Difference between revisions of "Scoundrel"
Line 1: | Line 1: | ||
== Description == | == Description == | ||
− | '''Original Job''' : Thief<br> | + | '''Original Job''': Thief<br> |
− | '''Version''' : 1.0<br> | + | '''Version''': 1.0<br> |
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br> | Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br> | ||
They are capable of tricks to mystify their opponents.<br> | They are capable of tricks to mystify their opponents.<br> | ||
Line 9: | Line 9: | ||
=== [[File:4060.png]] Larceny Specialization === | === [[File:4060.png]] Larceny Specialization === | ||
− | '''ID''' : 4060<br> | + | '''ID''': 4060<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 2<br> | + | '''Cost to learn''': 2<br> |
− | '''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> | + | '''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 31: | Line 31: | ||
=== [[File:4061.png]] Larceny Dodge === | === [[File:4061.png]] Larceny Dodge === | ||
− | '''ID''' : 4061<br> | + | '''ID''': 4061<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enables the use of Increase Dodge.<br> | + | '''Description''': Enables the use of Increase Dodge.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 52: | Line 52: | ||
|} | |} | ||
− | '''Already Learned''' : Passively increases Flee. | + | '''Already Learned''': Passively increases Flee. |
<br/> | <br/> | ||
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.<br> | Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.<br> | ||
Line 72: | Line 72: | ||
=== [[File:4062.png]] Larceny Attack === | === [[File:4062.png]] Larceny Attack === | ||
− | '''ID''' : 4062<br> | + | '''ID''': 4062<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enables the use of Double Attack.<br> | + | '''Description''': Enables the use of Double Attack.<br> |
*Can be cumulated with Dual Attack to learn Double Attack Level 10. | *Can be cumulated with Dual Attack to learn Double Attack Level 10. | ||
Line 113: | Line 113: | ||
=== [[File:4063.png]] Larceny Slide === | === [[File:4063.png]] Larceny Slide === | ||
− | '''ID''' : 4063<br> | + | '''ID''': 4063<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 134: | Line 134: | ||
|} | |} | ||
− | '''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br> | + | '''Already Learned''': In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br> |
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br> | Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br> | ||
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br> | This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br> | ||
Line 159: | Line 159: | ||
=== [[File:4064.png]] Larceny Throw === | === [[File:4064.png]] Larceny Throw === | ||
− | '''ID''' : 4064<br> | + | '''ID''': 4064<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 180: | Line 180: | ||
|} | |} | ||
− | '''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.<br> | + | '''Already Learned''': Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.<br> |
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br> | SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br> | ||
The status effect have a cooldown of 10 seconds.<br> | The status effect have a cooldown of 10 seconds.<br> | ||
Line 205: | Line 205: | ||
=== [[File:4065.png]] Larceny Steal === | === [[File:4065.png]] Larceny Steal === | ||
− | '''ID''' : 4065<br> | + | '''ID''': 4065<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 226: | Line 226: | ||
|} | |} | ||
− | '''Already Learned''' : Against a higher SP cost, Steal is more likely to succeed.<br> | + | '''Already Learned''': Against a higher SP cost, Steal is more likely to succeed.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 245: | Line 245: | ||
=== [[File:4066.png]] Larceny Mastery === | === [[File:4066.png]] Larceny Mastery === | ||
− | '''ID''' : 4066<br> | + | '''ID''': 4066<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : The character has a small chance to dodge any type of attack.<br> | + | '''Description''': The character has a small chance to dodge any type of attack.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 267: | Line 267: | ||
=== [[File:4067.png]] Larceny Knowledge === | === [[File:4067.png]] Larceny Knowledge === | ||
− | '''ID''' : 4067<br> | + | '''ID''': 4067<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Reduce target's defense against status inflicted by the player.<br> | + | '''Description''': Reduce target's defense against status inflicted by the player.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 293: | Line 293: | ||
* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill) | * On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill) | ||
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc) | * The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc) | ||
− | * TLNR : This skill is more effective on target's WITH defense against a status | + | * TLNR: This skill is more effective on target's WITH defense against a status |
=== [[File:4068.png]] Larceny Wits === | === [[File:4068.png]] Larceny Wits === | ||
− | '''ID''' : 4068<br> | + | '''ID''': 4068<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Damage inflicted on opponents with blind status is increased.<br> | + | '''Description''': Damage inflicted on opponents with blind status is increased.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 321: | Line 321: | ||
=== [[File:4069.png]] Larceny Avoid === | === [[File:4069.png]] Larceny Avoid === | ||
− | '''ID''' : 4069<br> | + | '''ID''': 4069<br> |
− | '''Type''' : Active<br> | + | '''Type''': Active<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 2<br> | + | '''Cost to learn''': 2<br> |
− | '''LP cost''' : 15<br> | + | '''LP cost''': 15<br> |
− | '''Casting Time''' : 1 seconds (interruptible)<br> | + | '''Casting Time''': 1 seconds (interruptible)<br> |
− | '''Cooldown''' : No<br> | + | '''Cooldown''': No<br> |
− | '''Duration''' : 15 seconds<br> | + | '''Duration''': 15 seconds<br> |
− | '''Description''' : For a short time, the character receives an evasion bonus inversely proportional to his AGI.<br> | + | '''Description''': For a short time, the character receives an evasion bonus inversely proportional to his AGI.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 335: | Line 335: | ||
! Level !! Flee Bonus | ! Level !! Flee Bonus | ||
|- | |- | ||
− | | 1 || Flee +7 +10% of BaseLevel minus base AGI/2 | + | | <center>1 || Flee +7 +10% of BaseLevel minus base AGI/2 |
|- | |- | ||
− | | 2 || Flee +14 +20% of BaseLevel minus base AGI/2 | + | | <center>2 || Flee +14 +20% of BaseLevel minus base AGI/2 |
|- | |- | ||
− | | 3 || Flee +21 +30% of BaseLevel minus base AGI/2 | + | | <center>3 || Flee +21 +30% of BaseLevel minus base AGI/2 |
|- | |- | ||
− | | 4 || Flee +28 +40% of BaseLevel minus base AGI/2 | + | | <center>4 || Flee +28 +40% of BaseLevel minus base AGI/2 |
|- | |- | ||
− | | 5 || Flee +35 +50% of BaseLevel minus base AGI/2 | + | | <center>5 || Flee +35 +50% of BaseLevel minus base AGI/2 |
|} | |} |
Revision as of 15:49, 26 April 2022
Description
Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.
Kugans
Larceny Specialization
ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
Larceny Dodge
ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.
Level | Skill |
---|---|
Increase Dodge Level 2 | |
Increase Dodge Level 4 | |
Increase Dodge Level 6 | |
Increase Dodge Level 8 | |
Increase Dodge Level 10 |
Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.
Level | Flee Rate | Wounded Flee Rate |
---|---|---|
+1 flee every 5% HP lost | ||
+1 flee every 4% HP lost | ||
+1 flee every 3% HP lost | ||
+1 flee every 2% HP lost | ||
+1 flee every 1% HP lost |
Larceny Attack
ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.
- Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level | Skill |
---|---|
Double Attack Level 1 | |
Double Attack Level 2 | |
Double Attack Level 3 | |
Double Attack Level 4 | |
Double Attack Level 5 |
Already Learned: Now woeks with any kind of weapons and increased odds.
Level | Add Chance |
---|---|
+2% to Double Attack | |
+4% to Double Attack | |
+6% to Double Attack | |
+8% to Double Attack | |
+10% to Double Attack |
Larceny Slide
ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Back Slide.
Level | Skill |
---|---|
1 | Back Slide Level 1 |
2 | Back Slide Level 2 |
3 | Back Slide Level 3 |
4 | Back Slide Level 4 |
5 | Back Slide Level 5 |
Already Learned: In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.
Level | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
---|---|---|---|---|
1 | +3 | 0.13 seconds | 30% | +2 |
2 | +6 | 0.16 seconds | 35% | +4 |
3 | +9 | 0.19 seconds | 40% | +6 |
4 | +12 | 0.22 seconds | 45% | +8 |
5 | +15 | 0.25 seconds | 50% | +10 |
- Odds to avoid attacks is increase by 0,3 every 1 AGI
- Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
- With a base AGI of 99 this skill provides an avoid rate of 83%
Larceny Throw
ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
1 | Pick Stone & Throw Stone Level 1 |
2 | Throw Stone Level 2 |
3 | Throw Stone Level 3 |
4 | Throw Stone Level 4 |
5 | Throw Stone Level 5 |
Already Learned: Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.
Level | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
---|---|---|---|---|
1 | 6% of min ATK | 50% | 3 seconds | +0 stone |
2 | 8% of min ATK | 62.5% | 4 seconds | +1 stones |
3 | 10% of min ATK | 75% | 5 seconds | +1 stones |
4 | 12% of min ATK | 87.5% | 6 seconds | +2 stones |
5 | 14% of min ATK | 100% | 7 seconds | +2 stones |
- Heist Throw (from Bandit Specialization) is totally additional to these effects
Larceny Steal
ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Steal.
Level | Skill |
---|---|
1 | Steal Level 1 |
2 | Steal Level 2 |
3 | Steal Level 3 |
4 | Steal Level 4 |
5 | Steal Level 5 |
Already Learned: Against a higher SP cost, Steal is more likely to succeed.
Level | Chance | SP cost |
---|---|---|
1 | +3% | +1 |
2 | +9% | +2 |
3 | +9% | +3 |
4 | +12% | +4 |
5 | +15% | +5 |
Larceny Mastery
ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The character has a small chance to dodge any type of attack.
Level | Bonus |
---|---|
1 | Avoidness 2% |
2 | Avoidness 3% |
3 | Avoidness 4% |
4 | Avoidness 5% |
5 | Avoidness 7% |
Larceny Knowledge
ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduce target's defense against status inflicted by the player.
Level | Status Rate | Status Duration |
---|---|---|
1 | Natural Defense -5% | Natural Defense -5% |
2 | Natural Defense -10% | Natural Defense -10% |
3 | Natural Defense -15% | Natural Defense -15% |
4 | Natural Defense -20% | Natural Defense -20% |
5 | Natural Defense -25% | Natural Defense -25% |
- On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
- On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
- On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
- On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
- The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
- TLNR: This skill is more effective on target's WITH defense against a status
Larceny Wits
ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Damage inflicted on opponents with blind status is increased.
Level | Skill |
---|---|
1 | Damage increased by 3% |
2 | Damage increased by 6% |
3 | Damage increased by 9% |
4 | Damage increased by 12% |
5 | Damage increased by 15% |
- Works on any type of damage
Larceny Avoid
ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a short time, the character receives an evasion bonus inversely proportional to his AGI.
Level | Flee Bonus |
---|---|
Flee +7 +10% of BaseLevel minus base AGI/2 | |
Flee +14 +20% of BaseLevel minus base AGI/2 | |
Flee +21 +30% of BaseLevel minus base AGI/2 | |
Flee +28 +40% of BaseLevel minus base AGI/2 | |
Flee +35 +50% of BaseLevel minus base AGI/2 |