Difference between revisions of "Huntsman"
(Created page with "== Description == '''Original Job''' : Archer<br> '''Version''' : 1.0<br> The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of th...") |
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'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Increase weapon range and hit rate, depending on weapon type.<br> |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! | + | ! Level !! 1H Melee Weapons !! 2H Melee Weapons !! 1H Spears !! 2H Spears !! Staves or Long ranged |
|- | |- | ||
− | | 1 || | + | | 1 || Range +0, HIT +2% || Range +0, HIT +2% || Range +1, HIT +0% || Range +1, HIT +0% || Range +1, HIT +0% |
|- | |- | ||
− | | 2 || | + | | 2 || Range +0, HIT +4% || Range +1, HIT +2% || Range +2, HIT +2% || Range +2, HIT +0% || Range +2, HIT +0% |
+ | | | ||
+ | | 3 || Range +1, HIT +4% || Range +1, HIT +4% || Range +2, HIT +2% || Range +2, HIT +2% || Range +3, HIT +0% | ||
|- | |- | ||
− | | 3 || | + | | 4 || Range +1, HIT +6% || Range +1, HIT +6% || Range +2, HIT +2% || Range +3, HIT +2% || Range +4, HIT +0% |
|- | |- | ||
− | | | + | | 5 || Range +1, HIT +8% || Range +2, HIT +6% || Range +3, HIT +4% || Range +4, HIT +2% || Range +5, HIT +0% |
− | | | ||
− | | | ||
|} | |} | ||
− | * | + | * When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall) |
− | |||
'''Already Learned''' : Increase weapon range.<br> | '''Already Learned''' : Increase weapon range.<br> | ||
Line 254: | Line 253: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : Each attack has a low chance of causing coma.<br> | + | '''Description''' : Each attack has a very low chance of causing coma.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 270: | Line 269: | ||
| 5 || 0,5% | | 5 || 0,5% | ||
|} | |} | ||
+ | |||
+ | * The damage bonus affects both physical and magic attacks | ||
=== Hunt Resilience === | === Hunt Resilience === |
Revision as of 19:18, 28 January 2021
Description
Original Job : Archer
Version : 1.0
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.
Its attacks can be deadly and relentless.
Kugans
Hunt Specialization
ID : 4050
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | DEX |
2 | LUK |
3 | AGI |
4 | LUK |
5 | DEX |
Hunt Straff
ID : 4051
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Double Straff.
Level | Skill |
---|---|
1 | Double Straff Level 2 |
2 | Double Straff Level 4 |
3 | Double Straff Level 6 |
4 | Double Straff Level 8 |
5 | Double Straff Level 10 |
Already Learned : Double Staff receives a mutation that inflicts battle damage.
Damages are based on maximum ATK, are reduced by target's DEF, inflict half more damage on monsters and bears the weapon's element.
When the hit do not connect correctly (dealing 0 damage or a miss for example) those damage are increased by 200%.
This effect can't occured more than once every 0,5 seconds.
Level | ATK% |
---|---|
1 | 25% |
2 | 50% |
3 | 75% |
4 | 100% |
5 | 125% |
- Battle damage are inflicted no matter the skill hits or not
Implementation status:
- bBattleBonus
- DMG_FLEE|DMG_MODX4
Hunt Repel
ID : 4052
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Arrow Repel.
Level | Skill |
---|---|
1 | Arrow Repel Level 1 |
2 | Arrow Repel Level 2 |
3 | Arrow Repel Level 3 |
4 | Arrow Repel Level 4 |
5 | Arrow Repel Level 5 |
Already Learned : Arrow Repel receives a mutation that inflicts a walking speed debuff for 7 seconds.
Level | Walking Speed |
---|---|
1 | -5% |
2 | -10% |
3 | -15% |
4 | -20% |
5 | -25% |
Implementation status:
- bBattleBonus
- SC_DEBUFF_WALK
Hunt Shower
ID : 4053
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Arrow Shower.
Level | Skill |
---|---|
1 | Arrow Shower Level 2 |
2 | Arrow Shower Level 4 |
3 | Arrow Shower Level 6 |
4 | Arrow Shower Level 8 |
5 | Arrow Shower Level 10 |
Already Learned : The skill automatically stop targets for a very short period of time.
In the same time the user recieve a small buff in walking speed (for 7 seconds).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.
Level | Stop duration | Walking buff |
---|---|---|
1 | 0,5 seconds | 4% |
2 | 1 second | 6% |
3 | 1,5 seconds | 8% |
4 | 2 seconds | 10% |
5 | 2,5 seconds | 12% |
Implementation status:
- bBattleBonus for the root (SC_STOP) and for the buff (SC_BUFF_WALK)
Hunt Eye
ID : 4054
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase weapon range and hit rate, depending on weapon type.
Level | 1H Melee Weapons | 2H Melee Weapons | 1H Spears | 2H Spears | Staves or Long ranged | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Range +0, HIT +2% | Range +0, HIT +2% | Range +1, HIT +0% | Range +1, HIT +0% | Range +1, HIT +0% | |||||||
2 | Range +0, HIT +4% | Range +1, HIT +2% | Range +2, HIT +2% | Range +2, HIT +0% | Range +2, HIT +0% | 3 | Range +1, HIT +4% | Range +1, HIT +4% | Range +2, HIT +2% | Range +2, HIT +2% | Range +3, HIT +0% | |
4 | Range +1, HIT +6% | Range +1, HIT +6% | Range +2, HIT +2% | Range +3, HIT +2% | Range +4, HIT +0% | |||||||
5 | Range +1, HIT +8% | Range +2, HIT +6% | Range +3, HIT +4% | Range +4, HIT +2% | Range +5, HIT +0% |
- When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall)
Already Learned : Increase weapon range.
Level | Bonus |
---|---|
1 | Weapon Range increased by 1 |
2 | Weapon Range increased by 2 |
3 | Weapon Range increased by 3 |
4 | Weapon Range increased by 4 |
5 | Weapon Range increased by 5 |
Hunt Shooting
ID : 4055
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sharp Shooting.
Level | Skill |
---|---|
1 | Sharp Shooting Level 1 |
2 | Sharp Shooting Level 2 |
3 | Sharp Shooting Level 3 |
4 | Sharp Shooting Level 4 |
5 | Sharp Shooting Level 5 |
Already Learned : Increase the level of Sharp Shooting by 1 per Hunt Shooting level.
Level | Sharp Shooting | ATK% | Cooldown | SP | Pushback | After Skill Delay |
---|---|---|---|---|---|---|
1 | Sharp Shooting Level 6 | 400% | 2 seconds | 33 | 1 cell | 1.3 second |
2 | Sharp Shooting Level 7 | 450% | 2 seconds | 36 | 2 cells | 1.1 second |
3 | Sharp Shooting Level 8 | 500% | 2 seconds | 39 | 3 cells | 0.9 second |
4 | Sharp Shooting Level 9 | 550% | 2 seconds | 42 | 4 cells | 0.7 second |
5 | Sharp Shooting Level 10 | 600% | 2 seconds | 45 | 5 cells | 0.5 second |
Implementation note:
- Modifications needed in skill-db
Hunt Mastery
ID : 4056
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each attack has a very low chance of causing coma.
Level | Coma chance |
---|---|
1 | 0,1% |
2 | 0,2% |
3 | 0,3% |
4 | 0,4% |
5 | 0,5% |
- The damage bonus affects both physical and magic attacks
Hunt Resilience
ID : 4057
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Long-range ranged attacks received deal reduced damage.
Level | Bonus |
---|---|
1 | Long ranged resistance 4% |
2 | Long ranged resistance 8% |
3 | Long ranged resistance 12% |
4 | Long ranged resistance 16% |
5 | Long ranged resistance 20% |
- Attacks affected by this bonus are those considered to be "ranged"
- The further away the attacks come, the more resistance is applied in its entirety, and vice versa
- If a ranged attack hits a square away from you, resistance is not applied
- If a ranged attack hits 12 squares away (or more) the resistance is fully applied
Implementation note:
- bSubLongRangeDamage
Hunt Reach
ID : 4058
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 20 seconds
Description : When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.
As long as the effects last the ATK and the MATK are reduced by 20% however the damage done on the memorized type of opponent increases drastically.
This ability can be stopped if re-rolled.
Level | Bonus against memorized target |
---|---|
1 | Damage +40% |
2 | Damage +45% |
3 | Damage +50% |
4 | Damage +55% |
5 | Damage +60% |
- If we factorized the ATK/MATK reduction then overall damages done to memorized target are increased from 12 to 28% to the memorized target
- Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
- Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
Implementation note:
- bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
- bbonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
- bNOTE: Against players, mid is the player's job id.
Hunt Tracking
ID : 4059
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 3 seconds (interruptible)
Cooldown : Depends on level
Duration : Depends on level
Description : For a short time the character can sense the presence of a boss/mvp in the vicinity.
Level | Duration | Cooldown |
---|---|---|
1 | 4 seconds | 60 minutes |
2 | 8 seconds | 30 minutes |
3 | 16 seconds | 15 minutes |
4 | 32 seconds | 10 minutes |
5 | 64 seconds | 5 minutes |