Activities
Introduction
Activities are abilities relating to specific tasks in which a character can progress as they practice. These activities are diverse and the benefits they offer too.
You will need zenys in order to Skill up your Activity Skill to the NPC, but you will also need to invest time and effort by taking down mines you can find on fields & dungeons.
These activities are account bound, meaning if you take part to the Mining Activity with your first character, the second one on the same account will be able to farm mines too, with the same progression line regarding the experience earned.
You are not limited to one activity, you can be a miner, a fisher & a brewer at the same time !
- You can use some commands to get more informations about your progression :
- @fishing
- @cooking
- @learning
- @brewing
- @mining
- @hunting
- You can use some commands to get more informations about your progression :
Activities Experience Table
EXP required | Requirements | |
---|---|---|
Lvl 0~1 | None | 50 000 zenys |
Lvl 1~2 | 1 000 XP | 50 000 zenys |
Lvl 2~3 | 4 000 XP | 100 000 zenys |
Lvl 3~4 | 9 000 XP | 500 000 zenys |
Lvl 4~5 | 16 000 XP | 850 000 zenys |
Lvl 5~6 | 25 000 XP | 1 300 000 zenys |
Lvl 6~7 | 36 000 XP | 1 850 000 zenys |
Lvl 7~8 | 49 000 XP | 2 500 000 zenys |
Lvl 8~9 | 64 000 XP | 3 250 000 zenys |
Lvl 9~10 | 81 000 XP | 4 100 000 zenys |
Tool refiner pour refine l'accessoire, +10 max
NPC qui te propose de le refine
coût pour le refine : .@cost = .@new_refine * .@new_refine * 50000;
Accessoire lié à l'activité
Items requis pour refine l'accessoire :
// 2/4/6/8/10/0/0/0/0/0 Phracon(s), 0/0/0/0/0/6/8/10/12/14 Emveretarcon(s)
.@recipe[1] = .@new_refine <= 5 ? 1010 : 1011; .@recipe[2] = .@new_refine <= 5 ? .@new_refine * 2 : (.@new_refine - 3) * 2; // 1/2/3/4/5/6/7/8/9/10 Iron(s) .@recipe[3] = 998; .@recipe[4] = .@new_refine;
// Special Materials
switch(.@new_refine) { case 1: .@recipe[5] = 7041; .@recipe[6] = 40; break; // Fine Grit (7041) case 2: .@recipe[5] = 1056; .@recipe[6] = 20; break; // Grit (1056) case 3: .@recipe[5] = 7054; .@recipe[6] = 20; break; // Brigan (7054) case 4: .@recipe[5] = 7758; .@recipe[6] = 20; break; // Star Crystal (7758) case 5: .@recipe[5] = 7232; .@recipe[6] = 20; break; // Silver Ore (7232) case 6: .@recipe[5] = 969; .@recipe[6] = 2; break; // Gold (969) case 7: .@recipe[5] = 724; .@recipe[6] = 2; break; // Cursed Ruby (724) case 8: .@recipe[5] = 25271; .@recipe[6] = 5; break; // Illusion Stone (25271) case 9: .@recipe[5] = 25271; .@recipe[6] = 10; break; // Illusion Stone (25271) case 10: .@recipe[5] = 25271; .@recipe[6] = 15; .@recipe[7] = 6024; .@recipe[8] = 2; break; // 17 Carat Diamond (6024) }
maitrise = SKILLLV x SKILLLV + 5 * refine acc
XP capée :
XP par mine pétée = Niveau d'activité x 50
Niveau d'activité = Niveau de compétence ou niveau de la mine, le plus petit des deux
Tools
Fishing Tool | |
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Increase appearance of rare drops while Fishing by ALERT MISSING INFOS |
Hunting Tool | |
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Increase appearance of rare drops while Hunting by ALERT MISSING INFOS |
Cooking Tool | |
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Increase appearance of rare drops while Cooking by ALERT MISSING INFOS |
Brewing Tool | |
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Increase appearance of rare drops while Brewing by ALERT MISSING INFOS |
Learning Tool | |
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Increase appearance of rare drops while Learning by ALERT MISSING INFOS |
Mining Tool | |
---|---|
Increase appearance of rare drops while Mining by ALERT MISSING INFOS |
Activities
Fishing
In order to be able to fish, you will need to be in the water and you will need one of the five existing Baits.
- You can get them by talking to the NPC in the Fishing House in Midgard.
- This house is located at Midgard, west side of the donations' fountain at south.
- You can get them by talking to the NPC in the Fishing House in Midgard.
- You can fish during day and night, however, at night, fishing is easier but fishing time is doubled.
By trading fishes for Fishing Points, you will be allowed to purchase items into the Shop. Read below to check the shop content.
Baits
Types of Baits | ||||||||
---|---|---|---|---|---|---|---|---|
ID | Name | Success Rate Bonus | ID | Name | Success Rate Bonus | |||
6781 | Living Earthworm | 0% | 6782 | Fresh Lobster | 10% | |||
6778 | Squid | 20% | 6903 | King Earthworm | 30% | |||
6902 | King Shrimp | 40% |
All types of Fishes
List of Fishes giving Fishing Points | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
ID | Name | Health Points | Points | ID | Name | Health Points | Points | |||||
Day | Night | Day | Night | |||||||||
6779 | Mackerel | 7 500 | 6 750 | 2 | 6776 | Eel | 7 500 | 6 750 | 3 | |||
6774 | Piranha | 7 500 | 6 750 | 4 | 6772 | Octopus | 10 000 | 9 000 | 5 | |||
6096 | Fish with Blue Back | 12 500 | 11 250 | 6 | 6770 | Shark | 15 000 | 13 500 | 8 | |||
6899 | Giant Octopus | 17 500 | 15 750 | 12 | 6900 | Giant Squid | 10 000 | 9 000 | 12 | |||
6898 | Whale | 35 000 | 31 500 | 20 | 6897 | Blue Whale | 50 000 | 45 000 | 40 |
List of Fishes with their effects | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
ID | Name | Health Points | Effects | ID | Name | Health Points | Effects | |||||
Day | Night | Day | Night | |||||||||
8100 | Blue Fish | 10 000 | 9 000 | 8101 | Marlin | 8 000 | 7 200 | |||||
8102 | Catfish | 12 000 | 10 800 | 8103 | Sturgeon | 12 500 | 11 250 | |||||
8104 | Golden Fish | 13 300 | 11 970 | 8105 | Salmon | 15 000 | 13 500 | |||||
8106 | Perch | 7 500 | 6 750 | 8107 | Riversquire | 6 600 | 5 940 | |||||
8108 | Tuna | 12 500 | 11 250 | 8109 | Carp | 10 000 | 9 000 |
A revoir v2
- En fonction de la région la liste des fish est différentes, voir la liste ci dessous Par example les maps prt_, donc de prontera, peuvent avoir les fish 8101, 8103, 8105, 8107, 8109. De plus dans ces régions les poissons ont un modificateur de +10% en <toughness> et <speed> ainsi que -10% en <strength> et <vigilance> (je détails ces stats plus bas)
- Aussi en fonction de son numéro la map a plus ou moins de chances d'avoir un "sized" fish (qui a un bonus donc) plutôt qu'un "none sized" fish (qui vaut des points)
- Un poisson sized peut donc être petit, moyen ou gros (d'ailleurs on associe )
- Le poisson est gros a 0% (+ Maitrise * 0.15) (stats +50%) (niveau 8)
- Le poisson est moyen a 20% (+ Maitrise * 0.2) (stats normales) (niveau 5)
- Sinon il sera petit (stats -25%) (niveau 2)
Fights System
- Au début le fish et la line ont tous deux des HP (cachés) qui dépendent de tout ce qui a été dit ci dessus - Les HP de la line dépends de la maitrise
- Voilà comment marche le QTE: - Le joueur est forcé assis - Il attends qu'un emot lui donne l'information de ce qui va suivre: émotion "think" une ouverture, émotion "surprise" une fuite - Plus un fish a de vigilance et plus il tentera de fuite - Lors d'une ouverture le joueur doit se lever entre les deux effets visuels, si il réussit il inflige des dégats au fish, sinon c'est sa line qui subit - Lors d'une fuite le joueur doit rester assis, sinon bah il subit et le fish non (les dégats sont moins élevés pour le fish cependant et très pour le joueur) - - Une fois le fish attrapé - 40 + activité*0.2% de chance d'avoir le fish qu'on a affronté - sinon on a quand même une seconde chance d'avoir le fish en version plus petite - sinon on a quand même une chance d'avoir un fresh fish (ça vaut 1pt) - sinon on a juste un rotten fish inutile
- évidemment à chaque tentative on a de l'XP, comme toujours, et ça dépends du niveau du fish (bridé par le niveau de pêche) - si on réussit on a 10 XP * level, sinon 3 * level
Cooking
Each level of Cooking learned unlock one Food level that can be crafted. If you master Cooking Level 10, you will be able to craft usual Level 10 Food or Foods that do not disappear upon death.
Cooking Kits
ID | Name | Success Rate bonus | ID | Name | Success Rate bonus | |||
---|---|---|---|---|---|---|---|---|
12125 | Outdoor Cooking Kit | 0% | 12126 | Home Cooking Kit | 10% | |||
12127 | Professional Cooking Kit | 20% | 12128 | Royal Cooking Kit | 30% | |||
12129 | Fantastic Cooking Kit | 100% |
Success Rates
Cooking formulas | |
---|---|
Chances to get one Food | [(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]%
|
Chances to get a second Food | [(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 3
|
Chances to get a third Food | [(40 + CookingActivityLevel * 0.5) - (5 * FoodLevel)]% / 5
|
Rewards
- Each cooking success will grant the player by 50 experience point per ActivityLevel learned.
- Upon a cooking failure, you will only be granted by a third of this amount of experience.
- Each cooking success will grant the player by 50 experience point per ActivityLevel learned.
- Comme pour toutes les activités la "maitrise" est égale à niveau du skill x niveau du skill (donc 1/4/9/16/25/36/49/64/81/100)
Learning
- Dans ces biblio le joueur trouvera un panneau (genre pour la première il est en kar_bib,173,111) avec lequel il peut interagir.
- Le joueur peut soit débuter une étude, il est alors invité à rester dans les parages et à reclicker sur le panneau à la fin de son étude. - Si le joueur procède ainsi alors il valide une étude (maximum 20min) qui lui octrois de l'XP doublée pour un certain quota ET de l'expérience pour l'activité (XP égale au temps validé sous forme de repos) - L'xp reçue est la même que pour un repos en INN en étant déconnecté X minutes, x étant ici un % du temps passé en étude (studying for 1 minute is equal to (5 + Level library) minutes disconnected as resting bonus) - La Maitrise augmente en % le temps validé pour l'étude, par example si on a passé 900 secondes d'étude niveau 5 et une maitrise de 100 alors il a (900/60)*10=150min+100% = 300min de déconnection
- Le joueur peut sinon étudier un monstre. Il ne peut étudier qu'un monstre dont l'internal level (ilevel) est compris dans ceux de la library (genre si la library est niveau 5-10 bah le monstre doit être dans ce delta, sinon on lui refuse en expliquant qu'il n'y a pas d'informations sur celui ci ici), on peut avoir la liste des monstres couverts par la librairie via une des options. - Une étude de 30 secondes débute alors... à la fin le joueur reçoit un bonus contre ce monstre de 1% de dégas et résistance par niveau de learning (max 10% donc) - Si le joueur étudie un autre monstre le bonus est remplacé
- Notons que l'xp du repos est appelée "resting" et l'xp de l'étude "studying", elles sont calculées de la même manière mais ce n'est pas le même montant, les deux sont distincts. - L'xp de resting ou studuying fonctionne ainsi: On reçoit un montant d'xp qui est délivré à mesure qu'on kill des monstres sous forme d'XP +50%. Par example j'ai une pool d'xp stugying de 11500 et je kill un mob qui donne 400, bah je reçois 600 et la pool réduit de 200. - Si on valide une étude alors qu'on a déjà une pool d'xp en cours c'est la plus haute qui est conservé, on ne cumule pas les pools.
- Le joueur ne peut pas étudier plus 20 minutes dnas une journée, c'est capé, au delà ça ne sert à rien et l'étude excédente n'est pas validée. - Sortir d'une biblio annule l'étude en cours, se déconnecté aussi, etc... Il faut resté à proximité (même si en réalité tant qu'on ne sort pas de la map ça va).
Brewing
- Brews are sorted in 3 categories : Mixtures, Solutions & Infusions.
- Each level of Brewing will unlock one recipe of each category.
- Brews are sorted in 3 categories : Mixtures, Solutions & Infusions.
Brewing Kits
ID | Name | Success Rate bonus | ID | Name | Success Rate bonus | |||
---|---|---|---|---|---|---|---|---|
8191 | Outdoor Brewing Kit | 0% | 8192 | Home Brewing Kit | 10% | |||
8193 | Professional Brewing Kit | 20% | 8194 | Royal Brewing Kit | 30% | |||
8195 | Fantastic Brewing Kit | 100% |
Success Rates
Brewing formulas | |
---|---|
Chances to get one Brew | [(40 + BrewingActivityLevel * 0.2)%
|
Chances to get a second Brew | [(40 + BrewingActivityLevel * 0.2)% / 3] - 10%
|
Chances to get a third Brew | [(40 + BrewingActivityLevel * 0.5)% / 5] - 20%
|
Mixtures
ID | Name | Effects | Materials | Mixture Level | |
---|---|---|---|---|---|
8130 | Apple Mixture |
|
|
1 | |
8131 | Banana Mixture |
|
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2 | |
8132 | Bloody Mixture |
|
|
3 | |
8133 | Carrot Mixture |
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4 | |
8134 | Choco Mixture |
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5 | |
8135 | Grape Mixture |
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6 | |
8136 | Tonic Mixture |
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7 | |
8137 | Mastela Mixture |
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8 | |
8138 | Mora Mixture |
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9 | |
8139 | Ale Mixture |
|
|
10 |
Solutions
ID | Name | Effects | Materials | Solution Level | |
---|---|---|---|---|---|
8140 | Ocean Solution |
|
|
1 | |
8141 | Golden Solution |
|
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2 | |
8142 | Azur Solution |
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|
3 | |
8143 | Brown Solution |
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4 | |
8144 | Scarlet Solution |
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5 | |
8145 | Miracle Solution |
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6 | |
8146 | Mana Solution |
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7 | |
8147 | Mega Solution |
|
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8 | |
8148 | Blue Solution |
|
|
9 | |
8149 | Red Solution |
|
|
10 |
Infusions
ID | Name | Effects | Materials | Solution Level | |
---|---|---|---|---|---|
8170 | Green Infusion |
|
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1 | |
8171 | Red Infusion |
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2 | |
8172 | Blue Infusion |
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3 | |
8173 | Yellow Infusion |
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4 | |
8174 | Brown Infusion |
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5 | |
8175 | Bloody Infusion |
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6 | |
8176 | Golden Infusion |
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7 | |
8177 | Silver Infusion |
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8 | |
8178 | Violet Infusion |
|
|
9 | |
8179 | White Infusion |
|
|
10 |
Mining
You can mine as long as you learnt the Mining skill at level 1 or higher. It's like a passiv skill and you will be able to collect items and mining experience upon killing a mine.
- Mines are located on fields or dungeons and are very weak, you just need to defeat them to get the rewards.
Check the list below in order to know which mine you may want to hunt !
Upon a kill, you will get Mining Experience according to this formula : Mining Level OR Mine Level x 50. The lowest value will be used to calculate the points granted.
Lvl 1 Mines
Mine Lvl | Name | |
---|---|---|
1 | Coal Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
1 | Stone Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 2 Mines
Mine Lvl | Name | |
---|---|---|
2 | Iron Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
2 | Phracon Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 3 Mines
Mine Lvl | Name | |
---|---|---|
3 | Elemental Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
3 | Emvertacon Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
3 | Brigan Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 4 Mines
Mine Lvl | Name | |
---|---|---|
4 | Ruby Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
4 | Sapphire Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
4 | Emerald Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
4 | Topaz Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
4 | Star Mine | |
Common Drops | Rare Drops | |
|
|
|
Lvl 5 Mines
Mine Lvl | Name | |
---|---|---|
5 | Mystic Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
5 | Crystal Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
5 | Silver Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
5 | Shining Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 6 Mines
Mine Lvl | Name | |
---|---|---|
6 | Oridecon Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
6 | Elunium Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
6 | Gold Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
6 | Pyroxene Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 7 Mines
Mine Lvl | Name | |
---|---|---|
7 | Emperium Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
7 | Gem Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
7 | Darkness Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
7 | Biotite Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
7 | Muscovite Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
7 | Phlogopite Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 8 Mines
Mine Lvl | Name | |
---|---|---|
8 | Bradium Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
8 | Carnium Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
8 | Illusion Mine | |
Common Drops | Rare Drops | |
|
|
|
Mine Lvl | Name | |
8 | Quartz Mine | |
Common Drops | Rare Drops | |
|
|
|
Lvl 9 Mines
Mine Lvl | Name | |
---|---|---|
9 | Rich Oridecon Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
9 | Rich Elunium Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
9 | Rainbow Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 10 Mines
Mine Lvl | Name | |
---|---|---|
10 | Rich Bradium Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
10 | Rich Carnium Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 11 Mines
Mine Lvl | Name | |
---|---|---|
11 | Mithril Mine | |
Common Drops | Rare Drops | |
|
| |
Mine Lvl | Name | |
11 | Muspellium Mine | |
Common Drops | Rare Drops | |
|
|
Lvl 12 Mines
Mine Lvl | Name | |
---|---|---|
12 | Orichalcum Mine | |
Common Drops | Rare Drops | |
Hunting
Each day, any player can take part to this activity 3 times per day. When you type @hunting or at the moment you use the Hunting skill, you will have to choose a level treshold concerning your future target.
Hunting | ||
---|---|---|
Hunting Level | Level Treshold | Number of kills required |
1 | 0~10 | 32 |
2 | 11~20 | 34 |
3 | 21~30 | 36 |
4 | 31~40 | 38 |
5 | 41~50 | 40 |
6 | 51~60 | 42 |
7 | 61~70 | 44 |
8 | 71~80 | 46 |
9 | 81~90 | 48 |
10 | 91~100 | 50 |
The level treshold used is a specific level that isn't always the same than the one you can see by typing @mi. This system guarantees a level closer to the monster's real power.
You can reset the chosen target 3 times per day in order to be granted with another target.
- If any team member kill a monster on the same map than the one you are on, it will count for your Hunting quest.
- Upon quest's completion, you can use Hunting skill again no matter the area you are in, in order to give back the quest and receive the Hunting Points and Hunting Experience points you deserve.
- Hunting Points granted are equal to (Mastery / 10 + 5 + Level of the Hunt x Level of the Hunt).
- Hunting Experience points granted are equal to 100 x Level of the Hunt.
- Upon quest's completion, you can use Hunting skill again no matter the area you are in, in order to give back the quest and receive the Hunting Points and Hunting Experience points you deserve.
You need to equip the Hunting Tool when you pick the quest and when you give it back in order to receive the maximum amount of Hunting Points.
- In Midgard's south-west district near the market, you can meet the Hunting Shop handler, he will gladly exchange your Hunting Points versus any reward of the list below.