|
|
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 382: |
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| |} | | |} |
| | | |
− | === All type of Swords === | + | === Swords === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| One-Handed Swords | | ! colspan="3"| One-Handed Swords |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 461: |
Line 461: |
| ! colspan="3"| Two-Handed Swords | | ! colspan="3"| Two-Handed Swords |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 513: |
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| |} | | |} |
| | | |
− | === All type of Spears === | + | === Spears === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| One-Handed Spears | | ! colspan="3"| One-Handed Spears |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 564: |
Line 564: |
| ! colspan="3"| Two-Handed Spears | | ! colspan="3"| Two-Handed Spears |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 603: |
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| |} | | |} |
| | | |
− | === All type of Axes === | + | === Axes === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| One-Handed Axes | | ! colspan="3"| One-Handed Axes |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Two-Handed Axes | | ! colspan="3"| Two-Handed Axes |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
Line 707: |
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| |} | | |} |
| | | |
− | === All type of Maces === | + | === Maces === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| One-Handed Maces | | ! colspan="3"| One-Handed Maces |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Two-Handed Maces | | ! colspan="3"| Two-Handed Maces |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| |} | | |} |
| | | |
− | === All type of Staves === | + | === Staves === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| One-Handed Staves | | ! colspan="3"| One-Handed Staves |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Two-Handed Staves | | ! colspan="3"| Two-Handed Staves |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Iwon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Iwon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
| |- | | |- |
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| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| |} | | |} |
| | | |
− | === All type of Firearm === | + | === Firearms === |
| | | |
| {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" |
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| ! colspan="3"| Revolvers | | ! colspan="3"| Revolvers |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Shotguns | | ! colspan="3"| Shotguns |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Rifles | | ! colspan="3"| Rifles |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| <li>ASPD -5%</li></ul> | | <li>ASPD -5%</li></ul> |
| |- | | |- |
− | ! colspan="3"| Gatling Gun | + | ! colspan="3"| Gatling Guns |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| ! colspan="3"| Grenade Launchers | | ! colspan="3"| Grenade Launchers |
| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
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| |- | | |- |
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| ! scope="col"| Name | | ! scope="col"| Name |
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| |- | | |- |
− | ! scope="col"| | + | ! scope="col"| Icon |
| ! scope="col"| Name | | ! scope="col"| Name |
| ! scope="col"| Effects | | ! scope="col"| Effects |
| |- | | |- |
− | ! scope="row"| | + | ! scope="row"| |
| | Exal'Valthis [1] | | | Exal'Valthis [1] |
| | <ul><li>Drain 5% of Damage dealt into HP.</li> | | | <ul><li>Drain 5% of Damage dealt into HP.</li> |
Introduction
Mystic Project aims to offer players more ways to play their characters and this involves a choice of balanced weapons that allow more possibilities for all classes !
- That's why Level 5 Weapons have been created !
- You need to be Base Level 95 to be able to equip these fabulous weapons !
Where and how to get it ?
Hatori Henzo is the Weapon Master, he is located at the Midgard's Smithy and will be glad to forge you a Weapon Level 5 if you fullfil his requests.
Specific Refine
- Weapon Level 5 can be refined up to +15.
- It is the only type of weapon that can be refine up to +15 on DaRO.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :
- Weapon Level 1 : 2 Bonus Attack per Refine Rate.
- Weapon Level 2 : 3 Bonus Attack per Refine Rate.
- Weapon Level 3 : 5 Bonus Attack per Refine Rate.
- Weapon Level 4 : 7 Bonus Attack per Refine Rate.
- Weapon Level 5 : 9 Bonus Attack per Refine Rate.
Characteristics
Level 5 Weapons' characteristics are similar by type of weapon.
As a matter of fact, Peacemaker & Death Penalty are Rifles and are sharing the same statistics.
Weight,
Attack,
Speed while equipped and
Size Modifier are all the same in the same category of weapons.
|
Attack
|
Weight
|
Speed Modifier
|
Additional Effects
|
Required Jobs
|
Size Modifier
|
Small |
Medium |
Large
|
Daggers
|
75
|
50
|
0.8
|
INT +1, MATK 5%
|
• Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant
• Blacksmith • Alchemist • Archer • Hunter • Bard
• Dancer • Ninja • Soul Linker
|
100 %
|
100 %
|
100 %
|
One-Handed Swords
|
100
|
150
|
1
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist
|
75 %
|
100 %
|
75 %
|
Two-Handed Swords
|
150
|
300
|
1.1
|
|
• Swordman • Knight • Crusader
|
100 %
|
75 %
|
75 %
|
One-Handed Spears
|
100
|
150
|
1.2
|
|
• Swordman • Knight • Crusader
|
100 %
|
75 %
|
75 %
|
Two-Handed Spears
|
150
|
300
|
1.2
|
|
• Swordman • Knight • Crusader
|
|
|
|
One-Handed Axes
|
125
|
150
|
1.4
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist
|
100 %
|
75 %
|
50 %
|
Two-Handed Axes
|
175
|
300
|
1.4
|
|
• Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist
|
|
|
|
One-Handed Maces
|
100
|
150
|
1.3
|
|
• Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist
|
100 %
|
100 %
|
75 %
|
Two-Handed Maces
|
150
|
300
|
1.?
|
|
|
|
|
|
One-Handed Staves
|
50
|
100
|
1.25
|
INT +3, MATK 15%
|
• Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker
|
100 %
|
100 %
|
100 %
|
Two-Handed Staves
|
100
|
200
|
1.25
|
INT +3, MATK 20%
|
• Wizard
|
|
|
|
Bows
|
100
|
200
|
1.2
|
|
• Thief • Archer • Hunter • Bard • Dancer
|
75 %
|
100 %
|
100 %
|
Knuckles
|
100
|
50
|
0.95
|
|
• Priest • Monk
|
50 %
|
75 %
|
10 %
|
Musical Instruments
|
100
|
150
|
1.15
|
|
• Bard
|
75 %
|
100 %
|
75 %
|
Whips & Ropes
|
100
|
150
|
1.15
|
|
• Dancer
|
50 %
|
100 %
|
75 %
|
Books
|
100
|
100
|
1.1
|
|
• Sage • Priest • Star Gladiator
|
50 %
|
100 %
|
100 %
|
Katars
|
125
|
150
|
1
|
|
Assassin
|
75 %
|
100 %
|
75 %
|
Revolvers
|
50
|
50
|
1.4
|
|
• Gunslinger
|
100 %
|
100 %
|
100 %
|
Shotguns
|
50
|
100
|
3
|
|
• Gunslinger
|
|
|
|
Rifles
|
100
|
100
|
1.5
|
|
• Gunslinger
|
|
|
|
Gatling Guns
|
0
|
300
|
1.4
|
|
• Gunslinger
|
|
|
|
Grenade Launchers
|
150
|
250
|
3
|
|
• Gunslinger
|
|
|
|
Huuma Shurikens
|
125
|
150
|
1.5
|
|
• Ninja
|
|
|
|
Left-Handed Weapons
|
25 + 2 per Refine Level
|
|
|
ASPD -5%, DEF -5%,
HIT -5%, Cast -5%
|
• All Classes
|
|
|
|
List of Weapons
Daggers
Icon
|
Name
|
Effects
|
|
Caladbolg's Dagger [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Dagger [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Zorink [3]
|
- Physical damage on the back +25%
- 5% chance to double critical rate when magically attacking. Duration : 5 seconds, can be refreshed.
|
|
Organyx [3]
|
- 10% chance to inflict Poison status effect when physically attacking
- 20% more damage on a poisoned targets
- 20% more damage on cursed targets
|
|
Hyperion [3]
|
- Casting time -15%
- After skill delay -15%
- DEF & MDEF -10%
|
|
Fortuna [3]
|
- Perfect Dodge +15
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (1 × Number of Stacks) LUK for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
- +100% Zeny granted upon killing a monster
|
|
Spelldaggers [3]
|
- Element imbued on kills
- All elements Damage +10% (except neutral)
- Each kill imbues this weapon with an element depending on the target's element (not the same)
|
|
Orichalcum [3]
|
- 5% chance to break target's weapon
- 5% chance to break target's armor
|
|
Kingmaker [3]
|
- 5% chance to deal Damage depending on the target's DEF for 5 seconds when attacking
- 5% chance to double Critical Rate when physically attacking. Duration : 5 seconds, can be refreshed.
|
|
Asura [3]
|
- Ignore 20% of target's DEF & MDEF
- Critical Rate increased by 20
- DEF & MDEF -20%
|
|
Naeglis [3]
|
- Always inflict Slow Cast status effect when attacking. Duration : 5 seconds, can be refreshed.
- Always inflict Deep Wound status effect when attacking. Duration : 5 seconds, can be refreshed.
- Always inflict Slow Walk status effect when attacking. Duration : 5 seconds, can be refreshed.
|
|
Arondight [3]
|
- 10% chance to inflict Curse status effect when physically attacking
- 20% more damage on cursed targets
|
|
Orion [3]
|
- When an Element Loader skill is used, this weapon is imbued with the corresponding element
- Increase Damage from the imbued element by 15%, decrease other elemental Damage by 20%
- Magical Flee +10%
|
Swords
One-Handed Swords
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-Handed Sword [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-Handed Sword [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Exal'Theris [3]
|
- Convert 5% of Damage into HP. This effect can occurred only one time per second.
- Increase damage dealt up to 10%, depending on self's remaining HP. RATIO DE BONUS par HP perdu ??
|
|
Ragnarok [3]
|
- Adds 10% Damage on Boss type monsters
- Reduce Boss type monsters Damage by 10%
|
|
Shamshir [3]
|
- ASPD +5%
- 20% chance to attack two times with a single hit while physically attacking.
- 5% chance to double bonus but DEF & MDEF -10%
|
|
Braveheart [3]
|
- Reduce damage up to 15% depending on remaining HP of the wielder
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (1 × Number of Stacks) VIT for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
- Parry & Block rate +5%
- Maximum SP -15%
|
|
Deathbringer [3]
|
- Ghost Element
- 15% chance to double critical Damage
- CRIT +5
- Unbreakable
|
|
Apocalypse [3]
|
- 5% chance to auto-cast ?? one OU each ?? of the 4 bolts skills at Level 5 genre de cast les 4 en même temps ou un des 4 ?
- INT +3
|
|
Lionheart [3]
|
- Holy Element
- 10% chance to auto-cast Holy Cross Level 3 when attacking
- 10% chance to auto-cast Heal Level 3 when being attacked
- Maximum SP -15%
|
|
Doombringer [3]
|
- Dark Element
- 5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK.
- 25% chance to kill the target if target's HP are below 15% upon successfully attacking.
- CRIT +5
- Maximum HP -15%
|
|
Scramasax [3]
|
- Bash Damage +10%
- 10% chance to auto-cast Bowling Bash Level 10 upon using successfully Bash
|
Two-Handed Swords
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-Handed Sword [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-Handed Sword [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
- Convert 100% of INT into MATK
|
|
Ragnell [3]
|
- ATK +25
- 5% chance to auto-cast Wide Bleeding when attacking
- 20% more damage on bleeding targets
- 25% chance to reflect Bleed status back
- SP cost +20%
|
|
Gambanteinn [3]
|
- Ghost Element
- 5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder.
- 5% chance to auto-cast a ghost element version of Lord of Vermillion Level 5 when attacking
- Unbreakable
|
|
Alondite [3]
|
- 5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is : (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds.
- 10% chance to counter attack at short range with Bash Level 3
- 10% chance to counter attack at long range with Bash Level 3
|
|
Durandal [3]
|
- Damage increased by 25% when facing more than one enemy at once
- Reduce damage taken by 25% when facing more than one enemy at once
- 20% chance to perform an Area of Effect attack when being attacked
|
|
Kusanagi [3]
|
- 5% chance to perform a quadruple critical hit when attacking with regular attacks
- Perfect Dodge & Magical Flee increased up to 40 when HP are below 50%
- FLEE +20
- ASPD +5%
- DEF -30%
|
Spears
One-Handed Spears
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-Handed Spear [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-Handed Spear [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Gradivus [3]
|
- Each kill imbues this weapon with the target's size
- Adds 10% damage on size imbue in the weapon
- Form 10% resistance to size imbue in the weapon
|
|
Brandestoc [3]
|
- Maximum HP +10%
- Recover 0,5% of maximum HP per second
|
|
Vidofnir [3]
|
- Maximum SP +10%
- Recover 0,5% of maximum SP per second
|
|
Valkyria [3]
|
- Range +2
- HIT & Perfect HIT +20
- Ignore 10% of target's DEF
|
|
Skadi [3]
|
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking. (Max Stacks = DEX/7)
- 15% chance to get (1 × Number of Stacks) ASPD for 7 seconds when physically attacking. (Max Stacks = DEX/7)
|
Two-Handed Spears
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-Handed Spear [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-Handed Spear [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
- Convert 100% of INT into MATK
|
|
Ascalon [3]
|
- ATK +30% but target's DEF is increased by 20%
- Reduce damage from the front 10%
- Long range damage increased by 10%
- Weight 425
|
|
Trishula [3]
|
- 15% more Damage on ID or Class imbued in the weapon
- 15% resistance to ID or Class imbued in the weapon
- HIT & Perfect HIT increased up to 50 when HP are below 50%
- Weight 425
|
|
Venus Gospel [3]
|
- Holy Element
- 10% chance to auto-cast Heal Level 3 when attacking physically
- 10% chance to auto-cast an holy element version of Napalm Beat Level 3 when attacking
- 10% chance to auto-cast Grand Cross Level 3 when being attacked
- Weight 425
|
Axes
One-Handed Axes
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-Handed Axe [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-Handed Axe [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Garm [3]
|
- Adds 30% damage when this can make the attack letal
- Can't be stripped by any type of divest.
- Indestructible (except in upgrade attempts).
|
|
Labrys [3]
|
- 10% chance to inflict Stun status effect when physically attacking
- 20% more damage on stunned targets
- 25% chance to reflect Stun status back
- 2% chance to break this weapon upon performing physical attacks
|
|
Hauteclere [3]
|
- ATK -30%
- Ignore target's DEF
- Walk Speed +5%
|
|
Regalia [3]
|
- 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per elements) when being physically attacked
- ASPD +5%
|
|
Windfury [3]
|
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (5 × Number of Stacks) ATK2 for 7 seconds when physically attacking. (Max Stacks = BaseLevel/3)
-
- 25% chance to get (1 × Number of Stacks) AGI for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
|
Two-Handed Axes
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-Handed Axe [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-Handed Axe [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
- Convert 100% of INT into MATK
|
|
Armads [3]
|
- 10% chance to auto-cast Pulse Strike Level 3 when attacking
- Increase damage on small targets by 20%
- Reduce damage from small targets by 20%
|
|
Urvan [3]
|
- 10% chance to counter attack at short range with Bash Level 3
- Increase damage up to 25% depending on HP lost by the wielder of this weapon
- Use up to 5% of actual HP to increase damage, up to 30%
|
|
Aymur [3]
|
- Holy Element
- 5% chance to Wide Blind when attacking
- 5% chance to Wide Silence when attacking
- Grant Heal Level 10, cooldown set to 20 second
- If you already learned Heal Level 10, it will increase Heal Power by 10% instead.
- SP cost +20%
|
|
Ogrekiller [3]
|
- Dark Element
- 15% chance to kill the target if target's HP are below 25% upon successfully attacking.
- Increase Damage by 10% on large targets
- Reduce damage from large targets by 10%
|
|
Berserker [3]
|
- Critical Rate increased up to 40 when HP are lower than 50%
- 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% when being attacked. Duration set to 5 seconds
- 100% chance to increase walking speed by an amount depending on self's HP lost. Formula is : (HP lost × 0,2)% when being attacked. Duration set to 5 seconds
|
Maces
One-Handed Maces
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-Handed Mace [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-Handed Mace [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Hartstein [3]
|
- Maximum SP +10%
- Use up to 5% of actual SP to increase damage (max 30%)
|
|
Judgement [3]
|
- 10% chance to reflect ALL status back
- Increase status durations by 30%
|
|
Vae Victis [3]
|
- Reduce damage taken up to 10% depending on target's remaining HP. Ratio is :
- Reduce damage taken up to 10% depending on self's remaining HP. Ratio is :
- Reduce DoT Damage by 30%
|
|
Bonebreaker [3]
|
- Critical Rate +10
- Critical damage +10%
|
|
Caduceus [3]
|
- Maximum Weight +20%
- Items healing power +20%
|
|
Baranar Star [3]
|
- 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per elements) when physically attacking
- Convert 5% of BaseLv into SP when attacking without skills. Max one time per second
|
Two-Handed Maces
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-Handed Mace [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-Handed Mace [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
- Convert 100% of INT into MATK
|
|
Juggernaut [3]
|
- 5% chance to Wide Stun when attacking
- Reduce damage taken by 40% when you can avoid letal attack
- Immunity to pushbacks
|
|
Gigas Hammer [3]
|
- 10% chance to inflict Confusion status effect when physically attacking
- 20% more damage on confused targets
- 20% chance to perform a 5x5 cells Area of Effect attack when attacking
|
Staves
One-Handed Staves
|
Icon
|
Name
|
Effects
|
|
Laevateinn [3]
|
- Holy Element
- Heal Power +10%
- 10% chance to inflict Silence status effect when physically attacked
- 10% chance to be immortal for 5 seconds when attacked & nearly dead. Cooldown set to 30 seconds.
|
|
Magnus [3]
|
- Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
- 5% chance to double critical rate when magically attacking. Duration : 5 seconds, can be refreshed.
- Critical damage +10%
- SP cost +20%
|
|
Arkana [3]
|
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon will generate a Stack.
- 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds when magically attacking. (Max Stacks = BaseLevel/3)
|
|
Aegis [3]
|
- Use up to 5% of actual SP per received hit to reduce Damage taken
- 30% chance to not be interrupted while casting. (Works in pvp)
- Reduce received Damage by 30% while casting
- Casting Time +10%
|
|
Occulus [3]
|
- Use up to 5% of actual SP per received hit to increase Damage dealt
- Casting Time -10%
|
|
Stratagem [3]
|
- Use up to 5% of actual SP per hit to reduce Damage taken
- Use up to 5% of actual HP per hit to increase Damage dealt
|
|
Claustrum [3]
|
- Holy Element
- Holy damage +10%
- 10% chance to inflict Blind status effect when physically attacked
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd
|
|
Moebius [3]
|
- Ghost Element
- Increase ghost damage by 20%
- 10% chance to auto-cast Soul Strike Level 10 when magically attacking
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd
|
|
Nyx [3]
|
- Undead Element
- Increase Damage up to 10% depending on self's lost HP. Ratio is :
- Undead element damage +20%
- 5% chance to auto-cast Wide Poison when magically attacking
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now undead element property if LUK is odd
- DoT damage +25%
- Maximum HP & SP -10%
|
|
Aether [3]
|
- Fire Element
- increase Fire element Damage by 15%, decrease other elements Damage by 20%
- Fire Bolt increase all Fire element Damage by another 20% for 7 seconds. This bonus doesn't have influence on Fire Bolt.
- CRIT +5
|
|
Ether [3]
|
- Water Element
- increase Water element damage by 15%, decrease other elements damage by 20%
- Cold Bolt increases all Water element Damage by another 20% for 7 seconds. This bonus doesn't have influence on Cold Bolt.
- Ignore 5% of the target's MDEF
|
|
Ouranos [3]
|
- Wind Element, increase wind element damage by 15%, decrease other elements damage by 20%
- Lightning Bolt increases all Wind element Damage by another 20% for 7 seconds. This bonus doesn't have influence on Lightning Bolt.
- Casting time -5%
|
|
Atlas [3]
|
- Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%
- Earth Bolt increases all Earth element Damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt.
- Decrease Damage taken by 30% when casting
|
Two-Handed Staves
|
Icon
|
Name
|
Effects
|
|
Bifrost [3]
|
- MATK +10%
- 5% chance to auto-cast Wide Curse when magically attacking
- Increase Damage up to 20% depending on target's lost HP
- SP cost +20%
|
|
Nirvana [3]
|
- Holy Element
- Heal Power +10%
- Upon using Heal Skill, auto-casts Kyrie Eleison Level 1 on the user. Now stack with Assumptio
- Upon using Heal Skill, auto-casts Wide Heal Level 1
- Heal Power on others increased by 10%
- Heal power on self reduced by 40%
|
|
Mind over Matter [3]
|
- Use up to 5% of actual HP per hit to increase damage dealt
- Use up to 5% of actual HP per hit to reduce skill cost when out of mana
- Increase damage dealt up to 10% depending on target's remaining HP
|
|
Wabbajack [3]
|
- 10% chance to inflict random status effect when magically attacking
- Damage +5% per status affecting a target
- 10% chance to reflect all status back
|
|
Excelsior [3]
|
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon will generate a Stack.
- 25% chance to get (7 × Number of Stacks) maximum MATK max for 7 seconds when magically attacking. (Max Stacks = BaseLevel/3)
- Critical damage +10%
|
Bows
Icon
|
Name
|
Effects
|
|
Caladbolg's Bow [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Bow [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Orn [3]
|
- Adds 10% damage on long ranged damage
- Reduce Damage taken from long ranged damage by 20%
|
|
Buriza [3]
|
- 10% chance to auto-cast Arrow Repel Level 1 when attacking
- Range & Vision +4 cells
- ATK +25
- ASPD -5%
|
|
Parthia [3]
|
- Adds 10% damage dealt with short ranged attacks
- Reduce damage taken from short ranged attacks by 20%
|
|
Vajra [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%.
- Increase Damage dealt to targets affected by the corresponding Arrow status by 20%
|
|
Nidhogg [3]
|
- 10% chance to auto-cast Area of Effect depending on worn arrow's element when attacking
- Ignore 10% of target's MDEF
|
|
Taulmaril [3]
|
- Reduce consumption of ammunitions to 0. One Arrow equipped requiered to attack but this one will not be consumed.
- Use up to 5% of actual SP to increase damage
|
|
Perseus [3]
|
- All Traps damage increased by 15%
- Weight capacity +20%
|
|
Umbra [3]
|
- Physical damage on the back +30%
- Walking Speed +5
- Critical Rate +5
- ATK +25
- HP & SP -10%
- ASPD -5%
- DEF & MDEF -10%
|
|
Gandiva [3]
|
- 10% chance to counter attack with Double Straffing Level 3 when physically or magically damaged by ranged attacks
- 20% of long range Damage received are reflected back
|
|
Ark [3]
|
- 30% chance to kill the target if target's HP are below 10% upon successfully attacking.
- Use up to 5% of actual HP to increase damage
|
Knuckles
Icon
|
Name
|
Effects
|
|
Heracles [3]
|
- 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking. (Max Stacks = BaseLevel/5)
- 25% chance to get (1 × Number of Stacks) STR for 7 seconds when physically attacking. Max Stacks = BaseLevel/7)
|
|
Godhand [3]
|
- 10% chance to auto-cast Triple Attack Level 5 when physically attacking
- The use of Quadruple Attack grants ATK & HIT bonus based on user's BaseLv for 5 seconds
|
|
Oversoul [3]
|
- 50% chance to reduce spirit sphere consumption
- 5% chance to convert one spirit sphere into ATK +50 for 5 seconds when attacking, this effect can overlap itself
- HIT +20
- SP cost +20%
|
|
Ehrgeiz [3]
|
- 10% chance to enchant attacks with Fire, Wind, Water or Earth element.
- Damage from the enchanted element imply ATK +25%
|
|
Vanguard [3]
|
- Use up to 5% of actual SP to decrease damage
- Recover 0,5% of maximum SP per second
|
|
Talion [3]
|
- 25% chance to reflect Stone Curse status back
- 25% chance to reflect Stun status back
- 25% chance to reflect Freeze status back
- 25% chance to reflect Sleep status back
|
Musical Instruments
Icon
|
Name
|
Effects
|
|
Gjallarhorn [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%.
- Increase inflicted status effect duration by 50%
|
|
Hamelin [3]
|
- Walk Speed while performing a song is increased by 10%
- Bonus from all songs increased by 10%
- Status effects inflicted by any song is increased by 25%
|
|
Oliphant [3]
|
- Arrow Slinging pushbacks 2 cells
- Vulcan Arrow pushbacks 3 cells
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
- Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
- Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
|
|
Tinklebell [3]
|
- 10% chance to auto-cast Wide Sleep when physically attacking
- 10% chance to auto-cast Lightning Storm Level 3 when magically attacked
|
|
Heartstring [3]
|
- 25% chance to reflect Confusion status back
- 25% chance to reflect Blind status back
- 25% chance to reflect Silence status back
- 25% chance to reflect Curse status back
|
Whips & Ropes
Iwon
|
Name
|
Effects
|
|
Sleipnir Tail [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%.
- Reduce target's status resistance by 20%
|
|
Arya [3]
|
- Walk Speed while performing a dance is increased by 10%
- Bonus from all dances increased by 10%
- Status effects inflicted by any dance is increased by 25%
|
|
Nightingale [3]
|
- 25% chance to get (1 × Number of Stacks)% FLEE for 7 seconds when physically attacking. (Max Stacks = BaseLevel/5)
- 25% chance to get (1 × Number of Stacks) DEX for 7 seconds when physically attacking. (Max Stacks BaseLevel/7)
|
|
Reginleif [3]
|
- Arrow Slinging pushbacks 2 cells
- Vulcan Arrow pushbacks 3 cells
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast an elemental physical attack Level 4. Element of the physical based on arrows' element.
- Depending on arrows wielded, upon Arrow Vulcan use, 20% chance to auto-cast an elemental physical attack Level 4. Element of the physical attack based on arrows' element.
- Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
|
|
Stormsong [3]
|
- 10% chance to auto-cast Jupitel Thunder Level 3 when physically attacking
- 10% chance to auto-cast Frost Nova when physically attacked at close range
- 10% chance to auto-cast Fire Ball when physically attacked at long range
|
|
Rosevine [3]
|
- 25% chance to reflect Bleeding status back
- 25% chance to reflect Poison status back
- 25% chance to reflect Burning status back
- 25% chance to reflect Stun status back
|
Books
Iwon
|
Name
|
Effects
|
|
Tempus Fugit [3]
|
- Casting Time - 10%
- 10% chance to reduce casting time by 30% for 5 seconds when magically attacking
- 10% chance to reduce casting time by 100% for 2 seconds when physically attacking
|
|
Lullaby [3]
|
- 20% chance to inflict Sleep status effect when magically or physically attacked
- Increase damage with none neutral attacks by 10%
|
|
Eldritch [3]
|
- 50% chance to not consume Scrolls, it includes all type of Scrolls
- 100% chance to not consume elemental Bolts Scrolls
|
|
Draconomicon [3]
|
- Each kill imbues this weapon with the target's ID or Class
- Adds 25% damage dealt if the target is of the matching ID or Class
- Reduce damage taken by 25% if the target is of the matching Class or ID
- Target imbued is the one killing the user instead if LUK is odd
|
|
Black Bible [3]
|
- 10% chance to auto-cast Dark Sanctuary when physically attacking
- 10% chance to auto-cast Heal Level 3 when attacking
|
|
Astra [3]
|
- Range +5
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (1 × Number of Stacks) INT for 7 seconds when attacking. (Max Stacks = BaseLevel/7)
- ASPD +5%
- SP cost +20%
|
|
Bloody Letter [3]
|
- Reflect back 25% of all physical Damage
- 10% chance to auto-cast Blood Drain Level 3 when physically attacking
|
|
Magna Carta [4]
|
- Each cards against Race or Element grants a small bonus (equivalent to half weapon bonus from this list)
- If this weapon is compounded by four different cards against race or element, all those effects are increase by 100% (60% damage on those races), same with cards against elements properties
- HP & SP -10%
|
Katars
Icon
|
Name
|
Effects
|
|
Caladbolg's Katar [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Katar [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3
|
|
Nightingale [3]
|
- 2,5% chance to inflict Bleeding, Poison, Burning or Venom status effect when physically attacking
- Increase DoT Damage by 20%
- Flee +10%
- HP & SP -10%
|
|
Schlaeger [3]
|
- 10% chance to auto-cast Sonic Blow Level 5 when physically attacking
- 10% chance to auto-cast Full Strip Level 1 when physically attacking
- 10% chance to auto-cast Meteor Assault Level 3 when physically attacked
- HP & SP -10%
|
|
Moortimer [3]
|
- 20% chance to kill the target if target's HP are below 20% upon successfully attacking.
- 0,5% chance to inflict Coma status effect when physically attacking
|
|
Colichemarde [3]
|
- Dark Element
- Critical Rate increased by 10
- Critical damage increased by 10%
- Increase damage dealt by 10% when facing one enemy at once
- Reduce damage taken by 10% when facing one enemy at once
- Reduce all type of healing received by 50%
|
|
Belladonna [3]
|
- Increase all Poison element Damage by 20%
- 10% chance to inflict Deadly Poison status effect when physically attacking
- 20% more damage on deadly poisoned targets
- DEF & MDEF -10%
|
|
Caliburn [3]
|
- 10% chance to inflict Stone Curse status effect when physically attacking
- 10% chance to inflict Stone Curse status effect when physically attacked
- 20% more damage on stone cursed targets
- DEF & MDEF -10%
|
|
Excalazer [3]
|
- 10% chance to increase ASPD by 10% for 5 seconds when physically attacking
- The wielder can exceed maximum ASPD, up to 192 ASPD.
|
Firearms
Revolvers
|
Icon
|
Name
|
Effects
|
|
Magnum [3]
|
- HIT +20
- ATK +25
- ATK +5%
- After Skill Delay +10%
- ASPD -5%
|
|
Firefly [3]
|
- After Skill Delay -10%
- Casting Time -10%
- ASPD +5%
|
Shotguns
|
Icon
|
Name
|
Effects
|
|
Bismarck [3]
|
- Adds 10% damage on short ranged damage
- Adds 10% damage on short ranged damage
- Splash Damage +1 cell
- HIT -20%
|
|
Warsong [3]
|
- 10% chance to auto-cast Arrow Repel Level 1 when attacking
- Splash Damage +1 cell
- HIT -20%
|
Rifles
|
Icon
|
Name
|
Effects
|
|
Peacemaker [3]
|
- Adds 10% damage on long ranged damage
- Adds 10% damage on long ranged damage
- HIT +10%
- ASPD -5%
|
|
Death Penalty [3]
|
- Critical Rate increased by 10
- Critical damage increased by 10%
- HIT +10%
- ASPD -5%
|
Gatling Guns
|
Icon
|
Name
|
Effects
|
|
Quicksilver [3]
|
- ASPD +5%
- 25% chance to get (1 × Number of Stacks)% ASPD for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
|
|
Hydra [3]
|
- 25% chance to get (1 × Number of Stacks)% chance to inflict Bleeding status effect for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
- 25% chance to get (1 × Number of Stacks)% chance to inflict Stun status effect for 7 seconds when physically attacking. (Max Stacks = BaseLevel/7)
|
Grenade Launchers
|
Icon
|
Name
|
Effects
|
|
Vega [3]
|
|
|
Orion [3]
|
- Adds a pushback of 3 cells to all Grenades Skills
- Adds 10% chance to inflict Slow status effect when attacking
|
Huuma Shurikens
Icon
|
Name
|
Effects
|
|
Rising Sun [3]
|
- Throw Huuma reduces Casting Time by 30% & increase MATK by 30% for 5 seconds when successfully used
- 10% chance to inflict Burning status effect when physically attacking
|
|
Falling Moon [3]
|
- Throw Huuma increases Universal Flee by 25 for 5 seconds when used
- 10% chance to inflict Freezing status effect when physically attacking
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Glowing Star [3]
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- Throw Huuma increases Walking Speed by 20% for 5 seconds when used. Additional uses will increase Walking Speed by 10% more per use. Do not refresh the duration.
- 10% chance to inflict Sleep status effect when physically attacking
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Special Weapons : Left-Handed Weapons
Left-Handed Weapons is a specific concept of DaRO. These special Weapons are basically Shields, but these one don't give any defensive statistic.
As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left-Handed Weapon in your left hand.
- Of course, you will be able to use all skills like Shield Boomerang for example, since this weapon is considered as universal !
Icon
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Name
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Effects
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Exal'Valthis [1]
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- Drain 5% of Damage dealt into HP.
- If worn with Exal'Theris, drain 5% more of Damage dealt into HP. (Max 1 time per second)
- Chance to auto-cast Blood Drain Level 1 when attacking
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Carnwennan [1]
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- 15% chance to avoid the first received attack if HP are full.
- Walking Speed +10% (Cumulative)
- Chance to auto-cast Guided Attack Level 1 when attacking
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Misericorde [1]
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- Chance to inflict Guided Attack Lv 1 when attacking
- Increase ATK2 by amount of DEX
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Ballock [1]
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- Chance to inflict Guided Attack Lv 1 when attacking
- Critical Rate increased by 5
- ATK +5%
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