Kagerou
Expanded Jobs · 29 skills · 23 active, 6 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Shadow Hiding
#3001 · KO_YAMIKUMO
Build bonuses
Support Max Lv 1
Target: SelfDuration: 200 secSP Cost: 10Requirement: Shadow Slash 5
Shadow Hiding
Hide yourself with this skill.
This is the same as the Rogue's Hide.
Skill disabled if SP is fully consumed
or if skill is used again.
Righthand Mastery
#3002 · KO_RIGHT
Passive Max Lv 5
Righthand Mastery
Recovers the fading right
hand attack when both hands are equipped
with a weapon.
Attack increases more than at level 4
and 5 compared to when using a weapon
with one hand.
| Level | Effect |
|---|---|
| Lv 1 | ATK 80% |
| Lv 2 | ATK 90% |
| Lv 3 | ATK 100% |
| Lv 4 | ATK 110% |
| Lv 5 | ATK 120% |
Lefthand Mastery
#3003 · KO_LEFT
Passive Max Lv 5
Lefthand Mastery
Recovers the fading left hand attack when both hands are equipped with a weapon. Allows to wear a weapon on the Left Hand.
After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
| Level | Effect |
|---|---|
| Lv 1 | ATK 60% |
| Lv 2 | ATK 70% |
| Lv 3 | ATK 80% |
| Lv 4 | ATK 90% |
| Lv 5 | ATK 100% |
Given or raised by: Dual Weapons (Dual Master)
Cross Slash
#3004 · KO_JYUMONJIKIRI
DARO changes
Offensive Max Lv 5
Target: EnemyCast: 1,5 secRange: 3/4/5/6/7 CellsDelay: 0,5 secCooldown: 5 sec (none if the target had no cross wound)SP Cost: 10/12/14/16/18Requirement: Shadow Hiding 1
Cross Slash
Combination skill of Kagerou and Oboro. Enemy with cross impact damage will fall into a <cross wound> state for about 3 seconds.
Attacking an enemy with a cross wound again with a cross impact will inflict more powerful damage.
Damage doubled if Cross Wound active.
When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased.
| Level | Effect |
|---|---|
| Lv 1 | ATK 400% (800% on a cross wound) |
| Lv 2 | ATK 450% (900% on a cross wound) |
| Lv 3 | ATK 500% (1000% on a cross wound) |
| Lv 4 | ATK 550% (1100% on a cross wound) |
| Lv 5 | ATK 600% (1200% on a cross wound) |
Soul Cutter
#3005 · KO_SETSUDAN
DARO changes
Offensive Max Lv 5
Target: EnemyCast: 1 secRange: 5 CellsCooldown: 5 secSP Cost: 12/16/20/24/28Requirement: Cross Slash 2
Soul Cutter
Additional damage is inflicted if the target attacked has the Soul Linker Spirit buff.
Forcibly cancels the Spirit skill.
Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination (up to x5). If the target is affected by a scar then the damage bonus linked to the statuses is doubled.
| Level | Effect |
|---|---|
| Lv 1 | ATK 140% |
| Lv 2 | ATK 180% |
| Lv 3 | ATK 220% |
| Lv 4 | ATK 260% |
| Lv 5 | ATK 300% |
Kunai Explosion
#3006 · KO_BAKURETSU
DARO changes
Offensive Max Lv 5
Target: GroundCast: 1 sec + 0.4 sec per Lv above 1Delay: 1 secSP Cost: 10/12/14/16/18Requirement: Throw Kunai 5
Kunai Explosion
▶ Watch the demo

Throw an explosive Kunai and inflict damage to all enemies within the area of effect.
Damage depends on Throwing Mastery level and DEX.
| Level | Effect |
|---|---|
| Lv 1 | (Throwing Mastery Lv x (50 + DEX/4) x 0.4)% ATK / Range 7 cells / AOE 3 x 3 cells |
| Lv 2 | (Throwing Mastery Lv x (50 + DEX/4) x 0.8)% ATK / Range 8 cells / AOE 3 x 3 cells |
| Lv 3 | (Throwing Mastery Lv x (50 + DEX/4) x 1.2)% ATK / Range 9 cells / AOE 3 x 3 cells |
| Lv 4 | (Throwing Mastery Lv x (50 + DEX/4) x 1.6)% ATK / Range 10 cells / AOE 3 x 3 cells |
| Lv 5 | (Throwing Mastery Lv x (50 + DEX/4) x 2)% ATK / Range 11 cells / AOE 3 x 3 cells |
Kunai Splash
#3007 · KO_HAPPOKUNAI
DARO changes
Offensive Max Lv 5
Target: SelfCast: 1 secDelay: 0,5 secCooldown: 7 secSP Cost: 18/21/24/27/30Requirement: Kunai Explosion 1
Kunai Splash
Inflict damage with a Kunai to all enemies within a radius around you, based on Base ATK, weapon ATK and Kunai ATK.
| Level | Effect |
|---|---|
| Lv 1 | 720% damage, Range 9 x 9 cells |
| Lv 2 | 840% damage, Range 9 x 9 cells |
| Lv 3 | 960% damage, Range 9 x 9 cells |
| Lv 4 | 1080% damage, Range 9 x 9 cells |
| Lv 5 | 1200% damage, Range 11 x 11 cells |
Rapid Throw
#3008 · KO_MUCHANAGE
DARO changes
Offensive Max Lv 10
Target: GroundCast: 1 secRange: 9 CellsCooldown: 15 secSP Cost: 50Requirement: Makibishi 3
Rapid Throw
Powerup version of the Ninja skill [Throw Coins] Throw up to 30,000 Zeny that has a chance to inflict random slash damage that ignores all enemy defense within a certain range. DEX and LUK increase the chances.
The damage is divided among the enemies hit.
| Level | Effect |
|---|---|
| Lv 1 | 3x3 Area, 3,000 zeny / 750 ~ 1,500 Random Damage |
| Lv 2 | 3x3 Area, 6,000 zeny / 1,500 ~ 3,000 Random Damage |
| Lv 3 | 3x3 Area, 9,000 zeny / 2,250 ~ 4,500 Random Damage |
| Lv 4 | 3x3 Area, 12,000 zeny / 3,000 ~ 6,000 Random Damage |
| Lv 5 | 3x3 Area, 15,000 zeny / 3,750 ~ 7,500 Random Damage |
| Lv 6 | 3x3 Area, 18,000 zeny / 4,500 ~ 9,000 Random Damage |
| Lv 7 | 3x3 Area, 21,000 zeny / 5,250 ~ 10,500 Random Damage |
| Lv 8 | 3x3 Area, 24,000 zeny / 6,000 ~ 12,000 Random Damage |
| Lv 9 | 3x3 Area, 27,000 zeny / 6,750 ~ 13,500 Random Damage |
| Lv 10 | 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage |
Swirling Petal
#3009 · KO_HUUMARANKA
DARO changes
Offensive Max Lv 5
Target: GroundCast: 2 secDelay: 0.5 secCooldown: 5 secSP Cost: 14/18/22/26/30Requirement: Throw Huuma Shuriken 5, Huuma Shuriken equipped.
Swirling Petal
▶ Watch the demo

Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range.
Base ATK ratio is based on Throw Huuma Shuriken level + DEX + AGI of the caster.
Also inflicts a scar on the target for 3 sec.
A target affected by a scar receives increased damage by Throw Huuma Shuriken by 20% per level of Cross Slash (i.e. doubled at max level).
| Level | Effect |
|---|---|
| Lv 1 | ATK (DEX + AGI + Huuma*20)x 0,5%, Range 9 cells |
| Lv 2 | ATK (DEX + AGI + Huuma*20)x 1%, Range 10 cells |
| Lv 3 | ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells |
| Lv 4 | ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells |
| Lv 5 | ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells |
Makibishi
#3010 · KO_MAKIBISHI
DARO changes
Offensive Max Lv 5
Target: SelfCast: 0,5 secCooldown: 7 secSP Cost: 9/12/15/18/21Requirement: Throw Coins 1
Makibishi
Spread out caltrops for enemies to step on and become stunned.
3x3 area effect.
| Level | Effect |
|---|---|
| Lv 1 | Duration 12 sec, Consumes 3 Makibishi/Caltrop |
| Lv 2 | Duration 14 sec, Consumes 4 Makibishi/Caltrop |
| Lv 3 | Duration 16 sec, Consumes 5 Makibishi/Caltrop |
| Lv 4 | Duration 18 sec, Consumes 6 Makibishi/Caltrop |
| Lv 5 | Duration 20 sec, Consumes 7 Makibishi/Caltrop |
Pure Soul
#3011 · KO_MEIKYOUSISUI
DARO changes
Support Max Lv 5
Target: SelfCast: 3 secDuration: 10 secCooldown: 60 secSP Cost: 100Requirement: Ninja Mastery 10
Pure Soul
▶ Watch the demo

Focus your mind for 10 seconds to recover HP and SP quickly.
You are Immobilized while using this skill.
May not receive damage at a certain rate when attacked in Pure Soul state.
| Level | Effect |
|---|---|
| Lv 1 | Recovers 1% HP/SP per second |
| Lv 2 | Recovers 2% HP/SP per second |
| Lv 3 | Recovers 3% HP/SP per second |
| Lv 4 | Recovers 4% HP/SP per second |
| Lv 5 | Recovers 5% HP/SP per second |
Illusion - Shadow
#3012 · KO_ZANZOU
DARO changes
Support Max Lv 5
Target: SelfDelay: 1 secCooldown: 32,5s - 2,5s per LvDuration: 5 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
Illusion - Shadow
▶ Watch the demo

Creates a Shinobi clone. See Clones.
The clone has HP and will disappear once HP is consumed or the time expires.
HP is equal to ATK or MATK (the highest) x5 + Lvl / 3.
Nearby monsters switch their target to the clone, and the caster is pushed back.
| Level | Effect |
|---|---|
| Lv 1 | Caster pushed back 3 cells |
| Lv 2 | Caster pushed back 4 cells |
| Lv 3 | Caster pushed back 5 cells |
| Lv 4 | Caster pushed back 6 cells |
| Lv 5 | Caster pushed back 7 cells |
Illusion - Shock
#3013 · KO_KYOUGAKU
DARO changes
Offensive Max Lv 5
Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Bewitch 2
Illusion - Shock
Cast an illusion to a target to reduce all stats of the target and transform the target into a Poring.
Targets under this effect cannot change or remove equipped items.
This effect does not apply to allies and monsters.
Can only be used during WoE.
Success chance: 45% + 10% per skill level - target's LUK / 2.
| Level | Effect |
|---|---|
| Lv 1 | All Stats 2 Reduction, Poring 3sec |
| Lv 2 | All Stats 4 ~ 5 Reduction, Poring 4sec |
| Lv 3 | All Stats 6 ~ 8 Reduction, Poring 5sec |
| Lv 4 | All Stats 8 ~ 11 Reduction, Poring 6sec |
| Lv 5 | All Stats 10 ~ 14 Reduction, Poring 7sec |
Illusion - Death
#3014 · KO_JYUSATSU
DARO changes
Support Max Lv 5
Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secSP Cost: 40Requirement: Illusion - Shock 3
Illusion - Death
Cast an illusion to a target to reduce HP and all stats of the target and put a curse on the target.
Also has a base 1/2/3/4/5% chance to inflict [Coma]. Same-level targets use the base rate; lower-level targets add the base rate again per 50 levels of gap, while higher-level targets scale down to 0 at 150% of the caster level.
Success chance: 45% + 10% per skill level - target's INT / 2. Reduces the target's current HP by 5% per skill level.
| Level | Effect |
|---|---|
| Lv 1 | Curse 3sec |
| Lv 2 | Curse 4sec |
| Lv 3 | Curse 5sec |
| Lv 4 | Curse 6sec |
| Lv 5 | Curse 7sec |
Fire Charm
#3015 · KO_KAHU_ENTEN
DARO changes
Support Max Lv 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Fire Charm
▶ Watch the demo

Summons a Fire Spirit using a Fire Charm to increase damage of Fire Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Fire Property once you succeed in summoning 10 spirits.
Ice Charm
#3016 · KO_HYOUHU_HUBUKI
DARO changes
Support Max Lv 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Ice Charm
▶ Watch the demo

Summons an Ice Spirit using an Ice Charm to increase damage of Water Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Water Property once you succeed in summoning 10 spirits.
Wind Charm
#3017 · KO_KAZEHU_SEIRAN
DARO changes
Support Max Lv 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Wind Charm
▶ Watch the demo

Summons a Wind Spirit using a Wind Charm to increase damage of Wind Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Wind Property once you succeed in summoning 10 spirits.
Earth Charm
#3018 · KO_DOHU_KOUKAI
DARO changes
Support Max Lv 1
Target: SelfCast: 1 secDuration: 300 secSP Cost: 10
Earth Charm
▶ Watch the demo

Summons an Earth Spirit using an Earth Charm to increase the caster's ATK by 5 and defense by 1% per Summon. This bonus is working on Kunais etc...
Also increases damage of Earth Property magic skills by 2.5% per Summon.
Can summon up to 10 spirits and your weapon changes to Earth Property once you succeed in summoning 10 spirits.
Release Ninja Spell
#3019 · KO_KAIHOU
DARO changes
Offensive Max Lv 1
Target: EnemyRange: 11 CellsSP Cost: 10Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1
Release Ninja Spell
▶ Watch the demo

Releases the spiritual energy from the target to inflict 20% MATK damage per Summon.
Damage Property depends on the property of the summoned spirit Charm.
Cast Ninja Spell
#3020 · KO_ZENKAI
DARO changes
Active Max Lv 1
Target: GroundCast: 1 secDelay: 1 secRange: 7 CellsArea: 5x5Duration: 6 sec per spiritSP Cost: 30Requirement: Release Ninja Spell 1, 16th Night 1
Cast Ninja Spell
▶ Watch the demo

Transfer your spiritual energy to the earth to create a portal that generates various effects.
Fire Property Spirit - Casts Burning state to all enemies within range. Increases attack if equipped weapon is Fire Property.
Water Property Spirit - Casts either Freezing or Freeze state to all enemies within range. Increases attack if equipped weapon is Water Property.
Wind Property Spirit - Casts either Silence/Sleep/Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind Property.
Earth Property Spirit - Casts either Stone Curse/Poison state to all enemies within range. Increases attack if equipped weapon is Earth Property.
Illusion - Bewitch
#3021 · KO_GENWAKU
DARO changes
Active / Special Max Lv 5
Target: EnemyCast: 4.5s -0.5s per LvDelay: 0,5 secCooldown: 7 secSP Cost: 40/44/48/52/56Requirement: Cicada Skin Shed 1
Illusion - Bewitch
▶ Watch the demo

Has a chance to switch locations between the target and yourself.
Causes [Confusion] during 3 sec on the target (100%) and on the caster (25% chance).
INT increases chance of success by 0.5% per INT point.
| Level | Effect |
|---|---|
| Lv 1 | 5 cells distance |
| Lv 2 | 6 cells distance |
| Lv 3 | 7 cells distance |
| Lv 4 | 8 cells distance |
| Lv 5 | 9 cells distance |
16th Night
#3022 · KO_IZAYOI
DARO changes
Support Max Lv 5
Target: SelfDuration: 60 secCooldown: 60 secSP Cost: 50/55/60/65/70Requirement: Ninja Mastery 5
16th Night
▶ Watch the demo

All fixed casting of any ninja skills will disappear when this skill is used.
Casting time will reduce, while ignoring some magical defense. Also increases MATK.
| Level | Effect |
|---|---|
| Lv 1 | 4% Cast Reduction, Ignores 2 MDEF, MATK +25 |
| Lv 2 | 8% Cast Reduction, Ignores 4 MDEF, MATK +50 |
| Lv 3 | 12% Cast Reduction, Ignores 6 MDEF, MATK +75 |
| Lv 4 | 16% Cast Reduction, Ignores 8 MDEF, MATK +100 |
| Lv 5 | 20% Cast Reduction, Ignores 10 MDEF, MATK +125 |
Shadow Trampling
#3023 · KG_KAGEHUMI
DARO changes
Offensive Max Lv 5
Target: SelfCooldown: 10 secSP Cost: 25/30/35/40/45Requirement: Illusion - Afterimage 1
Shadow Trampling
Stop targets using specific hiding, teleport and back slide skills temporarily and forcibly cancel the skill.
Affects hidden enemies caught in the area.
Works on monsters; players can only be affected in PVP and WoE.
The user is snared for a duration equal to 25% of Anti-Hiding.
| Level | Effect |
|---|---|
| Lv 1 | 0sec Cast, AoE 5 x 5 cells, Duration 5 sec |
| Lv 2 | 0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec |
| Lv 3 | 1sec Cast, AoE 9 x 9 cells, Duration 7 sec |
| Lv 4 | 1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec |
| Lv 5 | 2sec Cast, AoE 13 x 13 cells, Duration 9 sec |
Empty Shadow
#3024 · KG_KYOMU
DARO changes
Support Max Lv 5
Target: EnemyCast: 2 secRange: 7 CellsDelay: 1 secCooldown: 10 secDuration: 15 secSP Cost: 30Requirement: Shadow Trampling 2
Empty Shadow
Dispels the reflection effect from a target for a period of time.
Skill attempts may fail while under the Empty Shadow effect.
| Level | Effect |
|---|---|
| Lv 1 | 3% chance of skill failure, 15% chance to avoid reflection |
| Lv 2 | 6% chance of skill failure, 30% chance to avoid reflection |
| Lv 3 | 9% chance of skill failure, 45% chance to avoid reflection |
| Lv 4 | 12% chance of skill failure, 60% chance to avoid reflection |
| Lv 5 | 15% chance of skill failure, 75% chance to avoid reflection |
Shadow Warrior
#3025 · KG_KAGEMUSYA
DARO changes
Support Max Lv 5
Target: AnyCast: 1 secRange: 4 CellsDelay: 1 secCooldown: 30 secDuration: 60 secSP Cost: 30/35/40/45/50Requirement: Empty Shadow 3
Shadow Warrior
Imbues Double Attack to a target for a period of time.
It is cumulative if the target already has it.
| Level | Effect |
|---|---|
| Lv 1 | Double Attack chance +5% |
| Lv 2 | Double Attack chance +10% |
| Lv 3 | Double Attack chance +15% |
| Lv 4 | Double Attack chance +20% |
| Lv 5 | Double Attack chance +25% |
Advanced Shade Mastery
#1063 · NJ_SHADE_MASTERY
Passive Max Lv 1
Advanced Shade Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Shadow Jump, Haze Slash, Shadow Slash, Final Strike, Soul Cutter, Cross Slash, Shadow Hiding.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Haze Slash: Damage +AGI%, an additional +AGI% if the user's HP is full, an additional +AGI% if the user has initiative.
- Shadow Slash: On a CRIT, inflicts target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.
- Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, or by Blessing, then damage are increased by half.
Also those non damage skills receives the following effects:
- Shadow Jump: 0.5*AGI% chance to avoid hits in the 5sec after jumping.
- Shadow Hiding: 0.5*AGI% chance to recover initiative upon use
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Throw Mastery
#1064 · NJ_THROW_MASTERY
Passive Max Lv 1
Advanced Throw Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals, Makibishi.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 25 on the same target (+1 per Huuma stack) and last for 10 seconds. Stacks duration is global and is refreshed every time a stack is added to the target. All ninjas share that stack counters.
Huuma stacks = Works with shuriken stacks. Stacks are limited to 25 on the same target and duration is bind to shuriken stacks duration. Every Huuma stack increases shuriken stacks duration by 0.2 seconds and improves maximum shuriken stacks by 1. All ninjas share that stack counter.
Also those damage skills receives the following effects:
- Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)
- Throw Kunai : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)
- Throw Huuma : Generate 2 shuriken stacks per hit, damage increased by half of the target's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)
- Kunai explosion : Generate 1 shuriken stack per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)
- Kunai splash : Generate 1 shuriken stack per hit, each target over the first one increases damage by 3.3%, this is capped at +33%, damage increased by 0.33% per user's DEX on targets with full HP, affected by shuriken stacks (200%)
- Throw Zeny : Generate 1 shuriken stack per hit, zeny cost reduced by 75% (but damage are the same), damage +25% on targets with full HP, having initiative also increases damage by 25%, affected by shuriken stacks (200%)
- Rapid Throw : Generate 1 shuriken stack per hit, zeny cost reduced by 50% (but damage are the same), damage +25% on targets with full HP, having initiative also increases damage by 25%, affected by shuriken stacks (500%)
- Swirling Petals : Generate 10 shuriken stacks, generate 5 huuma stacks, damage +25% on targets that are not at full HP, affected by shuriken stacks (200%)
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Spell Mastery
#1065 · NJ_SPELL_MASTERY
Passive Max Lv 1
Advanced Spell Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night, Release Ninja Spell, Cast Ninja Spell.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flaming Petals: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.
- Blaze Shield: Adds 2 more hit. Burning Status duration from this skill +50%. After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI)/5. After skill delay is reduced by 32% instead of 25% when mastered.
- Exploding Dragon: After hit delay +0.5 sec -0.002*target's AGI sec. Damage increased by skill level*(user's INT-target's AGI). After skill delay is reduced by 32% instead of 25% when mastered.
- Freezing Spear: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.
- Snow Flake Draft: After hit delay +0.5 sec -0.002*target's VIT sec. Damage increased by skill level*(user's INT-target's VIT). After skill delay is reduced by 32% instead of 25% when mastered.
- Wind Blade: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- Lightning Jolt: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- First Wind: After hit delay +0.5 sec -0.002*target's LUK sec. Damage increased by skill level*(user's INT-target's LUK). After skill delay is reduced by 32% instead of 25% when mastered.
- Flaming Petals, Freezing Spear and Wind Blade: chance of their additional status effect +20% and its duration +50%.
Also those non damage skills receives the following effects:
- Watery Evasion: After skill delay is reduced by 32% instead of 25% when mastered.
- 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK
- Fire/Ice/Wind/Earth charms: Each use grants 2 charms.
- Cast Ninja Spell: Only consume 2 charms per use.
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Ancestral Mastery
#1066 · NJ_ANCESTRAL_MASTERY
Passive Max Lv 1
Advanced Ancestral Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Flip Tatami, Cicada, Mirror Image, Ninja Aura, Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Moonlight Fantasy.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flip Tatami: Damage +2*AGI%.
Also those non damage skills receives the following effects:
- Illusion Shadow: Whenever the shadow is attacked, its attacker is slowed for 3sec (works on AoE). Also the user receives an HP recovery effect when the shadow is summoned.
- Illusion Biwitch: User can't confuse himself, success rate increased by half.
- Illusion Shock: Chances improved by a third and debuff increased by half.
- Illusion Death: No additional effect.
- Pure Soul: Recovery effect doubled.
- Distorted Crescent: Bonus increased by half.
- Moonlight Fantasy: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.
- Mirror Image: Number of hits blocked +1 every 50 AGI.
- Ninja Aura: Bonus increased by 1 for every 10 user's LUK.
- All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
