Difference between revisions of "Healer"

From DARO
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== Description ==
 
== Description ==
  
'''Original Job''' : Acolyte<br>
+
'''Original Job''': Acolyte<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
 
The healer is a specialist in care and recovery. Excellent altruists and individual survival experts, we can definitely count on their help.<br>
 
The healer is a specialist in care and recovery. Excellent altruists and individual survival experts, we can definitely count on their help.<br>
  
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=== [[File:4100.png]] Kind Specialization ===  
 
=== [[File:4100.png]] Kind Specialization ===  
'''ID''' : 4100<br>
+
'''ID''': 4100<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''Description''' : Each level grants +1 to one Attribute and +1% HP/SP.<br>
+
'''Description''': Each level grants +1 to one Attribute and +1% HP/SP.<br>
  
 
{| class="wikitable"
 
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=== [[File:4101.png]] Kind Heal ===
 
=== [[File:4101.png]] Kind Heal ===
'''ID''' : 4101<br>
+
'''ID''': 4101<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Heal.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Heal.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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* Kind Heal and Kind Coluceo are cumulative (but the Minor effect is applied twice).
 
* Kind Heal and Kind Coluceo are cumulative (but the Minor effect is applied twice).
  
'''Already Learned''' : All healing skills have increased heal power.<br>
+
'''Already Learned''': All healing skills have increased heal power.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4102.png]] Kind Coluceo ===
 
=== [[File:4102.png]] Kind Coluceo ===
'''ID''' : 4102<br>
+
'''ID''': 4102<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Heal.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Heal.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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* Kind Heal and Kind Colucea are cumulative (but the Minor effect is applied twice)
 
* Kind Heal and Kind Colucea are cumulative (but the Minor effect is applied twice)
  
'''Already Learned''' : Enables the use of Wide Heal.<br>
+
'''Already Learned''': Enables the use of Wide Heal.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4103.png]] Kind Cure ===
 
=== [[File:4103.png]] Kind Cure ===
'''ID''' : 4103<br>
+
'''ID''': 4103<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Cure.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Cure.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : Increases the level of Cure by 1 per Kind Cure level.<br>
+
'''Already Learned''': Increases the level of Cure by 1 per Kind Cure level.<br>
  
 
* This will increase the heal and the immunity duration of the Cure skill.
 
* This will increase the heal and the immunity duration of the Cure skill.
  
 
=== [[File:4104.png]] Kind Pneuma ===
 
=== [[File:4104.png]] Kind Pneuma ===
'''ID''' : 4104<br>
+
'''ID''': 4104<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Pneuma.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Pneuma.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : User has a low chance of auto-casting pneuma (level 1) on themselves when being receiving ranged attacks.<br>
+
'''Already Learned''': User has a low chance of auto-casting pneuma (level 1) on themselves when being receiving ranged attacks.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4105.png]] Kind Light ===
 
=== [[File:4105.png]] Kind Light ===
'''ID''' : 4105<br>
+
'''ID''': 4105<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Holy Light.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Holy Light.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : Each time the user hits a target with Holy Light, they are healed. Healing depends on the severity of their injuries and the condition of their opponent:<br>
+
'''Already Learned''': Each time the user hits a target with Holy Light, they are healed. Healing depends on the severity of their injuries and the condition of their opponent:<br>
 
* The lower the user's health, the greater the effect.
 
* The lower the user's health, the greater the effect.
 
* The healthier the opponent, the greater the effect.
 
* The healthier the opponent, the greater the effect.
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=== [[File:4106.png]] Kind Resentment ===
 
=== [[File:4106.png]] Kind Resentment ===
'''ID''' : 4106<br>
+
'''ID''': 4106<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Curse status inflicted on the user has a chance of being reflected back at the caster.<br>
+
'''Description''': Curse status inflicted on the user has a chance of being reflected back at the caster.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4107.png]] Kind Recovery ===
 
=== [[File:4107.png]] Kind Recovery ===
'''ID''' : 4107<br>
+
'''ID''': 4107<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : The duration of common status effects is reduced.<br>
+
'''Description''': The duration of common status effects is reduced.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4108.png]] Kind Compassion ===
 
=== [[File:4108.png]] Kind Compassion ===
'''ID''' : 4108<br>
+
'''ID''': 4108<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''LP cost''' : 20<br>
+
'''LP cost''': 20<br>
'''Casting Time''' : 3 seconds (interruptible)<br>
+
'''Casting Time''': 3 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 120 seconds<br>
+
'''Duration''': 120 seconds<br>
'''Description''' : The healing received by the caster is greatly reduced but in exchange their healing power is greatly increased. If this ability is cast again before the end of its duration, the ability is canceled (canceling the skill also consumes LP).<br>
+
'''Description''': The healing received by the caster is greatly reduced but in exchange their healing power is greatly increased. If this ability is cast again before the end of its duration, the ability is canceled (canceling the skill also consumes LP).<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4109.png]] Kind Hope ===
 
=== [[File:4109.png]] Kind Hope ===
'''ID''' : 4109<br>
+
'''ID''': 4109<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 20<br>
+
'''LP cost''': 20<br>
'''Casting Time''' : 3 seconds (interruptible)<br>
+
'''Casting Time''': 3 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : Depends on level<br>
+
'''Duration''': Depends on level<br>
'''Description''' : The user and his nearby allies receive a regeneration effect called Invigorate for a given time. <br>
+
'''Description''': The user and his nearby allies receive a regeneration effect called Invigorate for a given time. <br>
 
Invigorate heals a small amount of HP every second, the VIT of the target increases that amount.<br>
 
Invigorate heals a small amount of HP every second, the VIT of the target increases that amount.<br>
  

Revision as of 08:32, 14 April 2022

Description

Original Job: Acolyte
Version: 1.0
The healer is a specialist in care and recovery. Excellent altruists and individual survival experts, we can definitely count on their help.

Kugans

4100.png Kind Specialization

ID: 4100
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one Attribute and +1% HP/SP.

Level Attribute
1
INT
2
LUK
3
LUK
4
LUK
5
INT

4101.png Kind Heal

ID: 4101
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Heal.

Level Skill
1
Heal Level 1
2
Heal Level 2
3
Heal Level 3
4
Heal Level 4
5
Heal Level 5
  • Kind Heal and Kind Coluceo are cumulative (but the Minor effect is applied twice).

Already Learned: All healing skills have increased heal power.

Level Heal Power
1
+2%
2
+3%
3
+4%
4
+5%
5
+7%

4102.png Kind Coluceo

ID: 4102
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Heal.

Level Skill
1
Heal Level 1
2
Heal Level 2
3
Heal Level 3
4
Heal Level 4
5
Heal Level 5
  • Kind Heal and Kind Colucea are cumulative (but the Minor effect is applied twice)

Already Learned: Enables the use of Wide Heal.

Level Skill level Area SP cost Cast Cooldown
1
Wide Heal Level 1
3x3
120 SP 2 seconds 2 seconds
2
Wide Heal Level 2
5x5
140 SP 2.5 seconds 2.5 seconds
3
Wide Heal Level 3
7x7
160 SP 3 seconds 3 seconds
4
Wide Heal Level 4
9x9
180 SP 3.5 seconds 3.5 seconds
5
Wide Heal Level 5
11x11
200 SP 4 seconds 4 seconds
  • Wide Heal heals caster and nearby party members in an area at the highest level known by the caster.

4103.png Kind Cure

ID: 4103
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Cure.

Level Skill
1
Cure Level 1
2
Cure Level 2
3
Cure Level 3
4
Cure Level 4
5
Cure Level 5

Already Learned: Increases the level of Cure by 1 per Kind Cure level.

  • This will increase the heal and the immunity duration of the Cure skill.

4104.png Kind Pneuma

ID: 4104
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pneuma.

Level Skill Cooldown
1
Pneuma Level 1 20 seconds
2
Pneuma Level 1 16 seconds
3
Pneuma Level 1 12 seconds
4
Pneuma Level 1 8 seconds
5
Pneuma Level 1 4 seconds

Already Learned: User has a low chance of auto-casting pneuma (level 1) on themselves when being receiving ranged attacks.

Level Chance
1
1%
2
2%
3
3%
4
4%
5
5%

4105.png Kind Light

ID: 4105
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Holy Light.

Level Skill
1
Holy Light Level 1
2
Holy Light Level 2
3
Holy Light Level 3
4
Holy Light Level 4
5
Holy Light Level 5

Already Learned: Each time the user hits a target with Holy Light, they are healed. Healing depends on the severity of their injuries and the condition of their opponent:

  • The lower the user's health, the greater the effect.
  • The healthier the opponent, the greater the effect.
  • The healing effect is based on MATK.
Level Heal rate
1
10% MATK
2
15% MATK
3
20% MATK
4
25% MATK
5
30% MATK
  • User's missing HP can increase the heal up to 100% max.
  • Enemy's remaining HP can increase the heal up to 100% max.
  • These two effects are multicative, which means a nearly dead user VS a full-life enemy can have a final healing rate of 30*2*2 = 120%

4106.png Kind Resentment

ID: 4106
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Curse status inflicted on the user has a chance of being reflected back at the caster.

Level Chance
1
10%
2
20%
3
30%
4
40%
5
50%
  • Status reflection does not prevent the user from being affected by the status.

4107.png Kind Recovery

ID: 4107
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The duration of common status effects is reduced.

Level Bonus
1
Common Status Duration -6%
2
Common Status Duration -12%
3
Common Status Duration -18%
4
Common Status Duration -24%
5
Common Status Duration -30%
  • At its highest level, this skill reduces the status effect duration by a third.

4108.png Kind Compassion

ID: 4108
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 20
Casting Time: 3 seconds (interruptible)
Cooldown: No
Duration: 120 seconds
Description: The healing received by the caster is greatly reduced but in exchange their healing power is greatly increased. If this ability is cast again before the end of its duration, the ability is canceled (canceling the skill also consumes LP).

Level Healing on Self Healing on others
1
Heal power -95% Heal power +14%
2
Heal power -90% Heal power +18%
3
Heal power -85% Heal power +22%
4
Heal power -80% Heal power +26%
5
Heal power -75% Heal power +30%

4109.png Kind Hope

ID: 4109
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 20
Casting Time: 3 seconds (interruptible)
Cooldown: No
Duration: Depends on level
Description: The user and his nearby allies receive a regeneration effect called Invigorate for a given time.
Invigorate heals a small amount of HP every second, the VIT of the target increases that amount.

Level Duration Area Heal Ticks
1
10 seconds
3x3
20% of (BaseLevel + base INT)
2
15 seconds
5x5
40% of (BaseLevel + base INT)
3
20 seconds
7x7
60% of (BaseLevel + base INT)
4
25 seconds
9x9
80% of (BaseLevel + base INT)
5
30 seconds
11x11
100% of (BaseLevel + base INT)
  • Similar to Poison status but with a healing effect instead.