Mutated Skills

From DARO

Introduction

  • If you have chosen the Mutation Skill, a Classic Kugan, you will be able to choose a specific skill which will receive the appropriate mutation effect.
  Mutation Effect activation conditions: The lesser skill level used, the more chance to provoke the mutation effect
  Lv 1 = 100%, LvMax = 15%, affected by Mutations Mastery skill

Mutated Skills list

List of mutations available
Acid Terror
  • Receives a mutation which grant a chance that a creature summoned with Summon Plant will attack the same target with a critical strikes.

    No matter the level used all user's summons are always healed by a small value, this heal is based on user's INT.

    Works with Homonculus as well.
Arrow Repel
  • Receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.
Asura Strike
  • Receives a mutation that grants Revigoration and Shield statuses for a short period of time.

    Rejuvenation : SP recovery (based on source attributes) every seconds.

    Shield : Absorbs damage until exhausted or expiration.
Bash
  • Receives a mutation that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.
Double Strafe
  • Receives a mutation that inflicts Battle Damage (please see Battle Damage for more information).
Envenom
  • Receives a mutation that inflict Haemophiliac for a short period of time.
Falcon Assault
  • Receives a mutation that inflicts a debuff on target's INT and grants a buff to user's INT for 7 seconds. If the target is not injured, adds battle damage. Damage are based on BaseLevel, are increase by user's DEX and INT (%), ignores DEF or MDEF, are tripled on monsters, also deals more on boss and MVP, and bears the neutral element.
Finger Offensive
  • Receives a mutation that adds battle damage based on user's and target's lost SP, also grants an ATK buff for a short duration (7 seconds).

    Damage are based on ATK, are increased by user's lost SP and target's lost SP, are increased by half on monsters and bears the weapon element.

    This effect have an internal cooldown of 7 seconds.
Holy Cross
  • Receives a mutation that grant a shield to allies.

    This shield affects the user and allies in a small area (7x7) and for a short duration (7 seconds). This shield works like kyrie eleison in the sense that it absorbs damage up to a maximum threshold, which is calculated based on user's maximum HP.

    This effect have a cooldown of 7 seconds.
Investigate
  • Receives a mutation that adds battle damage based on target's INT and MDEF. Damage are based on ATK, are increased by target's MDEF and INT, are increased by half on monsters and bears neutral element.
Pierce
  • Receives a mutation that inflicts a debuff in Resistance (to all damage) to the target and add resistance to the user for 7 seconds. If the target's HP>90%, then inflict battle damage. Damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Shield Boomerang
  • Receives a mutation may inflict an MATK/ATK debuff of 7% per SkillLvl to the target for a short period of time (7 seconds). Also adds 7 + (1/2/3/4/5 * base VIT * 0.01)% chance to autospell Shield Boomerang level 1/2/3/4/5 when attacked by magic attacks.
Shield Chain
  • Receives a mutation may inflict an ATK debuff to target for 7 seconds.
Sonic Blow
  • Receives a mutation that grants improved criticals for a short period of time (7 seconds). This effect grants better chance to perform critical as well as better damage.
Spear Stab
  • Receives a mutation that inflicts a debuff of target's DEX and a buff of user's DEF/MDEF for 7 seconds.
Spiral Pierce
  • Receives a mutation that grants a small heal on the user.

    The heal is affected by the VIT and DEF of the user. Also that grants Recovery effects on the user for 7 seconds.

    Recovery grants the following effects : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
Sonic Blow
  • Receives a mutation that inflict battle damage if target is at least badly wounded (HP < 50%).

    Damage are based on ATK, are reduced by target's DEF, are increased by target's HP lost, are increased by half on monsters and bears the weapon element.

    This effect have a cooldown of 7 seconds.
Soul Breaker
  • Receives a mutation that inflict Crack for a short period of time.

    In addition if the player have the initiative when Soul Breaker hits a target then the target get a -10 debuff in DEF/MDEF for that same short period of time.

    A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
Soul Strike
  • Receives a mutation that inflicts an effects for 7 seconds. This effect makes the target less effective with natural elemental attribute (Fire, water, earth and wind), lowering their damage. Also increases the user's resistance to natural element damage.
Throw Venom Knife
  • Receives a mutation that inflict to the target a critical defense debuff and a buff of user's critical for 7 seconds.