Difference between revisions of "Fighter"

From DARO
 
(19 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
== Description ==
 
== Description ==
  
'''Original Job''' : Swordman<br>
+
'''Original Job''': Swordman<br>
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
+
'''Version''': 1.0<br>
 +
The brawler is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
 
It therefore emphasizes survival and protection.<br>
 
It therefore emphasizes survival and protection.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Brawl Specialization ===  
+
=== [[File:4010.png]] Brawl Specialization ===  
'''ID''' : 4010<br>
+
'''ID''': 4010<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each level grants +1 to one attribute<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
Line 23: Line 24:
 
| 3 || LUK
 
| 3 || LUK
 
|-
 
|-
| 4 || STR
+
| 4 || VIT
 
|-
 
|-
| 5 || VIT
+
| 5 || STR
 
|}
 
|}
  
=== Brawl Bash ===
+
=== [[File:4011.png]] Brawl Bash ===
'''ID''' : 4011<br>
+
'''ID''': 4011<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a minor version Bash<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Bash.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 50: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.<br>
+
'''Already in Skill Tree''' : Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%.<br>
  
{| class="wikitable"
+
=== [[File:4012.png]] Brawl Endure ===
 +
'''ID''': 4012<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Endure.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Endure Level 2
 +
|-
 +
| 2 || Endure Level 4
 +
|-
 +
| 3 || Endure Level 6
 +
|-
 +
| 4 || Endure Level 8
 +
|-
 +
| 5 || Endure Level 10
 +
|}
 +
 
 +
'''Already in Skill Tree''' : The number of hits that can be taken before losing the Endure effect is increased.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Number of Hits || SP cost
 +
|-
 +
| 1 || Hits counter +20% || +20%
 +
|-
 +
| 2 || Hits counter +40% || +40%
 +
|-
 +
| 3 || Hits counter +60% || +60%
 +
|-
 +
| 4 || Hits counter +80% || +80%
 +
|-
 +
| 5 || Hits counter +100% || +100%
 +
|}
 +
 
 +
=== [[File:4013.png]] Brawl Recovery ===
 +
'''ID''': 4013<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use of Increase HP Recovery.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Increase HP Recovery Level 2
 +
|-
 +
| 2 || Increase HP Recovery Level 4
 +
|-
 +
| 3 || Increase HP Recovery Level 6
 +
|-
 +
| 4 || Increase HP Recovery Level 8
 +
|-
 +
| 5 || Increase HP Recovery Level 10
 +
|}
 +
 
 +
'''Already in Skill Tree''' : Increases the natural recovery of HP.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Debuff
+
! Level !! Bonus
 
|-
 
|-
| 1 || STR -2% and -2
+
| 1 || Natural HP recovery +20%
 
|-
 
|-
| 2 || STR -4% and -4
+
| 2 || Natural HP recovery +40%
 
|-
 
|-
| 3 || STR -6% and -6
+
| 3 || Natural HP recovery +60%
 
|-
 
|-
| 4 || STR -8% and -8
+
| 4 || Natural HP recovery +80%
 
|-
 
|-
| 5 || STR -10% and -10
+
| 5 || Natural HP recovery +100%
 
|}
 
|}
  
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
+
=== [[File:4014.png]] Brawl Provoke ===
* Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
+
'''ID''': 4014<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Provoke.<br>
  
=== Brawl Endure ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4011<br>
+
|-
'''Type''' : Passive<br>
+
! Level !! Skill
'''Max Level''' : 5<br>
+
|-
'''Cost to learn''' : 1<br>
+
| 1 || Provoke Level 2
'''Description''' : ?<br>
+
|-
 +
| 2 || Provoke Level 4
 +
|-
 +
| 3 || Provoke Level 6
 +
|-
 +
| 4 || Provoke Level 8
 +
|-
 +
| 5 || Provoke Level 10
 +
|}
  
=== Brawl Recovery ===
+
'''Already in Skill Tree''' : When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds.<br>
'''ID''' : 4011<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : ?<br>
 
  
=== Brawl Provoke ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4011<br>
+
|-
'''Type''' : Passive<br>
+
! Level !! SP cost !! Bonus
'''Max Level''' : 5<br>
+
|-
'''Cost to learn''' : 1<br>
+
| 1 || 3 SP || Neutral Resistance 1%, Other elements Resistance 3%
'''Description''' : ?<br>
+
|-
 +
| 2 || 6 SP || Neutral Resistance 2%, Other elements Resistance 9%
 +
|-
 +
| 3 || 9 SP || Neutral Resistance 3%, Other elements Resistance 12%
 +
|-
 +
| 4 || 12 SP || Neutral Resistance 4%, Other elements Resistance 15%
 +
|-
 +
| 5 || 15 SP || Neutral Resistance 5%, Other elements Resistance 18%
 +
|}
  
=== Brawl Skin ===
+
=== [[File:4015.png]] Brawl Skin ===
'''ID''' : 4011<br>
+
'''ID''': 4015<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : ?<br>
+
'''Description''': Enables the use of Stone Skin.<br>
 +
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.<br>
  
=== Brawl Tension ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4011<br>
+
|-
'''Type''' : Passive<br>
+
! Level !! Skill !! SP !! Cast !! Duration || Effects
'''Max Level''' : 5<br>
+
|-
'''Cost to learn''' : 1<br>
+
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce Physical and Special Damage by 3%, increases Magical Damage by 4%
'''Description''' : ?<br>
+
|-
 +
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce Physical and Special Damage by 6%, increases Magical Damage by 8%
 +
|-
 +
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce Physical and Special Damage by 9%, increases Magical Damage by 12%
 +
|-
 +
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce Physical and Special Damage by 12%, increase Magical Damage by 16%
 +
|-
 +
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce Physical and Special Damage by 15%, increase Magical Damage by 20%
 +
|}
  
=== Brawl Resilience ===
+
'''Already Endure in Skill Tree''' : While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage], and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).
'''ID''' : 4011<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : ?<br>
 
  
=== Brawl Armor ===
+
=== [[File:4016.png]] Brawl Tension ===
'''ID''' : 4011<br>
+
'''ID''': 4016<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : ?<br>
+
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Tension Relax.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Tension Relax Level 1
 +
|-
 +
| 2 || Tension Relax Level 2
 +
|-
 +
| 3 || Tension Relax Level 3
 +
|-
 +
| 4 || Tension Relax Level 4
 +
|-
 +
| 5 || Tension Relax Level 5
 +
|}
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|+ Minor Advanced Skill Modifiers
 +
|-
 +
! Cooldown !! Casting Time !! SP cost !! Duration
 +
|-
 +
| 60 seconds || 2 seconds || x2 || -
 +
|}
 +
 
 +
'''Already in Skill Tree''' : When user's HP is below 33%, they receive a DEF & MDEF bonus for 7 seconds, this effect has a cooldown of 60 seconds.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Bonus
 +
|-
 +
| 1 || DEF & MDEF +3
 +
|-
 +
| 2 || DEF & MDEF +6
 +
|-
 +
| 3 || DEF & MDEF +9
 +
|-
 +
| 4 || DEF & MDEF +12
 +
|-
 +
| 5 || DEF & MDEF +15
 +
|}
 +
 
 +
=== [[File:4017.png]] Brawl Resilience ===
 +
'''ID''': 4017<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Increases Crit Defense; reduces chances of being inflicted critical damage.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Bonus
 +
|-
 +
| 1 || Crit Defense 4%
 +
|-
 +
| 2 || Crit Defense 8%
 +
|-
 +
| 3 || Crit Defense 12%
 +
|-
 +
| 4 || Crit Defense 16%
 +
|-
 +
| 5 || Crit Defense 20%
 +
|}
 +
 
 +
* Critical Defense is not a litteral reduction in the chance of being the target of a critical, but works as a percentage reduction.
 +
* Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.
 +
 
 +
=== [[File:4018.png]] Brawl Armor ===
 +
'''ID''': 4018<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': User gains the ability to recover some HP and/or SP once per second while being attacked.<br> The lower the user's HP and/or SP, the more they recover. Both heals can be critical, which doubles their values.
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Chance
 +
|-
 +
| 1 || 2% chance to heal
 +
|-
 +
| 2 || 4% chance to heal
 +
|-
 +
| 3 || 6% chance to heal
 +
|-
 +
| 4 || 8% chance to heal
 +
|-
 +
| 5 || 10% chance to heal
 +
|}
 +
 
 +
* Both heals can occur simultaneously since they are handled separately.
 +
* Each heal has its own cooldown.
 +
* HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
 +
* SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
 +
 
 +
=== [[File:4019.png]] Brawl Counter ===
 +
'''ID''': 4019<br>
 +
'''Type''': Active<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 2<br>
 +
'''LP cost''': 10<br>
 +
'''Casting Time''': 1 second<br>
 +
'''Cooldown''': No<br>
 +
'''Duration''': 10 seconds<br>
 +
'''Description''': While skill is active, all physical and melee attacks recieved generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.<br>
 +
This effect can't occured more than once every 0,5 second.<br>
 +
The damage is based on ATK, reduced by target's DEF, increased by 50% against monsters and bears the weapon's element.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
|-
 +
! Level !! Counter damage
 +
|-
 +
| 1 || 50% ATK
 +
|-
 +
| 2 || 75% ATK
 +
|-
 +
| 3 || 100% ATK
 +
|-
 +
| 4 || 125% ATK
 +
|-
 +
| 5 || 150% ATK
 +
|}
  
=== Brawl Counter ===
+
* User's missing HP increases the damage by a % (from 0 to 100%)
'''ID''' : 4011<br>
+
* Target's remaining HP increases damage by a % (from 0 to 100%)
'''Type''' : Passive<br>
+
* The user's and target's HP related damage are cumulative by multiplication;
'''Max Level''' : 5<br>
+
* E.g.: While this skill is active at level 5, an monster at 100% HP remaining hitting a user at 1 HP, receives a counter-attack of 400% (50% monster + 150% ATK + 100% user HP + 100% monster HP).
'''Cost to learn''' : 1<br>
 
'''Casting Time''' : ?<br>
 
'''Cooldown''' : ?<br>
 
'''Duration''' : ?<br>
 
'''Description''' : ?<br>
 

Latest revision as of 13:33, 31 August 2022

Description

Original Job: Swordman
Version: 1.0
The brawler is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

4010.png Brawl Specialization

ID: 4010
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 VIT
3 LUK
4 VIT
5 STR

4011.png Brawl Bash

ID: 4011
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Bash.

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already in Skill Tree : Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%.

4012.png Brawl Endure

ID: 4012
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree : The number of hits that can be taken before losing the Endure effect is increased.

Level Number of Hits SP cost
1 Hits counter +20% +20%
2 Hits counter +40% +40%
3 Hits counter +60% +60%
4 Hits counter +80% +80%
5 Hits counter +100% +100%

4013.png Brawl Recovery

ID: 4013
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already in Skill Tree : Increases the natural recovery of HP.

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

4014.png Brawl Provoke

ID: 4014
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already in Skill Tree : When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds.

Level SP cost Bonus
1 3 SP Neutral Resistance 1%, Other elements Resistance 3%
2 6 SP Neutral Resistance 2%, Other elements Resistance 9%
3 9 SP Neutral Resistance 3%, Other elements Resistance 12%
4 12 SP Neutral Resistance 4%, Other elements Resistance 15%
5 15 SP Neutral Resistance 5%, Other elements Resistance 18%

4015.png Brawl Skin

ID: 4015
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Stone Skin.
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce Physical and Special Damage by 3%, increases Magical Damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce Physical and Special Damage by 6%, increases Magical Damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce Physical and Special Damage by 9%, increases Magical Damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce Physical and Special Damage by 12%, increase Magical Damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce Physical and Special Damage by 15%, increase Magical Damage by 20%

Already Endure in Skill Tree : While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% Battle Damage, and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).

4016.png Brawl Tension

ID: 4016
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
60 seconds 2 seconds x2 -

Already in Skill Tree : When user's HP is below 33%, they receive a DEF & MDEF bonus for 7 seconds, this effect has a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

4017.png Brawl Resilience

ID: 4017
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases Crit Defense; reduces chances of being inflicted critical damage.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical Defense is not a litteral reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.

4018.png Brawl Armor

ID: 4018
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User gains the ability to recover some HP and/or SP once per second while being attacked.
The lower the user's HP and/or SP, the more they recover. Both heals can be critical, which doubles their values.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • Both heals can occur simultaneously since they are handled separately.
  • Each heal has its own cooldown.
  • HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

4019.png Brawl Counter

ID: 4019
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 10
Casting Time: 1 second
Cooldown: No
Duration: 10 seconds
Description: While skill is active, all physical and melee attacks recieved generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.
This effect can't occured more than once every 0,5 second.
The damage is based on ATK, reduced by target's DEF, increased by 50% against monsters and bears the weapon's element.

Level Counter damage
1 50% ATK
2 75% ATK
3 100% ATK
4 125% ATK
5 150% ATK
  • User's missing HP increases the damage by a % (from 0 to 100%)
  • Target's remaining HP increases damage by a % (from 0 to 100%)
  • The user's and target's HP related damage are cumulative by multiplication;
  • E.g.: While this skill is active at level 5, an monster at 100% HP remaining hitting a user at 1 HP, receives a counter-attack of 400% (50% monster + 150% ATK + 100% user HP + 100% monster HP).