Difference between revisions of "Weapon Master"

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== Description ==
 
== Description ==
  
'''Original Job''' : Swordman<br>
+
'''Original Job''': Swordman<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
+
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.<br>
It therefore emphasizes survival and protection.<br>
+
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Brawl Specialization ===  
+
=== [[File:4000.png]] Steel Specialization ===  
'''ID''' : 4010<br>
+
'''ID''': 4000<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each level grants +1 to one attribute<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
Line 20: Line 20:
 
| 1 || STR
 
| 1 || STR
 
|-
 
|-
| 2 || VIT
+
| 2 || DEX
 
|-
 
|-
| 3 || LUK
+
| 3 || VIT
 
|-
 
|-
| 4 || STR
+
| 4 || LUK
 
|-
 
|-
| 5 || VIT
+
| 5 || STR
 
|}
 
|}
  
=== Brawl Bash ===
+
=== [[File:4001.png]] Steel Bash ===
'''ID''' : 4011<br>
+
'''ID''': 4001<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bash<br>
+
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Bash.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 51: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff in STR for 7 seconds.<br>
+
'''Already in Skill Tree''': Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.<br>
  
{| class="wikitable"
+
=== [[File:4002.png]] Steel Magnum ===
 +
'''ID''': 4002<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Magnum Break.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Debuff
+
! Level !! Skill
 
|-
 
|-
| 1 || STR -2% and -2
+
| 1 || Magnum Break Level 2
 
|-
 
|-
| 2 || STR -4% and -4
+
| 2 || Magnum Break Level 4
 
|-
 
|-
| 3 || STR -6% and -6
+
| 3 || Magnum Break Level 6
 
|-
 
|-
| 4 || STR -8% and -8
+
| 4 || Magnum Break Level 8
 
|-
 
|-
| 5 || STR -10% and -10
+
| 5 || Magnum Break Level 10
 
|}
 
|}
  
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
+
'''Already in Skill Tree''': When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.<br>
* Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
 
  
=== Brawl Endure ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4012<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Skill
+
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
 
|-
 
|-
| 1 || Endure Level 2
+
| 1 || FLEE +4% || ASPD +2% || Perfect HIT +4% || ATK +2% || HEAL +2% || MATK +2% || WALK +4% || CAST -7% || Critical DMG +3% || PFLEE +4
 
|-
 
|-
| 2 || Endure Level 4
+
| 2 || FLEE +8% || ASPD +4% || Perfect HIT +8% || ATK +4% || HEAL +4% || MATK +4% || WALK +8% || CAST -14% || Critical DMG +6% || PFLEE +8
 
|-
 
|-
| 3 || Endure Level 6
+
| 3 || FLEE +12% || ASPD +6% || Perfect HIT +12% || ATK +6% || HEAL +6% || MATK +6% || WALK +12% || CAST -21% || Critical DMG +9% || PFLEE +12
 
|-
 
|-
| 4 || Endure Level 8
+
| 4 || FLEE +16% || ASPD +8% || Perfect HIT +16% || ATK +8% || HEAL +8% || MATK +8% || WALK +16% || CAST -28% || Critical DMG +12% || PFLEE +16
 
|-
 
|-
| 5 || Endure Level 10
+
| 5 || FLEE +20% || ASPD +10% || Perfect HIT +20% || ATK +10% || HEAL +10% || MATK +10% || WALK +20% || CAST -35% || Critical DMG +15% || PFLEE +20
 
|}
 
|}
  
'''Already Learned''' : The number of hits that can be taken before losing the endurance effect is increased.<br>
+
=== [[File:4003.png]] Steel Provocation ===
 +
'''ID''': 4003<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use of Provocation.<br>
 +
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.<br>
 +
After the skill is used, any event that would change the monster's target does so normally.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Number of Hits || SP cost
+
! Level !! Skill !! SP !! Cast !! Cooldown || Area of effect
 
|-
 
|-
| 1 || Hits counter +20% || +20%
+
| 1 || Provocation Level 1 || 70 || 0,5s || 45s || 5x5 area
 
|-
 
|-
| 2 || Hits counter +40% || +40%
+
| 2 || Provocation Level 2 || 70 || 0,5s || 45s || 7x7 area
 
|-
 
|-
| 3 || Hits counter +60% || +60%
+
| 3 || Provocation Level 3 || 70 || 0,5s || 45s || 9x9 area
 
|-
 
|-
| 4 || Hits counter +80% || +80%
+
| 4 || Provocation Level 4 || 70 || 0,5s || 45s || 11x11 area
 
|-
 
|-
| 5 || Hits counter +100% || +100%
+
| 5 || Provocation Level 5 || 70 || 0,5s || 45s || 13x13 area
 
|}
 
|}
  
=== Brawl Recovery ===
+
'''Already Provoke in Skill Tree''': After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.
'''ID''' : 4013<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of Increase HP Recovery.<br>
 
  
{| class="wikitable"
+
=== [[File:4004.png]] Steel Weak ===
 +
'''ID''': 4004<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use of Weak Point.<br>
 +
'''Side note''': This skill has been changed and now increases the chances of landing a critical hit when using a skill.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Increase HP Recovery Level 2
+
| 1 || Weak Point Level 1
 
|-
 
|-
| 2 || Increase HP Recovery Level 4
+
| 2 || Weak Point Level 2
 
|-
 
|-
| 3 || Increase HP Recovery Level 6
+
| 3 || Weak Point Level 3
 
|-
 
|-
| 4 || Increase HP Recovery Level 8
+
| 4 || Weak Point Level 4
 
|-
 
|-
| 5 || Increase HP Recovery Level 10
+
| 5 || Weak Point Level 5
 
|}
 
|}
  
'''Already Learned''' : Increases the natural recovery of HP<br>
+
'''Already in Skill Tree''': Increases the level of Weak Point by 1 per Steel Weak level.<br>
  
{| class="wikitable"
+
=== [[File:4005.png]] Steel Endure ===
|-
+
'''ID''': 4005<br>
! Level !! Bonus
+
'''Type''': Passive<br>
|-
+
'''Max Level''': 5<br>
| 1 || Natural HP recovery +20%
+
'''Cost to learn''': 1<br>
|-
+
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Endure.<br>
| 2 || Natural HP recovery +40%
 
|-
 
| 3 || Natural HP recovery +60%
 
|-
 
| 4 || Natural HP recovery +80%
 
|-
 
| 5 || Natural HP recovery +100%
 
|}
 
 
 
=== Brawl Provoke ===
 
'''ID''' : 4014<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Provoke.<br>
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Provoke Level 2
+
| 1 || Endure Level 2
 
|-
 
|-
| 2 || Provoke Level 4
+
| 2 || Endure Level 4
 
|-
 
|-
| 3 || Provoke Level 6
+
| 3 || Endure Level 6
 
|-
 
|-
| 4 || Provoke Level 8
+
| 4 || Endure Level 8
 
|-
 
|-
| 5 || Provoke Level 10
+
| 5 || Endure Level 10
 
|}
 
|}
  
'''Already Learned''' : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.<br>
+
'''Already in Skill Tree''': Endure's cooldown is reduced by 10% per Steel Endure level.<br>
  
{| class="wikitable"
+
=== [[File:4006.png]] Steel Stance ===
 +
'''ID''': 4006<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Grants a bonus that depends on the type of weapon equipped in right hand and left hand.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! SP cost !! Bonus
+
! Level !! 2 Handed Weapon !! 1 Handed Weapon + Shield !! 1 Handed Weapon + Left Hand !! 2 Weapons !! 1 Handed Weapon + Nothing
 
|-
 
|-
| 1 || 3 SP || Neutral resistance 1%, Other element resistance 3%
+
| 1 || ATK/MATK +3 || DEF/MDEF +2% || Left Hand bonus +1% || +1% chance of Double Attack, ASPD +1% || Universal flee +2%
 
|-
 
|-
| 2 || 6 SP || Neutral resistance 2%, Other element resistance 9%
+
| 2 || ATK/MATK +6 || DEF/MDEF +4% || Left Hand bonus +2% || +2% chance of Double Attack, ASPD +2% || Universal flee +4%
 
|-
 
|-
| 3 || 9 SP || Neutral resistance 3%, Other element resistance 12%
+
| 3 || ATK/MATK +9 || DEF/MDEF +6% || Left Hand bonus +3% || +3% chance of Double Attack, ASPD +3% || Universal flee +6%
 
|-
 
|-
| 4 || 12 SP || Neutral resistance 4%, Other element resistance 15%
+
| 4 || ATK/MATK +12 || DEF/MDEF +8% || Left Hand bonus +4% || +4% chance of Double Attack, ASPD +4% || Universal flee +8%
 
|-
 
|-
| 5 || 15 SP || Neutral resistance 5%, Other element resistance 18%
+
| 5 || ATK/MATK +15 || DEF/MDEF +10% || Left Hand bonus +5% || +5% chance of Double Attack, ASPD +5% || Universal flee +10%
 
|}
 
|}
  
=== Brawl Skin ===
+
=== [[File:4007.png]] Steel Perfection ===
'''ID''' : 4015<br>
+
'''ID''': 4007<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of Stone Skin.<br>
+
'''Description''': Increases ATK on the right hand weapon.<br>
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.<br>
+
Increases HIT based on the right hand weapon weight (the lighter, the better).<br>
 +
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Duration || Effects
+
! Level !! Weapon ATK bonus !! HIT bonus !! Weapon Immunity
 
|-
 
|-
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4%
+
| 1 || 2% || 5 || Weapon Weight / 100
 
|-
 
|-
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8%
+
| 2 || 4% || 10 || Weapon Weight / 50
 
|-
 
|-
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12%
+
| 3 || 6% || 15 || Weapon Weight / 33
 
|-
 
|-
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16%
+
| 4 || 8% || 20 || Weapon Weight / 25
 
|-
 
|-
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20%
+
| 5 || 10% || 25 || Weapon Weight / 20
 
|}
 
|}
  
=== Brawl Tension ===
+
* The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
'''ID''' : 4016<br>
+
* HIT bonus is greatly reduced by the weapon's weight.
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tension Relax.<br>
 
  
{| class="wikitable"
+
=== [[File:4008.png]] Steel Excellence ===
 +
'''ID''': 4008<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Grants a chance of inflicting a [https://mysticprojectro.com/wiki/index.php/Common_%26_Uncommon_Status#Common_Status_list Common status] on a physical hit.<br>
 +
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and ignores target's resistances.<br>
 +
 
 +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Skill
+
! Level !! Chance !! Bare Hand !! Dagger !! Sword !! Spear !! Axe !! Mace !! Instrument !! Whip !! Book !! Katar !! Other
 
|-
 
|-
| 1 || Tension Relax Level 1
+
| 1 || 0,1% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 2 || Tension Relax Level 2
+
| 2 || 0,2% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 3 || Tension Relax Level 3
+
| 3 || 0,3% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 4 || Tension Relax Level 4
+
| 4 || 0,4% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|-
 
|-
| 5 || Tension Relax Level 5
+
| 5 || 0,5% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
|}
 
|}
  
'''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br>
+
* A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.
 +
 
 +
=== [[File:4009.png]] Steel Preparation ===
 +
'''ID''': 4009<br>
 +
'''Type''': Active<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 2<br>
 +
'''LP cost''': 8<br>
 +
'''Casting Time''': 1 seconds (interruptible)<br>
 +
'''Cooldown''': No<br>
 +
'''Duration''': 10 seconds<br>
 +
'''Description''': Imbues the weapon with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] which triggers when inflicting or receiving a physical/melee attack. <br>
 +
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.<br>
 +
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Bonus
+
! Level !! Damage Rate
 
|-
 
|-
| 1 || DEF & MDEF +3
+
| 1 || 30% per Weapon Mastery level
 
|-
 
|-
| 2 || DEF & MDEF +6
+
| 2 || 35% per Weapon Mastery level
 
|-
 
|-
| 3 || DEF & MDEF +9
+
| 3 || 40% per Weapon Mastery level
 
|-
 
|-
| 4 || DEF & MDEF +12
+
| 4 || 45% per Weapon Mastery level
 
|-
 
|-
| 5 || DEF & MDEF +15
+
| 5 || 50% per Weapon Mastery level
 
|}
 
|}
  
=== Brawl Resilience ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4017<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Increase crit defense, reducing chance of having one.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Bonus
+
! Weapon Type !! Event !! Effects
 
|-
 
|-
| 1 || Crit Defense 4%
+
| Bare Hand || When Hit || User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%)
 
|-
 
|-
| 2 || Crit Defense 8%
+
| Dagger || On Hit || Target's INT increases damage
 
|-
 
|-
| 3 || Crit Defense 12%
+
| 1H Sword || On Hit || Target's DEX increases damage
 
|-
 
|-
| 4 || Crit Defense 16%
+
| 2H Sword || When Hit || Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 5 || Crit Defense 20%
+
| 1H Spear || On Hit || Target's AGI increases damage
|}
 
 
 
* Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
 
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
 
 
 
=== Brawl Armor ===
 
'''ID''' : 4018<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Chance
+
| 2H Spear || When Hit || Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 1 || 2% chance to heal
+
| 1H Axe || On Hit || Target's VIT increases damage
 
|-
 
|-
| 2 || 4% chance to heal
+
| 2H Axe || When Hit || Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 3 || 6% chance to heal
+
| 1H Mace || On Hit || Target's STR increases damage
 
|-
 
|-
| 4 || 8% chance to heal
+
| 2H Mace || When Hit || Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 5 || 10% chance to heal
+
| Instrument || On Hit || Target's MDEF increases damage
|}
 
 
 
* Both heals may occured at the same time on a special hit since they are handled seperatly
 
* Both heals do not share the same cooldown
 
* HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
 
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
 
 
 
=== Brawl Counter ===
 
'''ID''' : 4019<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Casting Time''' : 1 second<br>
 
'''Cooldown''' : No<br>
 
'''Duration''' : 10 seconds<br>
 
'''Description''' : Activates a counter which records the damage received (reset to 0 on a KO).<br>
 
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Level !! Damage discharged
+
| Whip || On Hit || Target's DEF increases damage
 
|-
 
|-
| 1 || 90% of the total counter
+
| Book || When Hit || Target's INT increases damage
 
|-
 
|-
| 2 || 105% of the total counter
+
| 1H Staff || On Hit || Add MATK to formula
 
|-
 
|-
| 3 || 120% of the total counter
+
| 2H Staff || When Hit || Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%)
 
|-
 
|-
| 4 || 135% of the total counter
+
| Katar || On Hit || Target's LUK increases damage, user's critical rate increases damage
 
|-
 
|-
| 5 || 150% of the total counter
+
| Bow / Other Weapons || On Hit || Target's LUK increases damage
 
|}
 
|}
 +
 +
* A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.

Latest revision as of 13:33, 31 August 2022

Description

Original Job: Swordman
Version: 1.0
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

Kugans

4000.png Steel Specialization

ID: 4000
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 DEX
3 VIT
4 LUK
5 STR

4001.png Steel Bash

ID: 4001
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Bash.

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already in Skill Tree: Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.

4002.png Steel Magnum

ID: 4002
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Magnum Break.

Level Skill
1 Magnum Break Level 2
2 Magnum Break Level 4
3 Magnum Break Level 6
4 Magnum Break Level 8
5 Magnum Break Level 10

Already in Skill Tree: When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 FLEE +4% ASPD +2% Perfect HIT +4% ATK +2% HEAL +2% MATK +2% WALK +4% CAST -7% Critical DMG +3% PFLEE +4
2 FLEE +8% ASPD +4% Perfect HIT +8% ATK +4% HEAL +4% MATK +4% WALK +8% CAST -14% Critical DMG +6% PFLEE +8
3 FLEE +12% ASPD +6% Perfect HIT +12% ATK +6% HEAL +6% MATK +6% WALK +12% CAST -21% Critical DMG +9% PFLEE +12
4 FLEE +16% ASPD +8% Perfect HIT +16% ATK +8% HEAL +8% MATK +8% WALK +16% CAST -28% Critical DMG +12% PFLEE +16
5 FLEE +20% ASPD +10% Perfect HIT +20% ATK +10% HEAL +10% MATK +10% WALK +20% CAST -35% Critical DMG +15% PFLEE +20

4003.png Steel Provocation

ID: 4003
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Provocation.
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.
After the skill is used, any event that would change the monster's target does so normally.

Level Skill SP Cast Cooldown Area of effect
1 Provocation Level 1 70 0,5s 45s 5x5 area
2 Provocation Level 2 70 0,5s 45s 7x7 area
3 Provocation Level 3 70 0,5s 45s 9x9 area
4 Provocation Level 4 70 0,5s 45s 11x11 area
5 Provocation Level 5 70 0,5s 45s 13x13 area

Already Provoke in Skill Tree: After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.

4004.png Steel Weak

ID: 4004
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Weak Point.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.

Level Skill
1 Weak Point Level 1
2 Weak Point Level 2
3 Weak Point Level 3
4 Weak Point Level 4
5 Weak Point Level 5

Already in Skill Tree: Increases the level of Weak Point by 1 per Steel Weak level.

4005.png Steel Endure

ID: 4005
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree: Endure's cooldown is reduced by 10% per Steel Endure level.

4006.png Steel Stance

ID: 4006
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a bonus that depends on the type of weapon equipped in right hand and left hand.

Level 2 Handed Weapon 1 Handed Weapon + Shield 1 Handed Weapon + Left Hand 2 Weapons 1 Handed Weapon + Nothing
1 ATK/MATK +3 DEF/MDEF +2% Left Hand bonus +1% +1% chance of Double Attack, ASPD +1% Universal flee +2%
2 ATK/MATK +6 DEF/MDEF +4% Left Hand bonus +2% +2% chance of Double Attack, ASPD +2% Universal flee +4%
3 ATK/MATK +9 DEF/MDEF +6% Left Hand bonus +3% +3% chance of Double Attack, ASPD +3% Universal flee +6%
4 ATK/MATK +12 DEF/MDEF +8% Left Hand bonus +4% +4% chance of Double Attack, ASPD +4% Universal flee +8%
5 ATK/MATK +15 DEF/MDEF +10% Left Hand bonus +5% +5% chance of Double Attack, ASPD +5% Universal flee +10%

4007.png Steel Perfection

ID: 4007
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases ATK on the right hand weapon.
Increases HIT based on the right hand weapon weight (the lighter, the better).
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).

Level Weapon ATK bonus HIT bonus Weapon Immunity
1 2% 5 Weapon Weight / 100
2 4% 10 Weapon Weight / 50
3 6% 15 Weapon Weight / 33
4 8% 20 Weapon Weight / 25
5 10% 25 Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
  • HIT bonus is greatly reduced by the weapon's weight.

4008.png Steel Excellence

ID: 4008
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a chance of inflicting a Common status on a physical hit.
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and ignores target's resistances.

Level Chance Bare Hand Dagger Sword Spear Axe Mace Instrument Whip Book Katar Other
1 0,1% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
2 0,2% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
3 0,3% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
4 0,4% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
5 0,5% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.

4009.png Steel Preparation

ID: 4009
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 8
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 10 seconds
Description: Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical/melee attack.
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.

Level Damage Rate
1 30% per Weapon Mastery level
2 35% per Weapon Mastery level
3 40% per Weapon Mastery level
4 45% per Weapon Mastery level
5 50% per Weapon Mastery level
Weapon Type Event Effects
Bare Hand When Hit User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%)
Dagger On Hit Target's INT increases damage
1H Sword On Hit Target's DEX increases damage
2H Sword When Hit Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Spear On Hit Target's AGI increases damage
2H Spear When Hit Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Axe On Hit Target's VIT increases damage
2H Axe When Hit Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Mace On Hit Target's STR increases damage
2H Mace When Hit Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
Instrument On Hit Target's MDEF increases damage
Whip On Hit Target's DEF increases damage
Book When Hit Target's INT increases damage
1H Staff On Hit Add MATK to formula
2H Staff When Hit Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%)
Katar On Hit Target's LUK increases damage, user's critical rate increases damage
Bow / Other Weapons On Hit Target's LUK increases damage
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.