Difference between revisions of "Level 5 Weapons"
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− | ! scope="row"| [[File:13428.png]] | + | ! scope="row" rowspan="2"| [[File:13428.png]] |
− | | | + | | |
− | | <ul><li>Each kill imbues this weapon with the target's race</li> | + | | rowspan="2"| <ul><li>Each kill imbues this weapon with the target's race</li> |
<li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | <li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
+ | | Caladbolg One-handed Sword [3] | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:13441.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Retains the last elemental enchantment used</li> | ||
+ | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> | ||
|- | |- | ||
− | |||
| Lohengrin One-handed Sword [3] | | Lohengrin One-handed Sword [3] | ||
− | |||
− | |||
|- | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:13460.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Convert 5% of damage into HP, this effect can occurred only one time per second</li> | ||
+ | <li>Increase damage dealt up to 10%, depending on self's remaining HP</li></ul> | ||
|- | |- | ||
− | |||
| Exal'Theris [3] | | Exal'Theris [3] | ||
− | |||
− | |||
|- | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:13428.2.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Adds 10% damage on Boss type monsters</li> | ||
+ | <li>Reduce Boss type monsters damage by 10%</li></ul> | ||
|- | |- | ||
− | |||
| Ragnarok II [3] | | Ragnarok II [3] | ||
− | |||
− | |||
|- | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
|- | |- | ||
− | ! scope="row"| [[File:500013.png]] | + | ! scope="row" rowspan="2"| [[File:500013.png]] |
− | | | + | | |
− | | <ul><li>ASPD +5%</li> | + | | rowspan="2"| <ul><li>ASPD +5%</li> |
<li>20% chance to attack two times with a single hit while physically attacking</li> | <li>20% chance to attack two times with a single hit while physically attacking</li> | ||
<li>5% chance to double bonus but DEF & MDEF -10%</li></ul> | <li>5% chance to double bonus but DEF & MDEF -10%</li></ul> | ||
|- | |- | ||
+ | | Shamshir [3] | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
|- | |- | ||
− | ! scope="row"| [[File:13438.png]] | + | ! colspan="3" style="border: 0px"| |
− | | | + | |- |
− | | <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:13438.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | ||
<li>Upon a successful attack, this weapon will generate a Stack</li> | <li>Upon a successful attack, this weapon will generate a Stack</li> | ||
<li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking (max Stacks = Baselevel/7)</li> | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking (max Stacks = Baselevel/7)</li> | ||
Line 636: | Line 671: | ||
<li>Maximum SP -15%</li></ul> | <li>Maximum SP -15%</li></ul> | ||
|- | |- | ||
+ | | Braveheart [3] | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
|- | |- | ||
− | ! scope="row"| [[File:13461.png]] | + | ! scope="row" rowspan="2"| [[File:13461.png]] |
− | | | + | | |
− | | <ul><li>Ghost Element</li> | + | | rowspan="2"| <ul><li>Ghost Element</li> |
<li>15% chance to double critical damage</li> | <li>15% chance to double critical damage</li> | ||
<li>CRIT +5</li> | <li>CRIT +5</li> | ||
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
|- | |- | ||
+ | | Deathbringer [3] | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:13466.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>5% chance to auto-cast of the 4 elemental bolts Skills at level 5</li> | ||
+ | <li>INT +3</li></ul> | ||
|- | |- | ||
− | |||
| Apocalypse [3] | | Apocalypse [3] | ||
− | |||
− | |||
|- | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
|- | |- | ||
− | ! scope="row"| [[File:13473.png]] | + | ! scope="row" rowspan="2"| [[File:13473.png]] |
− | | | + | | |
− | | <ul><li>Holy Element</li> | + | | rowspan="2"| <ul><li>Holy Element</li> |
<li>10% chance to auto-cast Holy Cross level 3 when attacking</li> | <li>10% chance to auto-cast Holy Cross level 3 when attacking</li> | ||
<li>10% chance to auto-cast Heal level 3 when being attacked</li> | <li>10% chance to auto-cast Heal level 3 when being attacked</li> | ||
<li>Maximum SP -15%</li></ul> | <li>Maximum SP -15%</li></ul> | ||
|- | |- | ||
+ | | Lionheart [3] | ||
|- | |- | ||
− | ! scope="row"| [[File:500018.png]] | + | | style="border: 0px"| |
− | | | + | |- |
− | | <ul><li>Dark Element</li> | + | ! colspan="3" style="border: 0px"| |
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:500018.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Dark Element</li> | ||
<li>5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK</li> | <li>5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK</li> | ||
<li>25% chance to kill the target if target's HP are below 15% upon successfully attacking</li> | <li>25% chance to kill the target if target's HP are below 15% upon successfully attacking</li> | ||
Line 667: | Line 730: | ||
<li>Maximum HP -15%</li></ul> | <li>Maximum HP -15%</li></ul> | ||
|- | |- | ||
+ | | Doombringer [3] | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:500007.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Bash damage +10%</li> | ||
+ | <li>10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash</li></ul> | ||
|- | |- | ||
− | |||
| Scramasax [3] | | Scramasax [3] | ||
− | |||
− | |||
|- | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
|- | |- | ||
! colspan="3"| Two-handed Swords | ! colspan="3"| Two-handed Swords | ||
|- | |- | ||
− | + | | style="border: 0px"| | |
− | |||
− | |||
|- | |- | ||
− | ! scope="row"| [[File:21015.png]] | + | ! scope="row" rowspan="2"| [[File:21015.png]] |
− | | | + | | |
− | | <ul><li>Each kill imbues this weapon with the target's race</li> | + | | rowspan="2"| <ul><li>Each kill imbues this weapon with the target's race</li> |
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:21009.png]] | + | | Caladbolg Two-handed Sword [3] |
− | | | + | |- |
− | | <ul><li>Retains the last elemental enchantment used</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:21009.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Retains the last elemental enchantment used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | ||
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:21014.png]] | + | | Lohengrin Two-handed Sword [3] |
− | | | + | |- |
− | | <ul><li>ATK +25</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:21014.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>ATK +25</li> | ||
<li>5% chance to auto-cast Wide Bleeding when attacking</li> | <li>5% chance to auto-cast Wide Bleeding when attacking</li> | ||
<li>20% more damage on Bleeding targets</li> | <li>20% more damage on Bleeding targets</li> | ||
Line 700: | Line 791: | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:21028.png]] | + | | Ragnell [3] |
− | | | + | |- |
− | | <ul><li>Ghost Element</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:21028.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>Ghost Element</li> | ||
<li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder</li> | <li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder</li> | ||
<li>5% chance to auto-cast a ghost element version of Lord of Vermillion level 5 when attacking</li> | <li>5% chance to auto-cast a ghost element version of Lord of Vermillion level 5 when attacking</li> | ||
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:21025.png]] | + | | Gambanteinn [3] |
− | | | + | |- |
− | | <ul><li>5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is: (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:21025.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is: (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds</li> | ||
<li>10% chance to counter attack at short range with Bash level 3</li> | <li>10% chance to counter attack at short range with Bash level 3</li> | ||
<li>10% chance to counter attack at long range with Bash level 3</li></ul> | <li>10% chance to counter attack at long range with Bash level 3</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:600008.png]] | + | | Alondite [3] |
− | | | + | |- |
− | | <ul><li>damage increased by 25% when facing more than one enemy at once</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:600008.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>damage increased by 25% when facing more than one enemy at once</li> | ||
<li>Reduce damage taken by 25% when facing more than one enemy at once</li> | <li>Reduce damage taken by 25% when facing more than one enemy at once</li> | ||
<li>20% chance to perform an Area of Effect attack when being attacked</li></ul> | <li>20% chance to perform an Area of Effect attack when being attacked</li></ul> | ||
|- | |- | ||
− | ! scope="row"| [[File:21058.png]] | + | | Durandal [3] |
− | | | + | |- |
− | | <ul><li>5% chance to perform a quadruple critical hit when attacking with regular attacks</li> | + | | style="border: 0px"| |
+ | |- | ||
+ | ! colspan="3" style="border: 0px"| | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! scope="row" rowspan="2"| [[File:21058.png]] | ||
+ | | | ||
+ | | rowspan="2"| <ul><li>5% chance to perform a quadruple critical hit when attacking with regular attacks</li> | ||
<li>Perfect Dodge & Magical Flee increased up to 40 when HP are below 50%</li> | <li>Perfect Dodge & Magical Flee increased up to 40 when HP are below 50%</li> | ||
<li>FLEE +20</li> | <li>FLEE +20</li> | ||
<li>ASPD +5%</li> | <li>ASPD +5%</li> | ||
<li>DEF -30%</li></ul> | <li>DEF -30%</li></ul> | ||
+ | |- | ||
+ | | Kusanagi [3] | ||
|} | |} | ||
Revision as of 17:31, 11 November 2021
Introduction
DARO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.
- In order to craft one Level 5 Weapon, you'll need:
- 15.000.000 zenys
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 1 Perfect Weapon
- 1 Broken Weapon
- 100 Fragment of Darkness
- 1 Cursed Ruby
- 15 Phlogopite
- 15 Muscovite
- 15 Biotite
- 150 Pyroxene
- 100 Mysty's Illusion Piece
- 30 Oridecons
- 20 Bradium
- 1 Emperium
- In order to craft one Level 5 Weapon, you'll need:
ID | Name | Location | ID | Name | Location | |||
---|---|---|---|---|---|---|---|---|
N/A | N/A | Master Weapon |
|
N/A | N/A | Perfect Weapon |
| |
8021 | Broken Weapon | Purgators
Gold Coins Shop |
7974 | Mysty's Illusion Piece | Mining Level 8 | |||
7798 | Fragment of Darkness | Click here | 724 | Cursed Ruby | Click here | |||
7290 | Phlogopite | Click here | 7292 | Muscovite | Click here | |||
7297 | Biotite | Click here | 7296 | Pyroxene | Click here | |||
984 | Oridecons | Click here | 6224 | Bradium | Mining | |||
714 | Emperium | Click here |
Weapon Level 5 Refine
Level 5 Weapons can be refined up to +10.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :
- Weapon Level 1 → 2 Bonus ATK per Refine
- Weapon Level 2 → 3 Bonus ATK per Refine
- Weapon Level 3 → 5 Bonus ATK per Refine
- Weapon Level 4 → 7 Bonus ATK per Refine
- Weapon Level 5 → 9 Bonus ATK per Refine
For more informations about refine rates, please click here
Characteristics
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
Type | Attack | Weight | Speed Modifier | Additional Effects | Required Jobs | Size Modifier | ||
---|---|---|---|---|---|---|---|---|
Small | Medium | Large | ||||||
Daggers | 75 | 50 | 0.8 | INT +1, MATK 5% | • Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant • Blacksmith • Alchemist • Archer • Hunter • Bard • Dancer • Ninja • Soul Linker |
100 % | 100 % | 100 % |
One-handed Swords | 100 | 150 | 1 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist |
75 % | 100 % | 75 % | |
Two-handed Swords | 150 | 300 | 1.1 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
One-handed Spears | 100 | 150 | 1.2 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
Two-handed Spears | 150 | 300 | 1.2 | • Swordman • Knight • Crusader | ||||
One-handed Axes | 125 | 150 | 1.4 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist |
100 % | 75 % | 50 % | |
Two-handed Axes | 175 | 300 | 1.4 | • Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist |
||||
One-handed Maces | 100 | 150 | 1.3 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist |
100 % | 100 % | 75 % | |
Two-handed Maces | 150 | 300 | 1.? | |||||
One-handed Staves | 50 | 100 | 1.25 | INT +3, MATK 15% | • Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker |
100 % | 100 % | 100 % |
Two-handed Staves | 100 | 200 | 1.25 | INT +3, MATK 20% | • Wizard | |||
Bows | 100 | 200 | 1.2 | • Thief • Archer • Hunter • Bard • Dancer | 75 % | 100 % | 100 % | |
Knuckles | 100 | 50 | 0.95 | • Priest • Monk | 50 % | 75 % | 10 % | |
Musical Instruments | 100 | 150 | 1.15 | • Bard | 75 % | 100 % | 75 % | |
Whips & Ropes | 100 | 150 | 1.15 | • Dancer | 50 % | 100 % | 75 % | |
Books | 100 | 100 | 1.1 | • Sage • Priest • Star Gladiator | 50 % | 100 % | 100 % | |
Katars | 125 | 150 | 1 | Assassin | 75 % | 100 % | 75 % | |
Revolvers | 50 | 50 | 1.4 | • Gunslinger | 100 % | 100 % | 100 % | |
Shotguns | 50 | 100 | 3 | • Gunslinger | ||||
Rifles | 100 | 100 | 1.5 | • Gunslinger | ||||
Gatling Guns | 0 | 300 | 1.4 | • Gunslinger | ||||
Grenade Launchers | 150 | 250 | 3 | • Gunslinger | ||||
Huuma Shurikens | 125 | 150 | 1.5 | • Ninja | ||||
Left hand Weapons | 25 + 2 per Refine Level | ASPD -5%, DEF -5%,
HIT -5%, Cast -5% |
• All Jobs |
List of Level 5 Weapons
Daggers
Swords
Spears
Axes
Maces
Staves
Bows
Knuckles
Musical Instruments
Whips & Ropes
Books
Katars
Firearms
Huuma Shurikens
Special Weapons: Left hand Weapons
Left hand Weapons are specific to DARO. These equipments are special Weapons, equipped in your left hand (instead of shields).
Unlike shields, these weapons don't grant defensive benefits to your character, but offensives ones.
- As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left hand Weapon.
- You're still able to use all Skills, related to shield, as such Shield Boomerang. This slot equipment is considered universal!
Icon | Name | Effects |
---|---|---|
Exal'Valthis [1] |
| |
Carnwennan [1] |
| |
Misericorde [1] |
| |
Ballock [1] |
|