Chests
  • Niflheim's Hell Nightmare
  • Old Glast Heim Nightmare
Broken Weapon.png
8021 Broken Weapon Purgators

Gold Coins Shop

Misty's Illusion Piece.png
7974 Mysty's Illusion Piece Mining Level 8
Fragment of Darkness.png
7798 Fragment of Darkness Click here
Cursed Ruby.png
724 Cursed Ruby Click here
Phlogopite.png
7290 Phlogopite Click here
Muscovite.png
7292 Muscovite Click here
Biotite.png
7297 Biotite Click here
Pyroxene.png
7296 Pyroxene Click here
Oridecon level 5.png
984 Oridecons Click here
Bradium level 5.png
6224 Bradium Mining

Click here

Emperium level 5.png
714 Emperium Click here

Weapon Level 5 Refine

Level 5 Weapons can be refined up to +10.

  All Level 5 Weapons inherit an additional overall damage increase of 1% per refine, also, you will get 1% Heal Power per refine of the weapon.

Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :

  • Weapon Level 1 → 2 Bonus ATK2 per Refine
  • Weapon Level 2 → 3 Bonus ATK2 per Refine
  • Weapon Level 3 → 5 Bonus ATK2 per Refine
  • Weapon Level 4 → 7 Bonus ATK2 per Refine
  • Weapon Level 5 → 9 Bonus ATK2 per Refine
  For more informations about refine rates, please click here

While refining them, those weapons can't break, however, a failed attempt will cause a downgrade of the refine.

Characteristics

Level 5 Weapons' characteristics are similar by type of weapon.
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.


Attack Weight Additional Effects Required Jobs
Daggers 90 50 INT +1, MATK +7% • Novice • Swordman • Knight • Crusader • Magician

• Wizard • Sage • Thief • Assassin • Rogue • Merchant

• Blacksmith • Alchemist • Archer • Hunter • Bard

• Dancer • Ninja • Soul Linker

One-handed Swords 100 150 • Novice • Swordman • Knight • Crusader • Thief

• Assassin • Rogue • Merchant • Blacksmith • Alchemist

Two-handed Swords 150 300 • Swordman • Knight • Crusader
One-handed Spears 100 150 • Swordman • Knight • Crusader
Two-handed Spears 150 300 • Swordman • Knight • Crusader
One-handed Axes 110 150 • Novice • Swordman • Knight • Crusader • Thief

• Assassin • Merchant • Blacksmith • Alchemist

Two-handed Axes 180 300 • Swordman • Knight • Crusader • Merchant

• Blacksmith • Alchemist

One-handed Maces 90 150 • Novice • Swordman • Knight • Crusader • Acolyte

• Priest • Monk • Merchant • Blacksmith • Alchemist

Two-handed Maces 140 300 • Novice • Swordman • Knight • Crusader • Acolyte

• Priest • Monk • Merchant • Blacksmith • Alchemist

One-handed Staves 50 100 INT +3, MATK +17% • Novice • Magician • Wizard • Sage

• Acolyte • Priest • Monk • Soul Linker • Summoner

Two-handed Staves 100 200 INT +4, MATK +23% • Wizard
Bows 70 200 • Thief • Archer • Hunter • Bard • Dancer • Rogue
Knuckles 80 50 • Priest • Monk
Musical Instruments 90 150 • Bard
Whips & Ropes 90 150 • Dancer
Books 90 100 INT +3, MATK +17% • Sage • Priest • Star Gladiator
Katars 130 150 Assassin
Revolvers 70 50 • Gunslinger
Shotguns 80 100 • Gunslinger
Rifles 80 100 • Gunslinger
Gatling Guns 50 300 • Gunslinger
Grenade Launchers 140 250 • Gunslinger
Huuma Shurikens 100 150 • Ninja
Left hand Weapons 25 + 2 per Refine Level N/A ASPD -5%, DEF -5%,

HIT -5%, Cast -5%

• All Jobs

List of Level 5 Weapons

Daggers

28705.png 30213
  • INT +1, MATK +7%
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • Reduces damage taken by 10% if inflicted by the race imbued in the weapon
  • SP cost +20%
Caladbolg Dagger [3]
13093.png 30224
  • INT +1, MATK +7%
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Dagger [3]
13061-2.gif 30202
  • INT +1, MATK +7%
  • Physical damage on the back +25%
Zorink [3]
28712.png 30203
  • INT +1, MATK +7%
  • 5% chance to inflict Poison or Curse status effect while physically attacking
  • 20% more damage on poisoned or cursed targets
Organyx [3]
28767.png 30204
  • INT +1, MATK +7%
  • Reduces Casting Time & After Skill Delay by 15%
Hyperion [3]
28719.png 30205
  • INT +1, MATK +7%
  • Perfect Dodge +15
  • Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
  • Grant (1 × Number of Stacks) LUK while physically attacking. Up to 20 stacks
  • Increase Zenys granted upon monsters kill by 100%
Fortuna [3]
28744.png 30206
  • INT +1, MATK +7%
  • Element imbued on kills
  • Each kill imbues this weapon with the opposite element of the killed entity
  • Improves summon power by 15%.
Spelldaggers [3]
13069.png 30207
  • INT +1, MATK +7%
  • 2.5% chance to break target's weapon. Additional 2.5% chance on monsters.
  • 2.5% chance to break target's armor. Additional 2.5% chance on monsters.
  • Adds 15% chance to ignore target's gear protection to strip and break.
Orichalcum [3]
510026.png 30208
  • INT +1, MATK +7%
  • Ignores 30% of target's DEF and MDEF
  • ATK & MATK -20%
Kingmaker [3]
28724.png 30209
  • INT +1, MATK +7%
  • Ignore 15% of target's DEF & MDEF
  • Critical increased by 15
  • DEF & MDEF -7
Asura [3]
13051.png 30210
  • INT +1, MATK +7%
  • 100% chance to inflict Slow Cast Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Critical Wound Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Slow Walk Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
Naeglis [3]
28766.png 30211
  • INT +1, MATK +7%
  • 5% chance to double Critical while attacking with any type of attack
  • Critical Damage +15%
Arondight [3]
28714.png 30212
  • INT +1, MATK +7%
  • If an Element Loader skill is used, this weapon is imbued with the corresponding element
  • Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
  • 15% chance to avoid magical damage
Orion [3]

Swords

One-handed Swords
13428.png 30214
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Sword [3]
13441.png 30225
  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Sword [3]
13460.png 30236
  • Convert 5% of damage into HP, this effect can occurred only one time per second
  • Increase damage dealt up to 10%, depending on self's remaining HP, 0.1% bonus damage per remaining percent of HP
Exal'Theris [3]
13428.2.png 30237
  • Add 10% damage on MvP & Boss type monsters
  • Reduce MvP & Boss type monsters damage by 10%
Ragnarok [3]
500013.png 30238
  • ASPD +5%
  • 20% chance to attack two times with a single hit while physically attacking
  • 5% chance to activate a bonus allowing you to attack two times with a single hit while physically attacking during 10 seconds but DEF & MDEF -10 during this effect
Shamshir [3]
13438.png 30239
  • Reduce damage taken by 15% depending on remaining HP of the wielder. This resistance is reduced by 0.15% each MaxHP% lost by the wielder
  • Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills
  • 25% chance to get (1 × Number of Stacks) VIT for 7 seconds while physically attacking
  • Custom bonus Parry & Block rate +5%
  • Maximum SP -15%
Braveheart [3]
13461.png 30240
  • Ghost Element
  • 15% chance to perform a High Critical hit, doubling critical damage
  • CRIT +5
  • Unbreakable
Deathbringer [3]
13466.png 30241
  • 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
  • INT +5
Apocalypse [3]
13473.png 30242
  • Holy Element
  • 10% chance to auto-cast Holy Cross level 3 while attacking physically
  • 10% chance to auto-cast Heal level 3 while being attacked, regardless of the source of damage
  • Maximum SP -15%
Lionheart [3]
500018.png 30243
  • Dark Element
  • 5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. Each 10 HP drained will grant 1 ATK, can't exceed 150 ATK bonus, this bonus can't be activated if the wielder has less than 50% HP
  • Grant 1.66% chance to kill the target each TargetMaxHP% lost below 15% of target's MaxHP upon successfully attacking physically, works on skills
  • CRIT +5
  • Maximum HP -15%
Doombringer [3]
500007.png 30244
  • Bash damage +20%
  • 10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash
Scramasax [3]
Two-handed Swords
21015.png 30215
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Sword [3]
21009.png 30226
  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Sword [3]
21014.png 30246
  • 5% chance to inflict Bleeding while auto attacking
  • 5% chance to auto-cast Wide Bleeding Lvl 2 while auto attacking. Area of effect set to 15 x 15 cells
  • 25% more damage on Bleeding targets
  • 25% chance to reflect Bleed status back
Ragnell [3]
21028.png 30247
  • Ghost Element
  • 5% chance to ignore, for 7 seconds, (10% + WielderHPlost / 2)% of target's DEF
  • Ignore 10% of target's DEF & MDEF
  • Unbreakable
Gambanteinn [3]
21025.png 30248
  • 5% chance to cast Endure at level acquired while being attacked
  • 20% chance to counter attack at short range with Bash level 5
  • 20% chance to counter attack at long range with Bash level 5
Alondite [3]
600008.png 30249
  • Damage increased by 15% while facing more than one enemy at once
  • Reduce damage taken by 15% while facing more than one enemy at once
  • 33% chance to perform an Area of Effect in a 5 x 5 cells area, dealing 100% ATK physical damage while being attacked
Durandal [3]
21058.png 30250
  • 5% chance to perform a High Critical hit, doubling critical damage
  • Grants 20% chance to avoid any attack, regardless of the type, if HP are lower than 50%
  • Grants an additional 0.4% chance to avoid any attack, regardless of the type, each % HP lost below 50%
  • Perfect Dodge +10
  • Flee +20
  • CRIT +5
  • ASPD +5%
  • DEF -5
Kusanagi [3]

Spears

One-handed Spears
1443.png 30216
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Spear [3]
1438.png 30227
  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Spear [3]
32004.png 30252
  • Each kill imbues this weapon with the target's size
  • Add 10% damage on size imbued in the weapon
  • Add 10% resistance to size imbued in the weapon
Gradivus [3]
32013.png 30253
  • Maximum HP +10%
  • Recover 1% of maximum HP per second (Max 500)
Brandestoc [3]
26006.png 30254
  • Maximum SP +10%
  • Recover 1% of maximum SP per second
Vidofnir [3]
530009.png 30255
  • Range +2
  • HIT +30
  • Perfect HIT +30
  • Ignore 10% of target's DEF
Valkyria [3]
32008.png 30256
  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 100% chance to get (1 × Number of Stacks) ATK2 for 7 seconds while physically attacking (Max Stacks = Base DEX / 2)
  • 15% chance to get (1 × Number of Stacks) ASPD% for 7 seconds while physically attacking (Max Stacks = Base DEX / 7)
Skadi [3]
Two-handed Spears
1498.png 30217
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
  • Weight 460
Caladbolg Two-handed Spear [3]
1496.png 30228
  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
  • Weight 460
Lohengrin Two-handed Spear [3]
630008.png 30258
  • ATK +30% but target's DEF is increased by 20%
  • Reduce frontal damage taken by 10%
  • Weight 460
Ascalon [3]
630012.png 30259
  • Each kill imbues this weapon with the target's ID or Class
  • 15% more damage on ID or Class imbued in the weapon
  • 15% resistance to ID or Class imbued in the weapon
  • HIT & Perfect HIT increased by up to 50 while HP are below 50%
  • Weight 460
Trishula [3]
32023.png 30260
  • Holy Element
  • 10% chance to auto-cast Heal level 3 while attacking physically, works on skills
  • 10% chance to auto-cast Grand Cross level 10 while being attacked
  • 50% chance to auto-cast Holy Cross at level acquired on every hit of Grand Cross
  • Weight 460
Venus Gospel [3]

Axes

One-handed Axes
28106.png 30218
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Axe [3]
1322.png 30229
  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Axe [3]
1318.png 30262
  • If the attack can be lethal with 30% more damage, add those missing 30% damage
  • Can't be stripped by any type of divest
  • Unbreakable
Garm [3]
520002.png 30263
  • 5% chance to inflict Stun status effect while physically attacking, works on skills
  • 20% more damage on stunned targets
  • 25% chance to reflect Stun status back
Labrys [3]
1320.png 30264
  • ATK -30%
  • Ignore 50% of target's DEF
  • Walk Speed +10%
Hauteclere [3]
1333.png 30265
  • 5% chance to auto-cast a Fire physical attack dealing 200% damage
  • 5% chance to auto-cast a Water physical attack dealing 200% damage
  • 5% chance to auto-cast a Earth physical attack dealing 200% damage
  • 5% chance to auto-cast a Wind physical attack dealing 200% damage
  • ASPD +5%
Regalia [3]
28109.png 30266
  • Upon a successful attack, this weapon will have a chance to generate a Stack, works on skills
  • 50% chance to get (4 × Number of Stacks) ATK for 7 seconds while physically attacking (max Stacks = Base AGI / 3)
  • 25% chance to get (1 × Number of Stacks) AGI for 7 seconds while physically attacking (max Stacks = Base AGI / 7)
Windfury [3]
Two-handed Axes
520008.png 30219
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Axe [3]
1325.png 30230
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Axe [3]
620005.png 30268
  • 10% chance to auto-cast Pulse Strike level 3 while attacking, cooldown set to 1 second
  • Increase damage on Small size targets by 20%
  • Increase damage on Medium size targets by 10%
  • Reduce damage from Small size targets by 20%
  • Reduce damage from Medium size targets by 20%
Armads [3]
28113.png 30269
  • 20% chance to auto-cast Bash level acquired +5 while being attacked with melee physical attacks
  • Increase damage by 0.25% per MaxHP% lost by the wielder of this weapon
  • Use up to 4% of remaining HP to increase damage, up to 30% damage bonus
Urvan [3]
28136.png 30270
  • Holy Element
  • 100% chance to auto-cast Wide Blind upon Heal skill usage. Area of effect set to 15 x 15 cells
  • 100% chance to auto-cast Wide Silence upon Heal skill usage. Area of effect set to 15 x 15 cells
  • Grant Heal level 10, cooldown set to 7 second
  • If you already learned Heal level 10, it will increase Healing power by 10% instead and no cooldown will be forced
Aymur [3]
28107.png 30271
  • Dark Element
  • STR +5 & VIT -5
  • Grant 0.6% chance to kill the target each TargetMaxHP% lost below 25% of target's MaxHP upon successfully attacking physically, works on skills
  • Additional 0.3% chance per MaxHP% lost below 25%
  • Increase damage on Large size targets by 10%
  • Reduce damage from Large size targets by 10%
Ogrekiller [3]
28121.png 30272
  • Critical increased by up to 40 while HP are lower than 50%
  • 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% while being attacked. Duration set to 5 seconds
  • If HP are lower than 20%, every attack recovers 2% of MaxHP per second during 7 seconds. Cooldown set to 1 second, works on skills
Berserker [3]
File:.png
  • ATK +50
  • Increases damage while using skill Cart Termination by 20%.
  • HIT +30
Gränsfors [3]

Maces

One-handed Maces
16040.png 30220
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Mace [3]
16057.png 30231
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Mace [3]
16093.png 30274
  • Maximum SP +10%
  • Use up to 4% of remaining SP to increase damage, max 30% bonus damage, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
Hartstein [3]
16082.png 30275
  • Increase chance to inflict a status successfully by 20% of the base percentage. If you have 20% chance to inflict a status, this success rate will be raised to 24%
  • Increase status durations by 30%
Judgement [3]
590003.png 30276
  • If target's remaining HP are full, damage received will be reduced by 13%. The more the target looses HP, the lower this reduction will be. This reduction is nullified if target's remaining HP are lower than 50%.
  • If wielder's remaining HP are full, damage received will be reduced by 13%. The more the wielder looses HP, the lower this reduction will be. This reduction is nullified if wielder's remaining HP are lower than 50%.
  • Reduce DoT damage received by 30%
Vae Victis [3]
590011.png 30277
  • Critical +10
  • Critical damage +15%
Bonebreaker [3]
590022.png 30278
  • Maximum Weight +20%
  • Items healing power +20%, works on Pitcher skills
Caduceus [3]
590006.png 30279
  • 5% chance to auto-cast a Fire physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Water physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Earth physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Wind physical attack dealing 200% damage while receiving damage
  • Convert 5% of BaseLv into SP while attacking without skills. Max one time per second
Baranar Star [3]
File:.png
  • Grant 20% chance to avoid materials consumption
  • INT +5
Eureka [3]
File:.png
  • DEF2 +33%
  • Recover 1% of MaxHP each second while being attacked
Valhalla [3]
Two-handed Maces
16066.png 30221
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Mace [3]
16028.png 30232
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Mace [3]
16003.png 30281
  • 5% chance to auto-cast Wide Stun while attacking. Area of effect set to 15 x 15 cells
  • Reduce damage taken by 50% if it can prevent death of the wielder
  • 20% chance to ignore Stuff Immunity
Juggernaut [3]
1535.png 30282
  • 5% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
  • 20% more damage on confused targets
  • 33% chance to deal 100% damage in a 5 x 5 area while being attacked
Sharur [3]

Staves

One-handed Staves
16018.png 30284
  • INT +3, MATK +17%
  • Heal Power +10%
  • If you have less than 30% HP and an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds
Laevateinn [3]
1671.png 30285
  • INT +3, MATK +17%
  • Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
  • 5% chance to turn a regular Critical hit into a High Crit, doubling critical damage bonus
  • 5% chance to get CRIT +100% during 5 seconds while magically attacking
Magnus [3]
1661.png 30286
  • INT +3, MATK +17%
  • Ignore 10% of target's MDEF
  • Upon a successful magical attack, this weapon may generate a Stack, works on skills
  • 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds while magically attacking, up to 30 stacks
Arkana [3]
26160.png 30287
  • INT +3, MATK +1%
  • Use up to 4% of remaining SP per hit received to reduce damage taken, each SP consumed reduce damage by 20
  • Reduce damage received while casting by 30%
  • Improves summon power by 10%.
Aegis [3]
640020.png 30288
  • INT +3, MATK +17%
  • Use up to 4% of remaining SP per hit to increase damage done, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
  • Casting Time -10%
Occulus [3]
2011.png 30289
  • INT +3, MATK +17%
  • Holy Element
  • 10% chance to inflict Blind status effect while magically attacking
Claustrum [3]
26138.png 30290
  • INT +3, MATK +17%
  • Use up to 4% of remaining HP per hit to increase damage done, each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
  • Use up to 4% of remaining SP per hit to reduce damage received, each SP consumed reduce damage by 20
Stratagem [3]
File:.png
  • INT +3, MATK +17%
  • Can't be interrupted while casting, also works in pvp environments
Valemon [3]
26166.png 30292
  • INT +3, MATK +17%
  • Ghost Element
  • 10% chance to auto-cast Soul Strike level 10 while magically attacking
Moebius [3]
2034.png 30293
  • INT +3, MATK +17%
  • Undead Element
  • Increase damage up to 20% depending on caster's missing HP. Each percent of MaxHP missing increase your damage by 0.2%
  • 5% chance to auto-cast Wide Poison while magically attacking. Area of effect set to 15 x 15 cells
  • DoT damage +25%
  • Maximum HP & SP -10%
Nyx [3]
26113.png 30294
  • INT +3, MATK +17%
  • Fire Element
  • 10% chance to inflict Fever for 7 seconds on Fire magical attacks
Aether [3]
26104.png 30295
  • INT +3, MATK +17%
  • Water Element
  • 10% chance to inflict Chill for 7 seconds on Water magical attacks
Ether [3]
2010.png 30296
  • INT +3, MATK +17%
  • Wind Element
  • 10% chance to inflict Weak for 7 seconds on Wind magical attacks
Ouranos [3]
26102.png 30297
  • INT +3, MATK +17%
  • Earth Element
  • 10% chance to inflict Brake for 7s on Earth magical attacks
Atlas [3]
File:.png
  • INT +3, MATK +17%
  • Dark Element
  • 10% chance to cast Dark Strike Level 5 while magically attacking
Ouroboros [3]
Two-handed Staves
640010.png 30299
  • INT +4, MATK +33%
  • 5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells
  • Increase damage up to 20% depending on target's lost HP. Each percent of MaxHP lost increase your damage by 0.2%
  • SP cost +20%
Bifrost [3]
2057.png 30300
  • INT +4, MATK +23%
  • Heal Power +10%
  • Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the caster and the target, stacks with Assumptio
  • Upon using Heal Skill, all party member in a 11 x 11 area will recover 5% of their MaxHP
Nirvana [3]
640019.png 30301
  • INT +4, MATK +23%
  • Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3, this bonus can't be activated if the wielder has less than 50% HP
  • If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP
  • If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.
Mind over Matter [3]
2048.png 30302
  • INT +4, MATK +23%
  • 2.5% chance to inflict Silence status while magically attacking.
  • 2.5% chance to inflict Blind status while magically attacking.
  • 2.5% chance to inflict Curse status while magically attacking.
  • 2.5% chance to inflict Confusion status while magically attacking.
  • Damage +5% per status affecting a target
  • 15% chance to reflect all status back
  • 15% resistance to all status
  • Improves summon power by 20%.
Wabbajack [3]
2055.png 30303
  • INT +4, MATK +23%
  • Upon a successful magical attack, this weapon may generate a Stack, works on skills
  • 33% chance to get (5 × Number of Stacks) maximum MATK max for 7 seconds while magically attacking, up to 50 stacks
  • Critical +10
  • Critical damage +10%
Excelsior [3]

Bows

18130.png 30223
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg Bow [3]
18119.png 30234
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Bow [3]
700014.png 30305
  • Increase long ranged physical damage by 10%
  • Reduce damage received from long ranged physical damage by 20%
Orn [3]
700030.png 30306
  • ATK +30
  • 20% chance to pushback the target 3 cells away
  • 20% chance to inflict 100% damage in an Area of effect of 3 x 3 cells around the target
  • After Skill Delay +5%
  • Reduce Maximum ASPD by 1
  • ASPD -5%
Buriza [3]
700008.png 30307
  • Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be.
  • Increases long ranged attack by 10%
Parthia [3]
18163.png 30308
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase damage dealt to targets affected by the corresponding Arrow status by 20%
Vajra [3]
18125.png 30309
  • 15% chance to auto-cast Area of Effect depending on worn arrow's element while attacking
    • All Fire property Arrows will auto-cast Fire Ball Level 10
    • All Water property Arrows will auto-cast Frost Nova Level 5
    • All Wind property Arrows will auto-cast Thunder Storm Level 3
    • All Earth property Arrows will auto-cast Heaven's Drive Level 3
    • All Ghost property Arrows will auto-cast Napalm Beat Level 10
    • All Dark property Arrows will auto-cast Dark Strike Level 3
    • All Poison property Arrows will auto-cast Venom Dust Level 1
  • Increase minimum MATK by an amount equal to your Base INT
Nidhogg [3]
18123.png 30310
  • Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
  • Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60, this bonus can't be activated if the wielder has less than 50% SP
Taulmaril [3]
700016.png 30311
  • All Traps damage increased by 15%
  • You can put Traps one cell further away
Perseus [3]
18148.png 30312
  • Physical damage on the back +15%
  • Walking Speed +15%
  • Critical +5
  • ATK +30
  • After Skill Delay +5%
  • ASPD -5%
  • Reduce Maximum ASPD by 1
  • DEF & MDEF -10%
Umbra [3]
18117.png 30313
  • 20% chance to counter attack with Charge Arrow Level 1 while physically or magically attacked
  • Ignore 10% of target's Hard DEF
  • 10% chance to auto-cast Kaupe Level 3 on self while physically attacking, works on skills
  • HIT -10%
Gandiva [3]
18198.png 30314
  • Grant 3% chance to kill the target each TargetMaxHP% lost below 10% of target's MaxHP upon successfully attacking physically, works on skills
  • Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
Ark [3]
File:.png
  • After Skill Delay -10%
  • Casting Time -10%
  • Increase damage while dealing damage to multiple targets by 10%
Meisterbogen [3]
File:.png
  • After Skill Delay -10%
  • Casting Time -10%
  • Increase Blitz Beat & Falcon Assault casting range by 1 cell
  • 15% chance to auto-cast Falcon Assault Level 5 while inflicting Special damage
  • ATK -30
Hugin & Munin [3]

Knuckles

560019.png 30316
  • Upon a successful attack, this weapon may generate a Stack for 7 seconds, works on skills
  • 33% chance to get (1 × Number of Stacks) CRIT while physically attacking, up to 20 stacks
  • 33% chance to get (1 × Number of Stacks) STR while physically attacking, up to 10 stacks
  • Convert 2.5% damage into HP
Heracles [3]
1865.png 30317
  • 10% chance to auto-cast Triple Attack while auto attacking
  • The use of Chain Combo grants an ATK & HIT bonus equal to user's BaseLv for 7 seconds
Godhand [3]
560018.png 30318
  • 50% chance to reduce Spirit Sphere consumption by 1
  • 10% chance to consume one Spirit Sphere to get a bonus increasing your ATK by 50 for 7 seconds while physically attacking, this effect can overlap itself, up to 5 times
Oversoul [3]
560004.png 30319
  • 20% chance to enchant the Ehrgeiz with Fire, Wind, Water or Earth element during 15 seconds while physically attacking
  • Ehrgeiz are endowed thanks to the previous effect, increase inflicted damage by 25%. Doesn't works with Professor' Elemental Loaders
Ehrgeiz [3]
1866.png 30320
  • Use up to 5% of wielder's remaining SP to decrease damage. Each SP consumed reduces damage taken by 20
  • Recover 1% MaxSP each second
  • Walking Speed +10%
Vanguard [3]
1867.png 30321
  • MDEF +5
  • 25% chance to reflect Stone Curse status back
  • 25% chance to reflect Stun status back
  • 25% chance to reflect Freeze status back
  • 25% chance to reflect Sleep status back
  • Increase resistance to Stun, Sleep, Freeze & Stone Curse status by 25%
Talion [3]

Musical Instruments

570005.png 30323
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase durations of all status effect inflicted by the wearer by 50%
Gjallarhorn [3]
1930.png 30324
  • Increase Walking Speed while performing by 15%
  • Bonus given by all musics & dances increased by 10%
  • Increase duration of all musics and dances' effects on any entity by 25%
Hamelin [3]
570008.png 30325
  • Arrow Slinging will cause a 2 cells pushback upon use
  • Vulcan Arrow will cause a 3 cells pushback upon use
  • Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target
  • Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target, of the corresponding status effect of arrows
  • 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Oliphant [3]
570018.png 30326
  • 10% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
  • 20% chance to apply Confusion to an already confused target upon attack
  • Increase damage on confused targets by 20%
Tinklebell [3]
1946.png 30327
  • Reduce After Skill Delay by 10%
  • 25% chance to reflect Confusion status back
  • 25% chance to reflect Blind status back
  • 25% chance to reflect Silence status back
  • 25% chance to reflect Curse status back
  • Increase resistance to Confusion, Blind, Silence and Curse status by 25%
Heartstring [3]

Whips & Ropes

1996.png 30329
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Reduce target's status resistance by 20% of the resistance the target have
Sleipnir Tail [3]
26216.png 30330
  • Increase Walking Speed while performing by 15%
  • Bonus given by all musics & dances increased by 10%
  • Increase duration of all musics and dances' effects on any entity by 25%
Arya [3]
580017.png 30331
  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 33% chance to get (1 × Number of Stacks)% FLEE for 7 seconds while physically attacking, up to 20 stacks
  • 25% chance to get (1 × Number of Stacks) DEX for 7 seconds while physically attacking, up to 15 stacks
Nightingale [3]
1993.png 30332
  • Arrow Slinging will cause a 2 cells pushback upon use
  • Vulcan Arrow will cause a 3 cells pushback upon use
  • Upon Arrow Slinging use, 50% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
  • Upon Vulcan Arrow use, 100% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
  • 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Reginleif [3]
1992.png 30333
  • Immunity to all Walking Speed penalties
Stormsong [3]
1985.png 30334
  • Reduce After Skill Delay by 10%
  • 25% chance to reflect Bleeding status back
  • 25% chance to reflect Poison status back
  • 25% chance to reflect Burning status back
  • 25% chance to reflect Deep Poison status back
  • Increase resistance to Bleeding, Poison, Burning & Deep Poison status by 25%
Rosevine [3]

Books

28607.png 30336
  • INT +3, MATK +17%
  • Casting Time - 10%
  • Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time
Tempus Fugit [3]
28606.png 30337
  • INT +3, MATK +17%
  • 7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells
  • 33% chance to apply Sleep status effect again if the attacked target was already asleep
Lullaby [3]
28608.png 30338
  • INT +3, MATK +17%
  • 50% chance to not consume Scrolls, it includes all type of Scrolls
  • Increase damage inflicted by skills casted with Scrolls by 15%
Eldritch [3]
1590.png 30339
  • INT +3, MATK +17%
  • Each kill imbues this weapon with the target's ID or Class
  • Increase damage inflicted by 20% if the target is of the matching ID or Class
  • Reduce damage taken by 20% if the target is of the matching Class or ID
  • Target imbued is the one killing the user instead if LUK is odd, however, bonus are limited to 10%
Draconomicon [3]
28605.png 30340
  • INT +3, MATK +17%
  • Dark Element
  • If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking
  • If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired +5 while physically attacking
Black Bible [3]
28636.png 30341
  • INT +3, MATK +17%
  • Increase range of auto attacks by 4 cells
  • ASPD +5%
  • ATK & MATK -12%
Astra [3]
540019.png 30342
  • INT +3, MATK +17%
  • Reflect 25% of all physical, magical & special damage received
  • 10% chance to auto-cast Blood Drain level 3 while physically attacking, dealing 300% shadow property physical damage and draining 100% of inflicted damage as HP
Bloody Letter [3]
28630.png 30343
  • INT +3, MATK +17%
  • Cards which improve damage on targets with a given elemental defense attribute or race are improved by 44% (only 22% for magic/misc damage).
  • Grants a special bonus both when only one of each card is imbued on this weapon (normal and elite versions are counted as one). if two of those cards are imbued then no bonus is received.
  • If there is both elemental and racial cards imbued at the same time, then the 44% (22% for magic/misc) is reduced to 22% (11% for magic/misc) instead.
  • Special bonuses are the following:
    Elemental cards grant 4 or 4% in a given category of bonus:
    Fire : all damage(%)
    Earth: DEF
    Wind: haste(%) (haste stands for all speed related bonuses)
    Water: MDEF
    Poison: malice(%) (malice stands for all status related bonuses)
    Dark: CRIT
    Holy: healing received (%)
    Undead: Life leech(%)
    Ghost: ignore DEF/MDEF(%)
  • Racial cards grant bonuses and maluses to attributes depending on the given race. Try them.
Magna Carta [4]

Katars

28007.png 30222
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg Katar [3]
28000.png 30233
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Katar [3]
1290.png 30345
  • 3.3% chance to inflict Bleeding status effect while physically attacking
  • 3.3% chance to inflict Poison status effect while physically attacking
  • 3.3% chance to inflict Burning status effect while physically attacking
  • 3.3% chance to inflict Toxin status effect while physically attacking
  • Increase DoT damage by 20%
  • Ignore 15% of target's status resistance
  • HP & SP -10%
Gramr [3]
28010.png 30346
  • 10% chance to auto-cast Sonic Blow level 5 while physically attacking
  • 10% chance to auto-cast Strip Armor level 5 while physically attacking
  • 10% chance to auto-cast Meteor Assault level 3 while physically attacked
  • HP & SP -10%
Schlaeger [3]
1291.png 30347
  • Grant 1% chance to kill the target each TargetMaxHP% lost below 20% of target's MaxHP upon successfully attacking physically, works on skills
  • 0,5% chance to inflict Coma status effect while auto attacking
Moortimer [3]
610021.png 30348
  • Dark Element
  • Critical increased by 10
  • Critical damage increased by 10%
  • Increase damage done by 10% while facing one enemy at once
  • Reduce damage taken by 10% while facing one enemy at once
  • Reduce all type of healing received by 33%
Colichemarde [3]
28016.png 30349
  • Increase all Poison property damage by 15%
  • 10% chance to inflict Deadly Poison status effect while physically attacking
  • 20% more damage on deadly poisoned targets
  • HP & SP -10%
Belladonna [3]
28046.png 30350
  • 10% chance to inflict Stone Curse status effect while physically attacking
  • 10% chance to inflict Stone Curse status effect while physically attacked
  • 20% more damage on stone cursed targets
  • HP & SP -10%
Caliburn [3]
28014.png 30370
  • Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
  • Grant (1 × Number of Stacks) ASPD% while physically attacking. Up to 10 stacks
  • Increase Maximum ASPD by 1
Excalazer [3]

Firearms

Revolvers
800003.png 30356
  • HIT +20
  • ATK +55
  • After Skill Delay +5%
  • ASPD -5%
  • Reduce Maximum ASPD by 1
Magnum [3]
13138.png 30357
  • After Skill Delay -10%
  • Casting Time -10%
  • Reduce SP cost by 20%
Firefly [3]
File:.png
  • Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
  • Perfect HIT +30
Outsider[3]
Shotguns
820002.png 30365
  • Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be
  • Increase damage range while auto attacking by 1 cell around the attacked target
  • HIT -20%
Bismarck [3]
28242.png 30366
  • Increase damage range while auto attacking by 3 cell around the attacked target
  • ASPD +5%
  • HIT -20%
Warsong [3]
File:.png
  • Weight +500
  • HIT +20
  • Perfect HIT +30
  • Increase damage range while auto attacking by 1 cell around the attacked target
  • HIT -20%
Phalanx [3]
Rifles
28227.png 30359
  • Increase long ranged damage by 20%
  • HIT +10%
  • ASPD -5%
Peacemaker [3]
28240.png 30360
  • Increase Critical by 10
  • Increase Critical damage by 15%
  • HIT +10%
  • ASPD -5%
Death Penalty [3]
File:.png
  • Reduce After Skill Delay by 10%
  • Reduce Casting Time by 10%
  • Reduce all Cooldowns by 15%
  • HIT +10%
  • ASPD -5%
Winchester [3]
Gatling Guns
830003.png 30362
  • ASPD +5%
  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 100% chance to get (3 × Number of Stacks)% ATK2 for 7 seconds while physically attacking (max Stacks = 100)
Quicksilver [3]
28229.png 30363
  • 20% chance to auto-cast Triple Action Level 5 while physically attacking
  • ALERT MISSING INFO
Hydra [3]
File:.png
  • ATK +25
  • If the wielder of this weapon is auto attacking, attacked target will suffer a 1 cell pushback
Big Bertha [3]
Grenade Launchers
810002.png 30368
  • Increase Ground Drift, Dragon Tail & Howling Mine Area of effect by 1 cell
  • Grant 50% chance to auto-cast an Area of effect attack dealing 100% damage in a 5 x 5 area upon Ground Drift, Dragon Tail or Howling Mine usage, up to 3 time per second
Vega [3]
28232.png 30369
  • Grant 100% chance to pushback 2 cells away all targets receiving damage upon Ground Drift, Dragon Tail or Howling Mine usage
  • 100% chance to inflict Slow status effect while attacking, works on skills
Orion [3]
File:.png
  • ATK +25
  • Critical +10
Argos [3]

Huuma Shurikens

650008.png 30352
  • Increase ATK by 10% for 5 seconds upon Throw Huuma usage
  • Ignore target's Hard DEF by 10% for 5 seconds upon Throw Huuma use
  • 10% chance to inflict Burning status effect while physically attacking during 15 seconds
Rising Sun [3]
13347.png 30353
  • Increase Universal Flee by 25% for 5 seconds upon Throw Huuma usage, 25% Universal Flee grants you 25% chance to avoid any magical, physical or special attack
  • 10% chance to inflict Slow status effect while physically attacking during 7 seconds
Falling Moon [3]
13332.png 30354
  • Reduce all Casting Time by 20% for 5 seconds upon Throw Huuma usage
  • Reduce all After Skill Delay by 20% for 5 seconds upon Throw Huuma usage
  • 10% chance to inflict Sleep status effect while physically attacking during 5 seconds
Glowing Star [3]
File:.png
  • HIT +20
  • Critical +10
Killing Void [3]