Difference between revisions of "Weapon Master"
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{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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− | ! Level !! Dagger !! Sword !! Spear !! Axe !! Mace | + | ! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Else |
|- | |- | ||
− | | 1 || HIT -5% || ASPD -4% || DEF -5% || HEAL -6% || CRI -8% | + | | 1 || HIT -5% || ASPD -4% || DEF -5% || HEAL -6% || CRI -8% !! Walkspeed - |
|- | |- | ||
| 2 || HIT -9% || ASPD -6% || DEF -9% || HEAL -11% || CRI -15% | | 2 || HIT -9% || ASPD -6% || DEF -9% || HEAL -11% || CRI -15% |
Revision as of 05:25, 9 May 2022
Description
Original Job: Swordman
Version: 1.0
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.
Kugans
Steel Specialization
ID: 4000
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | STR |
2 | DEX |
3 | VIT |
4 | LUK |
5 | STR |
Steel Bash
ID: 4001
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Bash.
Level | Skill |
---|---|
1 | Bash Level 2 |
2 | Bash Level 4 |
3 | Bash Level 6 |
4 | Bash Level 8 |
5 | Bash Level 10 |
Already Learned: Bash receives a mutation that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.
Level | Dagger | Sword | Spear | Axe | Mace | Else |
---|---|---|---|---|---|---|
1 | HIT -5% | ASPD -4% | DEF -5% | HEAL -6% | CRI -8% !! Walkspeed - | |
2 | HIT -9% | ASPD -6% | DEF -9% | HEAL -11% | CRI -15% | |
3 | HIT -13% | ASPD -8% | DEF -13% | HEAL -16% | CRI -22% | |
4 | HIT -17% | ASPD -10% | DEF -17% | HEAL -21% | CRI -29% | |
5 | HIT -21% | ASPD -12% | DEF -21% | HEAL -26% | CRI -36% |
Steel Magnum
ID: 4002
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Magnum Break.
Level | Skill |
---|---|
1 | Magnum Break Level 2 |
2 | Magnum Break Level 4 |
3 | Magnum Break Level 6 |
4 | Magnum Break Level 8 |
5 | Magnum Break Level 10 |
Already Learned: When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.
Level | Dagger | Sword | Spear | Axe | Mace | Staff | Bow | Book | Katar | Other |
---|---|---|---|---|---|---|---|---|---|---|
1 | FLEE +4% | ASPD +2% | Perfect HIT +4% | ATK +2% | HEAL +2% | MATK +2% | WALK +4% | CAST -7% | Critical DMG +3% | PFLEE +4 |
2 | FLEE +8% | ASPD +4% | Perfect HIT +8% | ATK +4% | HEAL +4% | MATK +4% | WALK +8% | CAST -14% | Critical DMG +6% | PFLEE +8 |
3 | FLEE +12% | ASPD +6% | Perfect HIT +12% | ATK +6% | HEAL +6% | MATK +6% | WALK +12% | CAST -21% | Critical DMG +9% | PFLEE +12 |
4 | FLEE +16% | ASPD +8% | Perfect HIT +16% | ATK +8% | HEAL +8% | MATK +8% | WALK +16% | CAST -28% | Critical DMG +12% | PFLEE +16 |
5 | FLEE +20% | ASPD +10% | Perfect HIT +20% | ATK +10% | HEAL +10% | MATK +10% | WALK +20% | CAST -35% | Critical DMG +15% | PFLEE +20 |
Steel Provocation
ID: 4003
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Provocation.
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.
After the skill is used, any event that would change the monster's target does so normally.
Level | Skill | SP | Cast | Cooldown | Area of effect |
---|---|---|---|---|---|
1 | Provocation Level 1 | 70 | 0,5s | 45s | 5x5 area |
2 | Provocation Level 2 | 70 | 0,5s | 45s | 7x7 area |
3 | Provocation Level 3 | 70 | 0,5s | 45s | 9x9 area |
4 | Provocation Level 4 | 70 | 0,5s | 45s | 11x11 area |
5 | Provocation Level 5 | 70 | 0,5s | 45s | 13x13 area |
Already Provoke Learned: After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.
Steel Weak
ID: 4004
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Weak Point.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.
Level | Skill |
---|---|
1 | Weak Point Level 1 |
2 | Weak Point Level 2 |
3 | Weak Point Level 3 |
4 | Weak Point Level 4 |
5 | Weak Point Level 5 |
Already Learned: Increases the level of Weak Point by 1 per Steel Weak level.
Steel Endure
ID: 4005
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.
Level | Skill |
---|---|
1 | Endure Level 2 |
2 | Endure Level 4 |
3 | Endure Level 6 |
4 | Endure Level 8 |
5 | Endure Level 10 |
Already Learned: Endure's cooldown is reduced by 10% per Steel Endure level.
Steel Stance
ID: 4006
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a bonus that depends on the type of weapon equipped in right hand and left hand.
Level | 2 Handed Weapon | 1 Handed Weapon + Shield | 1 Handed Weapon + Left Hand | 2 Weapons | 1 Handed Weapon + Nothing |
---|---|---|---|---|---|
1 | ATK/MATK +3 | DEF/MDEF +2% | Left Hand bonus +1% | +1% chance of Double Attack, ASPD +1% | Universal flee +2% |
2 | ATK/MATK +6 | DEF/MDEF +4% | Left Hand bonus +2% | +2% chance of Double Attack, ASPD +2% | Universal flee +4% |
3 | ATK/MATK +9 | DEF/MDEF +6% | Left Hand bonus +3% | +3% chance of Double Attack, ASPD +3% | Universal flee +6% |
4 | ATK/MATK +12 | DEF/MDEF +8% | Left Hand bonus +4% | +4% chance of Double Attack, ASPD +4% | Universal flee +8% |
5 | ATK/MATK +15 | DEF/MDEF +10% | Left Hand bonus +5% | +5% chance of Double Attack, ASPD +5% | Universal flee +10% |
Steel Perfection
ID: 4007
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases ATK on the right hand weapon.
Increases HIT based on the right hand weapon weight (the lighter, the better).
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).
Level | Weapon ATK bonus | HIT bonus | Weapon Immunity |
---|---|---|---|
1 | 2% | 5 | Weapon Weight / 100 |
2 | 4% | 10 | Weapon Weight / 50 |
3 | 6% | 15 | Weapon Weight / 33 |
4 | 8% | 20 | Weapon Weight / 25 |
5 | 10% | 25 | Weapon Weight / 20 |
- The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
- HIT bonus is greatly reduced by the weapon's weight.
Steel Excellence
ID: 4008
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a chance of inflicting a Common status on a physical hit.
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level.
Level | Chance | Bare Hand | Dagger | Sword | Spear | Axe | Mace | Instrument | Whip | Book | Katar | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0,1% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
2 | 0,2% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
3 | 0,3% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
4 | 0,4% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
5 | 0,5% per Weapon Mastery level | Stun (3s) | Poison (7s) | Bleeding (7s) | Silence (5s) | Crack (5s) | Brake (5s) | Sleep (3s) | Confusion (5s) | Curse (5s) | Weak (5s) | Sick (5s) |
- A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.
Steel Preparation
ID: 4009
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 8
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 10 seconds
Description: Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical/melee attack.
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.
Level | Damage Rate |
---|---|
1 | 30% per Weapon Mastery level |
2 | 35% per Weapon Mastery level |
3 | 40% per Weapon Mastery level |
4 | 45% per Weapon Mastery level |
5 | 50% per Weapon Mastery level |
Weapon Type | Event | Effects |
---|---|---|
Bare Hand | When Hit | User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%) |
Dagger | On Hit | Target's INT increases damage |
1H Sword | On Hit | Target's DEX increases damage |
2H Sword | When Hit | Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%) |
1H Spear | On Hit | Target's AGI increases damage |
2H Spear | When Hit | Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%) |
1H Axe | On Hit | Target's VIT increases damage |
2H Axe | When Hit | Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%) |
1H Mace | On Hit | Target's STR increases damage |
2H Mace | When Hit | Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%) |
Instrument | On Hit | Target's MDEF increases damage |
Whip | On Hit | Target's DEF increases damage |
Book | When Hit | Target's INT increases damage |
1H Staff | On Hit | Add MATK to formula |
2H Staff | When Hit | Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%) |
Katar | On Hit | Target's LUK increases damage, user's critical rate increases damage |
Bow / Other Weapons | On Hit | Target's LUK increases damage |
- A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.