Huntsman

From DARO

Description

Original Job: Archer
Version: 1.0
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.
Their attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 LUK
3 AGI
4 LUK
5 DEX

4051.png Hunt Strafe

ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.

Level Skill
1 Double Strafe Level 2
2 Double Strafe Level 4
3 Double Strafe Level 6
4 Double Strafe Level 8
5 Double Strafe Level 10

Already in Skill Tree : Double Strafe : Skill's damage +1~5%, Skill's SP cost -5~25%.

4052.png Hunt Repel

ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.

Level Skill
1 Arrow Repel Level 1
2 Arrow Repel Level 2
3 Arrow Repel Level 3
4 Arrow Repel Level 4
5 Arrow Repel Level 5

Already in Skill Tree : Arrow Repel : 20~100% chance to inflict Stop for 1.5s, while under initiative grants 20~100% chance to inflict Stop for 3s (instead).

4053.png Hunt Shower

ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.

Level Skill
1 Arrow Shower Level 2
2 Arrow Shower Level 4
3 Arrow Shower Level 6
4 Arrow Shower Level 8
5 Arrow Shower Level 10

Already in Skill Tree : When the skill hits a target, two additional effects occur (7 sec cooldown):

  • The target is snared for a set duration (see table below).
  • The user gains increased walking speed for 7 seconds.
Level Snare duration Walking buff
1 0,5 sec 4%
2 1 sec 6%
3 1,5 sec 8%
4 2 sec 10%
5 2,5 sec 12%

4054.png Hunt Eye

ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves/Ranged Weapons
1 HIT +2% HIT +2% Range +1 Range +1 Range +1
2 HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2 Range +2
3 Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3
4 Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4
5 Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5
  • When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).

Already Vulture Eye in Skill Tree : Increases weapon range.

Level Bonus
1 Weapon Range +1
2 Weapon Range +2
3 Weapon Range +3
4 Weapon Range +4
5 Weapon Range +5

4055.png Hunt Shooting

ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.

Level Skill
1 Sharp Shooting Level 1
2 Sharp Shooting Level 2
3 Sharp Shooting Level 3
4 Sharp Shooting Level 4
5 Sharp Shooting Level 5

Already in Skill Tree : Increases Sharp Shooting range by 0/1/1/2/2, adds 2/4/6/8/10 critical rate and 3/6/9/12/15% ASD reduction to Sharp Shooting.

4056.png Hunt Mastery

ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.

Level Chance
1 0,1%
2 0,2%
3 0,3%
4 0,4%
5 0,5%
  • The damage bonus affects both physical and magic attacks.

4057.png Hunt Resilience

ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.

Level Bonus
1 Resistance 4%
2 Resistance 8%
3 Resistance 12%
4 Resistance 16%
5 Resistance 20%
  • Only Ranged Attacks are affected by this bonus.
  • The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
  • When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
  • When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).

4058.png Hunt Reach

ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 15
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects. Doesn't work on traps. As long as the effects last all damage are reduced however the damage done on the memorized type of opponent are drastically increased.

  • Monster's are memorized with the ID every similar monsters are affected. (Normal or Elite)
  • Player's are memorized with the job, every similar job are affected. (Normal or Elite)

4% more damage per level and suffers a 10% penalty on boss, Hunt Tracking passively improves damage of Hunt Reach by 1% per level and reduced boss penalty by 2% per level.

4059.png Hunt Tracking

ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduction)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the user can sense the presence of a Boss/MVP in the vicinity. Also grants 2/3/4/5/7% passive bonus damage on Boss/MVP type monsters. The effect will cease if the player leaves the map.

Level Duration Cooldown
1 10 seconds 60 minutes
2 30 seconds 45 minutes
3 60 seconds 30 minutes
4 300 seconds 20 minutes
5 900 seconds 15 minutes