Maces
107 items
Angra manyu
ATK 200Weapon Lv 1Req. Lv 1Weight 1
#1599
''The Real Holy Cross''
Baranar Star [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30279
20% chance to cast an elemental physical attack dealing 200% damage (5% per elements) when being attacked.
Converts 5% of BaseLv into SP (1/sec) when attacking without skills.
Lv5 weapons : Grants 2% more damage and heal per refine.
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Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
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Requirement:
Base level 95
Bellum Flail
ATK 170Weapon Lv 4Req. Lv 95Weight 150
#16021
*Stats during WoE & PVP
Chance on hit to disable all healing effects from affecting the target for a duration. (This effect does not work with skills)
Increases HIT and Critical depending on refine level.
________________________
Type: Mace
Attack: 170
Weight: 150
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 95
Novice, Swordman, Acolyte and Merchant
Bellum Stunner
ATK 170Weapon Lv 4Req. Lv 95Weight 150
#16020
*Stats during WoE & PVP
Decreases the target's DEF and MDEF to 1 for 5 seconds on successful hit. (This effect does not work with skills)
Increases Stun chance and ASPD depending on refine level.
________________________
Type: Mace
Attack: 170
Weight: 150
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 95
Novice, Swordman, Acolyte and Merchant
Bloody Cross
ATK 170Weapon Lv 4Req. Lv 80Weight 150
#16017
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
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When dealing melee physical attacks, Random chance to autocast Level 1 Hell Inferno.
Increases the casting rate of the skill by the refine Level.
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Type: Mace
Attack: 170
Weight: 150
Element: Shadow
Weapon Level: 4
Refinable: Yes
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Requirement:
Base level 80
Acolyte
Blue Mace [1]
ATK 170Weapon Lv 3Req. Lv 80Weight 150
#16036
Blue Mace which has destructive power.
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VIT +5
INT +5
________________________
When VIP status active:
ATK +20%
Reduces variable cast time of all skills by 10%.
________________________
Type: Mace
Attack: 190
Weight: 150
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Monk
Bonebreaker [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30277
Critical +10, Critical damage +15%.
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Brave Battlefield Morning Star
ATK 105Weapon Lv 3Req. Lv 80
#1543
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihumans.
Str +1, Dex +1
Increases Physical Attack Strength towards Demihuman monsters by 75%.
When melee attacking, has a chance to inflict the Stun effect for 6 secs.
Indestructible
Class: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Merchant, Acolyte
Caduceus [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30278
Maximum Weight +20%, Items heal power +20%.
Lv5 weapons : Grants 2% more damage and heal per refine.
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Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Caladbolg [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30220
Last target killed imbues this weapon with the target's race.
Adds 10% damage on race imbue in the weapon.
Ignore 20% DEF of those races imbue in the weapon.
Reduce 15% damage by race imbue in the weapon.
SP Cost increased by 20%.
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Carga Mace [2]
ATK 175Weapon Lv 3Req. Lv 80Weight 150
#16003
A heavy mace with a blade meaning \"Big Ring\" in Sapha language.
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Type: Mace
Attack: 175
Weight: 150
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Mastersmith, Alchemist, Priest and Monk
Cat Club [3]
ATK 88Weapon Lv 1Req. Lv 1Weight 70
#16015
A cat hand shaped club which doesn't seems capable to inflict any pain.
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Increases physical damage inflicted on Brute monsters by 15%.
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When melee Attacking, gives seduce status to enemies with low chance.
________________________
Type: Mace
Attack: 88
Weight: 70
Weapon Level: 1
Refinable: Yes
________________________
Requirement:
Novice, Swordman, Acolyte and Merchant
Chain [2]
ATK 84Weapon Lv 2Req. Lv 14Weight 80
#1519
A simple flail that consists of a thin mace attached to a chain of iron links.
Class: Mace
Attack: 84
Weight: 80
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Solider Elite 1%
Solider 0.5%
Chain [3]
ATK 84Weapon Lv 2Req. Lv 14Weight 80
#1520
A simple flail that consists of a thin mace attached to a chain of iron links.
Class: Mace
Attack: 84
Weight: 80
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Chain [3]
ATK 84Weapon Lv 2Req. Lv 14Weight 80
#1521
A simple flail that consists of a thin mace attached to a chain of iron links.
Class: Mace
Attack: 84
Weight: 80
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Club [3]
ATK 23Weapon Lv 1Req. Lv 2Weight 70
#1501
A heavy bludgeon that makes a handy weapon in a pinch.
Class: Mace
Attack: 23
Weight: 70
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Club [4]
ATK 23Weapon Lv 1Req. Lv 2Weight 70
#1502
A heavy bludgeon that makes a handy weapon in a pinch.
Class: Mace
Attack: 23
Weight: 70
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Fabre 8.72%
Club
ATK 23Weapon Lv 1Req. Lv 2Weight 70
#1503
A heavy bludgeon that makes a handy weapon in a pinch.
Class: Mace
Attack: 23
Weight: 70
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Crimson Mace [2]
ATK 80Weapon Lv 3Req. Lv 70Weight 80
#16040
Mace that emitting red aura.
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ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 80
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Swordman, Merchant and Acolyte
Eden Mace I
ATK 142Weapon Lv 2Req. Lv 26
#16004
A novice's mace made exclusively by the Eden Group.
________________________
Type: Mace
Attack: 142
Weight: 0
Weapon Level: 2
Refinable: No
________________________
Requirement:
Base level 26
Swordman, Acolyte and Merchant
Eden Mace II
ATK 163Weapon Lv 2Req. Lv 40
#16005
A mace made by the Eden Group.
________________________
Type: Mace
Attack: 163
Weight: 0
Weapon Level: 2
Refinable: No
________________________
Requirement:
Base level 40
Swordman, Acolyte and Merchant
Eden Mace III
ATK 172Weapon Lv 3Req. Lv 60
#16014
A mace made by the Eden Group. It's suitable for an experienced mace wielder.
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Type: Mace
Attack: 172
Weight: 0
Weapon Level: 3
Refinable: No
________________________
Requirement:
Base level 60
Swordman, Acolyte and Merchant
Ephemeral Mjolnir
ATK 250Weapon Lv 4Req. Lv 95
#16007
A facsimile of the
mighty hammer wielded
by Thor, god of thunder. Increases ASPD.
DEX +50, STR +20
________________________
This is a 30 Day version and is tradable, it will disappear when it expires.
________________________
Type: Mace
Element: Wind
Attack: 350
Weight: 600
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 95
Swordman and Merchant
Erde [2]
ATK 130Weapon Lv 3Req. Lv 50Weight 50
#16000
This mace's shape is inspired by a Snake, which symbolizes the fountain of knowledge.
MaxSP +50.
The attack power of 'Acid Terror' and 'Bomb' increases by 20%.
Every heal power skills by 10%.
Class: Mace
Attack: 130
Weight: 50
Weapon Level: 3
Level Requirement: 50
Jobs: Transcendent Swordman/Merchant/Acolyte Classes
Orc Lord Elite 60%
Orc Lord 30%
Eureka [3] DARO
ATK 100Weapon Lv 5Req. Lv 95Weight 150
#30372
INT +5, Do not consume materials 20%
Lv5 weapons : Grants 2% more damage and heal per refine.
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Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Evil Slayer Destroyer Hammer [1]
ATK 125Weapon Lv 3Req. Lv 80Weight 135
#16027
This hammer was once used for vanquishing an evil slayer and his followers.
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Increases physical damage inflicted on Demon and Undead monsters by 10%.
________________________
Refine Level +7:
ATK +5%
________________________
Refine Level +9:
ATK +7%
________________________
Type: Mace
Attack: 125
Weight: 135
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Acolyte and Merchant
Flail [2]
ATK 69Weapon Lv 2Req. Lv 14Weight 90
#1510
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
Class: Mace
Attack: 69
Weight: 90
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Petite Elite 26.9%
Petite 13.45%
Flail [3]
ATK 69Weapon Lv 2Req. Lv 14Weight 90
#1511
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
Class: Mace
Attack: 69
Weight: 90
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Flail [3]
ATK 69Weapon Lv 2Req. Lv 14Weight 90
#1512
With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon.
Class: Mace
Attack: 69
Weight: 90
Weapon Level: 2
Level Requirement: 14
Jobs: Swordman, Acolyte, and Merchant Classes
Flask [3]
ATK 120Weapon Lv 3Req. Lv 80Weight 70
#16060
A flask of alcohol, quite strong to be a weapon.
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Random chance to inflict Stun status on target.
For each refine level:
increases chance by 3%.
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 120
Weight: 70
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Super Novice; Adv classes of Swordman, Merchant and Acolyte
Glorious Morning Star
ATK 130Weapon Lv 3Req. Lv 80
#1546
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Critical chance +1
Reduces damage taken from Demihuman/Player by 1%
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Indestructible
Class: Mace
Attack: 130
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Acolyte, and Merchant
Golden Mace [1]
ATK 110Weapon Lv 4Req. Lv 40Weight 80
#1524
A mace forged out of pure gold.
Increases damage inflicted on Undead monsters by 10%.
Indestructible
Class: Mace
Attack: 110
Weight: 80
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Golden Mace [2]
ATK 110Weapon Lv 4Req. Lv 40Weight 80
#1539
A mace forged out of pure gold.
Increases damage inflicted on Undead monsters by 10%.
Indestructible
Class: Mace
Attack: 110
Weight: 80
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Grand Cross
ATK 140Weapon Lv 4Req. Lv 40Weight 150
#1528
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Regains 1 SP with each attack against an Undeadr monste and 3 SP each time an Undeadr monste is killed.
Adds a chance of autocasting Level 3 Turn Undead when dealing physical attack.
Enables use of Level 3 Turn Undead.
Class: Mace
Attack: 140
Weight: 150
Element: Holy
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
High Priest Margaretha 30%
Grand Cross [1]
ATK 140Weapon Lv 4Req. Lv 40Weight 150
#1540
A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom.
Regains 1 SP with each attack against an Undeadr monste and 3 SP each time an Undeadr monste is killed.
Adds a chance of autocasting Level 3 Turn Undead when dealing physical attack.
Enables use of Level 3 Turn Undead.
Class: Mace
Attack: 140
Weight: 150
Element: Holy
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Hartstein [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30274
Maximum SP +10%, Grants a maximum of 30% additional damage by using up to 4% of actual SP (1:20 conversion rate, third on monsters).
Lv5 weapons : Grants 2% more damage and heal per refine.
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Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Hollgrehenn's Hammer [1]
ATK 4Weapon Lv 4Req. Lv 44Weight 4.4
#1535
A hammer that was used by Hollgren to refine weapons and armor;
it looks bulky and powerful, but it doesn't seem to be fully dependable.
Adds a low chance of destroying the weapons and armor of enemies.
This chance is greatly increased when the Mastersmith Card is compounded to this weapon,
but adds a low chance of breaking the wearer's equipment.
Adds an ATK +44 bonus if the wearer's STR stat is 44 or greater.
Class: Mace
Attack: 4
Weight: 44
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman, Acolyte, and Merchant Classes
Illusion Iron Driver [2]
ATK 210Weapon Lv 4Req. Lv 85Weight 200
#16065
A round finish, which is said to be used in certain sports.
It's made of carbon steel which enhances killing power and provides high hardness.
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Indestructible in battle
________________________
For each refine level:
Increases Duplex Light damage by 3%.
________________________
For each 2 refine levels:
ASPD +1.
________________________
When combined with Illusion Muffler:
Reduces after attack delay by 10%.
Refine Level of Illusion Iron Driver and Illusion Muffler each is +7 or higher:
Increases Duplex Light damage by 25%.
If total refine level is +18 or higher:
Critical +15
If total refine level is +22 or higher:
Increases critical damage by 20%.
________________________
Type: Mace
Attack: 210
Weight: 200
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Priest
Illusion Long Mace [2]
ATK 185Weapon Lv 4Req. Lv 90Weight 80
#16063
A long, thin mace built like a spear.
________________________
Increases attack range by 3 cells.
________________________
Reduces damage taken from ranged physical attack by 10%.
For each 2 refine levels:
Reduces damage taken from ranged physical attack by 3%.
________________________
Type: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 90
Acolyte
Infinity Mace [1]
ATK 155Weapon Lv 4Req. Lv 80Weight 50
#16038
This weapon contains a strange energy.
I feel that one of its benefits were sealed with a high cost.
________________________
Type: Mace
Attack: 155
Weight: 50
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Knight, Crusader, Mastersmith, Alchemist, Priest and Monk
Iron Driver
ATK 155Weapon Lv 3Req. Lv 78Weight 300
#1529
A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle.
Class: Mace
Attack: 155
Weight: 300
Weapon Level: 3
Level Requirement: 78
Jobs: Priest and Monk
Judgement [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30275
Increases chance to inflict statuses by 20%.
Increases target's status durations by 30%.
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Lohengrin [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30231
Retains the last elemental enchantement used.
Gives 25% chance to cast the elemental bolt at Level 2
Gives 10% chance to cast that same bolt at Level 3.
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Long Mace
ATK 135Weapon Lv 4Req. Lv 40Weight 80
#1525
A long, thin mace built like a spear.
Capable of damaging enemies up to 3 cells away from its owner.
10% additional tolerance against long range attack.
Class: Mace
Attack: 135
Weight: 80
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Lunakaligo [3]
ATK 110Weapon Lv 3Req. Lv 50Weight 70
#1544
An old, black and large frying pan.
If base STR at least 77:
Reduces after attack delay by 4%
Adds 15% chance of inflicting Stun status on target when dealing physical attack.
Adds 5% chance of dropping cooked dishes when killing Brute, Plant or Fish monsters.
Additional drop infos: Adds a 5% chance to obtain Green Salad when killing a Plant monster.
Additional drop infos: Adds a 5% chance to obtain Bomber Steak when killing a Brute monster.
Additional drop infos: Adds a 5% chance to obtain Steamed Ancient Lips when killing a Fish monster.
Class: Mace
Attack: 110
Weight: 70
Weapon Level: 3
Level Requirement: 50
Jobs: Acolyte classes
Tatacho 3.17%
Mace [3]
ATK 37Weapon Lv 1Req. Lv 2Weight 80
#1504
A flanged, solid club that is effective for simple smashing.
Class: Mace
Attack: 37
Weight: 80
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Mace [4]
ATK 37Weapon Lv 1Req. Lv 2Weight 80
#1505
A flanged, solid club that is effective for simple smashing.
Class: Mace
Attack: 37
Weight: 80
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Mace
ATK 37Weapon Lv 1Req. Lv 2Weight 80
#1506
A flanged, solid club that is effective for simple smashing.
Class: Mace
Attack: 37
Weight: 80
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Mace of Judgement [2]
ATK 140MATK 180Weapon Lv 3Req. Lv 80Weight 120
#16013
A mace that strikes like the Judges gavel in deciding the fate of evil.
This equipment has been specifically modified to DaRO.
________________________
STR +1
INT +1
MATK +10%
________________________
Increases Holy damage by 1% per refine level.
________________________
5% chance to increase physical and magical damage inflicted on Demon monsters by 2% per refine level for 10 seconds when dealing physical or magical attack.
________________________
Judgement set
Shoes of Judgement
Shawl of Judgement
Robe of Judgement
Mace of Judgement
Increases physical and magical damage inflicted on Undead monsters by 15%.
Increases damage of Magnus Exorcimus by 20% and Decreases SP cost of it by 20%.
________________________
Type: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
All
Bragi Guardian Elite 4%
Mace of Judgement II [1]
ATK 170MATK 180Weapon Lv 3Req. Lv 85Weight 120
#16018
A mace that strikes like the Judges gavel in deciding the fate of evil.
________________________
STR +2
INT +2
MATK +180
________________________
Random chance to increase physical damage inflicted on Demon monsters by 40% for 7 seconds when dealing physical attack.
________________________
Random chance to increase magical damage inflicted on Demon monsters by 40% for 7 seconds when dealing magical attack.
________________________
Judgement set
Shoes of Judgement
Shawl of Judgement
Robe of Judgement
Mace of Judgement II
Increases physical and magical damage inflicted on Undead monsters by 30%.
Increases damage of skill Adoramus by 200% and Increases SP cost of Adoramus by 30.
________________________
Type: Mace
Attack: 170
Weight: 120
Element: Holy
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Priest
Mace of Madness
ATK 150Weapon Lv 3
#1547
Rental Item
Mace of Insanity.
Str +2
Increases 25% damage with Cart Revolution skill.
Class: Mace
Attack: 150
Weight: 0
Weapon Level: 3
Jobs: Swordman and Merchant
Master Mace [4] DARO
ATK 70Weapon Lv 4Req. Lv 95Weight 125
#30273
Master weapon use to make Weapon Lv5.
________________________
Type: One-handed Mace
Attack: 70
Weight: 125
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 95
Metal Mace [1]
ATK 80Weapon Lv 3Req. Lv 1
#16023
A metal mace that reinforced by adding emvertracon.
________________________
For each refine level:
ATK +5
________________________
For each 10 Base Level above 20:
ATK +5
(Up to base level 120)
________________________
Type: Mace
Attack: 80
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Novice, Swordman, Acolyte and Merchant
Meteor Strike [2]
ATK 1Weapon Lv 4Req. Lv 83Weight 2000
#16043
A very heavy hammer that only a super human can use it.
________________________
Base STR at least 108:
Reduces SP cost of all skills by 20%.
________________________
Base STR at least 120:
Reduces SP cost of all skills by 30%.
________________________
For each refine level:
ATK +10
________________________
For each level of Axe Mastery:
ATK +7
HIT +5
________________________
For each level of Weapon Research:
ATK +10
________________________
For each level of Iron Hand:
ATK +30
________________________
When Push Cart is mastered:
Enables the use of Level 1 Cart Revolution.
________________________
When Level 1 of Sword Training is learned, Enables the use of Level 1 Bowling Bash.
When Level 2 or more of Sword Training is learned, Enables use of Bowling Bash.
________________________
When combined with Toy Ring:
ATK +100
Increases damage of Bowling Bash by 50%.
________________________
Type: Mace
Attack: 1
Weight: 2000
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Super Novice
Mjolnir [1]
ATK 250Weapon Lv 4Req. Lv 95Weight 600
#1530
A facsimile of the mighty hammer wielded by Thor, god of thunder.
Increases Attack Speed by 10%.
Dex +5, Hit +20
Str +10
Class: Mace
Attack: 250
Element: Wind
Weight: 600
Weapon Level: 4
Level Requirement: 95
Jobs: Swordman and Merchant
Morning Star [1]
ATK 110Weapon Lv 3Req. Lv 27Weight 150
#1513
A metal club topped with a solid steel ball that's covered in spikes.
Class: Mace
Attack: 110
Weight: 150
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
Owl Duke Elite 1%
Owl Duke 0.5%
Morning Star [2]
ATK 110Weapon Lv 3Req. Lv 27Weight 150
#1514
A metal club topped with a solid steel ball that's covered in spikes.
Class: Mace
Attack: 110
Weight: 150
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
Errende Ebecee 6.24%
Morning Star [2]
ATK 110Weapon Lv 3Req. Lv 27Weight 150
#1515
A metal club topped with a solid steel ball that's covered in spikes.
Class: Mace
Attack: 110
Weight: 150
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
Nemesis
ATK 120Weapon Lv 4Req. Lv 60Weight 90
#1541
A large silver mace, made for exorcisms.
Increases physical damage inflicted to Demon and Shadow elemental monsters by 10%.
Adds a chance of autocasting Level 1 Signum Crusis when wearer receive physical attacks.
The level of Signum Crusis increases by upgrade level.
(Activate Level 10 if refine level is +11 or higher)
Adds a chance of adding ATK +50 during 20 seconds when wearer receive physical attacks.
Attack: 120
Weight: 90
Element: Holy
Weapon Level: 4
Level Requirement: 60
Jobs: Acolyte Classes
Incarnation of Morocc 1.81%
Nemesis [2]
ATK 120Weapon Lv 4Req. Lv 60Weight 90
#16022
A large silver mace, made for exorcisms.
________________________
Increases physical damage inflicted to Demon and Shadow elemental monsters by 10%.
________________________
Random chance to autocast Level 1 Signum Crusis when receiving physical attack.
The level of Signum Crusis increases by refine level.
(Activate Level 10 if refine is met Level 11 or higher)
________________________
Adds a chance of adding ATK by 50 for 20 seconds when receiving physical attack.
________________________
Type: Mace
Attack: 120
Weight: 90
Element: Holy
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 60
Acolyte
Noble Cross [1]
ATK 195MATK 150Weapon Lv 4Req. Lv 40Weight 150
#16029
A sacred crucifix that has been blassed by god himself.
________________________
MATK +150
________________________
Random chance to autocast Level 6 Turn Undead when dealing physical attack.
________________________
Recovers 1 SP each time you hit an Undead monsters.
Recovers 12 SP each time you kill an Undead monster with a physical attack.
________________________
Type: Mace
Attack: 195
Weight: 150
Element: Holy
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 40
Acolyte
Novice Mace [3]
ATK 57Weapon Lv 1Req. Lv 2
#1545
A flanged, solid club that is effective for simple smashing.
Unrefineable
Class: Mace
Attack: 57
Weight: 0
Weapon Level: 1
Level Requirement: 2
Jobs: Novice, Swordman, Acolyte, and Merchant
Perfect Mace
ATK 120Weapon Lv 1
#1536
The adventurers who are brave the item which is provided from the hazard adventurer guild.
Atk +50% (Doesn't work if equipped as a left-hand)
Class: Mace
Attack: 120
Weight: 0
Weapon Level: 1
Level Requirement: 1
Jobs: Swordman Class, Acolyte Class, Merchant Class
Pile Bunker
ATK 450Weapon Lv 3Req. Lv 90Weight 350
#1549
A huge iron skewer pops up and stabs out and retracts after attacking with this weapon.
________________________
Type: Mace
Attack: 450
Weight: 300
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 90
Advanced classes
Pile Bunker P
ATK 450Weapon Lv 4Req. Lv 85Weight 400
#16031
This upgraded version of Pilebuncker provides more destructive power.
________________________
For each refine level:
ATK +5
________________________
Type: Mace
Attack: 450
Weight: 400
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Mastersmith
Pile Bunker S [1]
ATK 400Weapon Lv 4Req. Lv 85Weight 300
#16030
This upgraded version of Pilebuncker is lighter in weight, allowing the user to move more quickly.
________________________
For each 2 refine levels:
Reduces after attack delay by 1%.
________________________
Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Mastersmith
Pile Bunker T [1]
ATK 400Weapon Lv 4Req. Lv 85Weight 350
#16032
This upgraded version of Pilebuncker facilitates the application of Special abilities.
________________________
For each refine level:
Reduces SP cost of all skills by 1%.
________________________
Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Mastersmith
Quadrille
ATK 165Weapon Lv 4Req. Lv 40Weight 90
#1527
A heavy and powerful iron mace with a rounded top.
Increases damage against Undead, Demihuman and Earth element by 10%.
Class: Mace
Attack: 165
Weight: 90
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
High Priest Margaretha 30%
Quadrille [2]
ATK 165Weapon Lv 4Req. Lv 40Weight 90
#16024
A heavy and powerful iron mace with a rounded top.
________________________
Increases physical damage inflicted on Earth elemental monsters by 10%.
________________________
Increases physical damage inflicted on Undead and Demihuman monsters by 10%.
________________________
Type: Mace
Attack: 165
Weight: 90
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 40
Acolyte
Time Holder Elite 1.16%
Time Holder 0.58%
Red Ether Bag [1]
ATK 15Weapon Lv 3Req. Lv 81Weight 100
#16010
A new bag from the Alchemist Society: \"A weapon favorable for women!\"
________________________
MATK +100
________________________
Type: Mace
Attack: 15
Weight: 100
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 81
Alchemist
Flamel 1.87%
Rake Scaraba 0.53%
Red Square Bag [2]
ATK 130Weapon Lv 3Req. Lv 50Weight 50
#16001
The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women.
________________________
MaxHP +200
________________________
Increases damage of Acid Terror and Demonstration by 20%.
________________________
Random chance a defeated monster will drop Potions.
________________________
Base STR at least 95:
Random chance to inflict Stun status on target when dealing melee physical attacks.
Additional drop infos: Adds a 0.5% chance to obtain Red Potion when killing a monster.
Additional drop infos: Adds a 0.2% chance to obtain Orange Potion when killing a monster.
Additional drop infos: Adds a 0.2% chance to obtain Yellow Potion when killing a monster.
Additional drop infos: Adds a 0.2% chance to obtain White Potion when killing a monster.
Additional drop infos: Adds a 0.1% chance to obtain Blue Potion when killing a monster.
________________________
Type: Mace
Attack: 130
Weight: 50
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 50
Swordman, Merchant and Acolyte
Mistress Elite 12.7%
Mistress 6.35%
Refined Quadrille
ATK 193Weapon Lv 4
#1537
Rental Items
A heavy and powerful iron mace with a rounded top.
Increases damage against Undead elemental monster and Demon monsters by 40%.
Increases damage against Demihuman monsters by 30%.
Unrefineable
Class: Mace
Attack: 193
Weight: 0
Weapon Level: 4
Level Requirement: 1
Jobs: Acolyte
Robot's Arm [2]
ATK 195Weapon Lv 4Req. Lv 85Weight 300
#16033
Kick and Kick's severed arm that works as effectively as any standard-issue weapon.
________________________
Critical +20
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 195
Weight: 300
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Knight, Crusader, Mastersmith, Alchemist, Priest and Monk
Ru Gold Mace [2]
ATK 170Weapon Lv 3Req. Lv 85Weight 150
#16037
A golden mace with brutal power.
________________________
VIT +8
INT +8
________________________
Type: Mace
Attack: 170
Weight: 150
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 85
Monk
RWC Memory Mace [1]
ATK 100Weapon Lv 3Req. Lv 1Weight 80
#16026
A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
________________________
For each 3 refine levels:
ATK +30
________________________
Refine Level +6:
Increases ATK damage to all monsters.
Refine Level +9:
additional ATK Increases damage to all monsters and Random chance to autocast Level 1 Weapon Perfection
________________________
Set Bonus
When combined with RWC Memorial Ring: grants +5 ATK for every refine level
These set bonuses do not work with the card-slotted RWC accessories
________________________
Type: Mace
Attack: 100
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Swordman, Acolyte and Merchant
Saphir Hall-OS [2]
ATK 185Weapon Lv 4Req. Lv 85Weight 80
#16088
Extra blunt weapon wrapped in a blue glowing sphere.
________________________
Indestructible in battle
________________________
ATK +3%.
________________________
Refine Level +5:
Reduces variable cast time by 7%.
________________________
Refine Level +7:
Increases Cart Cannon damage by 20%.
________________________
Refine Level +9:
Increases long ranged physical damage by 15%.
________________________
Type: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Genetic
Slash
ATK 145Weapon Lv 4Req. Lv 40Weight 100
#1526
A heaty mace with curved, sharp blades.
Increases damage inflicted on Undead monsters by 15%.
15% additional damage on Undead monsters.
5% more EXP rewarded when defeating Undead monsters.
Causes Coma effect on Undead by a low chance.
Class: Mace
Attack: 145
Weight: 100
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Priest Margaretha 1.09%
Smasher [2]
ATK 54Weapon Lv 2Req. Lv 14Weight 100
#1507
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
Class: Mace
Attack: 54
Weight: 100
Weapon Level: 2
Level Requirement: 14
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Smasher [3]
ATK 54Weapon Lv 2Req. Lv 14Weight 100
#1508
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
Class: Mace
Attack: 54
Weight: 100
Weapon Level: 2
Level Requirement: 14
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Goblin Elite 3.74%
Goblin 1.87%
Smasher [3]
ATK 54Weapon Lv 2Req. Lv 14Weight 100
#1509
Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things.
Class: Mace
Attack: 54
Weight: 100
Weapon Level: 2
Level Requirement: 14
Jobs: Novice, Swordman, Acolyte, and Merchant Classes
Spike
ATK 85Weapon Lv 4Req. Lv 40Weight 70
#1523
A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
Reduces all Defenses applied to owner by 2/3.
Critical +40 (Only half on skills)
Class: Mace
Attack: 85
Weight: 70
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Spike [2]
ATK 85Weapon Lv 4Req. Lv 40Weight 70
#1538
A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
Reduces all Defenses applied to owner by 2/3.
Critical +40 (Only half on skills)
Class: Mace
Attack: 85
Weight: 70
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
Spoon [1]
ATK 80Weapon Lv 3Req. Lv 40Weight 100
#16039
The cursed spoon... so the legends were true!
________________________
ASPD +10
________________________
Random chance to inflict Curse status on target when dealing physical attack.
________________________
Type: Mace
Attack: 80
Weight: 100
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 40
Novice, Swordman, Merchant and Acolyte
Stunner
ATK 140Weapon Lv 3Req. Lv 27Weight 200
#1522
A huge, unwieldy club that can knock enemies unconscious.
Adds 10% chance of inflicting Stun status on target when dealing physical attack.
Class: Mace
Attack: 140
Weight: 200
Weapon Level: 3
Level Requirement: 27
Jobs: Acolyte
Priest Margaretha 1.09%
Stunner [2]
ATK 140Weapon Lv 3Req. Lv 27Weight 200
#1532
A blow from this hefty mace can cause someone to black out.
Adds 10% chance of inflicting Stun status on target when dealing physical attack.
Class: Mace
Attack: 140
Weight: 200
Weapon Level: 3
Level Requirement: 27
Jobs: Acolyte
Stunner
ATK 175Weapon Lv 3Req. Lv 1
#16002
Rental Item
A huge, unwieldy club that can knock enemies unconscious.
________________________
10% chance to inflict Stun status on target when dealing physical attack.
________________________
Increases physical damage inflicted on Small, Medium and Large size monsters by 40%.
________________________
When VIP status active:
ATK +10
MATK +10
________________________
Type: Mace
Attack: 175
Weight: 0
Refinable: No
________________________
Requirement:
Acolyte
Sword Mace
ATK 130Weapon Lv 3Req. Lv 27Weight 120
#1516
A deadly mace topped with 3 extremely sharp blades on its end.
Class: Mace
Attack: 130
Weight: 120
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
Sword Mace [1]
ATK 130Weapon Lv 3Req. Lv 27Weight 120
#1517
A specialty weapon that beautifully combines combines the power of swords and maces.
Class: Mace
Attack: 130
Weight: 120
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
Sword Mace [1]
ATK 130Weapon Lv 3Req. Lv 27Weight 120
#1518
A specialty weapon that beautifully combines combines the power of swords and maces.
Class: Mace
Attack: 130
Weight: 120
Weapon Level: 3
Level Requirement: 27
Jobs: Swordman, Acolyte, and Merchant Classes
TE WoE Mace
ATK 120Weapon Lv 3Req. Lv 40
#16025
Rental Item
Indestructible in battle
** Extra option available in WoE TE area
Physical Attack Power +40% against other adventurers.
Physical attacks have a high Freezing chance.
Heal Amount +5%.
________________________
Type: Mace
Attack: 120
Weight: 0
Weapon Level: 3
Refinable: No
________________________
Requirement:
Base level 40
Novice, Swordsman, Acolyte and Merchant
Thanos Hammer [1]
ATK 180MATK 120Weapon Lv 4Req. Lv 85Weight 300
#16028
A hammer sculpted from Gray Shard to counter Magic Sword Tartanos.
It offers incredible power and magic at a great cost.
________________________
INT +6
VIT +6
LUK -6
MATK +120
________________________
Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical attack.
________________________
Drains 100 HP every 10 seconds.
Drains 1,000 HP when unequipped.
________________________
Type: Mace
Attack: 180
Weight: 300
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Knight, Crusader, Mastersmith, Alchemist, Priest and Monk
Thorny Staff of Darkness [1]
ATK 60MATK 160Weapon Lv 4Req. Lv 75Weight 70
#1664
Staff surrounded by strong magical thorn.
________________________
DEX +3, INT +3
MATK +160
________________________
Pierces magical defense of taget based on refine level.
________________________
Reduces after skill delay based on refine level.
________________________
Type: One-Handed Staff
Attack: 60
Weight: 70
Element: Shadow
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 75
Mage and Acolyte
Traveler's Mace
ATK 45Weapon Lv 1Req. Lv 1Weight 50
#16006
세계 투어 여행자들이 갖고 싶어하는 메이스.
INT +1, AGI +1.
________________________
Type: Mace
Attack: 45
Weight: 50
Weapon Level: 1
Refinable: Yes
________________________
Requirement:
Novice, Swordman, Merchant and Acolyte
Tuna
ATK 180Weapon Lv 1Req. Lv 50
#16016
Rental Item
A high quality fish that is being used as a club since it is frozen solid.
________________________
When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)
________________________
Random chance to inflict Freezing status on wielder when dealing physical attack.
________________________
Base Level at least 100:
ATK +20
________________________
Type: Mace
Attack: 180
Weight: 0
Weapon Level: 1
Refinable: No
________________________
Requirement:
Base level 50
Swordman, Acolyte and Merchant
Ultio Spes-OS [2]
ATK 150MATK 170Weapon Lv 4Req. Lv 85Weight 120
#16089
A blunt decorated with an orb with a black glow.
________________________
Indestructible in battle
________________________
MATK +170
MATK +3%
________________________
Refine Level +5:
Reduces after attack delay by 7%.
________________________
Refine Level +7:
Increases Adoramus damage by 20%.
________________________
Refine Level +9:
Increases Holy elemental magic damage by 15%.
________________________
Type: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 85
Arc Bishop
Unity Mace [1]
ATK 76Weapon Lv 3Req. Lv 1Weight 40
#16048
A certified kingdom equipment for adventurer.
________________________
Increases ATK by (Refine*Refine*1.25)
________________________
Type: Mace
Attack: 76
Weight: 40
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Novice, Swordman, Merchant and Acolyte
Upgrade Mace [1]
ATK 80Weapon Lv 3Req. Lv 1Weight 80
#16019
Mace that is coated by Oridecon and Gold with perfect level.
________________________
For each refine level:
ATK +10, healing rate +1%
________________________
Base Level at least 70:
ATK +5 Every 10 BaseLevel
________________________
Type: Mace
Attack: 80
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Novice, Swordman, Acolyte and Merchant
Vae Victis [3] DARO
ATK 90Weapon Lv 5Req. Lv 95Weight 150
#30276
Reduces damage up to 13% depending on target's remaining HP (HP < 50%).
Reduces damage up to 13% depending on self's remaining HP (HP < 50%).
Reduces DOT damage by 30%.
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Valhalla [3] DARO
ATK 100Weapon Lv 5Req. Lv 95Weight 150
#30373
DEF2 +33%, Recovers 1% of MaxHP per second when being attacked
Lv5 weapons : Grants 2% more damage and heal per refine.
________________________
Type: One-handed Mace
Attack: 90
Weight: 125
Weapon Level: 5
Refinable: Yes
________________________
Requirement:
Base level 95
Valkyrie Hammer [4]
ATK 50Weapon Lv 4Req. Lv 70Weight 10
#16051
A hammer of noble valkyrie.
________________________
MATK +50
________________________
When equipped by Novice:
ATK +150, MATK +200
HIT +10
MaxHP +500, MaxSP +400
Reduces SP cost of all skills by 5%.
________________________
For each refine level:
VIT +1
MaxHP +200
Perfect Dodge +1
Reduces after attack delay by 1%.
________________________
For each 2 refine levels:
Reduces variable cast time of all skills by 1%.
________________________
When equipped by Swordman:
MaxHP +500
MaxSP +100
________________________
For each refine level:
VIT +1
________________________
When equipped by Priest:
ATK +50
MATK +100
________________________
For each refine level:
Reduces after attack delay by 1%.
________________________
When equipped by Monk:
MaxSP +200
Reduces SP cost of all skills by 5%.
________________________
For each refine level:
Perfect Dodge +1
________________________
When equipped by Merchant:
ATK +100
HIT +10
________________________
For each 2 refine levels:
Reduces variable cast time of all skills by 1%
________________________
Type: Mace
Attack: 50
Weight: 10
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Swordman, Merchant and Acolyte
Valorous Battlefield Morning Star
ATK 105Weapon Lv 3Req. Lv 80
#1542
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
MaxHP +1%, 3% more staggering and after hit walk delay +1%
________________________
Indestructible
Class: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Merchant, Acolyte
Veteran Hammer [2]
ATK 160Weapon Lv 3Req. Lv 80Weight 180
#1548
A hard hammer made out of the pieces of a meteorite from space.
Ancient clerics said it to be blessed by the Gods.
Heal amount increases by 1% for every 1 level of 'Divine Protection' learned.
Critical Rate +2 for every level of 'Mace Mastery'.
Int +1, Luk +1
Class: Mace
Attack: 160
Weight: 180
Weapon Level: 3
Level Requirement: 80
Jobs: Acolyte
Rata Elite 20.38%
Rata 10.19%
Vicious Mind Mace [1]
ATK 130Weapon Lv 4Req. Lv 90Weight 130
#16041
Mace imbued with Vicious Mind.
________________________
Increases ATK by (refinelv*refinelv).
(up to +15 refine level)
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 130
Weight: 130
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 90
Novice, Swordman, Merchant and Acolyte
Warrior's Balmung
ATK 170Weapon Lv 4Req. Lv 48Weight 100
#1533
Any man holding the Warrior's Balmung will gather new inner strength.
All stats +5
Class: One-Handed Sword
Attack: 170
Weight: 100
Weapon Level: 4
Level Requirement: 48
Jobs: All
Wrench
ATK 115Weapon Lv 3Req. Lv 55Weight 250
#1531
A heavy tool with many practical applications.
Enable a chance of randomly inflicting the Stun, Blind, Poison or Frozen statuses with each attack.
Class: Mace
Attack: 115
Weight: 250
Weapon Level: 3
Level Requirement: 55
Jobs: Acolyte
RSX-0806 Elite 3.62%
RSX-0806 1.81%
Wrench
ATK 150Weapon Lv 3
#1534
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
Class: Mace
Attack: 150
Weight: 0
Weapon Level: 3
Level Requirement: 1
Jobs: Acolyte
Wrench
ATK 150Weapon Lv 3
#16008
Rental Item
A heavy tool with many practical applications.
________________________
Random chance to inflict Stun, Blind, Poison or Frozen statuses with each attack.
________________________
Type: Mace
Attack: 150
Weight: 0
Weapon Level: 3
Refinable: No
________________________
Requirement:
Acolyte

Marionette Elite 5.1%
Marine Sphere 1.87%
Dokebi Elite 42.42%
Greatest General 10.19%
Jing Guai 1.87%
Goblin Elite 3.74%
Kobold Leader Elite 2.52%
Golden Thief Bug Elite 17.2%
Turtle General Elite 1.72%
Lord of the Dead Elite 1%
Moonlight Flower Elite 17.2%
Curupira Elite 20.38%
Skeleton 8.72%
King Dramoh Elite 4.32%
Am Mut 0.73%