Ghostmancer
Description
Original Job : Soul Linker
Version : 1.0
" Among the shadowed academies of Rune Midgard, Ghostmancers are spoken of with a mixture of fascination and unease.
They are not simple necromancers, nor priests of death. Their art does not bind corpses or command the grave. Instead, Ghostmancers listen to the echoes left behind when a soul, a spell, or a violent memory refuses to vanish completely.
To them, the battlefield is never empty. Every fallen enemy leaves a shape in the air. Every curse has a voice. Every spell that strikes the unseen world can be called back, sharpened, and given form.
Ghostmancers fight by saturating the field with spectral pressure. They weaken resistance through haunting magic, slow enemies inside cursed ground, and punish those who linger too close to the border between life and memory. Their summons are not loyal beasts, but fragments of restless intent, briefly gathered into a Ghost Spectrum before dispersing once more.
Their power rewards patience and setup. A Ghostmancer who controls the terrain can turn curse, fear, and ghost-element mastery into a relentless magical assault. Yet their strength is fragile when forced into direct confrontation, for their best tools bloom through preparation, positioning, and the careful exploitation of haunted targets.
To face a Ghostmancer is not merely to fight a wizard.
It is to fight every trace the dead have left behind. "
| Metric | Rating | Justification |
|---|---|---|
| Tank | ★★☆☆☆ | Has some defensive tempo through attack avoidance, curse resistance and a summon, but lacks true front-line mitigation. |
| Tactical | ★★★★☆ | Ghost Haunting, curse pressure, resistance debuffs and summoned phantoms give strong control over terrain and target priority. |
| Healer | ☆☆☆☆☆ | No direct healing tools are present in the specialization kit. |
| Buffer | ★★☆☆☆ | Provides self-oriented MATK, Ghost Mastery and avoidance benefits, but offers little direct party-wide support. |
| Debuffer | ★★★★☆ | Reduces status resistance, applies curse pressure, slows enemies in a zone and amplifies ghost damage taken. |
| DPS Melee Physical | ☆☆☆☆☆ | The specialization has no melee-oriented physical damage identity. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
| DPS Magical | ★★★★☆ | Soul Strike, Napalm Beat, Napalm Vulcan, Ghost Attack and ghost-element conversion create a strong magical damage package. |
| Special | ★★★★★ | Temporary monster-skill phantoms, ghost-element conversion, curse reflection and Ghost Spectrum define a highly specialized playstyle. |
| Resources | ★★☆☆☆ | The kit has normal HP/SP scaling but no major sustain or resource recovery engine. |
| Mobility | ★★☆☆☆ | Ghost Haunting slows enemies and Soul Strike can grant avoidance, but the specialization has no true movement skill. |
Kugans
Ghost Specialization
ID : 4900
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Ghost Strike
ID : 4901
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Soul Strike.
| Level | Skill |
|---|---|
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
Already in Skill Tree : When Soul Strike is used the user receives two positives effects.
The first effect is a 7/9/11/12/15% max MATK bonus for a short period of time.
The second effect is a 7/9/11/12/15% chance to avoid next attack for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Level | Duration |
|---|---|
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as doubling the duration in case of devotion equal to or greater than 100%
Ghost Beat
ID : 4902
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Napalm Beat.
| Level | Skill |
|---|---|
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
Already in Skill Tree : When used, targets suffer from a status resistance debuff of 5/10/15/20/25% for 10 seconds.
Ghost Vulcan
ID : 4903
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Napalm Vulcan.
| Level | Skill |
|---|---|
| 1 | Napalm Vulcan Level 1 |
| 2 | Napalm Vulcan Level 2 |
| 3 | Napalm Vulcan Level 3 |
| 4 | Napalm Vulcan Level 4 |
| 5 | Napalm Vulcan Level 5 |
Already in Skill Tree : Napalm Vulcan area of effect is increased depending of Ghost Vulcan level learned.
When used, Napalm Vulcan have a chance to autospell Napalm Beat at level 1 for every targets hits, for a maximum of 1/2/3/4/5 autospells over the same second, every autospells cost/require 10 SP.
| Level | Skill | Area |
|---|---|---|
| 1 | 10% chance per targets hit | 3 x 3 |
| 2 | 15% chance per targets hit | 3 x 3 |
| 3 | 15% chance per targets hit | 5 x 5 |
| 4 | 20% chance per targets hit | 5 x 5 |
| 5 | 20% chance per targets hit | 7 x 7 |
Ghost Attack
ID : 4904
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Ghost Attack.
Ghost Attack is a NPC skill which deal at weapon range some Ghost attribute physical damage.
| Level | Skill | SP | Cast | Cooldown | Damage | ASD |
|---|---|---|---|---|---|---|
| 1 | Ghost Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
| 1 | Ghost Attack Level 2 | 6 | 0 | 0 | 200% of ATK | 0 |
| 2 | Ghost Attack Level 3 | 9 | 0 | 0 | 300% of ATK | 0 |
| 2 | Ghost Attack Level 4 | 12 | 0 | 1s | 400% of ATK | 0 |
| 3 | Ghost Attack Level 5 | 15 | 0 | 2s | 500% of ATK | 0 |
| 3 | Ghost Attack Level 6 | 18 | 0,2s | 3s | 600% of ATK | 0,5s |
| 4 | Ghost Attack Level 7 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
| 4 | Ghost Attack Level 8 | 24 | 0,6s | 5s | 800% of ATK | 0,5s |
| 5 | Ghost Attack Level 9 | 27 | 0,8s | 6s | 900% of ATK | 0,5s |
| 5 | Ghost Attack Level 10 | 30 | 1s | 7s | 1000% of ATK | 0,5s |
Ghost Buster
ID : 4905
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When a target is killed, summon a ghost for 7/9/11/13/15 seconds. Level and Stats are kept but the entity is Ghost element property and formless race.
Ghost's HP/ATK are increased by 7.5% for every level above level 1 of this kugan, max +30% at level 5.
If spectrum is summoned, ghost's ATK/HP are increased by 4% per level of Ghost spectrum learned, for a max of +20%.
Ghost Telekinesis
ID : 4906
Type : Active
Max Level : 5
LP cost : 10
Cast : 1 seconds
Cost to learn : 1
Cooldown : 5 seconds
Duration : 30 seconds
Description : Storm Gust / Lord of Vermillion / Meteor Storm & Earthquake will autospell Soul Strike Level 2 with 20/40/60/80/100% chance. You can use the command @ghost to change those skills' elements into ghost element but it will reduce their damage by 40/30/20/10/0%.
Passively increases Ghost mastery by 4/8/12/16/20%.
Ghost Haunting
ID : 4907
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Cast : 0.5 seconds
Cooldown : 10 seconds
Duration : 30 seconds
Range : 9
Description : Create a zone where enemies receives a 5/10/15/20/25% more ghost damage. Also reduce walking speed by 5/10/15/20/25%.
Ghost Fear
ID : 4908
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Duration : 60 second
Description : Create a ghost aura which increase the user's Curse resistance by 10/20/30/40/50%. Affected player will have a 10/20/30/40/50% chance to reflect Curse status back to the attacker. Inflict Curse status while being attacked with 4/8/12/16/20% chance, when attacking with 1/2/3/4/5% chance, and increase damage dealt by the user by 3/6/9/12/15% on cursed targets.
Soul Strike, Napalm Beat, Napalm Vulcan and Ghost Attack can now proc Curse with an additional 2/4/6/8/10% chance.
Ghost Spectrum
ID : 4909
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Ghost Elemental is turned towards damage and status.
The ghosts from Ghost Buster have ATK/HP improved by 4% for every level of this kugan learned.
Summon's power depends on user's INT.
| Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|
| AGI > LUK > DEX > STR > INT > VIT | Formless | Ghost 1 | Medium | Very Low / Very High | 5 | Medium | Medium | Very Fast | Ghost Attack, Ghost Strike, Curse Attack, Critical Attack lvl 1 |
| Level | Summon Level |
|---|---|
| 1 | 15% of total INT |
| 2 | 20% of total INT |
| 3 | 25% of total INT |
| 4 | 30% of total INT |
| 5 | 35% of total INT |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%
