Scoundrel

From DARO

Description

Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.

Kugans

4060.png Larceny Specialization

ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 AGI
2 LUK
3 AGI
4 DEX
5 AGI

4061.png Larceny Dodge

ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.

Level Skill
1 Increase Dodge Level 2
2 Increase Dodge Level 4
3 Increase Dodge Level 6
4 Increase Dodge Level 8
5 Increase Dodge Level 10

Already in Skill Tree: Passively increases Flee.
Additionally, when the player is injured, meaning less than 50% HP left, each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.

Level Flee Rate Wounded Flee Rate
1 +1% +1 flee every 5% HP lost
2 +2% +1 flee every 4% HP lost
3 +3% +1 flee every 3% HP lost
4 +4% +1 flee every 2% HP lost
5 +5% +1 flee every 1% HP lost

4062.png Larceny Attack

ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.

  • Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level Skill
1 Double Attack Level 1
2 Double Attack Level 2
3 Double Attack Level 3
4 Double Attack Level 4
5 Double Attack Level 5

Already in Skill Tree: Now woeks with any kind of weapons and increased odds.

Level Add Chance
1 +2% to Double Attack
2 +4% to Double Attack
3 +6% to Double Attack
4 +8% to Double Attack
5 +10% to Double Attack

4063.png Larceny Slide

ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.

Level Skill Delay
1 Back Slide Level 1 2 seconds
2 Back Slide Level 1 1.5 seconds
3 Back Slide Level 1 1 seconds
4 Back Slide Level 1 0.5 seconds
5 Back Slide Level 1 0

Already in Skill Tree: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.

Level PFLEE bonus Avoidness Duration Avoidness Rate SP cost
1 +3 0.13 seconds 30% +2
2 +6 0.16 seconds 35% +4
3 +9 0.19 seconds 40% +6
4 +12 0.22 seconds 45% +8
5 +15 0.25 seconds 50% +10
  • Odds to dodge attacks is increased by 0,3 every 1 AGI.
  • Only the base AGI is counted in the calculation, all bonuses are ignored.
  • With a base AGI of 99 this skill provides an dodge rate of 83%

4064.png Larceny Throw

ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.

Level Skill
1 Pick Stone & Throw Stone Level 1
2 Throw Stone Level 2
3 Throw Stone Level 3
4 Throw Stone Level 4
5 Throw Stone Level 5

Already in Skill Tree: When Pick Stone is used, the user recieves more stone.
Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status effect.
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The Confusion status effect can only occur once every 10 seconds on the same target.

Level SP damage Confusion Rate Confusion Duration Additional Stones
1 6% of min ATK 50% 3 seconds +0 stone
2 8% of min ATK 62.5% 4 seconds +1 stones
3 10% of min ATK 75% 5 seconds +1 stones
4 12% of min ATK 87.5% 6 seconds +2 stones
5 14% of min ATK 100% 7 seconds +2 stones
  • Heist Throw (from Bandit Specialization) can be stacked with this effect.

4065.png Larceny Steal

ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.

Level Skill
1 Steal Level 1
2 Steal Level 2
3 Steal Level 3
4 Steal Level 4
5 Steal Level 5

Already in Skill Tree: In exchange for a higher SP cost, Steal is more likely to succeed.

Level Chance SP cost
1 +3% +1
2 +9% +2
3 +9% +3
4 +12% +4
5 +15% +5

4066.png Larceny Mastery

ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.

Level Bonus
1 Avoidness 2%
2 Avoidness 3%
3 Avoidness 4%
4 Avoidness 5%
5 Avoidness 7%

4067.png Larceny Knowledge

ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduces target's resistance to Status effects inflicted by the user.

Level Status Rate Status Duration
1 Resistance -5% Resistance -5%
2 Resistance -10% Resistance -10%
3 Resistance -15% Resistance -15%
4 Resistance -20% Resistance -20%
5 Resistance -25% Resistance -25%
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
  • The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
  • TLDR: This skill is more effective on targets with Resistance against a Status.

4068.png Larceny Wits

ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases the damage inflicted on targets with Blind Status.

Level Skill
1 Damage increased by 3%
2 Damage increased by 6%
3 Damage increased by 9%
4 Damage increased by 12%
5 Damage increased by 15%
  • Works on any type of damage.

4069.png Larceny Avoid

ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: User receives an evasion bonus inversely proportional to their AGI.

Level Flee Bonus
1 Flee +7 +10% of BaseLevel - 50% of base AGI
2 Flee +14 +20% of BaseLevel - 50% of base AGI
3 Flee +21 +30% of BaseLevel - 50% of base AGI
4 Flee +28 +40% of BaseLevel - 50% of base AGI
5 Flee +35 +50% of BaseLevel - 50% of base AGI