Difference between revisions of "Healer"

From DARO
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! Level !! Skill
 
! Level !! Skill
 
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| 1 || Heal Level 1
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| <center>1 || Heal Level 1
 
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| 2 || Heal Level 2
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| <center>2 || Heal Level 2
 
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| 3 || Heal Level 3
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| <center>3 || Heal Level 3
 
|-
 
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| 4 || Heal Level 4
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| <center>4 || Heal Level 4
 
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| 5 || Heal Level 5
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| <center>5 || Heal Level 5
 
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! Level !! Heal Power
 
! Level !! Heal Power
 
|-
 
|-
| 1 || +2%
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| <center>1 || <center>+2%
 
|-
 
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| 2 || +3%
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| <center>2 || <center>+3%
 
|-
 
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| 3 || +4%
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| <center>3 || <center>+4%
 
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| 4 || +5%
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| <center>4 || <center>+5%
 
|-
 
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| 5 || +7%
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| <center>5 || <center>+7%
 
|}
 
|}
  

Revision as of 20:49, 13 April 2022

Description

Original Job : Acolyte
Version : 1.0
The healer is, unsurprisingly, a specialist in care and recovery. Excellent altruists and individual survival experts, we can definitely count on their help.

Kugans

4100.png Kind Specialization

ID : 4100
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
INT
2
LUK
3
LUK
4
LUK
5
INT

4101.png Kind Heal

ID : 4101
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.

Level Skill
1
Heal Level 1
2
Heal Level 2
3
Heal Level 3
4
Heal Level 4
5
Heal Level 5
  • Kind Heal and Kind Coluceo are cumulative (but the minor effect is applied twice).

Already Learned : All healing skills have increased heal power.

Level Heal Power
1
+2%
2
+3%
3
+4%
4
+5%
5
+7%

4102.png Kind Coluceo

ID : 4102
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heal.

Level Skill
1 Heal Level 1
2 Heal Level 2
3 Heal Level 3
4 Heal Level 4
5 Heal Level 5
  • Kind Heal and Kind Colucea are cumulative (but the minor effect is applied twice)

Already Learned : Enable the use of Wide Heal

Level Skill level Area SP cost Cast Cooldown
1 Wide Heal Level 1 3x3 120 SP 2 seconds 2 seconds
2 Wide Heal Level 2 5x5 140 SP 2.5 seconds 2.5 seconds
3 Wide Heal Level 3 7x7 160 SP 3 seconds 3 seconds
4 Wide Heal Level 4 9x9 180 SP 3.5 seconds 3.5 seconds
5 Wide Heal Level 5 11x11 200 SP 4 seconds 4 seconds
  • Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired

4103.png Kind Cure

ID : 4103
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cure.

Level Skill
1 Cure Level 1
2 Cure Level 2
3 Cure Level 3
4 Cure Level 4
5 Cure Level 5

Already Learned : Increase the level of Cure by 1 per Kind Cure level.

  • This will increase the heal and the immunity duration of the Cure skill.

4104.png Kind Pneuma

ID : 4104
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pneuma.

Level Skill Cooldown
1 Pneuma Level 1 20 seconds
2 Pneuma Level 1 16 seconds
3 Pneuma Level 1 12 seconds
4 Pneuma Level 1 8 seconds
5 Pneuma Level 1 4 seconds

Already Learned : Player has a low chance of auto-casting pneuma (level 1) on themselves when being receiving ranged attacks.

Level Odds
1 1%
2 2%
3 3%
4 4%
5 5%

4105.png Kind Light

ID : 4105
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Holy Light.

Level Skill
1 Holy Light Level 1
2 Holy Light Level 2
3 Holy Light Level 3
4 Holy Light Level 4
5 Holy Light Level 5

Already Learned : Each time the user hits a target with Holy Light, they are healed. Healing depends on the severity of their injuries and the condition of their opponent:

  • The lower the user's health, the greater the effect.
  • The healthier the opponent, the greater the effect.
  • The healing effect is based on MATK.
Level Heal rate
1 10% MATK
2 15% MATK
3 20% MATK
4 25% MATK
5 30% MATK
  • User's missing HP can increase the heal up to 100% max.
  • Enemy's remaining HP can increase the heal up to 100% max.
  • These two effects are multicative, which means a nearly dead user VS a full-life enemy can have a final healing rate of 30*2*2 = 120%

4106.png Kind Resentment

ID : 4106
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Curse status inflicted on the player has a chance of being reflected back at the caster.

Level Odds
1 10%
2 20%
3 30%
4 40%
5 50%
  • The "Odds" is the likelihood of the status being reflected back at the caster.
  • At level 3, a player hit by a skill with a 25% chance of being cursed, has a 21% chance to reflect the skill back at the caster (25% chance of being cursed).
  • Status reflection does not prevent the player from being affected by the status.

4107.png Kind Recovery

ID : 4107
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The duration of common status effects is reduced.

Level Bonus
1 Common Status Duration -6%
2 Common Status Duration -12%
3 Common Status Duration -18%
4 Common Status Duration -24%
5 Common Status Duration -30%
  • At its highest level, this skill reduces the status effect duration by a third.

4108.png Kind Compassion

ID : 4108
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : The healing received by the character is greatly reduced but in exchange the healing power is greatly increased. If this ability is cast again before the end of its duration, the ability is canceled (canceling the skill also consumes LP).

Level Healing on Self Healing on Others
1 Heal power -95% Heal power +14%
2 Heal power -90% Heal power +18%
3 Heal power -85% Heal power +22%
4 Heal power -80% Heal power +26%
5 Heal power -75% Heal power +30%

4109.png Kind Hope

ID : 4109
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : Depends on level
Description : The user and his nearby allies receive a regeneration effect called Invigorate for a given time.
Invigorate heals a small amount of HP every second, the VIT of the target increases that amount.

Level Duration Area Heal Ticks
1 10 seconds 3x3 20% of (BaseLevel + base INT)
2 15 seconds 5x5 40% of (BaseLevel + base INT)
3 20 seconds 7x7 60% of (BaseLevel + base INT)
4 25 seconds 9x9 80% of (BaseLevel + base INT)
5 30 seconds 11x11 100% of (BaseLevel + base INT)
  • Similar to Poison status but with a healing effect instead.