Difference between revisions of "Scoundrel"

From DARO
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== Description ==
 
== Description ==
  
'''Original Job''' : Thief<br>
+
'''Original Job''': Thief<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
 
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br>
 
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br>
 
They are capable of tricks to mystify their opponents.<br>
 
They are capable of tricks to mystify their opponents.<br>
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=== [[File:4060.png]] Larceny Specialization ===  
 
=== [[File:4060.png]] Larceny Specialization ===  
'''ID''' : 4060<br>
+
'''ID''': 4060<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
  
 
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=== [[File:4061.png]] Larceny Dodge ===
 
=== [[File:4061.png]] Larceny Dodge ===
'''ID''' : 4061<br>
+
'''ID''': 4061<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of Increase Dodge.<br>
+
'''Description''': Enables the use of Increase Dodge.<br>
  
 
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|}
 
|}
  
'''Already Learned''' : Passively increases Flee.
+
'''Already Learned''': Passively increases Flee.
 
<br/>
 
<br/>
 
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.<br>
 
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.<br>
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=== [[File:4062.png]] Larceny Attack ===
 
=== [[File:4062.png]] Larceny Attack ===
'''ID''' : 4062<br>
+
'''ID''': 4062<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enables the use of Double Attack.<br>
+
'''Description''': Enables the use of Double Attack.<br>
  
 
*Can be cumulated with Dual Attack to learn Double Attack Level 10.
 
*Can be cumulated with Dual Attack to learn Double Attack Level 10.
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=== [[File:4063.png]] Larceny Slide ===
 
=== [[File:4063.png]] Larceny Slide ===
'''ID''' : 4063<br>
+
'''ID''': 4063<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br>
+
'''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br>
  
 
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|}
 
|}
  
'''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br>
+
'''Already Learned''': In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br>
 
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br>
 
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br>
 
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br>
 
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br>
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=== [[File:4064.png]] Larceny Throw ===
 
=== [[File:4064.png]] Larceny Throw ===
'''ID''' : 4064<br>
+
'''ID''': 4064<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br>
+
'''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br>
  
 
{| class="wikitable"
 
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|}
 
|}
  
'''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.<br>
+
'''Already Learned''': Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.<br>
 
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br>
 
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br>
 
The status effect have a cooldown of 10 seconds.<br>
 
The status effect have a cooldown of 10 seconds.<br>
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=== [[File:4065.png]] Larceny Steal ===
 
=== [[File:4065.png]] Larceny Steal ===
'''ID''' : 4065<br>
+
'''ID''': 4065<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br>
+
'''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br>
  
 
{| class="wikitable"
 
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|}
 
|}
  
'''Already Learned''' : Against a higher SP cost, Steal is more likely to succeed.<br>
+
'''Already Learned''': Against a higher SP cost, Steal is more likely to succeed.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4066.png]] Larceny Mastery ===
 
=== [[File:4066.png]] Larceny Mastery ===
'''ID''' : 4066<br>
+
'''ID''': 4066<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : The character has a small chance to dodge any type of attack.<br>
+
'''Description''': The character has a small chance to dodge any type of attack.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== [[File:4067.png]] Larceny Knowledge ===
 
=== [[File:4067.png]] Larceny Knowledge ===
'''ID''' : 4067<br>
+
'''ID''': 4067<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Reduce target's defense against status inflicted by the player.<br>
+
'''Description''': Reduce target's defense against status inflicted by the player.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
 
* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
 
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
 
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
* TLNR : This skill is more effective on target's WITH defense against a status
+
* TLNR: This skill is more effective on target's WITH defense against a status
  
  
 
=== [[File:4068.png]] Larceny Wits ===
 
=== [[File:4068.png]] Larceny Wits ===
'''ID''' : 4068<br>
+
'''ID''': 4068<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Damage inflicted on opponents with blind status is increased.<br>
+
'''Description''': Damage inflicted on opponents with blind status is increased.<br>
  
 
{| class="wikitable"
 
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=== [[File:4069.png]] Larceny Avoid ===
 
=== [[File:4069.png]] Larceny Avoid ===
'''ID''' : 4069<br>
+
'''ID''': 4069<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 15<br>
+
'''LP cost''': 15<br>
'''Casting Time''' : 1 seconds (interruptible)<br>
+
'''Casting Time''': 1 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 15 seconds<br>
+
'''Duration''': 15 seconds<br>
'''Description''' : For a short time, the character receives an evasion bonus inversely proportional to his AGI.<br>
+
'''Description''': For a short time, the character receives an evasion bonus inversely proportional to his AGI.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Flee Bonus
 
! Level !! Flee Bonus
 
|-
 
|-
| 1 || Flee +7 +10% of BaseLevel minus base AGI/2
+
| <center>1 || Flee +7 +10% of BaseLevel minus base AGI/2
 
|-
 
|-
| 2 || Flee +14 +20% of BaseLevel minus base AGI/2
+
| <center>2 || Flee +14 +20% of BaseLevel minus base AGI/2
 
|-
 
|-
| 3 || Flee +21 +30% of BaseLevel minus base AGI/2
+
| <center>3 || Flee +21 +30% of BaseLevel minus base AGI/2
 
|-
 
|-
| 4 || Flee +28 +40% of BaseLevel minus base AGI/2
+
| <center>4 || Flee +28 +40% of BaseLevel minus base AGI/2
 
|-
 
|-
| 5 || Flee +35 +50% of BaseLevel minus base AGI/2
+
| <center>5 || Flee +35 +50% of BaseLevel minus base AGI/2
 
|}
 
|}

Revision as of 15:49, 26 April 2022

Description

Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.

Kugans

4060.png Larceny Specialization

ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
AGI
2
LUK
3
AGI
4
DEX
5
AGI

4061.png Larceny Dodge

ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.

Level Skill
1
Increase Dodge Level 2
2
Increase Dodge Level 4
3
Increase Dodge Level 6
4
Increase Dodge Level 8
5
Increase Dodge Level 10

Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.

Level Flee Rate Wounded Flee Rate
1
+1%
+1 flee every 5% HP lost
2
+2%
+1 flee every 4% HP lost
3
+3%
+1 flee every 3% HP lost
4
+4%
+1 flee every 2% HP lost
5
+5%
+1 flee every 1% HP lost

4062.png Larceny Attack

ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.

  • Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level Skill
1
Double Attack Level 1
2
Double Attack Level 2
3
Double Attack Level 3
4
Double Attack Level 4
5
Double Attack Level 5

Already Learned: Now woeks with any kind of weapons and increased odds.

Level Add Chance
1
+2% to Double Attack
2
+4% to Double Attack
3
+6% to Double Attack
4
+8% to Double Attack
5
+10% to Double Attack

4063.png Larceny Slide

ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Back Slide.

Level Skill
1 Back Slide Level 1
2 Back Slide Level 2
3 Back Slide Level 3
4 Back Slide Level 4
5 Back Slide Level 5

Already Learned: In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.

Level PFLEE bonus Avoidness Duration Avoidness Rate SP cost
1 +3 0.13 seconds 30% +2
2 +6 0.16 seconds 35% +4
3 +9 0.19 seconds 40% +6
4 +12 0.22 seconds 45% +8
5 +15 0.25 seconds 50% +10
  • Odds to avoid attacks is increase by 0,3 every 1 AGI
  • Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
  • With a base AGI of 99 this skill provides an avoid rate of 83%


4064.png Larceny Throw

ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Pick Stone & Throw Stone.

Level Skill
1 Pick Stone & Throw Stone Level 1
2 Throw Stone Level 2
3 Throw Stone Level 3
4 Throw Stone Level 4
5 Throw Stone Level 5

Already Learned: Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.

Level SP damage Confusion Rate Confusion Duration Additional Stones
1 6% of min ATK 50% 3 seconds +0 stone
2 8% of min ATK 62.5% 4 seconds +1 stones
3 10% of min ATK 75% 5 seconds +1 stones
4 12% of min ATK 87.5% 6 seconds +2 stones
5 14% of min ATK 100% 7 seconds +2 stones
  • Heist Throw (from Bandit Specialization) is totally additional to these effects


4065.png Larceny Steal

ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Steal.

Level Skill
1 Steal Level 1
2 Steal Level 2
3 Steal Level 3
4 Steal Level 4
5 Steal Level 5

Already Learned: Against a higher SP cost, Steal is more likely to succeed.

Level Chance SP cost
1 +3% +1
2 +9% +2
3 +9% +3
4 +12% +4
5 +15% +5


4066.png Larceny Mastery

ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The character has a small chance to dodge any type of attack.

Level Bonus
1 Avoidness 2%
2 Avoidness 3%
3 Avoidness 4%
4 Avoidness 5%
5 Avoidness 7%

4067.png Larceny Knowledge

ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduce target's defense against status inflicted by the player.

Level Status Rate Status Duration
1 Natural Defense -5% Natural Defense -5%
2 Natural Defense -10% Natural Defense -10%
3 Natural Defense -15% Natural Defense -15%
4 Natural Defense -20% Natural Defense -20%
5 Natural Defense -25% Natural Defense -25%
  • On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
  • On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
  • On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
  • On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
  • The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
  • TLNR: This skill is more effective on target's WITH defense against a status


4068.png Larceny Wits

ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Damage inflicted on opponents with blind status is increased.

Level Skill
1 Damage increased by 3%
2 Damage increased by 6%
3 Damage increased by 9%
4 Damage increased by 12%
5 Damage increased by 15%
  • Works on any type of damage

4069.png Larceny Avoid

ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a short time, the character receives an evasion bonus inversely proportional to his AGI.

Level Flee Bonus
1
Flee +7 +10% of BaseLevel minus base AGI/2
2
Flee +14 +20% of BaseLevel minus base AGI/2
3
Flee +21 +30% of BaseLevel minus base AGI/2
4
Flee +28 +40% of BaseLevel minus base AGI/2
5
Flee +35 +50% of BaseLevel minus base AGI/2