Difference between revisions of "Introduction to Kugans"
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==== Science ==== | ==== Science ==== | ||
| − | When the player benefits a bonus from element | + | When the player benefits a bonus from element, the Science increases the bonus by its value in percent. |
*Example : You hit Fire against an Earth 3 enemy with 50% Science. You should do 180% damage of your original damage. The 80% bonus is increased by your Science value. So you will hit your target for 220% of your original damage. | *Example : You hit Fire against an Earth 3 enemy with 50% Science. You should do 180% damage of your original damage. The 80% bonus is increased by your Science value. So you will hit your target for 220% of your original damage. | ||
Revision as of 13:32, 15 May 2026
What is a Kugan ?
On DaRO, in order to free players from their original routine, you can use the Kugans System.
This system offers a large pannel of possibilites to a player by adding skills,
affecting his "already in Skill Tree" skills or just by adding stats points.
Any Kugan can be taken no matter the job you are. As long as you have Kugan Points to spend. These points are given while leveling and are based on their own exp table.
→ Your character will start at Kugan Level 0, up to Kugan Level 70.
- → You can earn up to 70 Kugan Points at level max.
- Two main categories are available to choose Kugans :
- The Classic List is a list in which you can pick as many passive or active Kugans you want.
- The Specializations is a complete system related to some group of skills. Pick a specialization and you will be able to use your Kugan Points to learn all the proposed Skills.
- Take note that you can choose only one specialization until you reach Kugan Job 51, which unlock a second specialization, max 50 points spent in each specialization.
- Two main categories are available to choose Kugans :
How to get ?
- You can get a kugan by learning the appropriate specialization if it's one, if not, then just pick it up !
- Concerning the second specialization, you can only spend points in it if you already spent at least 50 points in classic / passive or signature kugans.
- As an example, if you are Kugan level 55, you can spend only 5 points in your second specialization or in any other kugan category.
- Concerning the second specialization, you can only spend points in it if you already spent at least 50 points in classic / passive or signature kugans.
Enable Skill
If a skill is granted using a kugan then the latter is generally modified to be usable whatever the weapon carried / employed.
Usually this is associated with the fact that the skill is in a so-called "minor" version (see below).
How to learn ?
- In order to learn a Kugan, go to Midgard Library and choose any Kugan you are interested in and talk to the corresponding NPC. You will need enough Kugan Points to be able to master it. You can get Kugan Points by getting Kugan Levels.
- To increase the level of your Kugan skills, you need to spend points in other skills (it means you can't get a skill straight to level 5).
- To get a Kugan to level 2, you need 5 Kugan skills level 1.
- For level 3, you need 5 skills to level 2 and so on... (if it's clearer : you need to be kugan lv 6 to be able to have a skill lv 2, kugan lv 11 to get a skill lv 3, kugan lv 16 for lv 4 and kugan 21 to have your first skill lv 5). Once you reached a Kugan skill level 5, you will be able to get any other skill straight to level 5. (So after kugan level 21, you can spend you kugan points as you want).
How to reset ?
- Resets are free. You just have to talk to the NPC called "Books of Forgotten" deep inside the Kugan Library in Midgard.
Specific Cases
- If the minor version of a skill already has a SP cost increased, it doesn't affect the SP cost more.
Lexicon
Minor version of a skill
We sometimes speak of a minor version of a skill. In such a case, generally when it comes to being able to use it, it is the skill undergoing the following modifications:
- SP cost increased by 50%
- Can be used with any weapons
Mutation of a skill
The mutation of a skill is an additional effect added onto a skill. The mutation will work best when the mutated skill is learned to its maximum level, but used at its lowest level. The effects added by the mutation are always described as if using the skill optimally; if the skill is used at level 1 and learned at maximum level.
- When used at a higher level, each level beyond the level 1 reduces the effects of the mutation as follows: Effects = 100% * (Level Max - Level used + 1) / Level Max.
- When used without having learned the maximum level, the effects of the mutation are reduced as follows: Effects = 100% * Level learned / Level Max.
Devotion to an element
We sometimes speak of devotion to an element. In such a case, generally when it comes to determine a bonus to specializations skills when "already acquired", and therefore only accessible through kugan, every point spent in wizard/ninja skill tree increases the devotion by 2,5% for the element of the spell, maximum 100%. But every points in another elemental skill will drop devotion to other elements by 0,75%.
Mastery to an element
Mastery is divided in two parts, Science and Expertise. Kugans giving Mastery to an element give both Expertise and Science
Expertise
When the player suffers a penalty from element weakness, the Expertise decreases the loss by its value in percent.
- Example : You hit Water a Holy 4 enemy. You should do 20% of your original damage, you miss 80% of it. If you have 50% Expertise, you will decrease this malus by this much so you will have only 40% malus against Holy 4 so you will end up doing 60% of your original damage.
Science
When the player benefits a bonus from element, the Science increases the bonus by its value in percent.
- Example : You hit Fire against an Earth 3 enemy with 50% Science. You should do 180% damage of your original damage. The 80% bonus is increased by your Science value. So you will hit your target for 220% of your original damage.
Summon Power
We sometimes speak of summon's power. In such a case, generally when it comes to skills which grant one or multiple summon(s), the summon power is used to define the summon's attributes ratio while the summon's level is equal to the master's level. One in one, the higher, the better.
Kugan Experience Table
| Kugan Experience Table | ||||
|---|---|---|---|---|
| Base Level | Experience Requiered | Base Level | Experience Requiered | |
| 0~1 | 491.010 | 35~36 | 95.442.716 | |
| 1~2 | 1.052.165 | 36~37 | 98.881.819 | |
| 2~3 | 1.238.451 | 37~38 | 102.381.791 | |
| 3~4 | 1.460.857 | 38~39 | 105.942.633 | |
| 4~5 | 1.729.235 | 39~40 | 109.564.343 | |
| 5~6 | 2.057.375 | 40~41 | 113.246.922 | |
| 6~7 | 2.465.197 | 41~42 | 116.990.371 | |
| 7~8 | 2.982.584 | 42~43 | 120.794.688 | |
| 8~9 | 3.656.493 | 43~44 | 124.659.875 | |
| 9~10 | 4.565.181 | 44~45 | 128.585.930 | |
| 10~11 | 5.849.519 | 45~46 | 132.572.855 | |
| 11~12 | 7.791.242 | 46~47 | 136.620.649 | |
| 12~13 | 11.047.738 | 47~48 | 140.729.311 | |
| 13~14 | 17.591.164 | 48~49 | 144.898.843 | |
| 14~15 | 37.282.311 | 49~50 | 149.129.244 | |
| 15~16 | 39.443.163 | 50~51 | 153.420.515 | |
| 16~17 | 41.664.885 | 51~52 | 157.772.654 | |
| 17~18 | 43.947.475 | 52~53 | 162.185.662 | |
| 18~19 | 46.290.935 | 53~54 | 166.659.539 | |
| 19~20 | 48.695.263 | 54~55 | 171.194.286 | |
| 20~21 | 51.160.461 | 55~56 | 175.789.901 | |
| 21~22 | 53.686.528 | 56~57 | 180.446.386 | |
| 22~23 | 56.273.464 | 57~58 | 185.163.739 | |
| 23~24 | 58.921.269 | 58~59 | 189.941.962 | |
| 24~25 | 61.629.943 | 59~60 | 194.781.054 | |
| 25~26 | 64.399.486 | 60~61 | 199.681.015 | |
| 26~27 | 67.229.898 | 61~62 | 204.641.845 | |
| 27~28 | 70.121.179 | 62~63 | 209.663.544 | |
| 28~29 | 73.073.330 | 63~64 | 214.746.112 | |
| 29~30 | 76.086.349 | 64~65 | 219.889.549 | |
| 30~31 | 79.160.238 | 65~66 | 225.093.855 | |
| 31~32 | 82.294.995 | 66~67 | 230.359.031 | |
| 32~33 | 85.490.622 | 67~68 | 235.685.075 | |
| 33~34 | 88.747.118 | 68~69 | 241.071.989 | |
| 34~35 | 92.064.483 | 69~70 | 246.519.771 | |