|
|
Line 982: |
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| ! scope="row"| [[File:18163.png]] | | ! scope="row"| [[File:18163.png]] |
| | Vajra [3] | | | Vajra [3] |
− | | <ul><li>Double chance to inflict any status effect of wielded arrows, now reach 20%.</li> | + | | <ul><li>Double chance to inflict any status effect of wielded arrows, now reach 20%</li> |
| <li>Increase damage dealt to targets affected by the corresponding Arrow status by 20%</li></ul> | | <li>Increase damage dealt to targets affected by the corresponding Arrow status by 20%</li></ul> |
| |- | | |- |
Line 992: |
Line 992: |
| ! scope="row"| [[File:18123.png]] | | ! scope="row"| [[File:18123.png]] |
| | Taulmaril [3] | | | Taulmaril [3] |
− | | <ul><li>Reduce consumption of ammunitions to 0. One Arrow equipped requiered to attack but this one will not be consumed.</li> | + | | <ul><li>Reduce consumption of ammunitions to 0. One Arrow equipped requiered to attack but this one will not be consumed</li> |
| <li>Use up to 5% of actual SP to increase damage</li></ul> | | <li>Use up to 5% of actual SP to increase damage</li></ul> |
| |- | | |- |
Revision as of 15:49, 13 May 2021
Introduction
DARO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's one specialized in to crafting and refining these weapons.
He is located at the Midgard's Smithy, in the Midgard Capital. He will be glad to forge you a Weapon Level 5 if you bring requested items.
In order to craft one Level 5 Weapon, you'll need:
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 30 000 Honor Points (PvE Reputation)
- 10 000 Valor Points (PvE Reputation)
- 10 000 Courage Points (PvP Reputation)
- 10 000 000 Zenys
- 20 Cristals of Darkness
- 30 Cursed Seals
- 2 Evil Minds
- 4 Emperiums
- 50 Oridecons
- 50 Gold Coins
Specific Refines
Level 5 Weapons can be refined up to +15. It is the only type of weapon that can be refine up to +15 on DARO.
Once your Level 5 Weapon is refined to +10, visit Hatori Henzo to exceed the classic limits and go up to +15 refine.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below:
- Weapon Level 1: 2 Bonus ATK per Refine
- Weapon Level 2: 3 Bonus ATK per Refine
- Weapon Level 3: 5 Bonus ATK per Refine
- Weapon Level 4: 7 Bonus ATK per Refine
- Weapon Level 5: 9 Bonus ATK per Refine
- Quick calculation: A Level 5 Weapon +15 grants +135 ATK
Characteristics
Level 5 Weapons' characteristics are similar by type of weapon.
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
Type
|
Attack
|
Weight
|
Speed Modifier
|
Additional Effects
|
Required Jobs
|
Size Modifier
|
Small |
Medium |
Large
|
Daggers
|
75
|
50
|
0.8
|
INT +1, MATK 5%
|
• Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant
• Blacksmith • Alchemist • Archer • Hunter • Bard
• Dancer • Ninja • Soul Linker
|
100 %
|
100 %
|
100 %
|
One-handed Swords
|
100
|
150
|
1
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist
|
75 %
|
100 %
|
75 %
|
Two-handed Swords
|
150
|
300
|
1.1
|
|
• Swordman • Knight • Crusader
|
100 %
|
75 %
|
75 %
|
One-handed Spears
|
100
|
150
|
1.2
|
|
• Swordman • Knight • Crusader
|
100 %
|
75 %
|
75 %
|
Two-handed Spears
|
150
|
300
|
1.2
|
|
• Swordman • Knight • Crusader
|
|
|
|
One-handed Axes
|
125
|
150
|
1.4
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist
|
100 %
|
75 %
|
50 %
|
Two-handed Axes
|
175
|
300
|
1.4
|
|
• Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist
|
|
|
|
One-handed Maces
|
100
|
150
|
1.3
|
|
• Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist
|
100 %
|
100 %
|
75 %
|
Two-handed Maces
|
150
|
300
|
1.?
|
|
|
|
|
|
One-handed Staves
|
50
|
100
|
1.25
|
INT +3, MATK 15%
|
• Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker
|
100 %
|
100 %
|
100 %
|
Two-handed Staves
|
100
|
200
|
1.25
|
INT +3, MATK 20%
|
• Wizard
|
|
|
|
Bows
|
100
|
200
|
1.2
|
|
• Thief • Archer • Hunter • Bard • Dancer
|
75 %
|
100 %
|
100 %
|
Knuckles
|
100
|
50
|
0.95
|
|
• Priest • Monk
|
50 %
|
75 %
|
10 %
|
Musical Instruments
|
100
|
150
|
1.15
|
|
• Bard
|
75 %
|
100 %
|
75 %
|
Whips & Ropes
|
100
|
150
|
1.15
|
|
• Dancer
|
50 %
|
100 %
|
75 %
|
Books
|
100
|
100
|
1.1
|
|
• Sage • Priest • Star Gladiator
|
50 %
|
100 %
|
100 %
|
Katars
|
125
|
150
|
1
|
|
Assassin
|
75 %
|
100 %
|
75 %
|
Revolvers
|
50
|
50
|
1.4
|
|
• Gunslinger
|
100 %
|
100 %
|
100 %
|
Shotguns
|
50
|
100
|
3
|
|
• Gunslinger
|
|
|
|
Rifles
|
100
|
100
|
1.5
|
|
• Gunslinger
|
|
|
|
Gatling Guns
|
0
|
300
|
1.4
|
|
• Gunslinger
|
|
|
|
Grenade Launchers
|
150
|
250
|
3
|
|
• Gunslinger
|
|
|
|
Huuma Shurikens
|
125
|
150
|
1.5
|
|
• Ninja
|
|
|
|
Left-handed Weapons
|
25 + 2 per Refine Level
|
|
|
ASPD -5%, DEF -5%,
HIT -5%, Cast -5%
|
• All Jobs
|
|
|
|
List of Level 5 Weapons
Daggers
Icon
|
Name
|
Effects
|
|
Caladbolg's Dagger [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Dagger [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Zorink [3]
|
- Physical damage on the back +25%
- 5% chance to double critical rate when magically attacking. Duration: 5 seconds, can be refreshed
|
|
Organyx [3]
|
- 10% chance to inflict Poison status effect when physically attacking
- 20% more damage on a poisoned targets
- 20% more damage on cursed targets
|
|
Hyperion [3]
|
- Casting time -15%
- After skill delay -15%
- DEF & MDEF -10%
|
|
Fortuna [3]
|
- Perfect Dodge +15
- Upon a successful attack, this weapon will generate a Stack
- 25% chance to get (1 × Number of Stacks) LUK for 7 seconds when physically attacking (max Stacks = Baselevel/7)
- +100% Zeny granted upon killing a monster
|
|
Spelldaggers [3]
|
- Element imbued on kills
- All elements damage +10% (except neutral)
- Each kill imbues this weapon with an element depending on the target's element (not the same)
|
|
Orichalcum [3]
|
- 5% chance to break target's weapon
- 5% chance to break target's armor
|
|
Kingmaker [3]
|
- 5% chance to deal damage depending on the target's DEF for 5 seconds when attacking
- 5% chance to double Critical Rate when physically attacking. Duration: 5 seconds, can be refreshed
|
|
Asura [3]
|
- Ignore 20% of target's DEF & MDEF
- Critical Rate increased by 20
- DEF & MDEF -20%
|
|
Naeglis [3]
|
- Always inflict Slow Cast status effect when attacking. Duration: 5 seconds, can be refreshed
- Always inflict Deep Wound status effect when attacking. Duration: 5 seconds, can be refreshed
- Always inflict Slow Walk status effect when attacking. Duration: 5 seconds, can be refreshed
|
|
Arondight [3]
|
- 10% chance to inflict Curse status effect when physically attacking
- 20% more damage on cursed targets
|
|
Orion [3]
|
- When an Element Loader skill is used, this weapon is imbued with the corresponding element
- Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
- Magical Flee +10%
|
Swords
One-handed Swords
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-handed Sword [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-handed Sword [3]
|
- Retains the last elemental enchantment used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Exal'Theris [3]
|
- Convert 5% of damage into HP, this effect can occurred only one time per second
- Increase damage dealt up to 10%, depending on self's remaining HP
|
|
Ragnarok [3]
|
- Adds 10% damage on Boss type monsters
- Reduce Boss type monsters damage by 10%
|
|
Shamshir [3]
|
- ASPD +5%
- 20% chance to attack two times with a single hit while physically attacking
- 5% chance to double bonus but DEF & MDEF -10%
|
|
Braveheart [3]
|
- Reduce damage up to 15% depending on remaining HP of the wielder
- Upon a successful attack, this weapon will generate a Stack
- 25% chance to get (1 × Number of Stacks) VIT for 7 seconds when physically attacking (max Stacks = Baselevel/7)
- Parry & Block rate +5%
- Maximum SP -15%
|
|
Deathbringer [3]
|
- Ghost Element
- 15% chance to double critical damage
- CRIT +5
- Unbreakable
|
|
Apocalypse [3]
|
- 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
- INT +3
|
|
Lionheart [3]
|
- Holy Element
- 10% chance to auto-cast Holy Cross level 3 when attacking
- 10% chance to auto-cast Heal level 3 when being attacked
- Maximum SP -15%
|
|
Doombringer [3]
|
- Dark Element
- 5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK
- 25% chance to kill the target if target's HP are below 15% upon successfully attacking
- CRIT +5
- Maximum HP -15%
|
|
Scramasax [3]
|
- Bash damage +10%
- 10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash
|
Two-handed Swords
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-handed Sword [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-handed Sword [3]
|
- Retains the last elemental enchantment used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
|
Ragnell [3]
|
- ATK +25
- 5% chance to auto-cast Wide Bleeding when attacking
- 20% more damage on Bleeding targets
- 25% chance to reflect Bleed status back
- SP cost +20%
|
|
Gambanteinn [3]
|
- Ghost Element
- 5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder
- 5% chance to auto-cast a ghost element version of Lord of Vermillion level 5 when attacking
- Unbreakable
|
|
Alondite [3]
|
- 5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is: (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds
- 10% chance to counter attack at short range with Bash level 3
- 10% chance to counter attack at long range with Bash level 3
|
|
Durandal [3]
|
- damage increased by 25% when facing more than one enemy at once
- Reduce damage taken by 25% when facing more than one enemy at once
- 20% chance to perform an Area of Effect attack when being attacked
|
|
Kusanagi [3]
|
- 5% chance to perform a quadruple critical hit when attacking with regular attacks
- Perfect Dodge & Magical Flee increased up to 40 when HP are below 50%
- FLEE +20
- ASPD +5%
- DEF -30%
|
Spears
One-handed Spears
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-handed Spear [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-handed Spear [3]
|
- Retains the last elemental enchantment used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Gradivus [3]
|
- Each kill imbues this weapon with the target's size
- Adds 10% damage on size imbue in the weapon
- Form 10% resistance to size imbue in the weapon
|
|
Brandestoc [3]
|
- Maximum HP +10%
- Recover 0,5% of maximum HP per second
|
|
Vidofnir [3]
|
- Maximum SP +10%
- Recover 0,5% of maximum SP per second
|
|
Valkyria [3]
|
- Range +2
- HIT & Perfect HIT +20
- Ignore 10% of target's DEF
|
|
Skadi [3]
|
- Upon a successful attack, this weapon will generate a Stack
- 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking (max Stacks = DEX/7)
- 15% chance to get (1 × Number of Stacks) ASPD for 7 seconds when physically attacking (max Stacks = DEX/7)
|
Two-handed Spears
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-handed Spear [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-handed Spear [3]
|
- Retains the last elemental enchantment used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
|
Ascalon [3]
|
- ATK +30% but target's DEF is increased by 20%
- Reduce damage from the front 10%
- Long range damage increased by 10%
- Weight 425
|
|
Trishula [3]
|
- 15% more damage on ID or Class imbued in the weapon
- 15% resistance to ID or Class imbued in the weapon
- HIT & Perfect HIT increased up to 50 when HP are below 50%
- Weight 425
|
|
Venus Gospel [3]
|
- Holy Element
- 10% chance to auto-cast Heal level 3 when attacking physically
- 10% chance to auto-cast an holy element version of Napalm Beat level 3 when attacking
- 10% chance to auto-cast Grand Cross level 3 when being attacked
- Weight 425
|
Axes
One-handed Axes
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-handed Axe [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-handed Axe [3]
|
- Retains the last elemental enchantment used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Garm [3]
|
- Adds 30% damage when this can make the attack letal
- Can't be stripped by any type of divest
- Unbreakable
|
|
Labrys [3]
|
- 10% chance to inflict Stun status effect when physically attacking
- 20% more damage on stunned targets
- 25% chance to reflect Stun status back
- 2% chance to break this weapon upon performing physical attacks
|
|
Hauteclere [3]
|
- ATK -30%
- Ignore target's DEF
- Walk Speed +5%
|
|
Regalia [3]
|
- 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when being physically attacked
- ASPD +5%
|
|
Windfury [3]
|
- Upon a successful attack, this weapon will generate a Stack
- 25% chance to get (5 × Number of Stacks) ATK2 for 7 seconds when physically attacking (max Stacks = Baselevel/3)
-
- 25% chance to get (1 × Number of Stacks) AGI for 7 seconds when physically attacking (max Stacks = Baselevel/7)
|
Two-handed Axes
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-handed Axe [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-handed Axe [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
|
Armads [3]
|
- 10% chance to auto-cast Pulse Strike level 3 when attacking
- Increase damage on small targets by 20%
- Reduce damage from small targets by 20%
|
|
Urvan [3]
|
- 10% chance to counter attack at short range with Bash level 3
- Increase damage up to 25% depending on HP lost by the wielder of this weapon
- Use up to 5% of actual HP to increase damage, up to 30%
|
|
Aymur [3]
|
- Holy Element
- 5% chance to Wide Blind when attacking
- 5% chance to Wide Silence when attacking
- Grant Heal level 10, cooldown set to 20 second
- If you already learned Heal level 10, it will increase Healing potency by 10% instead
- SP cost +20%
|
|
Ogrekiller [3]
|
- Dark Element
- 15% chance to kill the target if target's HP are below 25% upon successfully attacking
- Increase damage by 10% on large targets
- Reduce damage from large targets by 10%
|
|
Berserker [3]
|
- Critical Rate increased up to 40 when HP are lower than 50%
- 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% when being attacked. Duration set to 5 seconds
- 100% chance to increase walking speed by an amount depending on self's HP lost. Formula is : (HP lost × 0,2)% when being attacked. Duration set to 5 seconds
|
Maces
One-handed Maces
|
Icon
|
Name
|
Effects
|
|
Caladbolg's One-handed Mace [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's One-handed Mace [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Hartstein [3]
|
- Maximum SP +10%
- Use up to 5% of actual SP to increase damage (max 30%)
|
|
Judgement [3]
|
- 10% chance to reflect ALL status back
- Increase status durations by 30%
|
|
Vae Victis [3]
|
- Reduce damage taken up to 10% depending on target's remaining HP. Ratio is :
- Reduce damage taken up to 10% depending on self's remaining HP. Ratio is :
- Reduce DoT damage by 30%
|
|
Bonebreaker [3]
|
- Critical Rate +10
- Critical damage +10%
|
|
Caduceus [3]
|
- Maximum Weight +20%
- Items healing power +20%
|
|
Baranar Star [3]
|
- 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when physically attacking
- Convert 5% of BaseLv into SP when attacking without skills. Max one time per second
|
Two-handed Maces
|
Icon
|
Name
|
Effects
|
|
Caladbolg's Two-handed Mace [3]
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
|
Lohengrin's Two-handed Mace [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
|
Juggernaut [3]
|
- 5% chance to Wide Stun when attacking
- Reduce damage taken by 40% when you can avoid letal attack
- Immunity to pushbacks
|
|
Gigas Hammer [3]
|
- 10% chance to inflict Confusion status effect when physically attacking
- 20% more damage on confused targets
- 20% chance to perform a 5x5 cells Area of Effect attack when attacking
|
Staves
One-handed Staves
|
Icon
|
Name
|
Effects
|
|
Laevateinn [3]
|
- Holy Element
- Heal Power +10%
- 10% chance to inflict Silence status effect when physically attacked
- 10% chance to be immortal for 5 seconds when attacked & nearly dead. Cooldown set to 30 seconds
|
|
Magnus [3]
|
- Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
- 5% chance to double critical rate when magically attacking. Duration: 5 seconds, can be refreshed.
- Critical damage +10%
- SP cost +20%
|
|
Arkana [3]
|
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon will generate a Stack
- 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds when magically attacking (max Stacks = Baselevel/3)
|
|
Aegis [3]
|
- Use up to 5% of actual SP per received hit to reduce damage taken
- 30% chance to not be interrupted while casting. (Works in pvp)
- Reduce received damage by 30% while casting
- Casting Time +10%
|
|
Occulus [3]
|
- Use up to 5% of actual SP per received hit to increase damage dealt
- Casting Time -10%
|
|
Stratagem [3]
|
- Use up to 5% of actual SP per hit to reduce damage taken
- Use up to 5% of actual HP per hit to increase damage dealt
|
|
Claustrum [3]
|
- Holy Element
- Holy damage +10%
- 10% chance to inflict Blind status effect when physically attacked
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd
|
|
Moebius [3]
|
- Ghost Element
- Increase ghost damage by 20%
- 10% chance to auto-cast Soul Strike level 10 when magically attacking
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd
|
|
Nyx [3]
|
- Undead Element
- Increase damage up to 10% depending on self's lost HP. Ratio is:
- Undead element damage +20%
- 5% chance to auto-cast Wide Poison when magically attacking
- Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now undead element property if LUK is odd
- DoT damage +25%
- Maximum HP & SP -10%
|
|
Aether [3]
|
- Fire Element
- increase Fire element damage by 15%, decrease other elements damage by 20%
- Fire Bolt increase all Fire element damage by another 20% for 7 seconds. This bonus doesn't have influence on Fire Bolt
- CRIT +5
|
|
Ether [3]
|
- Water Element
- increase Water element damage by 15%, decrease other elements damage by 20%
- Cold Bolt increases all Water element damage by another 20% for 7 seconds. This bonus doesn't have influence on Cold Bolt
- Ignore 5% of the target's MDEF
|
|
Ouranos [3]
|
- Wind Element, increase wind element damage by 15%, decrease other elements damage by 20%
- Lightning Bolt increases all Wind element damage by another 20% for 7 seconds. This bonus doesn't have influence on Lightning Bolt
- Casting time -5%
|
|
Atlas [3]
|
- Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%
- Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt
- Decrease damage taken by 30% when casting
|
Two-handed Staves
|
Icon
|
Name
|
Effects
|
|
Bifrost [3]
|
- MATK +10%
- 5% chance to auto-cast Wide Curse when magically attacking
- Increase damage up to 20% depending on target's lost HP
- SP cost +20%
|
|
Nirvana [3]
|
- Holy Element
- Heal Power +10%
- Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the user, now stacks with Assumptio
- Upon using Heal Skill, auto-casts Wide Heal level 1
- Heal Power on others increased by 10%
- Heal power on self reduced by 40%
|
|
Mind over Matter [3]
|
- Use up to 5% of actual HP per hit to increase damage dealt
- Use up to 5% of actual HP per hit to reduce skill cost when out of mana
- Increase damage dealt up to 10% depending on target's remaining HP
|
|
Wabbajack [3]
|
- 10% chance to inflict random status effect when magically attacking
- damage +5% per status affecting a target
- 10% chance to reflect all status back
|
|
Excelsior [3]
|
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon will generate a Stack
- 25% chance to get (7 × Number of Stacks) maximum MATK max for 7 seconds when magically attacking (max Stacks = Baselevel/3)
- Critical damage +10%
|
Bows
Icon
|
Name
|
Effects
|
|
Caladbolg's Bow [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Bow [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Orn [3]
|
- Adds 10% damage on long ranged damage
- Reduce damage taken from long ranged damage by 20%
|
|
Buriza [3]
|
- 10% chance to auto-cast Arrow Repel level 1 when attacking
- Range & Vision +4 cells
- ATK +25
- ASPD -5%
|
|
Parthia [3]
|
- Adds 10% damage dealt with short ranged attacks
- Reduce damage taken from short ranged attacks by 20%
|
|
Vajra [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Increase damage dealt to targets affected by the corresponding Arrow status by 20%
|
|
Nidhogg [3]
|
- 10% chance to auto-cast Area of Effect depending on worn arrow's element when attacking
- Ignore 10% of target's MDEF
|
|
Taulmaril [3]
|
- Reduce consumption of ammunitions to 0. One Arrow equipped requiered to attack but this one will not be consumed
- Use up to 5% of actual SP to increase damage
|
|
Perseus [3]
|
- All Traps damage increased by 15%
- Weight capacity +20%
|
|
Umbra [3]
|
- Physical damage on the back +30%
- Walking Speed +5
- Critical Rate +5
- ATK +25
- HP & SP -10%
- ASPD -5%
- DEF & MDEF -10%
|
|
Gandiva [3]
|
- 10% chance to counter attack with Double Straffing level 3 when physically or magically damaged by ranged attacks
- 20% of long range damage received are reflected back
|
|
Ark [3]
|
- 30% chance to kill the target if target's HP are below 10% upon successfully attacking.
- Use up to 5% of actual HP to increase damage
|
Knuckles
Icon
|
Name
|
Effects
|
|
Heracles [3]
|
- 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking. (Max Stacks = Baselevel/5)
- 25% chance to get (1 × Number of Stacks) STR for 7 seconds when physically attacking. Max Stacks = Baselevel/7)
|
|
Godhand [3]
|
- 10% chance to auto-cast Triple Attack level 5 when physically attacking
- The use of Quadruple Attack grants ATK & HIT bonus based on user's BaseLv for 5 seconds
|
|
Oversoul [3]
|
- 50% chance to reduce spirit sphere consumption
- 5% chance to convert one spirit sphere into ATK +50 for 5 seconds when attacking, this effect can overlap itself
- HIT +20
- SP cost +20%
|
|
Ehrgeiz [3]
|
- 10% chance to enchant attacks with Fire, Wind, Water or Earth element.
- damage from the enchanted element imply ATK +25%
|
|
Vanguard [3]
|
- Use up to 5% of actual SP to decrease damage
- Recover 0,5% of maximum SP per second
|
|
Talion [3]
|
- 25% chance to reflect Stone Curse status back
- 25% chance to reflect Stun status back
- 25% chance to reflect Freeze status back
- 25% chance to reflect Sleep status back
|
Musical Instruments
Icon
|
Name
|
Effects
|
|
Gjallarhorn [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%.
- Increase inflicted status effect duration by 50%
|
|
Hamelin [3]
|
- Walk Speed while performing a song is increased by 10%
- Bonus from all songs increased by 10%
- Status effects inflicted by any song is increased by 25%
|
|
Oliphant [3]
|
- Arrow Slinging pushbacks 2 cells
- Vulcan Arrow pushbacks 3 cells
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
- Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
- Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
|
|
Tinklebell [3]
|
- 10% chance to auto-cast Wide Sleep when physically attacking
- 10% chance to auto-cast Lightning Storm level 3 when magically attacked
|
|
Heartstring [3]
|
- 25% chance to reflect Confusion status back
- 25% chance to reflect Blind status back
- 25% chance to reflect Silence status back
- 25% chance to reflect Curse status back
|
Whips & Ropes
Icon
|
Name
|
Effects
|
|
Sleipnir Tail [3]
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%.
- Reduce target's status resistance by 20%
|
|
Arya [3]
|
- Walk Speed while performing a dance is increased by 10%
- Bonus from all dances increased by 10%
- Status effects inflicted by any dance is increased by 25%
|
|
Nightingale [3]
|
- 25% chance to get (1 × Number of Stacks)% FLEE for 7 seconds when physically attacking. (Max Stacks = Baselevel/5)
- 25% chance to get (1 × Number of Stacks) DEX for 7 seconds when physically attacking. (Max Stacks Baselevel/7)
|
|
Reginleif [3]
|
- Arrow Slinging pushbacks 2 cells
- Vulcan Arrow pushbacks 3 cells
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast an elemental physical attack level 4. Element of the physical based on arrows' element.
- Depending on arrows wielded, upon Arrow Vulcan use, 20% chance to auto-cast an elemental physical attack level 4. Element of the physical attack based on arrows' element.
- Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
|
|
Stormsong [3]
|
- 10% chance to auto-cast Jupitel Thunder level 3 when physically attacking
- 10% chance to auto-cast Frost Nova when physically attacked at close range
- 10% chance to auto-cast Fire Ball when physically attacked at long range
|
|
Rosevine [3]
|
- 25% chance to reflect Bleeding status back
- 25% chance to reflect Poison status back
- 25% chance to reflect Burning status back
- 25% chance to reflect Stun status back
|
Books
Icon
|
Name
|
Effects
|
|
Tempus Fugit [3]
|
- Casting Time - 10%
- 10% chance to reduce casting time by 30% for 5 seconds when magically attacking
- 10% chance to reduce casting time by 100% for 2 seconds when physically attacking
|
|
Lullaby [3]
|
- 20% chance to inflict Sleep status effect when magically or physically attacked
- Increase damage with none neutral attacks by 10%
|
|
Eldritch [3]
|
- 50% chance to not consume Scrolls, it includes all type of Scrolls
- 100% chance to not consume elemental Bolts Scrolls
|
|
Draconomicon [3]
|
- Each kill imbues this weapon with the target's ID or Class
- Adds 25% damage dealt if the target is of the matching ID or Class
- Reduce damage taken by 25% if the target is of the matching Class or ID
- Target imbued is the one killing the user instead if LUK is odd
|
|
Black Bible [3]
|
- 10% chance to auto-cast Dark Sanctuary when physically attacking
- 10% chance to auto-cast Heal level 3 when attacking
|
|
Astra [3]
|
- Range +5
- Upon a successful attack, this weapon will generate a Stack.
- 25% chance to get (1 × Number of Stacks) INT for 7 seconds when attacking. (Max Stacks = Baselevel/7)
- ASPD +5%
- SP cost +20%
|
|
Bloody Letter [3]
|
- Reflect back 25% of all physical damage
- 10% chance to auto-cast Blood Drain level 3 when physically attacking
|
|
Magna Carta [4]
|
- Each cards against Race or Element grants a small bonus (equivalent to half weapon bonus from this list)
- If this weapon is compounded by four different cards against race or element, all those effects are increase by 100% (60% damage on those races), same with cards against elements properties
- HP & SP -10%
|
Katars
Icon
|
Name
|
Effects
|
|
Caladbolg's Katar [3]
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
|
Lohengrin's Katar [3]
|
- Retains the last elemental enchantement used
- 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
|
|
Nightingale [3]
|
- 2,5% chance to inflict Bleeding, Poison, Burning or Venom status effect when physically attacking
- Increase DoT damage by 20%
- Flee +10%
- HP & SP -10%
|
|
Schlaeger [3]
|
- 10% chance to auto-cast Sonic Blow level 5 when physically attacking
- 10% chance to auto-cast Full Strip level 1 when physically attacking
- 10% chance to auto-cast Meteor Assault level 3 when physically attacked
- HP & SP -10%
|
|
Moortimer [3]
|
- 20% chance to kill the target if target's HP are below 20% upon successfully attacking.
- 0,5% chance to inflict Coma status effect when physically attacking
|
|
Colichemarde [3]
|
- Dark Element
- Critical Rate increased by 10
- Critical damage increased by 10%
- Increase damage dealt by 10% when facing one enemy at once
- Reduce damage taken by 10% when facing one enemy at once
- Reduce all type of healing received by 50%
|
|
Belladonna [3]
|
- Increase all Poison element damage by 20%
- 10% chance to inflict Deadly Poison status effect when physically attacking
- 20% more damage on deadly poisoned targets
- DEF & MDEF -10%
|
|
Caliburn [3]
|
- 10% chance to inflict Stone Curse status effect when physically attacking
- 10% chance to inflict Stone Curse status effect when physically attacked
- 20% more damage on stone cursed targets
- DEF & MDEF -10%
|
|
Excalazer [3]
|
- 10% chance to increase ASPD by 10% for 5 seconds when physically attacking
- The wielder can exceed maximum ASPD, up to 192 ASPD.
|
Firearms
Revolvers
|
Icon
|
Name
|
Effects
|
|
Magnum [3]
|
- HIT +20
- ATK +25
- ATK +5%
- After Skill Delay +10%
- ASPD -5%
|
|
Firefly [3]
|
- After Skill Delay -10%
- Casting Time -10%
- ASPD +5%
|
Shotguns
|
Icon
|
Name
|
Effects
|
|
Bismarck [3]
|
- Adds 10% damage on short ranged damage
- Adds 10% damage on short ranged damage
- Splash damage +1 cell
- HIT -20%
|
|
Warsong [3]
|
- 10% chance to auto-cast Arrow Repel level 1 when attacking
- Splash damage +1 cell
- HIT -20%
|
Rifles
|
Icon
|
Name
|
Effects
|
|
Peacemaker [3]
|
- Adds 10% damage on long ranged damage
- Adds 10% damage on long ranged damage
- HIT +10%
- ASPD -5%
|
|
Death Penalty [3]
|
- Critical Rate increased by 10
- Critical damage increased by 10%
- HIT +10%
- ASPD -5%
|
Gatling Guns
|
Icon
|
Name
|
Effects
|
|
Quicksilver [3]
|
- ASPD +5%
- 25% chance to get (1 × Number of Stacks)% ASPD for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)
|
|
Hydra [3]
|
- 25% chance to get (1 × Number of Stacks)% chance to inflict Bleeding status effect for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)
- 25% chance to get (1 × Number of Stacks)% chance to inflict Stun status effect for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)
|
Grenade Launchers
|
Icon
|
Name
|
Effects
|
|
Vega [3]
|
- Ground Drift's Area of Effect by 1 cell
- Increase 's Area of Effect by 3 cells
- Provide all Grenades Skills a 3x3 Area of Effect that dealt 100% of ATK when Grenades explode
|
|
Orion [3]
|
- Adds a pushback of 3 cells to all Grenades Skills
- Adds 10% chance to inflict Slow status effect when attacking
|
Huuma Shurikens
Icon
|
Name
|
Effects
|
|
Rising Sun [3]
|
- Throw Huuma reduces Casting Time by 30% & increase MATK by 30% for 5 seconds when successfully used
- 10% chance to inflict Burning status effect when physically attacking
|
|
Falling Moon [3]
|
- Throw Huuma increases Universal Flee by 25 for 5 seconds when used
- 10% chance to inflict Freezing status effect when physically attacking
|
|
Glowing Star [3]
|
- Throw Huuma increases Walking Speed by 20% for 5 seconds when used. Additional uses will increase Walking Speed by 10% more per use. Do not refresh the duration.
- 10% chance to inflict Sleep status effect when physically attacking
|
Special Weapons: Left-handed Weapons
Left-handed Weapons are specific to DARO. These equipments are special Weapons, equipped in you left hand (instead of shields).
Unlike shields, these weapons don't grant defensive benefits to your character, but offensives ones.
- As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left-handed Weapon in your left hand.
- You're still able to use all Skills, related to shield, as such Shield Boomerang. This slot equipment is considered universal!
Icon
|
Name
|
Effects
|
|
Exal'Valthis [1]
|
- Drain 5% of damage dealt into HP
- If worn with Exal'Theris, drain 5% more of damage dealt into HP (1/second)
- Chance to auto-cast Blood Drain level 1 when attacking
|
|
Carnwennan [1]
|
- 15% chance to avoid the first received attack if HP are full
- Walking Speed +10% (Cumulative)
- Chance to auto-cast Guided Attack level 1 when attacking
|
|
Misericorde [1]
|
- Chance to inflict Guided Attack Lv 1 when attacking
- Increase ATK2 by amount of DEX
|
|
Ballock [1]
|
- Chance to inflict Guided Attack Lv 1 when attacking
- Critical Rate increased by 5
- ATK +5%
|