Shadow Hiding
Hide yourself with this skill.
This is the same as the Rogue's Hide.
Skill disables if SP is fully consumed
or if skill is used again.
Consumes SP while active
Expanded Jobs · 29 skills · 23 active, 6 passive
Hide yourself with this skill.
This is the same as the Rogue's Hide.
Skill disables if SP is fully consumed
or if skill is used again.
Consumes SP while active
Recovers the fading right
hand attack when both hands are equipped
with a weapon.
Attack increases more than at level 4
and 5 compared to when using a weapon
with one hand.
| Level | Effect |
|---|---|
| Lv 1 | ATK 80% |
| Lv 2 | ATK 90% |
| Lv 3 | ATK 100% |
| Lv 4 | ATK 110% |
| Lv 5 | ATK 120% |
Recovers the fading left hand attack when both hands are equipped with a weapon. Allows to wear a weapon on the Left Hand.
After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
| Level | Effect |
|---|---|
| Lv 1 | ATK 60% |
| Lv 2 | ATK 70% |
| Lv 3 | ATK 80% |
| Lv 4 | ATK 90% |
| Lv 5 | ATK 100% |
Combination skill of Kagerou and
Oboro. Enemy with cross impact damage will fall
into a <cross wound> state for about 3 seconds.
Attacking an enemy with a cross wound again
with a cross impact will inflict more powerful
damage.
Additional BaseLevel x SkillLv% Damage if Cross Wound active.
When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare then the damage is increased
| Level | Effect |
|---|---|
| Lv 1 | ATK 600% |
| Lv 2 | ATK 750% |
| Lv 3 | ATK 900% |
| Lv 4 | ATK 1050% |
| Lv 5 | ATK 1200% |
Additional damage is inflicted if the
target attacked has the Soul Linker Spirit buff.
Forcibly cancels the Spirit skill.
Duplicates these damage for each target's status: Spirit, Curse, Blind, Silence, Confusion or Hallucination. If the target is affected by a scar then the damage bonus linked to the statuses is doubled.
| Level | Effect |
|---|---|
| Lv 1 | ATK 140% |
| Lv 2 | ATK 180% |
| Lv 3 | ATK 220% |
| Lv 4 | ATK 260% |
| Lv 5 | ATK 300% |

Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
(No Applicable Job for Kunai Explosion)
Consumes 1 Explosive Kunai.
Consumes any Explosive Kunai in your item inventory.
| Level | Effect |
|---|---|
| Lv 1 | 720% damage / Range 7 cells / AOE 3 x 3 cells |
| Lv 2 | 840% damage / Range 8 cells / AOE 3 x 3 cells |
| Lv 3 | 960% damage / Range 9 cells / AOE 3 x 3 cells |
| Lv 4 | 1080% damage / Range 10 cells / AOE 3 x 3 cells |
| Lv 5 | 1200% damage / Range 11 cells / AOE 3 x 3 cells |
Inflict 200% damage with a Kunai to all
enemies within a radius around you.
Consume 8 equipped Kunai.
| Level | Effect |
|---|---|
| Lv 1 | Range 9 x 9 cells |
| Lv 2 | Range 9 x 9 cells |
| Lv 3 | Range 9 x 9 cells |
| Lv 4 | Range 9 x 9 cells |
| Lv 5 | Range 11 x 11 cells |
Powerup version of the Ninja skill
[Throw Coins] Throw up to 30,000 Zeny that
has a chance to inflict random slash damage
that ignores all enemy defense within a
certain range. LUK increases the chances.
| Level | Effect | |
|---|---|---|
| Lv 1 | 3x3 Area | 3,000 zeny / 3,000 ~ 6,000 Random Damage |
| Lv 2 | 3x3 Area | 6,000 zeny / 3,500 ~ 7,000 Random Damage |
| Lv 3 | 3x3 Area | 9,000 zeny / 4,000 ~ 8,000 Random Damage |
| Lv 4 | 3x3 Area | 12,000 zeny / 4,500 ~ 9,000 Random Damage |
| Lv 5 | 3x3 Area | 15,000 zeny / 5,000 ~ 10,000 Random Damage |
| Lv 6 | 3x3 Area | 18,000 zeny / 5,500 ~ 11,000 Random Damage |
| Lv 7 | 3x3 Area | 21,000 zeny / 6,000 ~ 12,000 Random Damage |
| Lv 8 | 3x3 Area | 24,000 zeny / 6,500 ~ 13,000 Random Damage |
| Lv 9 | 3x3 Area | 27,000 zeny / 7,000 ~ 14,000 Random Damage |
| Lv 10 | 5x5 Area | 30,000 zeny / 7,500 ~ 15,000 Random Damage |

Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range.
Base ATK ratio is based on Throw Huuma Shuriken level + DEX + AGI of the caster.
Also inflicts a scar on the target for 5 sec.
A target affected by a scare receives increased damage by Throw Huuma Shuriken by 20% per level of Swirling Petals (i.e. doubled at max level).
| Level | Effect | |
|---|---|---|
| Lv 1 | ATK (DEX + AGI + Huuma*20)x 0,5% | Range 9 cells |
| Lv 2 | ATK (DEX + AGI + Huuma*20)x 1% | Range 10 cells |
| Lv 3 | ATK (DEX + AGI + Huuma*20)x 1,5% | Range 11 cells |
| Lv 4 | ATK (DEX + AGI + Huuma*20)x 2% | Range 12 cells |
| Lv 5 | ATK (DEX + AGI + Huuma*20)x 2,5% | Range 13 cells |
Spread out caltrops for enemies to
step on and become immobilized or stunned.
3x3 area effect.
| Level | Effect | |
|---|---|---|
| Lv 1 | Duration 12 sec | Consumes 3 Makibishi/Caltrop |
| Lv 2 | Duration 14 sec | Consumes 4 Makibishi/Caltrop |
| Lv 3 | Duration 16 sec | Consumes 5 Makibishi/Caltrop |
| Lv 4 | Duration 18 sec | Consumes 6 Makibishi/Caltrop |
| Lv 5 | Duration 20 sec | Consumes 7 Makibishi/Caltrop |

Focus your mind for 10 seconds
to recover HP and SP quickly.
You are Immobilized while using this skill.
May not receive damage at a certain rate when
attacked in Pure Soul state.
| Level | Effect |
|---|---|
| Lv 1 | Recovers 1% HP/SP per second |
| Lv 2 | Recovers 2% HP/SP per second |
| Lv 3 | Recovers 3% HP/SP per second |
| Lv 4 | Recovers 4% HP/SP per second |
| Lv 5 | Recovers 5% HP/SP per second |

Creates a Shinobi clone.
The clone has HP and will disappear once
HP is consumed or the time expires.
HP egal ATK or MATK (the highest) x5 + Lvl/3.
Cast an illusion to a target to reduce
all stats of the target and transform the target into
a Poring.
Targets under this effect cannot change or
remove equipped items.
This effect does not apply to allies and monsters.
Can only be used during WoE.
| Level | Effect | |
|---|---|---|
| Lv 1 | All Stats 2 ~ 3 Reduction | Poring 3sec |
| Lv 2 | All Stats 4 ~ 6 Reduction | Poring 4sec |
| Lv 3 | All Stats 6 ~ 9 Reduction | Poring 5sec |
| Lv 4 | All Stats 8 ~ 12 Reduction | Poring 6sec |
| Lv 5 | All Stats 10 ~ 15 Reduction | Poring 7sec |
Cast an illusion to a target to reduce
HP and all stats of the target and put a curse on
the target.
Also has a base 1/2/3/4/5% chance to inflict
[Coma]. Same-level targets use the base rate;
lower-level targets double the rate per 50 level gap,
while higher-level targets scale down to 0 at 150%
caster level. Bosses receive fixed damage instead.
| Level | Effect |
|---|---|
| Lv 1 | Curse 3sec |
| Lv 2 | Curse 4sec |
| Lv 3 | Curse 5sec |
| Lv 4 | Curse 6sec |
| Lv 5 | Curse 7sec |

Summons a Fire Spirit using a
Fire Charm to increase attack of Fire Property
skills by 2% per Summon.
Can summon up to 10 spirits and your weapon
changes to Fire Property once you succeed
in summoning 10 spirits.
Consume 1 Fire Charm.

Summons an Ice Spirit using an
Ice Charm to increase attack of Water Property
skills by 2% per Summon.
Can summon up to 10 spirits and your weapon
changes to Water Property once you succeed
in summoning 10 spirits.
Consume 1 Ice Charm.

Summons a Wind Spirit using a
Wind Charm to increase attack of Wind Property
skills by 2% per Summon.
Can summon up to 10 spirits and your weapon
changes to Wind Property once you succeed
in summoning 10 spirits.
Consume 1 Wind Charm.

Summons an Earth Spirit using an
Earth Charm to increase the caster's ATK by 5
and defense by 1% per Earth Charm.
Can summon up to 10 spirits and your weapon
changes to Earth Property once you succeed
in summoning 10 spirits.
Consume 1 Earth Charm.

Releases the spiritual energy from
the target to inflict 20% MATK damage per Summon.
Damage Property depends on the property
of the summoned spirit Charm.
Wind Charm 1, Earth Charm 1

Transfer your spiritual energy to the
earth to create a portal that generates various
effects.
enemies within range. Increases attack if
equipped weapon is Fire Property.
Water Property Spirit - Casts either Freezing/
Deep Freeze/Congeal state to all enemies
within range. Increases attack if equipped
weapon is Water Property.
Wind Property Spirit - Casts either Silence/
Sleep/Deep Sleep state to all enemies
within range. Increases attack if equipped
weapon is Wind Property.
Earth Property Spirit - Casts either
Stone Curse/Poison state to all enemies
within range. Increases attack if
equipped weapon is Earth Property.

Has a chance to switch locations
between the target and yourself.
Causes [Confusion] during 3 sec on both the caster and the target.
INT increases chance of success by 0.5% per INT point.
| Level | Effect |
|---|---|
| Lv 1 | 5 cells distance |
| Lv 2 | 6 cells distance |
| Lv 3 | 7 cells distance |
| Lv 4 | 8 cells distance |
| Lv 5 | 9 cells distance |

All fixed casting of any ninja skills
will disappear when this skill is used.
Casting time will reduce,
while ignoring some magical defense.
| Level | Effect | |
|---|---|---|
| Lv 1 | 4% Cast Reduction | Ignores 2% MDEF |
| Lv 2 | 8% Cast Reduction | Ignores 4% MDEF |
| Lv 3 | 12% Cast Reduction | Ignores 6% MDEF |
| Lv 4 | 16% Cast Reduction | Ignores 8% MDEF |
| Lv 5 | 20% Cast Reduction | Ignores 10% MDEF |
Stop targets using specific hiding, body relocation and back slide
skills temporarily and forcibly cancel the skill.
Affects hidden enemies caught in the area.
Snare duration is equal to 25% of Anti-Hiding.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 0sec Cast | AoE 5 x 5 cells | Duration 5 sec |
| Lv 2 | 0,5sec Cast | AoE 7 x 7 cells | Duration 6 sec |
| Lv 3 | 1sec Cast | AoE 9 x 9 cells | Duration 7 sec |
| Lv 4 | 1,5sec Cast | AoE 11 x 11 cells | Duration 8 sec |
| Lv 5 | 2sec Cast | AoE 13 x 13 cells | Duration 9 sec |
Dispels the reflection effect from a
target for a period of time.
Skill attempts may fail while under the
Empty Shadow effect.
consume 1 Shadow Orb.
| Level | Effect | |
|---|---|---|
| Lv 1 | 3% chance to avoid a mono-target skill | 15% chance to avoid reflection |
| Lv 2 | 6% chance to avoid a mono-target skill | 30% chance to avoid reflection |
| Lv 3 | 9% chance to avoid a mono-target skill | 45% chance to avoid reflection |
| Lv 4 | 12% chance to avoid a mono-target skill | 60% chance to avoid reflection |
| Lv 5 | 15% chance to avoid a mono-target skill | 75% chance to avoid reflection |
Imbues [Skill: Double Attack]
to a target for a period of time.
It is cumultative if the target already has it.
Consume 1 Shadow Orb.
Consumes 1 SP each second while under effect.
| Level | Effect |
|---|---|
| Lv 1 | Double Attack Lv 6 |
| Lv 2 | Double Attack Lv 7 |
| Lv 3 | Double Attack Lv 8 |
| Lv 4 | Double Attack Lv 9 |
| Lv 5 | Double Attack Lv 10 |
This Advanced Skill Mastery improves the use of the following skills:
Shadow Jump, Vanishing Slash, Shadow Slash, Final Strike, Shadow Hiding, Cross Slash, Soul Cutter, Illusion Shadow
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Vanishing Slash: up to +3xAGI% dmg (full HP + not in shadow). Shadow Slash: +AGI/2% dmg, +target DEF bonus on crit. Soul Cutter: +50% dmg vs Blessed/Linked targets. Tatami Flip: +AGI×2% ratio. Shadow Jump: +AGI Speed Boost on landing.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Throw Kunai, Huuma, Throw Zeny, Throw Shuriken, Explosive Kunai, Kunai Splash, Swirling Petals, Rapid Throw, Makibishi
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- All throwing skills add Shuriken Stacks on hit. Stack count amplifies all throwing damage. Throw Shuriken: +2 stacks (+1 on crit). Kunai/Explosive Kunai: +1 stack, full HP doubles bonus (+DEX/2). Kunai Splash: +1 stack, multi-target scaling. Throw Zeny: cost ÷4, massive ratio bonus. Huuma: ratio = HP%/2 + stack bonus.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Crimson Fire Petal, Crimson Fire Formation, Raging Fire Dragon, Spear of Ice, Hidden Water, Ice Meteor, Wind Blade, Lightning Strike, Kamaitachi, Pure Soul, 16th Night, All Charms, Release Ninja Spell, Cast Ninja Spell
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration. Crimson Fire Formation keeps the duration bonus but gains +2 hits instead of Burning chance.
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Fire spells: stagger target (INT−AGI scaling, up to 500ms) + flat bonus dmg. Ice spells: stagger (INT−VIT scaling) + flat bonus. Wind spells: stagger (INT−LUK scaling) + flat bonus. All Charm spells: double charm generation. Pure Soul: fixed cast −5, MDEF pierce +5, MATK +25.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Tatami, Cicada, Mirror Image, Final Strike, Soul, Distored Crescent, Ominous Moonlight, Moonlight Fantasy, Illusion Bewitch/Shock/Death
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Tatami Flip: +AGI×2% ratio. Cicada: success rate greatly increased (160+10×lv). Mirror Image: +AGI/50 hits blocked. Moonlight Fantasy: effects/dmg +5%, first cast +50%. Illusion Bewitch: +1/3 success rate. Illusion Shock: +50% rate, no self-confusion.
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |