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Maces

107 items

Angra manyu ATK 200Weapon Lv 1Req. Lv 1Weight 1 #1599

''The Real Holy Cross''

Baranar Star [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30279

20% chance to cast an elemental physical attack dealing 200% damage (5% per elements) when being attacked.

Converts 5% of BaseLv into SP (1/sec) when attacking without skills.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Bellum Flail ATK 170Weapon Lv 4Req. Lv 95Weight 150 #16021

*Stats during WoE & PVP

Chance on hit to disable all healing effects from affecting the target for a duration. (This effect does not work with skills)

Increases HIT and Critical depending on refine level.

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Type: Mace

Attack: 170

Weight: 150

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 95

Novice, Swordman, Acolyte and Merchant

Bellum Stunner ATK 170Weapon Lv 4Req. Lv 95Weight 150 #16020

*Stats during WoE & PVP

Decreases the target's DEF and MDEF to 1 for 5 seconds on successful hit. (This effect does not work with skills)

Increases Stun chance and ASPD depending on refine level.

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Type: Mace

Attack: 170

Weight: 150

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 95

Novice, Swordman, Acolyte and Merchant

Bloody Cross ATK 170Weapon Lv 4Req. Lv 80Weight 150 #16017

A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.

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When dealing melee physical attacks, Random chance to autocast Level 1 Hell Inferno.

Increases the casting rate of the skill by the refine Level.

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Type: Mace

Attack: 170

Weight: 150

Element: Shadow

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 80

Acolyte

Blue Mace [1] ATK 170Weapon Lv 3Req. Lv 80Weight 150 #16036

Blue Mace which has destructive power.

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VIT +5

INT +5

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When VIP status active:

ATK +20%

Reduces variable cast time of all skills by 10%.

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Type: Mace

Attack: 190

Weight: 150

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 80

Monk

Bonebreaker [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30277

Critical +10, Critical damage +15%.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Brave Battlefield Morning Star ATK 105Weapon Lv 3Req. Lv 80 #1543

A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.

It is especially designed for battles against Demihumans.

Str +1, Dex +1

Increases Physical Attack Strength towards Demihuman monsters by 75%.

When melee attacking, has a chance to inflict the Stun effect for 6 secs.

Indestructible

Class: Mace

Attack: 105

Weight: 0

Weapon Level: 3

Level Requirement: 80

Jobs: Novice, Swordman, Merchant, Acolyte

Caduceus [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30278

Maximum Weight +20%, Items heal power +20%.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Caladbolg [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30220

Last target killed imbues this weapon with the target's race.

Adds 10% damage on race imbue in the weapon.

Ignore 20% DEF of those races imbue in the weapon.

Reduce 15% damage by race imbue in the weapon.

SP Cost increased by 20%.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Carga Mace [2] ATK 175Weapon Lv 3Req. Lv 80Weight 150 #16003

A heavy mace with a blade meaning \"Big Ring\" in Sapha language.

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Type: Mace

Attack: 175

Weight: 150

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 80

Mastersmith, Alchemist, Priest and Monk

Cat Club [3] ATK 88Weapon Lv 1Req. Lv 1Weight 70 #16015

A cat hand shaped club which doesn't seems capable to inflict any pain.

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Increases physical damage inflicted on Brute monsters by 15%.

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When melee Attacking, gives seduce status to enemies with low chance.

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Type: Mace

Attack: 88

Weight: 70

Weapon Level: 1

Refinable: Yes

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Requirement:

Novice, Swordman, Acolyte and Merchant

Chain [2] ATK 84Weapon Lv 2Req. Lv 14Weight 80 #1519

A simple flail that consists of a thin mace attached to a chain of iron links.

Class: Mace

Attack: 84

Weight: 80

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Chain [3] ATK 84Weapon Lv 2Req. Lv 14Weight 80 #1520

A simple flail that consists of a thin mace attached to a chain of iron links.

Class: Mace

Attack: 84

Weight: 80

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Chain [3] ATK 84Weapon Lv 2Req. Lv 14Weight 80 #1521

A simple flail that consists of a thin mace attached to a chain of iron links.

Class: Mace

Attack: 84

Weight: 80

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Club [3] ATK 23Weapon Lv 1Req. Lv 2Weight 70 #1501

A heavy bludgeon that makes a handy weapon in a pinch.

Class: Mace

Attack: 23

Weight: 70

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Club [4] ATK 23Weapon Lv 1Req. Lv 2Weight 70 #1502

A heavy bludgeon that makes a handy weapon in a pinch.

Class: Mace

Attack: 23

Weight: 70

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Dropped by: Fabre 8.72%
Club ATK 23Weapon Lv 1Req. Lv 2Weight 70 #1503

A heavy bludgeon that makes a handy weapon in a pinch.

Class: Mace

Attack: 23

Weight: 70

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Crimson Mace [2] ATK 80Weapon Lv 3Req. Lv 70Weight 80 #16040

Mace that emitting red aura.

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ATK increased by (RefineLv*RefineLv), up to +15 refine level.

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For each 10 Base Level above 70:

ATK +5

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Indestructible in battle

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Type: Mace

Attack: 80

Weight: 80

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 70

Novice, Swordman, Merchant and Acolyte

Eden Mace I ATK 142Weapon Lv 2Req. Lv 26 #16004

A novice's mace made exclusively by the Eden Group.

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Type: Mace

Attack: 142

Weight: 0

Weapon Level: 2

Refinable: No

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Requirement:

Base level 26

Swordman, Acolyte and Merchant

Eden Mace II ATK 163Weapon Lv 2Req. Lv 40 #16005

A mace made by the Eden Group.

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Type: Mace

Attack: 163

Weight: 0

Weapon Level: 2

Refinable: No

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Requirement:

Base level 40

Swordman, Acolyte and Merchant

Eden Mace III ATK 172Weapon Lv 3Req. Lv 60 #16014

A mace made by the Eden Group. It's suitable for an experienced mace wielder.

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Type: Mace

Attack: 172

Weight: 0

Weapon Level: 3

Refinable: No

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Requirement:

Base level 60

Swordman, Acolyte and Merchant

Ephemeral Mjolnir ATK 250Weapon Lv 4Req. Lv 95 #16007

A facsimile of the

mighty hammer wielded

by Thor, god of thunder. Increases ASPD.

DEX +50, STR +20

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This is a 30 Day version and is tradable, it will disappear when it expires.

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Type: Mace

Element: Wind

Attack: 350

Weight: 600

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 95

Swordman and Merchant

Erde [2] ATK 130Weapon Lv 3Req. Lv 50Weight 50 #16000

This mace's shape is inspired by a Snake, which symbolizes the fountain of knowledge.

MaxSP +50.

The attack power of 'Acid Terror' and 'Bomb' increases by 20%.

Every heal power skills by 10%.

Class: Mace

Attack: 130

Weight: 50

Weapon Level: 3

Level Requirement: 50

Jobs: Transcendent Swordman/Merchant/Acolyte Classes

Eureka [3] DARO ATK 100Weapon Lv 5Req. Lv 95Weight 150 #30372

INT +5, Do not consume materials 20%

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Evil Slayer Destroyer Hammer [1] ATK 125Weapon Lv 3Req. Lv 80Weight 135 #16027

This hammer was once used for vanquishing an evil slayer and his followers.

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Increases physical damage inflicted on Demon and Undead monsters by 10%.

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Refine Level +7:

ATK +5%

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Refine Level +9:

ATK +7%

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Type: Mace

Attack: 125

Weight: 135

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 80

Novice, Swordman, Acolyte and Merchant

Flail [2] ATK 69Weapon Lv 2Req. Lv 14Weight 90 #1510

With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.

Class: Mace

Attack: 69

Weight: 90

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Flail [3] ATK 69Weapon Lv 2Req. Lv 14Weight 90 #1511

With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.

Class: Mace

Attack: 69

Weight: 90

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Flail [3] ATK 69Weapon Lv 2Req. Lv 14Weight 90 #1512

With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.

Class: Mace

Attack: 69

Weight: 90

Weapon Level: 2

Level Requirement: 14

Jobs: Swordman, Acolyte, and Merchant Classes

Flask [3] ATK 120Weapon Lv 3Req. Lv 80Weight 70 #16060

A flask of alcohol, quite strong to be a weapon.

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Random chance to inflict Stun status on target.

For each refine level:

increases chance by 3%.

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Indestructible in battle

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Type: Mace

Attack: 120

Weight: 70

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 80

Super Novice; Adv classes of Swordman, Merchant and Acolyte

Glorious Morning Star ATK 130Weapon Lv 3Req. Lv 80 #1546

This equipment has been specifically modified to DaRO.

STR +3, INT +3, DEX +3

MATK +15%, Heal power +15

Physical Attack Strength to Demihuman/Player +60%.

Magical Attack Strength to Demihuman/Player +30%.

***Each Weapon Refining Level:***

Physical Attack Strength to Demihuman/Player +4%

Magical Attack Strength to Demihuman/Player +2%

Critical chance +1

Reduces damage taken from Demihuman/Player by 1%

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Indestructible

Class: Mace

Attack: 130

Weight: 0

Weapon Level: 3

Level Requirement: 80

Jobs: Novice, Swordman, Acolyte, and Merchant

Golden Mace [1] ATK 110Weapon Lv 4Req. Lv 40Weight 80 #1524

A mace forged out of pure gold.

Increases damage inflicted on Undead monsters by 10%.

Indestructible

Class: Mace

Attack: 110

Weight: 80

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Golden Mace [2] ATK 110Weapon Lv 4Req. Lv 40Weight 80 #1539

A mace forged out of pure gold.

Increases damage inflicted on Undead monsters by 10%.

Indestructible

Class: Mace

Attack: 110

Weight: 80

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Grand Cross ATK 140Weapon Lv 4Req. Lv 40Weight 150 #1528

A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.

Regains 1 SP with each attack against an Undeadr monste and 3 SP each time an Undeadr monste is killed.

Adds a chance of autocasting Level 3 Turn Undead when dealing physical attack.

Enables use of Level 3 Turn Undead.

Class: Mace

Attack: 140

Weight: 150

Element: Holy

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Grand Cross [1] ATK 140Weapon Lv 4Req. Lv 40Weight 150 #1540

A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.

Regains 1 SP with each attack against an Undeadr monste and 3 SP each time an Undeadr monste is killed.

Adds a chance of autocasting Level 3 Turn Undead when dealing physical attack.

Enables use of Level 3 Turn Undead.

Class: Mace

Attack: 140

Weight: 150

Element: Holy

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Hartstein [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30274

Maximum SP +10%, Grants a maximum of 30% additional damage by using up to 4% of actual SP (1:20 conversion rate, third on monsters).

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Hollgrehenn's Hammer [1] ATK 4Weapon Lv 4Req. Lv 44Weight 4.4 #1535

A hammer that was used by Hollgren to refine weapons and armor;

it looks bulky and powerful, but it doesn't seem to be fully dependable.

Adds a low chance of destroying the weapons and armor of enemies.

This chance is greatly increased when the Mastersmith Card is compounded to this weapon,

but adds a low chance of breaking the wearer's equipment.

Adds an ATK +44 bonus if the wearer's STR stat is 44 or greater.

Class: Mace

Attack: 4

Weight: 44

Weapon Level: 4

Level Requirement: 44

Jobs: Swordman, Acolyte, and Merchant Classes

Illusion Iron Driver [2] ATK 210Weapon Lv 4Req. Lv 85Weight 200 #16065

A round finish, which is said to be used in certain sports.

It's made of carbon steel which enhances killing power and provides high hardness.

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Indestructible in battle

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For each refine level:

Increases Duplex Light damage by 3%.

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For each 2 refine levels:

ASPD +1.

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When combined with Illusion Muffler:

Reduces after attack delay by 10%.

Refine Level of Illusion Iron Driver and Illusion Muffler each is +7 or higher:

Increases Duplex Light damage by 25%.

If total refine level is +18 or higher:

Critical +15

If total refine level is +22 or higher:

Increases critical damage by 20%.

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Type: Mace

Attack: 210

Weight: 200

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 85

Priest

Illusion Long Mace [2] ATK 185Weapon Lv 4Req. Lv 90Weight 80 #16063

A long, thin mace built like a spear.

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Increases attack range by 3 cells.

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Reduces damage taken from ranged physical attack by 10%.

For each 2 refine levels:

Reduces damage taken from ranged physical attack by 3%.

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Type: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 90

Acolyte

Infinity Mace [1] ATK 155Weapon Lv 4Req. Lv 80Weight 50 #16038

This weapon contains a strange energy.

I feel that one of its benefits were sealed with a high cost.

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Type: Mace

Attack: 155

Weight: 50

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 80

Knight, Crusader, Mastersmith, Alchemist, Priest and Monk

Iron Driver ATK 155Weapon Lv 3Req. Lv 78Weight 300 #1529

A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle.

Class: Mace

Attack: 155

Weight: 300

Weapon Level: 3

Level Requirement: 78

Jobs: Priest and Monk

Judgement [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30275

Increases chance to inflict statuses by 20%.

Increases target's status durations by 30%.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Lohengrin [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30231

Retains the last elemental enchantement used.

Gives 25% chance to cast the elemental bolt at Level 2

Gives 10% chance to cast that same bolt at Level 3.

Lv5 weapons : Grants 2% more damage and heal per refine.

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Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

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Requirement:

Base level 95

Long Mace ATK 135Weapon Lv 4Req. Lv 40Weight 80 #1525

A long, thin mace built like a spear.

Capable of damaging enemies up to 3 cells away from its owner.

10% additional tolerance against long range attack.

Class: Mace

Attack: 135

Weight: 80

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Lunakaligo [3] ATK 110Weapon Lv 3Req. Lv 50Weight 70 #1544

An old, black and large frying pan.

If base STR at least 77:

Reduces after attack delay by 4%

Adds 15% chance of inflicting Stun status on target when dealing physical attack.

Adds 5% chance of dropping cooked dishes when killing Brute, Plant or Fish monsters.

Additional drop infos: Adds a 5% chance to obtain Green Salad when killing a Plant monster.

Additional drop infos: Adds a 5% chance to obtain Bomber Steak when killing a Brute monster.

Additional drop infos: Adds a 5% chance to obtain Steamed Ancient Lips when killing a Fish monster.

Class: Mace

Attack: 110

Weight: 70

Weapon Level: 3

Level Requirement: 50

Jobs: Acolyte classes

Dropped by: Tatacho 3.17%
Mace [3] ATK 37Weapon Lv 1Req. Lv 2Weight 80 #1504

A flanged, solid club that is effective for simple smashing.

Class: Mace

Attack: 37

Weight: 80

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Mace [4] ATK 37Weapon Lv 1Req. Lv 2Weight 80 #1505

A flanged, solid club that is effective for simple smashing.

Class: Mace

Attack: 37

Weight: 80

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Mace ATK 37Weapon Lv 1Req. Lv 2Weight 80 #1506

A flanged, solid club that is effective for simple smashing.

Class: Mace

Attack: 37

Weight: 80

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Mace of Judgement [2] ATK 140MATK 180Weapon Lv 3Req. Lv 80Weight 120 #16013

A mace that strikes like the Judges gavel in deciding the fate of evil.

This equipment has been specifically modified to DaRO.

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STR +1

INT +1

MATK +10%

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Increases Holy damage by 1% per refine level.

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5% chance to increase physical and magical damage inflicted on Demon monsters by 2% per refine level for 10 seconds when dealing physical or magical attack.

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Judgement set

Shoes of Judgement

Shawl of Judgement

Robe of Judgement

Mace of Judgement

Increases physical and magical damage inflicted on Undead monsters by 15%.

Increases damage of Magnus Exorcimus by 20% and Decreases SP cost of it by 20%.

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Type: Mace

Attack: 140

Weight: 120

Weapon Level: 3

Refinable: Yes

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Requirement:

Base level 80

All

Mace of Judgement II [1] ATK 170MATK 180Weapon Lv 3Req. Lv 85Weight 120 #16018

A mace that strikes like the Judges gavel in deciding the fate of evil.

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STR +2

INT +2

MATK +180

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Random chance to increase physical damage inflicted on Demon monsters by 40% for 7 seconds when dealing physical attack.

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Random chance to increase magical damage inflicted on Demon monsters by 40% for 7 seconds when dealing magical attack.

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Judgement set

Shoes of Judgement

Shawl of Judgement

Robe of Judgement

Mace of Judgement II

Increases physical and magical damage inflicted on Undead monsters by 30%.

Increases damage of skill Adoramus by 200% and Increases SP cost of Adoramus by 30.

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Type: Mace

Attack: 170

Weight: 120

Element: Holy

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 85

Priest

Mace of Madness ATK 150Weapon Lv 3 #1547

Rental Item

Mace of Insanity.

Str +2

Increases 25% damage with Cart Revolution skill.

Class: Mace

Attack: 150

Weight: 0

Weapon Level: 3

Jobs: Swordman and Merchant

Master Mace [4] DARO ATK 70Weapon Lv 4Req. Lv 95Weight 125 #30273

Master weapon use to make Weapon Lv5.

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Type: One-handed Mace

Attack: 70

Weight: 125

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 95

Metal Mace [1] ATK 80Weapon Lv 3Req. Lv 1 #16023

A metal mace that reinforced by adding emvertracon.

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For each refine level:

ATK +5

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For each 10 Base Level above 20:

ATK +5

(Up to base level 120)

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Type: Mace

Attack: 80

Weight: 0

Weapon Level: 3

Refinable: Yes

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Requirement:

Novice, Swordman, Acolyte and Merchant

Meteor Strike [2] ATK 1Weapon Lv 4Req. Lv 83Weight 2000 #16043

A very heavy hammer that only a super human can use it.

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Base STR at least 108:

Reduces SP cost of all skills by 20%.

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Base STR at least 120:

Reduces SP cost of all skills by 30%.

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For each refine level:

ATK +10

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For each level of Axe Mastery:

ATK +7

HIT +5

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For each level of Weapon Research:

ATK +10

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For each level of Iron Hand:

ATK +30

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When Push Cart is mastered:

Enables the use of Level 1 Cart Revolution.

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When Level 1 of Sword Training is learned, Enables the use of Level 1 Bowling Bash.

When Level 2 or more of Sword Training is learned, Enables use of Bowling Bash.

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When combined with Toy Ring:

ATK +100

Increases damage of Bowling Bash by 50%.

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Type: Mace

Attack: 1

Weight: 2000

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 80

Super Novice

Mjolnir [1] ATK 250Weapon Lv 4Req. Lv 95Weight 600 #1530

A facsimile of the mighty hammer wielded by Thor, god of thunder.

Increases Attack Speed by 10%.

Dex +5, Hit +20

Str +10

Class: Mace

Attack: 250

Element: Wind

Weight: 600

Weapon Level: 4

Level Requirement: 95

Jobs: Swordman and Merchant

Morning Star [1] ATK 110Weapon Lv 3Req. Lv 27Weight 150 #1513

A metal club topped with a solid steel ball that's covered in spikes.

Class: Mace

Attack: 110

Weight: 150

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

Morning Star [2] ATK 110Weapon Lv 3Req. Lv 27Weight 150 #1514

A metal club topped with a solid steel ball that's covered in spikes.

Class: Mace

Attack: 110

Weight: 150

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

Morning Star [2] ATK 110Weapon Lv 3Req. Lv 27Weight 150 #1515

A metal club topped with a solid steel ball that's covered in spikes.

Class: Mace

Attack: 110

Weight: 150

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

Nemesis ATK 120Weapon Lv 4Req. Lv 60Weight 90 #1541

A large silver mace, made for exorcisms.

Increases physical damage inflicted to Demon and Shadow elemental monsters by 10%.

Adds a chance of autocasting Level 1 Signum Crusis when wearer receive physical attacks.

The level of Signum Crusis increases by upgrade level.

(Activate Level 10 if refine level is +11 or higher)

Adds a chance of adding ATK +50 during 20 seconds when wearer receive physical attacks.

Attack: 120

Weight: 90

Element: Holy

Weapon Level: 4

Level Requirement: 60

Jobs: Acolyte Classes

Nemesis [2] ATK 120Weapon Lv 4Req. Lv 60Weight 90 #16022

A large silver mace, made for exorcisms.

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Increases physical damage inflicted to Demon and Shadow elemental monsters by 10%.

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Random chance to autocast Level 1 Signum Crusis when receiving physical attack.

The level of Signum Crusis increases by refine level.

(Activate Level 10 if refine is met Level 11 or higher)

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Adds a chance of adding ATK by 50 for 20 seconds when receiving physical attack.

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Type: Mace

Attack: 120

Weight: 90

Element: Holy

Weapon Level: 4

Refinable: Yes

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Requirement:

Base level 60

Acolyte

Noble Cross [1] ATK 195MATK 150Weapon Lv 4Req. Lv 40Weight 150 #16029

A sacred crucifix that has been blassed by god himself.

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MATK +150

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Random chance to autocast Level 6 Turn Undead when dealing physical attack.

________________________

Recovers 1 SP each time you hit an Undead monsters.

Recovers 12 SP each time you kill an Undead monster with a physical attack.

________________________

Type: Mace

Attack: 195

Weight: 150

Element: Holy

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 40

Acolyte

Novice Mace [3] ATK 57Weapon Lv 1Req. Lv 2 #1545

A flanged, solid club that is effective for simple smashing.

Unrefineable

Class: Mace

Attack: 57

Weight: 0

Weapon Level: 1

Level Requirement: 2

Jobs: Novice, Swordman, Acolyte, and Merchant

Perfect Mace ATK 120Weapon Lv 1 #1536

The adventurers who are brave the item which is provided from the hazard adventurer guild.

Atk +50% (Doesn't work if equipped as a left-hand)

Class: Mace

Attack: 120

Weight: 0

Weapon Level: 1

Level Requirement: 1

Jobs: Swordman Class, Acolyte Class, Merchant Class

Pile Bunker ATK 450Weapon Lv 3Req. Lv 90Weight 350 #1549

A huge iron skewer pops up and stabs out and retracts after attacking with this weapon.

________________________

Type: Mace

Attack: 450

Weight: 300

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Base level 90

Advanced classes

Pile Bunker P ATK 450Weapon Lv 4Req. Lv 85Weight 400 #16031

This upgraded version of Pilebuncker provides more destructive power.

________________________

For each refine level:

ATK +5

________________________

Type: Mace

Attack: 450

Weight: 400

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Mastersmith

Pile Bunker S [1] ATK 400Weapon Lv 4Req. Lv 85Weight 300 #16030

This upgraded version of Pilebuncker is lighter in weight, allowing the user to move more quickly.

________________________

For each 2 refine levels:

Reduces after attack delay by 1%.

________________________

Type: Mace

Attack: 400

Weight: 350

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Mastersmith

Pile Bunker T [1] ATK 400Weapon Lv 4Req. Lv 85Weight 350 #16032

This upgraded version of Pilebuncker facilitates the application of Special abilities.

________________________

For each refine level:

Reduces SP cost of all skills by 1%.

________________________

Type: Mace

Attack: 400

Weight: 350

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Mastersmith

Quadrille ATK 165Weapon Lv 4Req. Lv 40Weight 90 #1527

A heavy and powerful iron mace with a rounded top.

Increases damage against Undead, Demihuman and Earth element by 10%.

Class: Mace

Attack: 165

Weight: 90

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Quadrille [2] ATK 165Weapon Lv 4Req. Lv 40Weight 90 #16024

A heavy and powerful iron mace with a rounded top.

________________________

Increases physical damage inflicted on Earth elemental monsters by 10%.

________________________

Increases physical damage inflicted on Undead and Demihuman monsters by 10%.

________________________

Type: Mace

Attack: 165

Weight: 90

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 40

Acolyte

Red Ether Bag [1] ATK 15Weapon Lv 3Req. Lv 81Weight 100 #16010

A new bag from the Alchemist Society: \"A weapon favorable for women!\"

________________________

MATK +100

________________________

Type: Mace

Attack: 15

Weight: 100

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Base level 81

Alchemist

Red Square Bag [2] ATK 130Weapon Lv 3Req. Lv 50Weight 50 #16001

The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women.

________________________

MaxHP +200

________________________

Increases damage of Acid Terror and Demonstration by 20%.

________________________

Random chance a defeated monster will drop Potions.

________________________

Base STR at least 95:

Random chance to inflict Stun status on target when dealing melee physical attacks.

Additional drop infos: Adds a 0.5% chance to obtain Red Potion when killing a monster.

Additional drop infos: Adds a 0.2% chance to obtain Orange Potion when killing a monster.

Additional drop infos: Adds a 0.2% chance to obtain Yellow Potion when killing a monster.

Additional drop infos: Adds a 0.2% chance to obtain White Potion when killing a monster.

Additional drop infos: Adds a 0.1% chance to obtain Blue Potion when killing a monster.

________________________

Type: Mace

Attack: 130

Weight: 50

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Base level 50

Swordman, Merchant and Acolyte

Refined Quadrille ATK 193Weapon Lv 4 #1537

Rental Items

A heavy and powerful iron mace with a rounded top.

Increases damage against Undead elemental monster and Demon monsters by 40%.

Increases damage against Demihuman monsters by 30%.

Unrefineable

Class: Mace

Attack: 193

Weight: 0

Weapon Level: 4

Level Requirement: 1

Jobs: Acolyte

Robot's Arm [2] ATK 195Weapon Lv 4Req. Lv 85Weight 300 #16033

Kick and Kick's severed arm that works as effectively as any standard-issue weapon.

________________________

Critical +20

________________________

Indestructible in battle

________________________

Type: Mace

Attack: 195

Weight: 300

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Knight, Crusader, Mastersmith, Alchemist, Priest and Monk

Ru Gold Mace [2] ATK 170Weapon Lv 3Req. Lv 85Weight 150 #16037

A golden mace with brutal power.

________________________

VIT +8

INT +8

________________________

Type: Mace

Attack: 170

Weight: 150

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Base level 85

Monk

RWC Memory Mace [1] ATK 100Weapon Lv 3Req. Lv 1Weight 80 #16026

A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)

________________________

For each 3 refine levels:

ATK +30

________________________

Refine Level +6:

Increases ATK damage to all monsters.

Refine Level +9:

additional ATK Increases damage to all monsters and Random chance to autocast Level 1 Weapon Perfection

________________________

Set Bonus

When combined with RWC Memorial Ring: grants +5 ATK for every refine level

These set bonuses do not work with the card-slotted RWC accessories

________________________

Type: Mace

Attack: 100

Weight: 80

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Swordman, Acolyte and Merchant

Saphir Hall-OS [2] ATK 185Weapon Lv 4Req. Lv 85Weight 80 #16088

Extra blunt weapon wrapped in a blue glowing sphere.

________________________

Indestructible in battle

________________________

ATK +3%.

________________________

Refine Level +5:

Reduces variable cast time by 7%.

________________________

Refine Level +7:

Increases Cart Cannon damage by 20%.

________________________

Refine Level +9:

Increases long ranged physical damage by 15%.

________________________

Type: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Genetic

Slash ATK 145Weapon Lv 4Req. Lv 40Weight 100 #1526

A heaty mace with curved, sharp blades.

Increases damage inflicted on Undead monsters by 15%.

15% additional damage on Undead monsters.

5% more EXP rewarded when defeating Undead monsters.

Causes Coma effect on Undead by a low chance.

Class: Mace

Attack: 145

Weight: 100

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Smasher [2] ATK 54Weapon Lv 2Req. Lv 14Weight 100 #1507

Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.

Class: Mace

Attack: 54

Weight: 100

Weapon Level: 2

Level Requirement: 14

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Smasher [3] ATK 54Weapon Lv 2Req. Lv 14Weight 100 #1508

Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.

Class: Mace

Attack: 54

Weight: 100

Weapon Level: 2

Level Requirement: 14

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Smasher [3] ATK 54Weapon Lv 2Req. Lv 14Weight 100 #1509

Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.

Class: Mace

Attack: 54

Weight: 100

Weapon Level: 2

Level Requirement: 14

Jobs: Novice, Swordman, Acolyte, and Merchant Classes

Spike ATK 85Weapon Lv 4Req. Lv 40Weight 70 #1523

A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.

Reduces all Defenses applied to owner by 2/3.

Critical +40 (Only half on skills)

Class: Mace

Attack: 85

Weight: 70

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Spike [2] ATK 85Weapon Lv 4Req. Lv 40Weight 70 #1538

A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.

Reduces all Defenses applied to owner by 2/3.

Critical +40 (Only half on skills)

Class: Mace

Attack: 85

Weight: 70

Weapon Level: 4

Level Requirement: 40

Jobs: Acolyte

Spoon [1] ATK 80Weapon Lv 3Req. Lv 40Weight 100 #16039

The cursed spoon... so the legends were true!

________________________

ASPD +10

________________________

Random chance to inflict Curse status on target when dealing physical attack.

________________________

Type: Mace

Attack: 80

Weight: 100

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Base level 40

Novice, Swordman, Merchant and Acolyte

Stunner ATK 140Weapon Lv 3Req. Lv 27Weight 200 #1522

A huge, unwieldy club that can knock enemies unconscious.

Adds 10% chance of inflicting Stun status on target when dealing physical attack.

Class: Mace

Attack: 140

Weight: 200

Weapon Level: 3

Level Requirement: 27

Jobs: Acolyte

Stunner [2] ATK 140Weapon Lv 3Req. Lv 27Weight 200 #1532

A blow from this hefty mace can cause someone to black out.

Adds 10% chance of inflicting Stun status on target when dealing physical attack.

Class: Mace

Attack: 140

Weight: 200

Weapon Level: 3

Level Requirement: 27

Jobs: Acolyte

Stunner ATK 175Weapon Lv 3Req. Lv 1 #16002

Rental Item

A huge, unwieldy club that can knock enemies unconscious.

________________________

10% chance to inflict Stun status on target when dealing physical attack.

________________________

Increases physical damage inflicted on Small, Medium and Large size monsters by 40%.

________________________

When VIP status active:

ATK +10

MATK +10

________________________

Type: Mace

Attack: 175

Weight: 0

Refinable: No

________________________

Requirement:

Acolyte

Sword Mace ATK 130Weapon Lv 3Req. Lv 27Weight 120 #1516

A deadly mace topped with 3 extremely sharp blades on its end.

Class: Mace

Attack: 130

Weight: 120

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

Sword Mace [1] ATK 130Weapon Lv 3Req. Lv 27Weight 120 #1517

A specialty weapon that beautifully combines combines the power of swords and maces.

Class: Mace

Attack: 130

Weight: 120

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

Sword Mace [1] ATK 130Weapon Lv 3Req. Lv 27Weight 120 #1518

A specialty weapon that beautifully combines combines the power of swords and maces.

Class: Mace

Attack: 130

Weight: 120

Weapon Level: 3

Level Requirement: 27

Jobs: Swordman, Acolyte, and Merchant Classes

TE WoE Mace ATK 120Weapon Lv 3Req. Lv 40 #16025

Rental Item

Indestructible in battle

** Extra option available in WoE TE area

Physical Attack Power +40% against other adventurers.

Physical attacks have a high Freezing chance.

Heal Amount +5%.

________________________

Type: Mace

Attack: 120

Weight: 0

Weapon Level: 3

Refinable: No

________________________

Requirement:

Base level 40

Novice, Swordsman, Acolyte and Merchant

Thanos Hammer [1] ATK 180MATK 120Weapon Lv 4Req. Lv 85Weight 300 #16028

A hammer sculpted from Gray Shard to counter Magic Sword Tartanos.

It offers incredible power and magic at a great cost.

________________________

INT +6

VIT +6

LUK -6

MATK +120

________________________

Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical attack.

________________________

Drains 100 HP every 10 seconds.

Drains 1,000 HP when unequipped.

________________________

Type: Mace

Attack: 180

Weight: 300

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Knight, Crusader, Mastersmith, Alchemist, Priest and Monk

Thorny Staff of Darkness [1] ATK 60MATK 160Weapon Lv 4Req. Lv 75Weight 70 #1664

Staff surrounded by strong magical thorn.

________________________

DEX +3, INT +3

MATK +160

________________________

Pierces magical defense of taget based on refine level.

________________________

Reduces after skill delay based on refine level.

________________________

Type: One-Handed Staff

Attack: 60

Weight: 70

Element: Shadow

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 75

Mage and Acolyte

Traveler's Mace ATK 45Weapon Lv 1Req. Lv 1Weight 50 #16006

세계 투어 여행자들이 갖고 싶어하는 메이스.

INT +1, AGI +1.

________________________

Type: Mace

Attack: 45

Weight: 50

Weapon Level: 1

Refinable: Yes

________________________

Requirement:

Novice, Swordman, Merchant and Acolyte

Tuna ATK 180Weapon Lv 1Req. Lv 50 #16016

Rental Item

A high quality fish that is being used as a club since it is frozen solid.

________________________

When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)

________________________

Random chance to inflict Freezing status on wielder when dealing physical attack.

________________________

Base Level at least 100:

ATK +20

________________________

Type: Mace

Attack: 180

Weight: 0

Weapon Level: 1

Refinable: No

________________________

Requirement:

Base level 50

Swordman, Acolyte and Merchant

Ultio Spes-OS [2] ATK 150MATK 170Weapon Lv 4Req. Lv 85Weight 120 #16089

A blunt decorated with an orb with a black glow.

________________________

Indestructible in battle

________________________

MATK +170

MATK +3%

________________________

Refine Level +5:

Reduces after attack delay by 7%.

________________________

Refine Level +7:

Increases Adoramus damage by 20%.

________________________

Refine Level +9:

Increases Holy elemental magic damage by 15%.

________________________

Type: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 85

Arc Bishop

Unity Mace [1] ATK 76Weapon Lv 3Req. Lv 1Weight 40 #16048

A certified kingdom equipment for adventurer.

________________________

Increases ATK by (Refine*Refine*1.25)

________________________

Type: Mace

Attack: 76

Weight: 40

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Novice, Swordman, Merchant and Acolyte

Upgrade Mace [1] ATK 80Weapon Lv 3Req. Lv 1Weight 80 #16019

Mace that is coated by Oridecon and Gold with perfect level.

________________________

For each refine level:

ATK +10, healing rate +1%

________________________

Base Level at least 70:

ATK +5 Every 10 BaseLevel

________________________

Type: Mace

Attack: 80

Weight: 80

Weapon Level: 3

Refinable: Yes

________________________

Requirement:

Novice, Swordman, Acolyte and Merchant

Vae Victis [3] DARO ATK 90Weapon Lv 5Req. Lv 95Weight 150 #30276

Reduces damage up to 13% depending on target's remaining HP (HP < 50%).

Reduces damage up to 13% depending on self's remaining HP (HP < 50%).

Reduces DOT damage by 30%.

Lv5 weapons : Grants 2% more damage and heal per refine.

________________________

Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 95

Valhalla [3] DARO ATK 100Weapon Lv 5Req. Lv 95Weight 150 #30373

DEF2 +33%, Recovers 1% of MaxHP per second when being attacked

Lv5 weapons : Grants 2% more damage and heal per refine.

________________________

Type: One-handed Mace

Attack: 90

Weight: 125

Weapon Level: 5

Refinable: Yes

________________________

Requirement:

Base level 95

Valkyrie Hammer [4] ATK 50Weapon Lv 4Req. Lv 70Weight 10 #16051

A hammer of noble valkyrie.

________________________

MATK +50

________________________

When equipped by Novice:

ATK +150, MATK +200

HIT +10

MaxHP +500, MaxSP +400

Reduces SP cost of all skills by 5%.

________________________

For each refine level:

VIT +1

MaxHP +200

Perfect Dodge +1

Reduces after attack delay by 1%.

________________________

For each 2 refine levels:

Reduces variable cast time of all skills by 1%.

________________________

When equipped by Swordman:

MaxHP +500

MaxSP +100

________________________

For each refine level:

VIT +1

________________________

When equipped by Priest:

ATK +50

MATK +100

________________________

For each refine level:

Reduces after attack delay by 1%.

________________________

When equipped by Monk:

MaxSP +200

Reduces SP cost of all skills by 5%.

________________________

For each refine level:

Perfect Dodge +1

________________________

When equipped by Merchant:

ATK +100

HIT +10

________________________

For each 2 refine levels:

Reduces variable cast time of all skills by 1%

________________________

Type: Mace

Attack: 50

Weight: 10

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 70

Novice, Swordman, Merchant and Acolyte

Valorous Battlefield Morning Star ATK 105Weapon Lv 3Req. Lv 80 #1542

This equipment has been specifically modified to DaRO.

STR +3, INT +3, DEX +3

MATK +15%, Heal power +15

Physical Attack Strength to Demihuman/Player +60%.

Magical Attack Strength to Demihuman/Player +30%.

Ignore 20% of Physical and Magical Defense of Demihuman/Player.

***Each Weapon Refining Level:***

Physical Attack Strength to Demihuman/Player +4%

Magical Attack Strength to Demihuman/Player +2%

MaxHP +1%, 3% more staggering and after hit walk delay +1%

________________________

Indestructible

Class: Mace

Attack: 105

Weight: 0

Weapon Level: 3

Level Requirement: 80

Jobs: Novice, Swordman, Merchant, Acolyte

Veteran Hammer [2] ATK 160Weapon Lv 3Req. Lv 80Weight 180 #1548

A hard hammer made out of the pieces of a meteorite from space.

Ancient clerics said it to be blessed by the Gods.

Heal amount increases by 1% for every 1 level of 'Divine Protection' learned.

Critical Rate +2 for every level of 'Mace Mastery'.

Int +1, Luk +1

Class: Mace

Attack: 160

Weight: 180

Weapon Level: 3

Level Requirement: 80

Jobs: Acolyte

Vicious Mind Mace [1] ATK 130Weapon Lv 4Req. Lv 90Weight 130 #16041

Mace imbued with Vicious Mind.

________________________

Increases ATK by (refinelv*refinelv).

(up to +15 refine level)

________________________

Indestructible in battle

________________________

Type: Mace

Attack: 130

Weight: 130

Weapon Level: 4

Refinable: Yes

________________________

Requirement:

Base level 90

Novice, Swordman, Merchant and Acolyte

Warrior's Balmung ATK 170Weapon Lv 4Req. Lv 48Weight 100 #1533

Any man holding the Warrior's Balmung will gather new inner strength.

All stats +5

Class: One-Handed Sword

Attack: 170

Weight: 100

Weapon Level: 4

Level Requirement: 48

Jobs: All

Wrench ATK 115Weapon Lv 3Req. Lv 55Weight 250 #1531

A heavy tool with many practical applications.

Enable a chance of randomly inflicting the Stun, Blind, Poison or Frozen statuses with each attack.

Class: Mace

Attack: 115

Weight: 250

Weapon Level: 3

Level Requirement: 55

Jobs: Acolyte

Wrench ATK 150Weapon Lv 3 #1534

Rental Item

A heavy tool with many practical applications.

Enable a chance of

randomly inflicting the Stun, Blind, Poison

or Frozen statuses with

each attack.

Class: Mace

Attack: 150

Weight: 0

Weapon Level: 3

Level Requirement: 1

Jobs: Acolyte

Wrench ATK 150Weapon Lv 3 #16008

Rental Item

A heavy tool with many practical applications.

________________________

Random chance to inflict Stun, Blind, Poison or Frozen statuses with each attack.

________________________

Type: Mace

Attack: 150

Weight: 0

Weapon Level: 3

Refinable: No

________________________

Requirement:

Acolyte

Generated from game data (client itemInfo, server item_db.yml) · October 24, 2026