Difference between revisions of "Level 5 Weapons"
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| Zorink [3] | | Zorink [3] | ||
| <ul><li>Physical damage on the back +25%</li> | | <ul><li>Physical damage on the back +25%</li> | ||
− | <li>5% chance to double critical rate when magically attacking. Duration : 5 seconds, can be refreshed | + | <li>5% chance to double critical rate when magically attacking. Duration: 5 seconds, can be refreshed</li></ul> |
|- | |- | ||
! scope="row"| [[File:28712.png]] | ! scope="row"| [[File:28712.png]] | ||
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| Fortuna [3] | | Fortuna [3] | ||
| <ul><li>Perfect Dodge +15</li> | | <ul><li>Perfect Dodge +15</li> | ||
− | <li>Upon a successful attack, this weapon will generate a Stack | + | <li>Upon a successful attack, this weapon will generate a Stack</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' LUK for 7 seconds when physically attacking | + | <li>25% chance to get ''(1 × Number of Stacks)'' LUK for 7 seconds when physically attacking (max Stacks = BaseLevel/7)</li> |
<li>+100% Zeny granted upon killing a monster</li></ul> | <li>+100% Zeny granted upon killing a monster</li></ul> | ||
|- | |- | ||
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| Kingmaker [3] | | Kingmaker [3] | ||
| <ul><li>5% chance to deal Damage depending on the target's DEF for 5 seconds when attacking</li> | | <ul><li>5% chance to deal Damage depending on the target's DEF for 5 seconds when attacking</li> | ||
− | <li>5% chance to double Critical Rate when physically attacking. Duration : 5 seconds, can be refreshed | + | <li>5% chance to double Critical Rate when physically attacking. Duration: 5 seconds, can be refreshed</li></ul> |
|- | |- | ||
! scope="row"| [[File:28724.png]] | ! scope="row"| [[File:28724.png]] | ||
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! scope="row"| [[File:13051.png]] | ! scope="row"| [[File:13051.png]] | ||
| Naeglis [3] | | Naeglis [3] | ||
− | | <ul><li>Always inflict Slow Cast status effect when attacking. Duration : 5 seconds, can be refreshed | + | | <ul><li>Always inflict Slow Cast status effect when attacking. Duration: 5 seconds, can be refreshed</li> |
− | <li>Always inflict Deep Wound status effect when attacking. Duration : 5 seconds, can be refreshed | + | <li>Always inflict Deep Wound status effect when attacking. Duration: 5 seconds, can be refreshed</li> |
− | <li>Always inflict Slow Walk status effect when attacking. Duration : 5 seconds, can be refreshed | + | <li>Always inflict Slow Walk status effect when attacking. Duration: 5 seconds, can be refreshed</li></ul> |
|- | |- | ||
! scope="row"| [[File:28766.png]] | ! scope="row"| [[File:28766.png]] | ||
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| Orion [3] | | Orion [3] | ||
| <ul><li>When an Element Loader skill is used, this weapon is imbued with the corresponding element</li> | | <ul><li>When an Element Loader skill is used, this weapon is imbued with the corresponding element</li> | ||
− | <li>Increase | + | <li>Increase damage from the imbued element by 15%, decrease other elemental damage by 20%</li> |
<li>Magical Flee +10%</li></ul> | <li>Magical Flee +10%</li></ul> | ||
|} | |} | ||
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! scope="row"| [[File:13441.png]] | ! scope="row"| [[File:13441.png]] | ||
| Lohengrin's One-Handed Sword [3] | | Lohengrin's One-Handed Sword [3] | ||
− | | <ul><li>Retains the last elemental | + | | <ul><li>Retains the last elemental enchantment used</li> |
<li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3</li></ul> | <li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3</li></ul> | ||
|- | |- | ||
! scope="row"| [[File:13460.png]] | ! scope="row"| [[File:13460.png]] | ||
| Exal'Theris [3] | | Exal'Theris [3] | ||
− | | <ul><li>Convert 5% of | + | | <ul><li>Convert 5% of damage into HP, this effect can occurred only one time per second</li> |
− | <li>Increase damage dealt up to 10%, depending on self's remaining HP | + | <li>Increase damage dealt up to 10%, depending on self's remaining HP</li></ul> |
|- | |- | ||
! scope="row"| [[File:13428.png]] | ! scope="row"| [[File:13428.png]] | ||
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| Shamshir [3] | | Shamshir [3] | ||
| <ul><li>ASPD +5%</li> | | <ul><li>ASPD +5%</li> | ||
− | <li>20% chance to attack two times with a single hit while physically attacking | + | <li>20% chance to attack two times with a single hit while physically attacking</li> |
<li>5% chance to double bonus but DEF & MDEF -10%</li></ul> | <li>5% chance to double bonus but DEF & MDEF -10%</li></ul> | ||
|- | |- | ||
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| Braveheart [3] | | Braveheart [3] | ||
| <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | | <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | ||
− | <li>Upon a successful attack, this weapon will generate a Stack | + | <li>Upon a successful attack, this weapon will generate a Stack</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking | + | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking (max Stacks = BaseLevel/7)</li> |
<li>Parry & Block rate +5%</li> | <li>Parry & Block rate +5%</li> | ||
<li>Maximum SP -15%</li></ul> | <li>Maximum SP -15%</li></ul> | ||
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| Deathbringer [3] | | Deathbringer [3] | ||
| <ul><li>Ghost Element</li> | | <ul><li>Ghost Element</li> | ||
− | <li>15% chance to double critical | + | <li>15% chance to double critical damage</li> |
<li>CRIT +5</li> | <li>CRIT +5</li> | ||
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
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! scope="row"| [[File:13466.png]] | ! scope="row"| [[File:13466.png]] | ||
| Apocalypse [3] | | Apocalypse [3] | ||
− | | <ul><li>5% chance to auto-cast | + | | <ul><li>5% chance to auto-cast of the 4 elemental bolts Skills at level 5</li> |
<li>INT +3</li></ul> | <li>INT +3</li></ul> | ||
|- | |- | ||
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| Lionheart [3] | | Lionheart [3] | ||
| <ul><li>Holy Element</li> | | <ul><li>Holy Element</li> | ||
− | <li>10% chance to auto-cast Holy Cross | + | <li>10% chance to auto-cast Holy Cross level 3 when attacking</li> |
− | <li>10% chance to auto-cast Heal | + | <li>10% chance to auto-cast Heal level 3 when being attacked</li> |
<li>Maximum SP -15%</li></ul> | <li>Maximum SP -15%</li></ul> | ||
|- | |- | ||
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| Doombringer [3] | | Doombringer [3] | ||
| <ul><li>Dark Element</li> | | <ul><li>Dark Element</li> | ||
− | <li>5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK | + | <li>5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK</li> |
− | <li>25% chance to kill the target if target's HP are below 15% upon successfully attacking | + | <li>25% chance to kill the target if target's HP are below 15% upon successfully attacking</li> |
<li>CRIT +5</li> | <li>CRIT +5</li> | ||
<li>Maximum HP -15%</li></ul> | <li>Maximum HP -15%</li></ul> | ||
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| Scramasax [3] | | Scramasax [3] | ||
| <ul><li>Bash Damage +10%</li> | | <ul><li>Bash Damage +10%</li> | ||
− | <li>10% chance to auto-cast Bowling Bash | + | <li>10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash</li></ul> |
|- | |- | ||
! colspan="3"| Two-Handed Swords | ! colspan="3"| Two-Handed Swords | ||
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! scope="row"| [[File:21009.png]] | ! scope="row"| [[File:21009.png]] | ||
| Lohengrin's Two-Handed Sword [3] | | Lohengrin's Two-Handed Sword [3] | ||
− | | <ul><li>Retains the last elemental | + | | <ul><li>Retains the last elemental enchantment used</li> |
<li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3</li> | <li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at Level 3</li> | ||
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
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| <ul><li>ATK +25</li> | | <ul><li>ATK +25</li> | ||
<li>5% chance to auto-cast Wide Bleeding when attacking</li> | <li>5% chance to auto-cast Wide Bleeding when attacking</li> | ||
− | <li>20% more damage on | + | <li>20% more damage on Bleeding targets</li> |
<li>25% chance to reflect Bleed status back</li> | <li>25% chance to reflect Bleed status back</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
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| Gambanteinn [3] | | Gambanteinn [3] | ||
| <ul><li>Ghost Element</li> | | <ul><li>Ghost Element</li> | ||
− | <li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder | + | <li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder</li> |
<li>5% chance to auto-cast a ghost element version of Lord of Vermillion Level 5 when attacking</li> | <li>5% chance to auto-cast a ghost element version of Lord of Vermillion Level 5 when attacking</li> | ||
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
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! scope="row"| [[File:21025.png]] | ! scope="row"| [[File:21025.png]] | ||
| Alondite [3] | | Alondite [3] | ||
− | | <ul><li>5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is : (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds | + | | <ul><li>5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is: (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds</li> |
− | <li>10% chance to counter attack at short range with Bash | + | <li>10% chance to counter attack at short range with Bash level 3</li> |
− | <li>10% chance to counter attack at long range with Bash | + | <li>10% chance to counter attack at long range with Bash level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:600008.png]] | ! scope="row"| [[File:600008.png]] | ||
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! scope="row"| [[File:1438.png]] | ! scope="row"| [[File:1438.png]] | ||
| Lohengrin's One-Handed Spear [3] | | Lohengrin's One-Handed Spear [3] | ||
− | | <ul><li>Retains the last elemental | + | | <ul><li>Retains the last elemental enchantment used</li> |
− | <li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at Level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:32004.png]] | ! scope="row"| [[File:32004.png]] | ||
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! scope="row"| [[File:32008.png]] | ! scope="row"| [[File:32008.png]] | ||
| Skadi [3] | | Skadi [3] | ||
− | | <ul><li>Upon a successful attack, this weapon will generate a Stack | + | | <ul><li>Upon a successful attack, this weapon will generate a Stack</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' CRIT for 7 seconds when physically attacking | + | <li>25% chance to get ''(1 × Number of Stacks)'' CRIT for 7 seconds when physically attacking (max Stacks = DEX/7)</li> |
− | <li>15% chance to get ''(1 × Number of Stacks)'' ASPD for 7 seconds when physically attacking | + | <li>15% chance to get ''(1 × Number of Stacks)'' ASPD for 7 seconds when physically attacking (max Stacks = DEX/7)</li></ul> |
|- | |- | ||
! colspan="3"| Two-Handed Spears | ! colspan="3"| Two-Handed Spears | ||
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! scope="row"| [[File:1496.png]] | ! scope="row"| [[File:1496.png]] | ||
| Lohengrin's Two-Handed Spear [3] | | Lohengrin's Two-Handed Spear [3] | ||
− | | <ul><li>Retains the last elemental | + | | <ul><li>Retains the last elemental enchantment used</li> |
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> |
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
|- | |- | ||
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| Venus Gospel [3] | | Venus Gospel [3] | ||
| <ul><li>Holy Element</li> | | <ul><li>Holy Element</li> | ||
− | <li>10% chance to auto-cast Heal | + | <li>10% chance to auto-cast Heal level 3 when attacking physically</li> |
− | <li>10% chance to auto-cast an holy element version of Napalm Beat | + | <li>10% chance to auto-cast an holy element version of Napalm Beat level 3 when attacking</li> |
− | <li>10% chance to auto-cast Grand Cross | + | <li>10% chance to auto-cast Grand Cross level 3 when being attacked</li> |
<li>Weight 425</li></ul> | <li>Weight 425</li></ul> | ||
|} | |} | ||
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! scope="row"| [[File:1322.png]] | ! scope="row"| [[File:1322.png]] | ||
| Lohengrin's One-Handed Axe [3] | | Lohengrin's One-Handed Axe [3] | ||
− | | <ul><li>Retains the last elemental | + | | <ul><li>Retains the last elemental enchantment used</li> |
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:1318.png]] | ! scope="row"| [[File:1318.png]] | ||
| Garm [3] | | Garm [3] | ||
| <ul><li>'''''Adds 30% damage when this can make the attack letal'''''</li> | | <ul><li>'''''Adds 30% damage when this can make the attack letal'''''</li> | ||
− | <li>Can't be stripped by any type of divest | + | <li>Can't be stripped by any type of divest</li> |
− | <li> | + | <li>Unbreakable</li></ul> |
|- | |- | ||
! scope="row"| [[File:520002.png]] | ! scope="row"| [[File:520002.png]] | ||
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! scope="row"| [[File:1333.png]] | ! scope="row"| [[File:1333.png]] | ||
| Regalia [3] | | Regalia [3] | ||
− | | <ul><li>20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per | + | | <ul><li>20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when being physically attacked</li> |
<li>ASPD +5%</li></ul> | <li>ASPD +5%</li></ul> | ||
|- | |- | ||
! scope="row"| [[File:28109.png]] | ! scope="row"| [[File:28109.png]] | ||
| Windfury [3] | | Windfury [3] | ||
− | | <ul><li>Upon a successful attack, this weapon will generate a Stack | + | | <ul><li>Upon a successful attack, this weapon will generate a Stack</li> |
− | <li>25% chance to get ''(5 × Number of Stacks)'' ATK2 for 7 seconds when physically attacking | + | <li>25% chance to get ''(5 × Number of Stacks)'' ATK2 for 7 seconds when physically attacking (max Stacks = BaseLevel/3)<li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' AGI for 7 seconds when physically attacking | + | <li>25% chance to get ''(1 × Number of Stacks)'' AGI for 7 seconds when physically attacking (max Stacks = BaseLevel/7)</li></ul> |
|- | |- | ||
! colspan="3"| Two-Handed Axes | ! colspan="3"| Two-Handed Axes | ||
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| Lohengrin's Two-Handed Axe [3] | | Lohengrin's Two-Handed Axe [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> |
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
|- | |- | ||
! scope="row"| [[File:620005.png]] | ! scope="row"| [[File:620005.png]] | ||
| Armads [3] | | Armads [3] | ||
− | | <ul><li>10% chance to auto-cast Pulse Strike | + | | <ul><li>10% chance to auto-cast Pulse Strike level 3 when attacking</li> |
<li>Increase damage on small targets by 20%</li> | <li>Increase damage on small targets by 20%</li> | ||
<li>Reduce damage from small targets by 20%</li></ul> | <li>Reduce damage from small targets by 20%</li></ul> | ||
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! scope="row"| [[File:28113.png]] | ! scope="row"| [[File:28113.png]] | ||
| Urvan [3] | | Urvan [3] | ||
− | | <ul><li>10% chance to counter attack at short range with Bash | + | | <ul><li>10% chance to counter attack at short range with Bash level 3 </li> |
<li>Increase damage up to 25% depending on HP lost by the wielder of this weapon</li> | <li>Increase damage up to 25% depending on HP lost by the wielder of this weapon</li> | ||
<li>Use up to 5% of actual HP to increase damage, up to 30%</li></ul> | <li>Use up to 5% of actual HP to increase damage, up to 30%</li></ul> | ||
Line 705: | Line 705: | ||
<li>5% chance to Wide Silence when attacking</li> | <li>5% chance to Wide Silence when attacking</li> | ||
<li>Grant Heal Level 10, cooldown set to 20 second</li> | <li>Grant Heal Level 10, cooldown set to 20 second</li> | ||
− | <li>If you already learned Heal | + | <li>If you already learned Heal level 10, it will increase Healing potency by 10% instead</li> |
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
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| Ogrekiller [3] | | Ogrekiller [3] | ||
| <ul><li>Dark Element</li> | | <ul><li>Dark Element</li> | ||
− | <li>15% chance to kill the target if target's HP are below 25% upon successfully attacking | + | <li>15% chance to kill the target if target's HP are below 25% upon successfully attacking</li> |
<li>Increase Damage by 10% on large targets</li> | <li>Increase Damage by 10% on large targets</li> | ||
<li>Reduce damage from large targets by 10%</li></ul> | <li>Reduce damage from large targets by 10%</li></ul> | ||
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| Lohengrin's One-Handed Mace [3] | | Lohengrin's One-Handed Mace [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:16093.png]] | ! scope="row"| [[File:16093.png]] | ||
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| <ul><li>Reduce damage taken up to 10% depending on target's remaining HP. '''Ratio is :'''</li> | | <ul><li>Reduce damage taken up to 10% depending on target's remaining HP. '''Ratio is :'''</li> | ||
<li>Reduce damage taken up to 10% depending on self's remaining HP. '''Ratio is :'''</li> | <li>Reduce damage taken up to 10% depending on self's remaining HP. '''Ratio is :'''</li> | ||
− | <li>Reduce DoT | + | <li>Reduce DoT damage by 30%</li></ul> |
|- | |- | ||
! scope="row"| [[File:590011.png]] | ! scope="row"| [[File:590011.png]] | ||
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! scope="row"| [[File:590006.png]] | ! scope="row"| [[File:590006.png]] | ||
| Baranar Star [3] | | Baranar Star [3] | ||
− | | <ul><li>20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per | + | | <ul><li>20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when physically attacking</li> |
<li>Convert 5% of BaseLv into SP when attacking without skills. Max one time per second</li></ul> | <li>Convert 5% of BaseLv into SP when attacking without skills. Max one time per second</li></ul> | ||
|- | |- | ||
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| Lohengrin's Two-Handed Mace [3] | | Lohengrin's Two-Handed Mace [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> |
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
|- | |- |
Revision as of 15:41, 13 May 2021
Introduction
DARO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's one specialized in to crafting and refining these weapons.
He is located at the Midgard's Smithy, in the Midgard Capital. He will be glad to forge you a Weapon Level 5 if you bring requested items.
In order to craft one Level 5 Weapon, you'll need:
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 30 000 Honor Points (PvE Reputation)
- 10 000 Valor Points (PvE Reputation)
- 10 000 Courage Points (PvP Reputation)
- 10 000 000 Zenys
- 20 Cristals of Darkness
- 30 Cursed Seals
- 2 Evil Minds
- 4 Emperiums
- 50 Oridecons
- 50 Gold Coins
Specific Refines
Level 5 Weapons can be refined up to +15. It is the only type of weapon that can be refine up to +15 on DARO.
Once your Level 5 Weapon is refined to +10, visit Hatori Henzo to exceed the classic limits and go up to +15 refine.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below:
- Weapon Level 1: 2 Bonus ATK per Refine
- Weapon Level 2: 3 Bonus ATK per Refine
- Weapon Level 3: 5 Bonus ATK per Refine
- Weapon Level 4: 7 Bonus ATK per Refine
- Weapon Level 5: 9 Bonus ATK per Refine
- Quick calculation: A Level 5 Weapon +15 grants +135 ATK
Characteristics
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
Type | Attack | Weight | Speed Modifier | Additional Effects | Required Jobs | Size Modifier | ||
---|---|---|---|---|---|---|---|---|
Small | Medium | Large | ||||||
Daggers | 75 | 50 | 0.8 | INT +1, MATK 5% | • Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant • Blacksmith • Alchemist • Archer • Hunter • Bard • Dancer • Ninja • Soul Linker |
100 % | 100 % | 100 % |
One-handed Swords | 100 | 150 | 1 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist |
75 % | 100 % | 75 % | |
Two-handed Swords | 150 | 300 | 1.1 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
One-handed Spears | 100 | 150 | 1.2 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
Two-handed Spears | 150 | 300 | 1.2 | • Swordman • Knight • Crusader | ||||
One-handed Axes | 125 | 150 | 1.4 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist |
100 % | 75 % | 50 % | |
Two-handed Axes | 175 | 300 | 1.4 | • Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist |
||||
One-handed Maces | 100 | 150 | 1.3 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist |
100 % | 100 % | 75 % | |
Two-handed Maces | 150 | 300 | 1.? | |||||
One-handed Staves | 50 | 100 | 1.25 | INT +3, MATK 15% | • Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker |
100 % | 100 % | 100 % |
Two-handed Staves | 100 | 200 | 1.25 | INT +3, MATK 20% | • Wizard | |||
Bows | 100 | 200 | 1.2 | • Thief • Archer • Hunter • Bard • Dancer | 75 % | 100 % | 100 % | |
Knuckles | 100 | 50 | 0.95 | • Priest • Monk | 50 % | 75 % | 10 % | |
Musical Instruments | 100 | 150 | 1.15 | • Bard | 75 % | 100 % | 75 % | |
Whips & Ropes | 100 | 150 | 1.15 | • Dancer | 50 % | 100 % | 75 % | |
Books | 100 | 100 | 1.1 | • Sage • Priest • Star Gladiator | 50 % | 100 % | 100 % | |
Katars | 125 | 150 | 1 | Assassin | 75 % | 100 % | 75 % | |
Revolvers | 50 | 50 | 1.4 | • Gunslinger | 100 % | 100 % | 100 % | |
Shotguns | 50 | 100 | 3 | • Gunslinger | ||||
Rifles | 100 | 100 | 1.5 | • Gunslinger | ||||
Gatling Guns | 0 | 300 | 1.4 | • Gunslinger | ||||
Grenade Launchers | 150 | 250 | 3 | • Gunslinger | ||||
Huuma Shurikens | 125 | 150 | 1.5 | • Ninja | ||||
Left-handed Weapons | 25 + 2 per Refine Level | ASPD -5%, DEF -5%,
HIT -5%, Cast -5% |
• All Jobs |
List of Level 5 Weapons
Daggers
Swords
Spears
Axes
Maces
Staves
Bows
Knuckles
Musical Instruments
Whips & Ropes
Books
Katars
Firearms
Huuma Shurikens
Special Weapons: Left-handed Weapons
Left-handed Weapons are specific to DARO. These equipments are special Weapons, equipped in you left hand (instead of shields).
Unlike shields, these weapons don't grant defensive benefits to your character, but offensives ones.
- As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left-handed Weapon in your left hand.
- You're still able to use all Skills, related to shield, as such Shield Boomerang. This slot equipment is considered universal!
Icon | Name | Effects |
---|---|---|
Exal'Valthis [1] |
| |
Carnwennan [1] |
| |
Misericorde [1] |
| |
Ballock [1] |
|