Difference between revisions of "Level 5 Weapons"
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! colspan="3"| One-handed Staves | ! colspan="3"| One-handed Staves | ||
|- | |- | ||
| − | + | | style="border: 0px"| | |
| − | |||
| − | |||
|- | |- | ||
| − | ! scope="row"| [[File:16018.png]] | + | ! scope="row" rowspan="2"| [[File:16018.png]] |
| − | | | + | | 30284 |
| − | | <ul><li>INT +3, MATK +15%</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> |
<li>Holy Element</li> | <li>Holy Element</li> | ||
<li>Heal Power +10%</li> | <li>Heal Power +10%</li> | ||
| Line 1,286: | Line 1,284: | ||
<li>10% chance to be immortal for 5 seconds when attacked & nearly dead. Cooldown set to 30 seconds</li></ul> | <li>10% chance to be immortal for 5 seconds when attacked & nearly dead. Cooldown set to 30 seconds</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:1671.png]] | + | | Laevateinn [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:1671.png]] |
| + | | 30285 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2</li> | <li>Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2</li> | ||
<li>5% chance to double critical rate when magically attacking. Duration: 5 seconds, can be refreshed.</li> | <li>5% chance to double critical rate when magically attacking. Duration: 5 seconds, can be refreshed.</li> | ||
| Line 1,294: | Line 1,294: | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:1661.png]] | + | | Magnus [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:1661.png]] |
| + | | 30286 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Ignore 10% of target's MDEF</li> | <li>Ignore 10% of target's MDEF</li> | ||
<li>Upon a successful magical attack, this weapon will generate a Stack</li> | <li>Upon a successful magical attack, this weapon will generate a Stack</li> | ||
<li>25% chance to get ''(5 × Number of Stacks)'' minimum MATK for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li></ul> | <li>25% chance to get ''(5 × Number of Stacks)'' minimum MATK for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:26160.png]] | + | | Arkana [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:26160.png]] |
| + | | 30287 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Use up to 5% of actual SP per received hit to reduce damage taken</li> | <li>Use up to 5% of actual SP per received hit to reduce damage taken</li> | ||
<li>30% chance to not be interrupted while casting. (Works in pvp)</li> | <li>30% chance to not be interrupted while casting. (Works in pvp)</li> | ||
| Line 1,309: | Line 1,313: | ||
<li>Casting Time +10%</li></ul> | <li>Casting Time +10%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:640020.png]] | + | | Aegis [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:640020.png]] |
| + | | 30288 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Use up to 5% of actual SP per received hit to increase damage dealt</li> | <li>Use up to 5% of actual SP per received hit to increase damage dealt</li> | ||
<li>Casting Time -10%</li></ul> | <li>Casting Time -10%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File: | + | | Occulus [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:2011.png]] |
| + | | 30289 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
| + | <li>Holy Element</li> | ||
| + | <li>Holy magical damage +10%</li> | ||
| + | <li>10% chance to inflict Blind status effect when physically attacked</li> | ||
| + | <li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd</li></ul> | ||
| + | |- | ||
| + | | Claustrum [3] | ||
| + | |- | ||
| + | ! scope="row" rowspan="2"| [[File:26138.png]] | ||
| + | | 30290 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Use up to 5% of actual SP per hit to reduce damage taken</li> | <li>Use up to 5% of actual SP per hit to reduce damage taken</li> | ||
<li>Use up to 5% of actual HP per hit to increase damage dealt</li></ul> | <li>Use up to 5% of actual HP per hit to increase damage dealt</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| | + | | Stratagem [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| N/A '''''ALERT MISSING INFO''' |
| + | | 30291 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Holy Element</li> | <li>Holy Element</li> | ||
| − | <li>Holy damage + | + | <li>Holy magical damage +20%</li> |
<li>10% chance to inflict Blind status effect when physically attacked</li> | <li>10% chance to inflict Blind status effect when physically attacked</li> | ||
<li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd</li></ul> | <li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:26166.png]] | + | | Claustrum II [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:26166.png]] |
| + | | 30292 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Ghost Element</li> | <li>Ghost Element</li> | ||
| − | <li>Increase ghost damage by 20%</li> | + | <li>Increase ghost magical damage by 20%</li> |
<li>10% chance to auto-cast Soul Strike level 10 when magically attacking</li> | <li>10% chance to auto-cast Soul Strike level 10 when magically attacking</li> | ||
<li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd</li></ul> | <li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:2034.png]] | + | | Moebius [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:2034.png]] |
| + | | 30293 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Undead Element</li> | <li>Undead Element</li> | ||
<li>Increase damage up to 10% depending on self's lost HP. '''Ratio is:'''</li> | <li>Increase damage up to 10% depending on self's lost HP. '''Ratio is:'''</li> | ||
| Line 1,348: | Line 1,372: | ||
<li>Maximum HP & SP -10%</li></ul> | <li>Maximum HP & SP -10%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:26113.png]] | + | | Nyx [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:26113.png]] |
| + | | 30294 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Fire Element</li> | <li>Fire Element</li> | ||
<li>increase Fire element damage by 15%, decrease other elements damage by 20%</li> | <li>increase Fire element damage by 15%, decrease other elements damage by 20%</li> | ||
| Line 1,356: | Line 1,382: | ||
<li>CRIT +5</li></ul> | <li>CRIT +5</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:26104.png]] | + | | Aether [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:26104.png]] |
| + | | 30295 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Water Element</li> | <li>Water Element</li> | ||
<li>increase Water element damage by 15%, decrease other elements damage by 20%</li> | <li>increase Water element damage by 15%, decrease other elements damage by 20%</li> | ||
| Line 1,364: | Line 1,392: | ||
<li>Ignore 5% of the target's MDEF</li></ul> | <li>Ignore 5% of the target's MDEF</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:2010.png]] | + | | Ether [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:2010.png]] |
| + | | 30296 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Wind Element, increase wind element damage by 15%, decrease other elements damage by 20%</li> | <li>Wind Element, increase wind element damage by 15%, decrease other elements damage by 20%</li> | ||
<li>Lightning Bolt increases all Wind element damage by another 20% for 7 seconds. This bonus doesn't have influence on Lightning Bolt</li> | <li>Lightning Bolt increases all Wind element damage by another 20% for 7 seconds. This bonus doesn't have influence on Lightning Bolt</li> | ||
<li>Casting time -5%</li></ul> | <li>Casting time -5%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:26102.png]] | + | | Ouranos [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +15%</li> | + | ! scope="row" rowspan="2"| [[File:26102.png]] |
| + | | 30297 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +15%</li> | ||
<li>Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%</li> | <li>Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%</li> | ||
<li>Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt</li> | <li>Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt</li> | ||
<li>Decrease damage taken by 30% when casting</li></ul> | <li>Decrease damage taken by 30% when casting</li></ul> | ||
| + | |- | ||
| + | | Atlas [3] | ||
| + | |- | ||
| + | | style="border: 0px"| | ||
|- | |- | ||
! colspan="3"| Two-handed Staves | ! colspan="3"| Two-handed Staves | ||
|- | |- | ||
| − | + | | style="border: 0px"| | |
| − | |||
| − | |||
|- | |- | ||
| − | ! scope="row"| [[File:640010.png]] | + | ! scope="row" rowspan="2"| [[File:640010.png]] |
| − | | | + | | 30299 |
| − | | <ul><li>INT +3, MATK +35%</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +35%</li> |
<li>5% chance to auto-cast Wide Curse when magically attacking</li> | <li>5% chance to auto-cast Wide Curse when magically attacking</li> | ||
<li>Increase damage up to 20% depending on target's lost HP</li> | <li>Increase damage up to 20% depending on target's lost HP</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:2057.png]] | + | | Bifrost [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +20%</li> | + | ! scope="row" rowspan="2"| [[File:2057.png]] |
| + | | 30300 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +20%</li> | ||
<li>Holy Element</li> | <li>Holy Element</li> | ||
<li>Heal Power +10%</li> | <li>Heal Power +10%</li> | ||
| Line 1,401: | Line 1,437: | ||
<li>Heal power on self reduced by 40%</li></ul> | <li>Heal power on self reduced by 40%</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:640019.png]] | + | | Nirvana [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +20%</li> | + | ! scope="row" rowspan="2"| [[File:640019.png]] |
| + | | 30301 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +20%</li> | ||
<li>Use up to 5% of actual HP per hit to increase damage dealt</li> | <li>Use up to 5% of actual HP per hit to increase damage dealt</li> | ||
<li>Use up to 5% of actual HP per hit to reduce skill cost when out of mana</li> | <li>Use up to 5% of actual HP per hit to reduce skill cost when out of mana</li> | ||
<li>Increase damage dealt up to 10% depending on target's remaining HP</li></ul> | <li>Increase damage dealt up to 10% depending on target's remaining HP</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:2048.png]] | + | | Mind over Matter [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +20%</li> | + | ! scope="row" rowspan="2"| [[File:2048.png]] |
| + | | 30302 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +20%</li> | ||
<li>2% chance to inflict Silence, Blind, Curse, Poison or Bleeding Status when magically attacking.</li> | <li>2% chance to inflict Silence, Blind, Curse, Poison or Bleeding Status when magically attacking.</li> | ||
<li>Damage +5% per status affecting a target</li> | <li>Damage +5% per status affecting a target</li> | ||
<li>10% chance to reflect all status back</li></ul> | <li>10% chance to reflect all status back</li></ul> | ||
|- | |- | ||
| − | ! scope="row"| [[File:2055.png]] | + | | Wabbajack [3] |
| − | | | + | |- |
| − | | <ul><li>INT +3, MATK +20%</li> | + | ! scope="row" rowspan="2"| [[File:2055.png]] |
| + | | 30303 | ||
| + | | rowspan="2"| <ul><li>INT +3, MATK +20%</li> | ||
<li>Ignore 10% of target's MDEF</li> | <li>Ignore 10% of target's MDEF</li> | ||
<li>Upon a successful magical attack, this weapon will generate a Stack</li> | <li>Upon a successful magical attack, this weapon will generate a Stack</li> | ||
<li>25% chance to get ''(7 × Number of Stacks)'' maximum MATK max for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li> | <li>25% chance to get ''(7 × Number of Stacks)'' maximum MATK max for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li> | ||
<li>Critical damage +10%</li></ul> | <li>Critical damage +10%</li></ul> | ||
| + | |- | ||
| + | | Excelsior [3] | ||
|} | |} | ||
Revision as of 16:50, 11 November 2021
Introduction
DARO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.
- In order to craft one Level 5 Weapon, you'll need:
- 15.000.000 zenys
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 1 Perfect Weapon
- 1 Broken Weapon
- 100 Fragment of Darkness
- 1 Cursed Ruby
- 15 Phlogopite
- 15 Muscovite
- 15 Biotite
- 150 Pyroxene
- 100 Mysty's Illusion Piece
- 30 Oridecons
- 20 Bradium
- 1 Emperium
- In order to craft one Level 5 Weapon, you'll need:
| ID | Name | Location | ID | Name | Location | |||
|---|---|---|---|---|---|---|---|---|
| N/A | N/A | Master Weapon |
|
N/A | N/A | Perfect Weapon |
| |
| 8021 | Broken Weapon | Purgators
Gold Coins Shop |
7974 | Mysty's Illusion Piece | Mining Level 8 | |||
| 7798 | Fragment of Darkness | Click here | 724 | Cursed Ruby | Click here | |||
| 7290 | Phlogopite | Click here | 7292 | Muscovite | Click here | |||
| 7297 | Biotite | Click here | 7296 | Pyroxene | Click here | |||
| 984 | Oridecons | Click here | 6224 | Bradium | Mining | |||
| 714 | Emperium | Click here |
Weapon Level 5 Refine
Level 5 Weapons can be refined up to +10.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :
- Weapon Level 1 → 2 Bonus ATK per Refine
- Weapon Level 2 → 3 Bonus ATK per Refine
- Weapon Level 3 → 5 Bonus ATK per Refine
- Weapon Level 4 → 7 Bonus ATK per Refine
- Weapon Level 5 → 9 Bonus ATK per Refine
For more informations about refine rates, please click here
Characteristics
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
| Type | Attack | Weight | Speed Modifier | Additional Effects | Required Jobs | Size Modifier | ||
|---|---|---|---|---|---|---|---|---|
| Small | Medium | Large | ||||||
| Daggers | 75 | 50 | 0.8 | INT +1, MATK 5% | • Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant • Blacksmith • Alchemist • Archer • Hunter • Bard • Dancer • Ninja • Soul Linker |
100 % | 100 % | 100 % |
| One-handed Swords | 100 | 150 | 1 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist |
75 % | 100 % | 75 % | |
| Two-handed Swords | 150 | 300 | 1.1 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
| One-handed Spears | 100 | 150 | 1.2 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
| Two-handed Spears | 150 | 300 | 1.2 | • Swordman • Knight • Crusader | ||||
| One-handed Axes | 125 | 150 | 1.4 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist |
100 % | 75 % | 50 % | |
| Two-handed Axes | 175 | 300 | 1.4 | • Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist |
||||
| One-handed Maces | 100 | 150 | 1.3 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist |
100 % | 100 % | 75 % | |
| Two-handed Maces | 150 | 300 | 1.? | |||||
| One-handed Staves | 50 | 100 | 1.25 | INT +3, MATK 15% | • Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker |
100 % | 100 % | 100 % |
| Two-handed Staves | 100 | 200 | 1.25 | INT +3, MATK 20% | • Wizard | |||
| Bows | 100 | 200 | 1.2 | • Thief • Archer • Hunter • Bard • Dancer | 75 % | 100 % | 100 % | |
| Knuckles | 100 | 50 | 0.95 | • Priest • Monk | 50 % | 75 % | 10 % | |
| Musical Instruments | 100 | 150 | 1.15 | • Bard | 75 % | 100 % | 75 % | |
| Whips & Ropes | 100 | 150 | 1.15 | • Dancer | 50 % | 100 % | 75 % | |
| Books | 100 | 100 | 1.1 | • Sage • Priest • Star Gladiator | 50 % | 100 % | 100 % | |
| Katars | 125 | 150 | 1 | Assassin | 75 % | 100 % | 75 % | |
| Revolvers | 50 | 50 | 1.4 | • Gunslinger | 100 % | 100 % | 100 % | |
| Shotguns | 50 | 100 | 3 | • Gunslinger | ||||
| Rifles | 100 | 100 | 1.5 | • Gunslinger | ||||
| Gatling Guns | 0 | 300 | 1.4 | • Gunslinger | ||||
| Grenade Launchers | 150 | 250 | 3 | • Gunslinger | ||||
| Huuma Shurikens | 125 | 150 | 1.5 | • Ninja | ||||
| Left hand Weapons | 25 + 2 per Refine Level | ASPD -5%, DEF -5%,
HIT -5%, Cast -5% |
• All Jobs | |||||
List of Level 5 Weapons
Daggers
Swords
Spears
Axes
Maces
Staves
Bows
Knuckles
Musical Instruments
Whips & Ropes
Books
Katars
Firearms
Huuma Shurikens
Special Weapons: Left hand Weapons
Left hand Weapons are specific to DARO. These equipments are special Weapons, equipped in your left hand (instead of shields).
Unlike shields, these weapons don't grant defensive benefits to your character, but offensives ones.
- As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left hand Weapon.
- You're still able to use all Skills, related to shield, as such Shield Boomerang. This slot equipment is considered universal!
| Icon | Name | Effects |
|---|---|---|
| Exal'Valthis [1] |
| |
| Carnwennan [1] |
| |
| Misericorde [1] |
| |
| Ballock [1] |
|


























































































































































