Difference between revisions of "Adapted Renewal content"

From DARO
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== Adapted renewal Jobs ==
 
== Adapted renewal Jobs ==
  
We decided not to adapt the third and fourth job for the sake of Pre-Renewal. Although our Caps could create a well-balanced gaming and interesting strategies, we have put this subject on hold for now. However, we've taken the liberty to adapt certain classes:
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We decided not to adapt the third and fourth jobs for the sake of the pre-renewal balance.<br>
 +
However, the new Extended jobs are available and have undergone some changes:
  
 
*[[Rebellion_Skill_Modifications|Rebellion]]
 
*[[Rebellion_Skill_Modifications|Rebellion]]
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*[[Star_Emperor_Skill_Modifications|Star Emperor]]
 
*[[Star_Emperor_Skill_Modifications|Star Emperor]]
 
*[[Soul_Reaper_Skill_Modifications|Soul Reaper]]
 
*[[Soul_Reaper_Skill_Modifications|Soul Reaper]]
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*[[Star_Gladiator_Skill_Modifications|Star Gladiator]]: This class has completely changed. Let's admit it, it was a bit pointless. See [http://mysticprojectro.com/#skills skills changes section] on the website
 
*[[Summoner_Skill_Modifications|Summoner]]
 
*[[Summoner_Skill_Modifications|Summoner]]
*[[Star_Gladiator_Skill_Modifications|Star Gladiator]]: This class has completely changed. Let's admit it, it was a bit pointless. See [http://mysticprojectro.com/#skills skills changes section] on the website.
 
  
 
== Adapted renewal Gear ==
 
== Adapted renewal Gear ==
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As of the DEF/MDEF, we've found a way of balancing the game.
 
As of the DEF/MDEF, we've found a way of balancing the game.
  
Some bonuses have now soft and hard limits (cap) that cause players to think hard about how they equip themselves.
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Some bonuses have now soft and hard limits (known as ''caps'') inducing new ways of gearing characters.
  
All bonus behond the soft cap is halved
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*All bonuses behond the soft cap are halved.
All bonus behond the hard cap is halved again
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*All bonuses behond the hard cap are halved again.
  
'''For the moment those cap are applied to element and race resistance bonus only.'''
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'''For the moment those caps are applied to element and race resistance bonuses only.'''

Revision as of 21:38, 11 May 2021

Introduction

DARO is a pre-renewal server with the best of the renewal content. It is up-to-date and contains the great and last features of renewal.
All renewal monsters have been scaled for pre-renewal. Renewal gear have been modified and adapted. Our NPC are a mix of the best of renewal and pre-renewal.

We want players to play in a pre-enewal way, without sacrificing any new content!

Adapted renewal Monsters

All renewal monsters are accessible, they have been carefully reviewed thinking about rebalance.

The full list can be found here: view all adapted renewal Monsters.


The following renewal content is present :

  • Dicastles Episode (Scaraba Hole included)
  • Mora Episode
  • Eclage Episode (Bifrost Tower / instance included)
  • Dewata Episode (Volanic Island of Krakatoa included)
  • Izlude Dungeon F5
  • Bio Laboratory F4
  • Magma Dungeon F3
  • Malaya Episode (Bangungot Hospital and instances included)
  • Malangdo Episode
  • Prontera Prison (now Midgard's Prison)
  • Rockridge Episode

Adapted renewal Jobs

We decided not to adapt the third and fourth jobs for the sake of the pre-renewal balance.
However, the new Extended jobs are available and have undergone some changes:

Adapted renewal Gear

The renewal gear is still obtainable through Elite Monsters drops, Casino and Battlegrounds.

The full list can be found here: view the new adapted renewal gear.

Adapted renewal Gameplay

As of the DEF/MDEF, we've found a way of balancing the game.

Some bonuses have now soft and hard limits (known as caps) inducing new ways of gearing characters.

  • All bonuses behond the soft cap are halved.
  • All bonuses behond the hard cap are halved again.

For the moment those caps are applied to element and race resistance bonuses only.