Difference between revisions of "Gemstones System"
(21 intermediate revisions by 4 users not shown) | |||
Line 20: | Line 20: | ||
− | Gems are distributed in | + | Gems are distributed in five degrees of quality. The effects of the associated Gem depend of its quality. |
<br><br> | <br><br> | ||
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5"| Quality of Gem |
|- | |- | ||
− | | colspan="1"| [[File:diamant1.jpg]]Rough Gem | + | | colspan="1"| [[File:diamant1.jpg]] Rough Gem |
− | | colspan="1"| [[File:diamant2.jpg]]Shaped Gem | + | | colspan="1"| [[File:diamant2.jpg]] Shaped Gem |
− | | colspan="1"| [[File:diamant3.jpg]]Perfect Gem | + | | colspan="1"| [[File:diamant3.jpg]] Perfect Gem |
| colspan="1"| [[File:diamant4.jpg]] Pure Gem | | colspan="1"| [[File:diamant4.jpg]] Pure Gem | ||
+ | | colspan="1"| [[File:diamant5.png]] Absolute Gem | ||
|} | |} | ||
Line 40: | Line 41: | ||
== How to upgrade Gems? == | == How to upgrade Gems? == | ||
− | Thanks to the [[File:Horadrim.png]] '''Horadrim Box''', Gems can be fused | + | Thanks to the [[File:Horadrim.png]] '''Horadrim Box''', Gems can be fused or dissolved, allowing you to upgrade or downgrade the quality of a Gem. The Horadrim Box is a reward which be exchanged for 20 Honor Coins. These coins can be obtained through dungeons <html><a href="http://mysticprojectro.com/wiki/index.php/Reputation_System">Reputation</a></html>.<br> |
The rumor has it that another box can do the same things by saving some materials... | The rumor has it that another box can do the same things by saving some materials... | ||
Line 47: | Line 48: | ||
* '''Dissolving''': Any Gem of any quality can be dissolved into its lower quality for a result of 3 Gems. | * '''Dissolving''': Any Gem of any quality can be dissolved into its lower quality for a result of 3 Gems. | ||
− | :*Please note you can upgrade only the first | + | :*Please note you can upgrade only the first four degrees of quality (the fifth one known as "Absolute" is the best quality a Gem can be): |
:**"Rough" Grade | :**"Rough" Grade | ||
:**"Shaped" Grade | :**"Shaped" Grade | ||
:**"Perfect" Grade | :**"Perfect" Grade | ||
+ | :**"Pure" Grade | ||
:*There you have all types of Powders : | :*There you have all types of Powders : | ||
Line 62: | Line 64: | ||
:**10 x Uncommon Powder + 3 Shaped Gems, to get 1 Perfect Gem | :**10 x Uncommon Powder + 3 Shaped Gems, to get 1 Perfect Gem | ||
:**10 x Rare Powder + 3 Perfect Gems, to get 1 Pure Gem | :**10 x Rare Powder + 3 Perfect Gems, to get 1 Pure Gem | ||
+ | :**10 x Pure Powder + 3 Pure Gems, to get 1 Absolute Gem | ||
Line 67: | Line 70: | ||
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5"| |
|- | |- | ||
− | + | ! style="border: 0px" colspan="5"| Table of Gems required for quality fusing | |
|- | |- | ||
− | + | ! colspan="5"| | |
|- | |- | ||
− | | colspan="3"| '''From Perfect''' || 3 | + | | style="border: 0px" colspan="5"| |
+ | |- | ||
+ | ! colspan="1"| Quality of Gems || to Shaped || to Perfect || to Pure || to Absolute | ||
+ | |- | ||
+ | | colspan="1"| '''From Rough''' || 3 || 9 || 27 || 81 | ||
+ | |- | ||
+ | | colspan="2"| '''From Shaped''' || 3 || 9 || 27 | ||
+ | |- | ||
+ | | colspan="3"| '''From Perfect''' || 3 || 9 | ||
+ | |- | ||
+ | | colspan="4"| '''From Pure''' || 3 | ||
|} | |} | ||
− | + | ||
=== Special Items === | === Special Items === | ||
Line 126: | Line 139: | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
| | | | ||
− | * | + | *0.5% chance to convert 5% of damage into SP |
*2% chance to inflict Poison/Crack status when attacking | *2% chance to inflict Poison/Crack status when attacking | ||
|- | |- | ||
Line 158: | Line 171: | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
| | | | ||
− | * | + | *1% chance to convert 5% of damage into SP |
*3% chance to inflict Poison/Crack status when attacking | *3% chance to inflict Poison/Crack status when attacking | ||
|- | |- | ||
Line 190: | Line 203: | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
| | | | ||
− | * | + | *1.5% chance to convert 5% of damage into SP |
*4% chance to inflict Poison/Crack status when attacking | *4% chance to inflict Poison/Crack status when attacking | ||
|- | |- | ||
Line 222: | Line 235: | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
| | | | ||
− | * | + | *2% chance to convert 5% of damage into SP |
*5% chance to inflict Poison/Crack status when attacking | *5% chance to inflict Poison/Crack status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:amephyste5.png]] Absolute Amethyst effects [[File:amephyste5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Poison damage +12% | ||
+ | *Damage against Neutral property +6% | ||
+ | *Damage under Poison/Crack status +12% | ||
+ | *6% chance to auto cast Poison Attack/Envenom Lv3 when attacking | ||
+ | *Critical rate +12% | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Poison resistance +12% | ||
+ | *Status Poison/Crack resistance +25% | ||
+ | *Resistance against monsters Poison property +12% | ||
+ | *Resistance to critical damage +12% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *ASPD +6% | ||
+ | *Casting time -6% | ||
+ | *LUK +6 | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *2.5% chance to convert 5% of damage into SP | ||
+ | *6% chance to inflict Poison/Crack status when attacking | ||
|} | |} | ||
Line 243: | Line 288: | ||
*2% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | *2% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | ||
*Healing power +2% | *Healing power +2% | ||
+ | *Summon power +2% | ||
|- | |- | ||
! colspan="1"| Armor | ! colspan="1"| Armor | ||
Line 270: | Line 316: | ||
*3% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | *3% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | ||
*Healing power +3% | *Healing power +3% | ||
+ | *Summon power +3% | ||
|- | |- | ||
! colspan="1"| Armor | ! colspan="1"| Armor | ||
Line 301: | Line 348: | ||
*4% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | *4% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | ||
*Healing power +4% | *Healing power +4% | ||
+ | *Summon power +4% | ||
|- | |- | ||
! colspan="1"| Armor | ! colspan="1"| Armor | ||
Line 332: | Line 380: | ||
*5% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | *5% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | ||
*Healing power +5% | *Healing power +5% | ||
+ | *Summon power +5% | ||
|- | |- | ||
! colspan="1"| Armor | ! colspan="1"| Armor | ||
Line 349: | Line 398: | ||
*Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 5% | *Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 5% | ||
*5% chance to inflict Sleep/Brake status when attacking | *5% chance to inflict Sleep/Brake status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:diamant5.png]] Absolute Diamonds effects [[File:diamant5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Holy damage +12% | ||
+ | *Damage against Dark property +12% | ||
+ | *Damage under Sleep/Brake status +12% | ||
+ | *6% chance to auto cast Holy Attack/Holy Light Lv3 when attacking | ||
+ | *Healing power +6% | ||
+ | *Summon power +6% | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Holy resistance +12% | ||
+ | *Status Sleep/Brake resistance +25% | ||
+ | *Resistance against monsters Holy property +12% | ||
+ | *Reduces Boss damage by 6% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Increases skill effects duration by 12% | ||
+ | *Increases Heal received by 12% | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Reduces SP/gemstones/arrows/scrolls/spirit balls cost by 6% | ||
+ | *6% chance to inflict Sleep/Brake status when attacking | ||
|} | |} | ||
Line 488: | Line 569: | ||
*After Skill Delay -5% | *After Skill Delay -5% | ||
*5% chance to inflict Blind/Slow status when attacking | *5% chance to inflict Blind/Slow status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:emeraude5.png]] Absolute Emerald effects [[File:emeraude5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Wind damage +12%, Damage against Water property +12% | ||
+ | *Damage under Blind/Slow status +12% | ||
+ | *6% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking | ||
+ | *Perfect Hit +12 | ||
+ | *ATK2 +120% of BaseLevel | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Wind resistance +12% | ||
+ | *Status Blind/Slow resistance +25% | ||
+ | *Resistance against monsters Wind property +12% | ||
+ | *Reduces long distance damage by 6% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Walking speed +6% (Cumulative) | ||
+ | *Perfect Flee +6 | ||
+ | *Magic Flee +6 | ||
+ | *Increases After Hit Recovery by 18% | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *After Skill Delay -6% | ||
+ | *6% chance to inflict Blind/Slow status when attacking | ||
|} | |} | ||
Line 598: | Line 712: | ||
! colspan="1"| Footgear | ! colspan="1"| Footgear | ||
| | | | ||
− | *Neutral damage + | + | *Neutral damage +5% |
*Damage against Poison property +10% | *Damage against Poison property +10% | ||
*Damage under Stun/Weak status +10% | *Damage under Stun/Weak status +10% | ||
Line 606: | Line 720: | ||
! colspan="1"| Armor | ! colspan="1"| Armor | ||
| | | | ||
− | *Neutral resistance + | + | *Neutral resistance +5% |
*Status Stun/Weak resistance +20% | *Status Stun/Weak resistance +20% | ||
*Resistance against monsters Neutral property +5% | *Resistance against monsters Neutral property +5% | ||
Line 621: | Line 735: | ||
*Maximum HP +5% | *Maximum HP +5% | ||
*5% chance to inflict Stun/Weak status when attacking | *5% chance to inflict Stun/Weak status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:grenat5.png]] Absolute Garnet effects [[File:grenat5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Neutral damage +6% | ||
+ | *Damage against Poison property +12% | ||
+ | *Damage under Stun/Weak status +12% | ||
+ | *6% chance to auto cast Magnum Break/Estin Lv3 when attacking | ||
+ | *12% chance to pushback 4 cells when attacking (Dark Thunder) | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Neutral resistance +6% | ||
+ | *Status Stun/Weak resistance +25% | ||
+ | *Resistance against monsters Neutral property +6% | ||
+ | *Reduces near physical damage by 6% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *DEF +6% | ||
+ | *Grants 25% equipments immunity against break/strip | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Maximum HP +6 every BaseLevel | ||
+ | *Maximum HP +6% | ||
+ | *6% chance to inflict Stun/Weak status when attacking | ||
|} | |} | ||
Line 750: | Line 896: | ||
*Leech HP 5% (1/s) | *Leech HP 5% (1/s) | ||
*5% chance to inflict Curse/Oath status when attacking | *5% chance to inflict Curse/Oath status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:onyx5.png]] Absolute Onyx effects [[File:onyx5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Dark damage +12% | ||
+ | *Damage against Holy property +12% | ||
+ | *Damage under Curse/Oath status +12% | ||
+ | *6% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking | ||
+ | *Increases DoT damage by 25% | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Dark resistance +12% | ||
+ | *Status Curse/Oath resistance +25% | ||
+ | *Resistance against monsters Dark property +12% | ||
+ | *Reduces DoT damage by 28% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Increases common status rate and duration on targets +12% | ||
+ | *Grants 25% chance to ignore all kind of immunity to break/strip | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Leech HP 6% (1/s) | ||
+ | *6% chance to inflict Curse/Oath status when attacking | ||
|} | |} | ||
Line 780: | Line 957: | ||
| | | | ||
*Status chance and duration +4% | *Status chance and duration +4% | ||
− | *2% chance to break target's armor | + | *2% chance to break target's armor (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 811: | Line 988: | ||
| | | | ||
*Status chance and duration +6% | *Status chance and duration +6% | ||
− | *3% chance to break target's armor | + | *3% chance to break target's armor (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 842: | Line 1,019: | ||
| | | | ||
*Status chance and duration +8% | *Status chance and duration +8% | ||
− | *4% chance to break target's armor | + | *4% chance to break target's armor (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 873: | Line 1,050: | ||
| | | | ||
*Status chance and duration +10% | *Status chance and duration +10% | ||
− | *5% chance to break target's armor | + | *5% chance to break target's armor (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 879: | Line 1,056: | ||
*Increases 10% damage when HP Low (< 50%) | *Increases 10% damage when HP Low (< 50%) | ||
*5% chance to inflict Fever/Burn status when attacking | *5% chance to inflict Fever/Burn status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:rubis5.png]] Absolute Ruby effects [[File:rubis5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Fire damage +12% | ||
+ | *Damage against Earth property +12% | ||
+ | *Damage under Fever/Burn status +12% | ||
+ | *6% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking | ||
+ | *Increase damage up to 30% depending on self lost HP (if HP < 50%) | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Fire resistance +12% | ||
+ | *Status Fever/Burn resistance +25% | ||
+ | *Resistance against monsters Fire property +12% | ||
+ | *Increases damage by 12% when facing more than one enemy at once | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Status chance and duration +12% | ||
+ | *6% chance to break target's armor (halved versus players) | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Increases 12% damage when HP Low (< 50%) | ||
+ | *6% chance to inflict Fever/Burn status when attacking | ||
|} | |} | ||
Line 909: | Line 1,117: | ||
| | | | ||
*Item recovery heal +6% | *Item recovery heal +6% | ||
− | *2% chance to break target's weapon | + | *2% chance to break target's weapon (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 940: | Line 1,148: | ||
| | | | ||
*Item recovery heal +9% | *Item recovery heal +9% | ||
− | *3% chance to break target's weapon | + | *3% chance to break target's weapon (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 971: | Line 1,179: | ||
| | | | ||
*Item recovery heal +12% | *Item recovery heal +12% | ||
− | *4% chance to break target's weapon | + | *4% chance to break target's weapon (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 1,002: | Line 1,210: | ||
| | | | ||
*Item recovery heal +16% | *Item recovery heal +16% | ||
− | *5% chance to break target's weapon | + | *5% chance to break target's weapon (halved versus players) |
|- | |- | ||
! colspan="1"| Headgear | ! colspan="1"| Headgear | ||
Line 1,008: | Line 1,216: | ||
*Natural SP recovery +15% | *Natural SP recovery +15% | ||
*5% chance to inflict Freeze/Chill status when attacking | *5% chance to inflict Freeze/Chill status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:saphir5.png]] Absolute Sapphire effects [[File:saphir5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Water damage +12% | ||
+ | *Damage against Fire property +12% | ||
+ | *Damage under Freeze/Chill status +12% | ||
+ | *6% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking | ||
+ | *Ignores 6% of target's DEF/MDEF | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Water resistance +12% | ||
+ | *Status Freeze/Chill resistance +25% | ||
+ | *Resistance against monsters Water property +12% | ||
+ | *Reduces damage by 6% when facing one enemy at once | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Item recovery heal +24% | ||
+ | *6% chance to break target's weapon (halved versus players) | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Natural SP recovery +60% | ||
+ | *6% chance to inflict Freeze/Chill status when attacking | ||
|} | |} | ||
Line 1,135: | Line 1,374: | ||
*Natural HP recovery +50% | *Natural HP recovery +50% | ||
*5% chance to inflict Stone/Feeble status when attacking | *5% chance to inflict Stone/Feeble status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:topaze5.png]] Absolute Topaz effects [[File:topaze5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Earth damage +12% | ||
+ | *Damage against Wind property +12% | ||
+ | *Damage under Stone/Feeble status +12% | ||
+ | *6% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking | ||
+ | *Reduces damage up to 30% depending on self lost HP (if HP < 50%) | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Earth resistance +12% | ||
+ | *Status Stone/Feeble resistance +25% | ||
+ | *Resistance against monsters Earth property +12% | ||
+ | *Reduces misc/special damage by 12% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *Weight capacity +24% | ||
+ | *30% chance to resist cast cancel/pushback | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Natural HP recovery +60% | ||
+ | *6% chance to inflict Stone/Feeble status when attacking | ||
|} | |} | ||
Line 1,268: | Line 1,538: | ||
*Maximum SP +5% | *Maximum SP +5% | ||
*5% chance to inflict Silence/Confusion status when attacking | *5% chance to inflict Silence/Confusion status when attacking | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="2"| [[File:turquoise5.png]] Absolute Turquoise effects [[File:turquoise5.png]] | ||
+ | |- | ||
+ | ! colspan="2"| | ||
+ | |- | ||
+ | ! colspan="1"| Footgear | ||
+ | | | ||
+ | *Ghost damage +12% | ||
+ | *Damage against Ghost property +12% | ||
+ | *Damage under Silence/Confusion status +12% | ||
+ | *6% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking | ||
+ | *Attack range +5 but ATK/MATK -15% | ||
+ | |- | ||
+ | ! colspan="1"| Armor | ||
+ | | | ||
+ | *Ghost resistance +12% | ||
+ | *Status Silence/Confusion resistance +25% | ||
+ | *Resistance against monsters Ghost property +12% | ||
+ | *Resistance to magical damage +6% | ||
+ | |- | ||
+ | ! colspan="1"| Garment | ||
+ | | | ||
+ | *MDEF +6% | ||
+ | *Reduces gemstones/arrows/scrolls/spirit balls cost by 30% | ||
+ | |- | ||
+ | ! colspan="1"| Headgear | ||
+ | | | ||
+ | *Maximum SP + 1 each BaseLevel | ||
+ | *Maximum SP +6% | ||
+ | *6% chance to inflict Silence/Confusion status when attacking | ||
|} | |} |
Latest revision as of 07:47, 27 April 2023
Introduction
Gems are designed to be inserted into an equipment. A Gem and its associated effects depends on its type, quality and the type of slotted equipment.
It doesn't fill the classic Card Slot. Indeed, it occupies the third Slot, meaning you can use Gems on any piece of gear!
The associated effects will be different depending on the type of slotted equipment. You can insert a Gem into Footgear, Armor, Garment or Upper Headgear. Without the need of a slot, any Footgear, Armor, Garment or Upper Headgear can be slotted with Gems.
Gemstones are classified by type, each of them being associated with an element:
- Neutral - Garnet
- Poison - Amethyst
- Fire - Ruby
- Water - Sapphire
- Earth - Topaz
- Wind - Emerald
- Dark - Onyx
- Holy - Diamond
- Ghost - Turquoise
Gems are distributed in five degrees of quality. The effects of the associated Gem depend of its quality.
Quality of Gem | ||||
---|---|---|---|---|
Rough Gem | Shaped Gem | Perfect Gem | Pure Gem | Absolute Gem |
Where to find them?
Gems are found in Gem Boxes .
These boxes come in 5 levels, increasing the chance of getting better quality Gems. The Gem Boxes are obtained through Quests, Nightmare Dungeons and anywhere at very low rate thanks to Map Items.
How to upgrade Gems?
Thanks to the Horadrim Box, Gems can be fused or dissolved, allowing you to upgrade or downgrade the quality of a Gem. The Horadrim Box is a reward which be exchanged for 20 Honor Coins. These coins can be obtained through dungeons Reputation.
The rumor has it that another box can do the same things by saving some materials...
The conversion ratios of the Horadrim Box are:
- Fusing: 3 Gems of the same type and quality to upgrade into the superior quality.
- Dissolving: Any Gem of any quality can be dissolved into its lower quality for a result of 3 Gems.
- Please note you can upgrade only the first four degrees of quality (the fifth one known as "Absolute" is the best quality a Gem can be):
- "Rough" Grade
- "Shaped" Grade
- "Perfect" Grade
- "Pure" Grade
- Please note you can upgrade only the first four degrees of quality (the fifth one known as "Absolute" is the best quality a Gem can be):
- There you have all types of Powders :
- ID : 8001 Raw Powder
- ID : 8002 Uncommon Powder
- ID : 8003 Rare Powder
- ID : 8004 Pure Powder
- There you have all types of Powders :
- In order to get better gems, you need :
- 10 x Raw Powder + 3 Rough Gems, to get 1 Shaped Gem
- 10 x Uncommon Powder + 3 Shaped Gems, to get 1 Perfect Gem
- 10 x Rare Powder + 3 Perfect Gems, to get 1 Pure Gem
- 10 x Pure Powder + 3 Pure Gems, to get 1 Absolute Gem
- In order to get better gems, you need :
Table of Gems required for quality fusing | ||||
---|---|---|---|---|
Quality of Gems | to Shaped | to Perfect | to Pure | to Absolute |
From Rough | 3 | 9 | 27 | 81 |
From Shaped | 3 | 9 | 27 | |
From Perfect | 3 | 9 | ||
From Pure | 3 |
Special Items
Two specific items exists related to this system. These items are rewards from the Reputation System and aren't consumed upon use.
- Horadrim Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.
- Pandora Box : Dissolve 1 gem into an inferior gem and get some powders back. Fuse 3 gems into one superior gem.
How to get back my slotted Gems?
The Card Remover NPC allows you to get back your Gem from your slotted piece of equipment.
In order to fuse it higher, change the equipment or just to sell it, as long as you pay a certain fee, the Gem can be extracted.