Difference between revisions of "Scoundrel"
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'''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br> | '''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br> | ||
− | Moreover the instant the ability is used the player is able to avoid mostly | + | Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br> |
+ | This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! PFLEE bonus !! Avoidness !! SP cost | + | ! Level !! PFLEE bonus !! Avoidness Duration !! Avoidness Rate !! SP cost |
|- | |- | ||
− | | 1 || +3 || 0. | + | | 1 || +3 || 0.13 seconds || 30% || +2 |
|- | |- | ||
− | | 2 || +6 || 0. | + | | 2 || +6 || 0.16 seconds || 35% || +4 |
|- | |- | ||
− | | 3 || +9 || 0. | + | | 3 || +9 || 0.19 seconds || 40% || +6 |
|- | |- | ||
− | | 4 || +12 || 0. | + | | 4 || +12 || 0.22 seconds || 45% || +8 |
|- | |- | ||
− | | 5 || +15 || 0.25 seconds || +10 | + | | 5 || +15 || 0.25 seconds || 50% || +10 |
|} | |} | ||
− | * Odds to avoid attacks is | + | * Odds to avoid attacks is increase by 0,3 every 1 AGI |
+ | * Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y)) | ||
+ | * With a base AGI of 99 this skill provides an avoid rate of 83% | ||
Implementation note: | Implementation note: | ||
− | * | + | * The pflee bonus is an autobonus (bBattleBonus only works on hit or when hit) |
− | * | + | * The autobonus can use SC_BUFF_FLEE2 in order to have the icon displayed for flee bonus |
− | * | + | * Since autobonus can't check HP when hit (because the script can't read dynamic values) avoid bonus is will also be an autobonus which must call a npc for custom effects and active SC_AVOID with the the calculated value (works in 0,x%) |
=== Larceny Throw === | === Larceny Throw === |
Revision as of 01:04, 29 January 2021
Description
Original Job : Thief
Version : 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.
Kugans
Larceny Specialization
ID : 4060
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | AGI |
2 | LUK |
3 | AGI |
4 | DEX |
5 | AGI |
Larceny Dodge
ID : 4061
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase Dodge.
Level | Skill |
---|---|
1 | Increase Dodge Level 2 |
2 | Increase Dodge Level 4 |
3 | Increase Dodge Level 6 |
4 | Increase Dodge Level 8 |
5 | Increase Dodge Level 10 |
Already Learned : Passively increases flee.
Moreover when the player is injured each attack received re-initiates a flee buff (3 seconds) which depends on the severity of the injuries.
Level | Flee Rate | Wounded Flee Rate |
---|---|---|
1 | +1% | +1 flee every 5% HP lost |
2 | +2% | +1 flee every 4% HP lost |
3 | +3% | +1 flee every 3% HP lost |
4 | +4% | +1 flee every 2% HP lost |
5 | +5% | +1 flee every 1% HP lost |
Implementation notes:
- We need to handle this into BattleEvent script, it will be to complex to deals with the battle bonus
Larceny Attack
ID : 4062
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Double Attack.
Level | Skill |
---|---|
1 | Double Attack Level 2 |
2 | Double Attack Level 4 |
3 | Double Attack Level 6 |
4 | Double Attack Level 8 |
5 | Double Attack Level 10 |
Already Learned : Works now on any kind of weapons and with additional chance.
Level | Add Chance |
---|---|
1 | +2% to Double Attack |
2 | +4% to Double Attack |
3 | +6% to Double Attack |
4 | +8% to Double Attack |
5 | +10% to Double Attack |
Larceny Slide
ID : 4063
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Back Slide.
Level | Skill |
---|---|
1 | Back Slide Level 2 |
2 | Back Slide Level 4 |
3 | Back Slide Level 6 |
4 | Back Slide Level 8 |
5 | Back Slide Level 10 |
Already Learned : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.
Level | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
---|---|---|---|---|
1 | +3 | 0.13 seconds | 30% | +2 |
2 | +6 | 0.16 seconds | 35% | +4 |
3 | +9 | 0.19 seconds | 40% | +6 |
4 | +12 | 0.22 seconds | 45% | +8 |
5 | +15 | 0.25 seconds | 50% | +10 |
- Odds to avoid attacks is increase by 0,3 every 1 AGI
- Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
- With a base AGI of 99 this skill provides an avoid rate of 83%
Implementation note:
- The pflee bonus is an autobonus (bBattleBonus only works on hit or when hit)
- The autobonus can use SC_BUFF_FLEE2 in order to have the icon displayed for flee bonus
- Since autobonus can't check HP when hit (because the script can't read dynamic values) avoid bonus is will also be an autobonus which must call a npc for custom effects and active SC_AVOID with the the calculated value (works in 0,x%)
Larceny Throw
ID : 4064
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
1 | Pick Stone & Throw Stone Level 1 |
2 | Throw Stone Level 2 |
3 | Throw Stone Level 3 |
4 | Throw Stone Level 4 |
5 | Throw Stone Level 5 |
Already Learned : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.
Level | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
---|---|---|---|---|
1 | 8% of min ATK | 50% | 2 seconds | +1 stone |
2 | 11% of min ATK | 62.5% | 2.25 seconds | +2 stones |
3 | 14% of min ATK | 75% | 2.5 seconds | +3 stones |
4 | 17% of min ATK | 87.5% | 2.75 seconds | +4 stones |
5 | 20% of min ATK | 100% | 3 seconds | +5 stones |
Implementation note:
- SP damage is a bBattleBonus
- Confusion is also a bBattleBonus
- The pick stone effect can be managed with autobonus
Larceny Steal
ID : 4065
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Steal.
Level | Skill |
---|---|
1 | Steal Level 1 |
2 | Steal Level 2 |
3 | Steal Level 3 |
4 | Steal Level 4 |
5 | Steal Level 5 |
Already Learned : Against a higher SP cost, Steal is more likely to succeed and his range is increased.
Level | Chance | Range | SP cost |
---|---|---|---|
1 | +4% | +0 cell | +2 |
2 | +6% | +1 cell | +4 |
3 | +10% | +1 cell | +6 |
4 | +12% | +2 cell | +8 |
5 | +16% | +2 cell | +10 |
Implementation note:
- Please note that the bonuses are not linear
Larceny Mastery
ID : 4066
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character has a small chance to dodge any type of attack.
Level | Bonus |
---|---|
1 | Avoidness 1% |
2 | Avoidness 2% |
3 | Avoidness 3% |
4 | Avoidness 4% |
5 | Avoidness 5% |
Implementation note:
- bFleePhysical & bFleeMagical & bFleeSpecial
Larceny Knowledge
ID : 4067
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Reduce target's defense against status inflicted by the player.
Level | Status Rate | Status Duration |
---|---|---|
1 | Natural Defense -5% | Natural Defense -5% |
2 | Natural Defense -10% | Natural Defense -10% |
3 | Natural Defense -15% | Natural Defense -15% |
4 | Natural Defense -20% | Natural Defense -20% |
5 | Natural Defense -25% | Natural Defense -25% |
- On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
- On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
- On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
- On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
- The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
- TLNR : This skill is more effective on target's WITH defense against a status
Implementation note:
- bStatusIgnoreRateDef & bStatusIgnoreTickDef
Larceny Wits
ID : 4068
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Damage inflicted on opponents with blind status is increased.
Level | Skill |
---|---|
1 | Damage increased by 3% |
2 | Damage increased by 6% |
3 | Damage increased by 9% |
4 | Damage increased by 12% |
5 | Damage increased by 15% |
- Works on any type of damage
Larceny Avoid
ID : 4039
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : For a short time, the character receives an evasion bonus inversely proportional to his AGI.
Level | Flee Bonus |
---|---|
1 | 20% of BaseLevel minus 20% of AGI |
2 | 30% of BaseLevel minus 25% of AGI |
3 | 40% of BaseLevel minus 30% of AGI |
4 | 50% of BaseLevel minus 35% of AGI |
5 | 60% of BaseLevel minus 40% of AGI |
- Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
- Thanks to that we know the maximum penality is 39 at a base AGI of 99
- With a BaseLevel of 99 and a base AGI of 99 this skill provides 20 FLEE
- With a BaseLevel of 99 and a base AGI of 0 this skill provides 59 FLEE
- This skil can NOT reduce maximum FLEE (meaning if AGI is too high for actual base level then the skill grants nothing)