Difference between revisions of "Monster Hunter"
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'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
− | '''Cost to learn''' : | + | '''Cost to learn''' : 1<br> |
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | '''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | ||
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− | '''Already Blitz Beat | + | '''Already Blitz Beat in Skill Tree''' : Increase critical rate on none boss monsters.<br> |
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− | '''Already Spring Trap | + | '''Already Spring Trap in Skill Tree''' : Grants a perfect flee buff when attacked by a none boss monster.<br> |
This effect is shut down if something else than a none monster attacked the user (boss or player or guardian).<br> | This effect is shut down if something else than a none monster attacked the user (boss or player or guardian).<br> | ||
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− | '''Already Detecting | + | '''Already Detecting in Skill Tree''' : When physically or magically attacking a none boss monster there is a chance to apply coma.<br> |
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− | '''Already Spring Trap | + | '''Already Spring Trap in Skill Tree''' : When performing a regular attack on a none boss monster recovers some SP.<br> |
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'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
'''Description''' : Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).<br> | '''Description''' : Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).<br> | ||
− | + | Damage are based on ATK + MATK and bears the weapon element.<br> | |
This effect have an internal cooldown of 1 second.<br> | This effect have an internal cooldown of 1 second.<br> | ||
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− | '''Already Phantasmatic Arrow | + | '''Already Phantasmatic Arrow in Skill Tree''' : Battle damage can now be critical.<br> |
=== [[File:4736.png]] Monster Trophy === | === [[File:4736.png]] Monster Trophy === | ||
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− | '''Already Talky Box | + | '''Already Talky Box in Skill Tree''' : Killing a none boss monster grants a little more reputation.<br> |
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− | '''Already Skid Trap or ShockWave or SandMan or Flash | + | '''Already Skid Trap or ShockWave or SandMan or Flash in Skill Tree''' : Increase all status minimum duration.<br> |
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− | '''Already Land Mine or Claymore or Blast Mine | + | '''Already Land Mine or Claymore or Blast Mine in Skill Tree''' : If the user recast this skill within the decoy duration, the decoy explodes.<br> |
The explosion inflicts damage based on remining decoy's HP, but is limited by user's INT.<br> | The explosion inflicts damage based on remining decoy's HP, but is limited by user's INT.<br> | ||
Maximum damage formula is : INT x DEX. The level of this skill may cap maximum damage if not maxxed.<br> | Maximum damage formula is : INT x DEX. The level of this skill may cap maximum damage if not maxxed.<br> |
Latest revision as of 13:55, 6 November 2022
Description
Original Job : Hunter
Version : 1.0
Note : "None boss monsters" refer to all monsters which are not boss, MVP, guardians and do not refer to players as well. This key word refer to all other kind of targets, summons and slaves included.
Kugans
Monster Specialization
ID : 4730
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | DEX |
3 | LUK |
4 | INT |
5 | DEX |
Monster Termination
ID : 4731
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase physical or magical damage on none boss monsters.
Level | Damage Boost |
---|---|
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
Already Blitz Beat in Skill Tree : Increase critical rate on none boss monsters.
Level | Critical Boost |
---|---|
1 | +2 |
2 | +4 |
3 | +6 |
4 | +8 |
5 | +10 |
Monster Resilience
ID : 4732
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Decrease damage from none boss monsters.
Level | Damage Resistance |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
Already Spring Trap in Skill Tree : Grants a perfect flee buff when attacked by a none boss monster.
This effect is shut down if something else than a none monster attacked the user (boss or player or guardian).
Level | Perfect Flee Buff |
---|---|
1 | +3 |
2 | +6 |
3 | +9 |
4 | +12 |
5 | +15 |
Monster Expertise
ID : 4733
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Physical and magical attacks ignores some defense of none boss monsters.
Level | Defense ignored |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
Already Detecting in Skill Tree : When physically or magically attacking a none boss monster there is a chance to apply coma.
Level | Coma chance |
---|---|
1 | 0.2% |
2 | 0.4% |
3 | 0.6% |
4 | 0.8% |
5 | 1% |
Monster Knowledge
ID : 4734
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When performing a regular attack on a none boss monster recovers some HP.
The amount of recovered HP depends on user's baselevel.
Experience from none boss monster is increased.
Level | EXP boost | HP recovery (x% of BaseLevel) |
---|---|---|
1 | 2% | 10% |
2 | 4% | 20% |
3 | 6% | 30% |
4 | 8% | 40% |
5 | 10% | 50% |
Already Spring Trap in Skill Tree : When performing a regular attack on a none boss monster recovers some SP.
Level | Bonus |
---|---|
1 | 0 |
2 | 0 |
3 | 1 |
4 | 1 |
5 | 2 |
Monster Unslave
ID : 4735
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Adds battle damage when physically or magically attacking a slaves monster (any summoned creature are a slave).
Damage are based on ATK + MATK and bears the weapon element.
This effect have an internal cooldown of 1 second.
Level | Battle Damage |
---|---|
1 | 100% |
2 | 200% |
3 | 300% |
4 | 400% |
5 | 500% |
Already Phantasmatic Arrow in Skill Tree : Battle damage can now be critical.
Monster Trophy
ID : 4736
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Every time the user kill 100 none boss monster of the same ID he can reclame a reward in any city (@reward).
Killing count is reset after every logout.
If a reward if claimed all other count are reset.
A reward is a map item with a level depending on the killed monster level.
If multiple monsters are kill 100th time only the highest level is taken into account.
Level | Map Item Maximum Level |
---|---|
1 | 20% of the monster level |
2 | 40% of the monster level |
3 | 60% of the monster level |
4 | 80% of the monster level |
5 | 100% of the monster level |
Already Talky Box in Skill Tree : Killing a none boss monster grants a little more reputation.
Level | Reputation modifier |
---|---|
1 | +4% |
2 | +8% |
3 | +12% |
4 | +16% |
5 | +20% |
Monster Plague
ID : 4737
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : 30 seconds
Duration : 60 seconds
Description : When this skill is activated the user have to choose a status from the list: Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion.
For the skill duration any none monster target physically or magically attacked by the user have a high chance to recieves that status (for a minimal duration).
Level | Status rate |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
Already Skid Trap or ShockWave or SandMan or Flash in Skill Tree : Increase all status minimum duration.
Level | Status minimum duration |
---|---|
1 | +8% |
2 | +16% |
3 | +24% |
4 | +32% |
5 | +40% |
Monster Decoy
ID : 4738
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : depends on level
Description : When a none boss monster this skill is charged up with the killed monster ID.
If this skill is used with a charged monster ID then a decoy monster is summoned.
The decoy is a dead monster which does not move or act, it is just a decoy.
The element of the decoy is undead 2.
Maximum HP formula is : (DEX + INT) x 20. The level of this skill may cap maximum HP if not maxxed.
Cast provoke on monsters to attract them although they can't damage it.
Note: You need at least 10 INT to summon a Decoy.
Level | Decoy HP | Maximum HP | DEF/MDEF | Decoy Duration |
---|---|---|---|---|
1 | 40% | 40% | 10 | 5 seconds |
2 | 55% | 55% | 20 | 6 seconds |
3 | 70% | 70% | 30 | 7 seconds |
4 | 85% | 85% | 40 | 8 seconds |
5 | 100% | 100% | 50 | 9 seconds |
Already Land Mine or Claymore or Blast Mine in Skill Tree : If the user recast this skill within the decoy duration, the decoy explodes.
The explosion inflicts damage based on remining decoy's HP, but is limited by user's INT.
Maximum damage formula is : INT x DEX. The level of this skill may cap maximum damage if not maxxed.
Level | Explosion Damage | Maximum Damage |
---|---|---|
1 | 20% | 20% |
2 | 40% | 40% |
3 | 60% | 60% |
4 | 80% | 80% |
5 | 100% | 100% |
Note: The explosion comes from the skill "self destruction" which ignores DEF, etc...
Monster Persecution
ID : 4739
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : 30 seconds
Duration : 60 seconds
Description : When this skill is activated, takes last target killed.
For the skill duration the user have improved damage (no matter the type) on that kind of targets and get reduced damage from that kind of targets.
Level | Damage and Resistance modifier |
---|---|
1 | 4% |
2 | 8% |
3 | 12% |
4 | 16% |
5 | 20% |
- Does not work on traps.