Difference between revisions of "Byakko Expert"

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== Kugans ==
 
== Kugans ==
  
=== Byakko Specialization ===  
+
=== [[File:4410.png]] Byakko Specialization ===  
 
'''ID''' : 4410<br>
 
'''ID''' : 4410<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Each level grants +1 to one attribute.<br>
+
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
 
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=== Byakko Triple ===
+
=== [[File:4411.png]] Byakko Triple ===
 
'''ID''' : 4411<br>
 
'''ID''' : 4411<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Triple Attack.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Triple Attack.<br>
  
 
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'''Already Learned''' : Increase the level of Triple Attack by 1 per Byakko Triple level.<br>
+
'''Already in Skill Tree''' : Increase the level of Triple Attack by 1 per Byakko Triple level.<br>
  
=== Byakko Spirits ===
+
=== [[File:4412.png]] Byakko Spirits ===
 
'''ID''' : 4412<br>
 
'''ID''' : 4412<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Call Spirits.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Call Spirits.<br>
  
 
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'''Already Learned''' : Call Spirits have a small chance to be casted for one sphere while physically attacking.<br>
+
'''Already in Skill Tree''' : Call Spirits have a small chance to be casted for one sphere while physically attacking.<br>
  
 
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=== Byakko Explosion ===
+
=== [[File:4413.png]] Byakko Explosion ===
 
'''ID''' : 4413<br>
 
'''ID''' : 4413<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Critical Explosion.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Critical Explosion.<br>
  
 
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'''Already Learned''' : Increase the level of Critical Explosion by 1 per Byakko Explosion level.<br>
+
'''Already in Skill Tree''' : Increase the level of Critical Explosion by 1 per Byakko Explosion level.<br>
  
=== Byakko Chain ===
+
=== [[File:4414.png]] Byakko Chain ===
 
'''ID''' : 4414<br>
 
'''ID''' : 4414<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Chain Combo.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Chain Combo.<br>
  
 
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'''Already Learned''' : Increase the level of Chain Combo by 1 per Byakko Chain level.<br>
+
'''Already in Skill Tree''' : Increase the level of Chain Combo by 1 per Byakko Chain level.<br>
  
=== Byakko Finish ===
+
=== [[File:4415.png]] Byakko Finish ===
 
'''ID''' : 4415<br>
 
'''ID''' : 4415<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Combo Finish.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Combo Finish.<br>
  
 
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'''Already Learned''' : Increase the level of Combo Finish by 1 per Byakko Finish level.<br>
+
'''Already in Skill Tree''' : Increase the level of Combo Finish by 1 per Byakko Finish level.<br>
  
=== Byakko Strike ===
+
=== [[File:4416.png]] Byakko Strike ===
 
'''ID''' : 4416<br>
 
'''ID''' : 4416<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Asura Strike.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Asura Strike.<br>
 
Asura Strike casting time is multipled by 8.<br>
 
Asura Strike casting time is multipled by 8.<br>
  
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'''Already Learned''' : Asura Strike receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that grants Revigoration and Shield statuses for a short period of time.<br>
+
'''Already in Skill Tree''' : Asura Strike : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.<br>
Rejuvenation : SP recovery (based on source attributes) every seconds.<br>
 
Shield : Absorbs damage until exhausted or expiration.<br>
 
  
{| class="wikitable"
+
=== [[File:4417.png]] Byakko Fist ===
|-
 
! Level !! Duration !! Absorption
 
|-
 
| 1 || 6 seconds || 25% of Maximum SP
 
|-
 
| 2 || 9 seconds || 50% of Maximum SP
 
|-
 
| 3 || 12 seconds || 75% of Maximum SP
 
|-
 
| 4 || 15 seconds || 100% of Maximum SP
 
|-
 
| 5 || 18 seconds || 125% of Maximum SP
 
|}
 
 
 
Implementation note:
 
* SC_REJUNEVATION / SC_SHIELD
 
 
 
=== Byakko Fist ===
 
 
'''ID''' : 4417<br>
 
'''ID''' : 4417<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tiger Knucle Fist.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Tiger Knucle Fist.<br>
  
 
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'''Already Learned''' : This skill have very high chance to inflict stun status for a short duration.<br>
+
'''Already in Skill Tree''' : This skill have very high chance to inflict stun status for a short duration.<br>
  
 
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=== Byakko Crush ===
+
=== [[File:4418.png]] Byakko Crush ===
 
'''ID''' : 4418<br>
 
'''ID''' : 4418<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Chain Crush Combo.<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Burst_version_of_a_skill minored version] of Chain Crush Combo.<br>
  
 
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'''Already Learned''' : This skill heals the user when hit.<br>
+
'''Already in Skill Tree''' : This skill heals the user when hit.<br>
 
Heal are based on STR and VIT.<br>
 
Heal are based on STR and VIT.<br>
  
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|}
 
|}
  
=== Byakko Overrun ===
+
=== [[File:4419.png]] Byakko Overrun ===
 
'''ID''' : 4419<br>
 
'''ID''' : 4419<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''' : 2<br>
 
'''LP cost''' : 5<br>
 
'''LP cost''' : 5<br>
 
'''Casting Time''' : 2 seconds (interruptible)<br>
 
'''Casting Time''' : 2 seconds (interruptible)<br>
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'''Description''' : The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost nor sphere cost.<br>
 
'''Description''' : The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost nor sphere cost.<br>
 
The chance to hit for combos after Triple Attack is reduced, however.<br>
 
The chance to hit for combos after Triple Attack is reduced, however.<br>
Triple Attack > Chain Combo > Combo Finish > Earthquake.<br>
+
Triple Attack > Chain Combo > Combo Finish > Pulse Strike.<br>
 
Chain Combo and Combo Finish are used at level aquired (or level 1).<br>
 
Chain Combo and Combo Finish are used at level aquired (or level 1).<br>
 
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.<br>
 
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.<br>
Earthquake is used at level 1 but damaged increased with this skill level (starts with 3x300% in an area of 11x11).<br>
+
Pulse Strike does damage in an area of 11x11.<br>
 
This effect ends as soon as a Triple Attack occurs.<br>
 
This effect ends as soon as a Triple Attack occurs.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Hit Penalty !! Combo damage !! Earthquake damage
+
! Level !! Hit Penalty !! Combo damage !! Pulse Strike damage
 
|-
 
|-
| 1 || 30% || -10% || +0%
+
| 1 || 30% || -10% || 300%
 
|-
 
|-
| 2 || 25% || -5% || +10%
+
| 2 || 25% || -5% || 400%
 
|-
 
|-
| 3 || 20% || +0% || +20%
+
| 3 || 20% || +0% || 500%
 
|-
 
|-
| 4 || 15% || +5% || +30%
+
| 4 || 15% || +5% || 600%
 
|-
 
|-
| 5 || 10% || +10% || +40%
+
| 5 || 10% || +10% || 700%
 
|}
 
|}
  
 
* Hit penalty is in fact a real HIT debuff for a very short duration, which covers combos activation (0,2s)
 
* Hit penalty is in fact a real HIT debuff for a very short duration, which covers combos activation (0,2s)
 
Implementation note:
 
* Similar to a skill from swordman specialization, which wears off when a skill is used, the same bBattleBonus will check for this skill SC to be active in order to stop it (and grants the HIT reduction effect for a very short time, like 0,2s, this will do the trick)
 
* This effect while grants some autocast and skill's damage modifications
 

Latest revision as of 13:30, 31 August 2022

Description

Original Job :
Version : 1.0

Kugans

4410.png Byakko Specialization

ID : 4410
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 AGI
3 DEX
4 AGI
5 STR

4411.png Byakko Triple

ID : 4411
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Triple Attack.

Level Skill
1 Triple Attack Level 2
2 Triple Attack Level 4
3 Triple Attack Level 6
4 Triple Attack Level 8
5 Triple Attack Level 10

Already in Skill Tree : Increase the level of Triple Attack by 1 per Byakko Triple level.

4412.png Byakko Spirits

ID : 4412
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Call Spirits.

Level Skill
1 Call Spirits Level 1
2 Call Spirits Level 2
3 Call Spirits Level 3
4 Call Spirits Level 4
5 Call Spirits Level 5

Already in Skill Tree : Call Spirits have a small chance to be casted for one sphere while physically attacking.

Level Rate
1 3%
2 6%
3 9%
4 12%
5 15%

4413.png Byakko Explosion

ID : 4413
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Critical Explosion.

Level Skill
1 Critical Explosion Level 1
2 Critical Explosion Level 2
3 Critical Explosion Level 3
4 Critical Explosion Level 4
5 Critical Explosion Level 5

Already in Skill Tree : Increase the level of Critical Explosion by 1 per Byakko Explosion level.

4414.png Byakko Chain

ID : 4414
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Combo.

Level Skill
1 Chain Combo Level 1
2 Chain Combo Level 2
3 Chain Combo Level 3
4 Chain Combo Level 4
5 Chain Combo Level 5

Already in Skill Tree : Increase the level of Chain Combo by 1 per Byakko Chain level.

4415.png Byakko Finish

ID : 4415
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Combo Finish.

Level Skill
1 Combo Finish Level 1
2 Combo Finish Level 2
3 Combo Finish Level 3
4 Combo Finish Level 4
5 Combo Finish Level 5

Already in Skill Tree : Increase the level of Combo Finish by 1 per Byakko Finish level.

4416.png Byakko Strike

ID : 4416
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Asura Strike.
Asura Strike casting time is multipled by 8.

Level Skill Cooldown
1 Asura Strike Level 1 100 seconds
2 Asura Strike Level 2 80 seconds
3 Asura Strike Level 3 60 seconds
4 Asura Strike Level 4 40 seconds
5 Asura Strike Level 5 20 seconds

Already in Skill Tree : Asura Strike : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

4417.png Byakko Fist

ID : 4417
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tiger Knucle Fist.

Level Skill
1 Tiger Knucle Fist Level 1
2 Tiger Knucle Fist Level 2
3 Tiger Knucle Fist Level 3
4 Tiger Knucle Fist Level 4
5 Tiger Knucle Fist Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already in Skill Tree : This skill have very high chance to inflict stun status for a short duration.

Level Stun Rate Stun Duration
1 100% 0,5 seconds
2 125% 1 seconds
3 150% 1,5 seconds
4 175% 2 seconds
5 200% 2,5 seconds

4418.png Byakko Crush

ID : 4418
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Crush Combo.

Level Skill
1 Chain Crush Combo Level 1
2 Chain Crush Combo Level 2
3 Chain Crush Combo Level 3
4 Chain Crush Combo Level 4
5 Chain Crush Combo Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already in Skill Tree : This skill heals the user when hit.
Heal are based on STR and VIT.

Level Heal Power
1 200%
2 400%
3 600%
4 800%
5 1000%

4419.png Byakko Overrun

ID : 4419
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 5
Casting Time : 2 seconds (interruptible)
Cooldown : 10 seconds
Duration : 10 seconds
Description : The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost nor sphere cost.
The chance to hit for combos after Triple Attack is reduced, however.
Triple Attack > Chain Combo > Combo Finish > Pulse Strike.
Chain Combo and Combo Finish are used at level aquired (or level 1).
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.
Pulse Strike does damage in an area of 11x11.
This effect ends as soon as a Triple Attack occurs.

Level Hit Penalty Combo damage Pulse Strike damage
1 30% -10% 300%
2 25% -5% 400%
3 20% +0% 500%
4 15% +5% 600%
5 10% +10% 700%
  • Hit penalty is in fact a real HIT debuff for a very short duration, which covers combos activation (0,2s)