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Oboro

Oboro

Expanded Jobs · 29 skills · 23 active, 6 passive

Shadow Hiding

#3001 · KO_YAMIKUMO
Support Max Lv 1 Target: SelfDuration: 200 secRequirement: Shadow Slash 5

Hide yourself with this skill.

This is the same as the Rogue's Hide.

Skill disables if SP is fully consumed

or if skill is used again.

Consumes SP while active

Righthand Mastery

#3002 · KO_RIGHT
Passive Max Lv 5

Recovers the fading right

hand attack when both hands are equipped

with a weapon.

Attack increases more than at level 4

and 5 compared to when using a weapon

with one hand.

LevelEffect
Lv 1ATK 80%
Lv 2ATK 90%
Lv 3ATK 100%
Lv 4ATK 110%
Lv 5ATK 120%

Lefthand Mastery

#3003 · KO_LEFT
Passive Max Lv 5

Recovers the fading left hand attack when both hands are equipped with a weapon. Allows to wear a weapon on the Left Hand.

After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.

LevelEffect
Lv 1ATK 60%
Lv 2ATK 70%
Lv 3ATK 80%
Lv 4ATK 90%
Lv 5ATK 100%

Cross Slash

#3004 · KO_JYUMONJIKIRI
Offensive Max Lv 5 Target: EnemyCast: 1,5 secRange: 5 CellsDelay: 0,5 secCooldown: 5 secRequirement: Shadow Hiding 1

Combination skill of Kagerou and

Oboro. Enemy with cross impact damage will fall

into a <cross wound> state for about 3 seconds.

Attacking an enemy with a cross wound again

with a cross impact will inflict more powerful

damage.

Additional BaseLevel x SkillLv% Damage if Cross Wound active.

When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare then the damage is increased

LevelEffect
Lv 1ATK 600%
Lv 2ATK 750%
Lv 3ATK 900%
Lv 4ATK 1050%
Lv 5ATK 1200%

Soul Cutter

#3005 · KO_SETSUDAN
Offensive Max Lv 5 Target: EnemyCast: 1 secRange: 5 CellsCooldown: 5 secRequirement: Cross 2

Additional damage is inflicted if the

target attacked has the Soul Linker Spirit buff.

Forcibly cancels the Spirit skill.

Duplicates these damage for each target's status: Spirit, Curse, Blind, Silence, Confusion or Hallucination. If the target is affected by a scar then the damage bonus linked to the statuses is doubled.

LevelEffect
Lv 1ATK 140%
Lv 2ATK 180%
Lv 3ATK 220%
Lv 4ATK 260%
Lv 5ATK 300%

Kunai Explosion

#3006 · KO_BAKURETSU
Offensive Max Lv 5 Max Level: 5Requirement: Throw Kunai 5Target: GroundCast: 1 secDelay: 1 secCooldown: 7 sec
▶ Watch the demoKunai Explosion

Throw an explosive Kunai and inflict damage to all enemies within the area of effect.

(No Applicable Job for Kunai Explosion)

Consumes 1 Explosive Kunai.

Consumes any Explosive Kunai in your item inventory.

LevelEffect
Lv 1720% damage / Range 7 cells / AOE 3 x 3 cells
Lv 2840% damage / Range 8 cells / AOE 3 x 3 cells
Lv 3960% damage / Range 9 cells / AOE 3 x 3 cells
Lv 41080% damage / Range 10 cells / AOE 3 x 3 cells
Lv 51200% damage / Range 11 cells / AOE 3 x 3 cells

Kunai Splash

#3007 · KO_HAPPOKUNAI
Offensive Max Lv 5 Target: SelfCast: 1 secDelay: 0,5 secCooldown: 7 secRequirement: Kunai Explosion 1

Inflict 200% damage with a Kunai to all

enemies within a radius around you.

Consume 8 equipped Kunai.

LevelEffect
Lv 1Range 9 x 9 cells
Lv 2Range 9 x 9 cells
Lv 3Range 9 x 9 cells
Lv 4Range 9 x 9 cells
Lv 5Range 11 x 11 cells

Rapid Throw

#3008 · KO_MUCHANAGE
Offensive Max Lv 10 Target: GroundCast: 1 secRange: 9 CellsCooldown: 15 secRequirement: Makibishi 3

Powerup version of the Ninja skill

[Throw Coins] Throw up to 30,000 Zeny that

has a chance to inflict random slash damage

that ignores all enemy defense within a

certain range. LUK increases the chances.

LevelEffect
Lv 13x3 Area3,000 zeny / 3,000 ~ 6,000 Random Damage
Lv 23x3 Area6,000 zeny / 3,500 ~ 7,000 Random Damage
Lv 33x3 Area9,000 zeny / 4,000 ~ 8,000 Random Damage
Lv 43x3 Area12,000 zeny / 4,500 ~ 9,000 Random Damage
Lv 53x3 Area15,000 zeny / 5,000 ~ 10,000 Random Damage
Lv 63x3 Area18,000 zeny / 5,500 ~ 11,000 Random Damage
Lv 73x3 Area21,000 zeny / 6,000 ~ 12,000 Random Damage
Lv 83x3 Area24,000 zeny / 6,500 ~ 13,000 Random Damage
Lv 93x3 Area27,000 zeny / 7,000 ~ 14,000 Random Damage
Lv 105x5 Area30,000 zeny / 7,500 ~ 15,000 Random Damage

Swirling Petal

#3009 · KO_HUUMARANKA
Offensive Max Lv 5 Target: GroundCast: 2 secDelay: 0.5 secCooldown: 5 secRequirement: Throw Huuma Shuriken 5, Shuriken equipped.
▶ Watch the demoSwirling Petal

Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range.

Base ATK ratio is based on Throw Huuma Shuriken level + DEX + AGI of the caster.

Also inflicts a scar on the target for 5 sec.

A target affected by a scare receives increased damage by Throw Huuma Shuriken by 20% per level of Swirling Petals (i.e. doubled at max level).

LevelEffect
Lv 1ATK (DEX + AGI + Huuma*20)x 0,5%Range 9 cells
Lv 2ATK (DEX + AGI + Huuma*20)x 1%Range 10 cells
Lv 3ATK (DEX + AGI + Huuma*20)x 1,5%Range 11 cells
Lv 4ATK (DEX + AGI + Huuma*20)x 2%Range 12 cells
Lv 5ATK (DEX + AGI + Huuma*20)x 2,5%Range 13 cells

Makibishi

#3010 · KO_MAKIBISHI
Offensive Max Lv 5 Target: SelfCast: 0,5 secCooldown: 7 secRequirement: Throw Coins 1

Spread out caltrops for enemies to

step on and become immobilized or stunned.

3x3 area effect.

LevelEffect
Lv 1Duration 12 secConsumes 3 Makibishi/Caltrop
Lv 2Duration 14 secConsumes 4 Makibishi/Caltrop
Lv 3Duration 16 secConsumes 5 Makibishi/Caltrop
Lv 4Duration 18 secConsumes 6 Makibishi/Caltrop
Lv 5Duration 20 secConsumes 7 Makibishi/Caltrop

Pure Soul

#3011 · KO_MEIKYOUSISUI
Support Max Lv 5 Target: SelfCast: 3 secRange: 7 CellsDuration: 10 secCooldown: 60 secRequirement: Ninja Mastery 10
▶ Watch the demoPure Soul

Focus your mind for 10 seconds

to recover HP and SP quickly.

You are Immobilized while using this skill.

May not receive damage at a certain rate when

attacked in Pure Soul state.

LevelEffect
Lv 1Recovers 1% HP/SP per second
Lv 2Recovers 2% HP/SP per second
Lv 3Recovers 3% HP/SP per second
Lv 4Recovers 4% HP/SP per second
Lv 5Recovers 5% HP/SP per second

Illusion - Shadow

#3012 · KO_ZANZOU
Support Max Lv 5 Target: SelfDelay: 1 secCooldown: 32,5s - 2,5s per LvDuration: 5 secRequirement: Cicada Skin Shed 1
▶ Watch the demoIllusion - Shadow

Creates a Shinobi clone.

The clone has HP and will disappear once

HP is consumed or the time expires.

HP egal ATK or MATK (the highest) x5 + Lvl/3.

Illusion - Shock

#3013 · KO_KYOUGAKU
Offensive Max Lv 5 Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secRequirement: Illusion - Bewitch 2

Cast an illusion to a target to reduce

all stats of the target and transform the target into

a Poring.

Targets under this effect cannot change or

remove equipped items.

This effect does not apply to allies and monsters.

Can only be used during WoE.

LevelEffect
Lv 1All Stats 2 ~ 3 ReductionPoring 3sec
Lv 2All Stats 4 ~ 6 ReductionPoring 4sec
Lv 3All Stats 6 ~ 9 ReductionPoring 5sec
Lv 4All Stats 8 ~ 12 ReductionPoring 6sec
Lv 5All Stats 10 ~ 15 ReductionPoring 7sec

Illusion - Death

#3014 · KO_JYUSATSU
Support Max Lv 5 Target: EnemyCast: 2 secRange: 5 CellsDelay: 1 secCooldown: 10 secRequirement: Illusion - Shock 3

Cast an illusion to a target to reduce

HP and all stats of the target and put a curse on

the target.

Also has a base 1/2/3/4/5% chance to inflict

[Coma]. Same-level targets use the base rate;

lower-level targets double the rate per 50 level gap,

while higher-level targets scale down to 0 at 150%

caster level. Bosses receive fixed damage instead.

LevelEffect
Lv 1Curse 3sec
Lv 2Curse 4sec
Lv 3Curse 5sec
Lv 4Curse 6sec
Lv 5Curse 7sec

Fire Charm

#3015 · KO_KAHU_ENTEN
Support Max Lv 1 Max Level: 1Target: SelfCast: 1 secDuration: 300 sec
▶ Watch the demoFire Charm

Summons a Fire Spirit using a

Fire Charm to increase attack of Fire Property

skills by 2% per Summon.

Can summon up to 10 spirits and your weapon

changes to Fire Property once you succeed

in summoning 10 spirits.

Consume 1 Fire Charm.

Ice Charm

#3016 · KO_HYOUHU_HUBUKI
Support Max Lv 1 Max Level: 1Target: SelfCast: 1 secDuration: 300 sec
▶ Watch the demoIce Charm

Summons an Ice Spirit using an

Ice Charm to increase attack of Water Property

skills by 2% per Summon.

Can summon up to 10 spirits and your weapon

changes to Water Property once you succeed

in summoning 10 spirits.

Consume 1 Ice Charm.

Wind Charm

#3017 · KO_KAZEHU_SEIRAN
Support Max Lv 1 Target: SelfCast: 1 secDuration: 300 sec
▶ Watch the demoWind Charm

Summons a Wind Spirit using a

Wind Charm to increase attack of Wind Property

skills by 2% per Summon.

Can summon up to 10 spirits and your weapon

changes to Wind Property once you succeed

in summoning 10 spirits.

Consume 1 Wind Charm.

Earth Charm

#3018 · KO_DOHU_KOUKAI
Support Max Lv 1 Target: SelfCast: 1 secDuration: 300 sec
▶ Watch the demoEarth Charm

Summons an Earth Spirit using an

Earth Charm to increase the caster's ATK by 5

and defense by 1% per Earth Charm.

Can summon up to 10 spirits and your weapon

changes to Earth Property once you succeed

in summoning 10 spirits.

Consume 1 Earth Charm.

Release Ninja Spell

#3019 · KO_KAIHOU
Offensive Max Lv 1 Target: EnemyRange: 11 CellsRequirement: Fire Charm 1, Ice Charm 1,
▶ Watch the demoRelease Ninja Spell

Releases the spiritual energy from

the target to inflict 20% MATK damage per Summon.

Damage Property depends on the property

of the summoned spirit Charm.

Wind Charm 1, Earth Charm 1

Cast Ninja Spell

#3020 · KO_ZENKAI
Active Max Lv 1 Target: GroundCast: 1 secRange: 7 CellsRequirement: Release Ninja Spell 1, 16th Night 1
▶ Watch the demoCast Ninja Spell

Transfer your spiritual energy to the

earth to create a portal that generates various

effects.

enemies within range. Increases attack if

equipped weapon is Fire Property.

Water Property Spirit - Casts either Freezing/

Deep Freeze/Congeal state to all enemies

within range. Increases attack if equipped

weapon is Water Property.

Wind Property Spirit - Casts either Silence/

Sleep/Deep Sleep state to all enemies

within range. Increases attack if equipped

weapon is Wind Property.

Earth Property Spirit - Casts either

Stone Curse/Poison state to all enemies

within range. Increases attack if

equipped weapon is Earth Property.

Fire Property Spirit - Casts Combust state to all

Illusion - Bewitch

#3021 · KO_GENWAKU
Active / Special Max Lv 5 Target: EnemyCast: 4.5s -0.5s per LvDelay: 0,5 secCooldown: 7 secRequirement: Cicada Skin Shed 1
▶ Watch the demoIllusion - Bewitch

Has a chance to switch locations

between the target and yourself.

Causes [Confusion] during 3 sec on both the caster and the target.

INT increases chance of success by 0.5% per INT point.

LevelEffect
Lv 15 cells distance
Lv 26 cells distance
Lv 37 cells distance
Lv 48 cells distance
Lv 59 cells distance

16th Night

#3022 · KO_IZAYOI
Support Max Lv 5 Target: SelfDuration: 60 secCooldown: 60 secRequirement: Ninja Mastery 5
▶ Watch the demo16th Night

All fixed casting of any ninja skills

will disappear when this skill is used.

Casting time will reduce,

while ignoring some magical defense.

LevelEffect
Lv 14% Cast ReductionIgnores 2% MDEF
Lv 28% Cast ReductionIgnores 4% MDEF
Lv 312% Cast ReductionIgnores 6% MDEF
Lv 416% Cast ReductionIgnores 8% MDEF
Lv 520% Cast ReductionIgnores 10% MDEF

Distorted Crescent

#3026 · OB_ZANGETSU
Support Max Lv 5 Target: AnyCast: 1~3 secRange: 7 CellsDelay: 1 secRequirement: Illusion - Bewitch 1
▶ Watch the demoDistorted Crescent

Changes the target's MATK or ATK.

If STR > INT, ATK is granted.

If INT > STR, MATK is granted.

LevelEffect
Lv 1Bonus +20Duration 20 seconds
Lv 2Bonus +40Duration 30 seconds
Lv 3Bonus +60Duration 40 seconds
Lv 4Bonus +80Duration 50 seconds
Lv 5Bonus +100Duration 60 seconds

Moonlight Fantasy

#3027 · OB_OBOROGENSOU
Offensive Max Lv 5 Target: AnyCast: 1 secRange: 7 CellsDelay: 1 secRequirement: Ominous Moonlight 3
▶ Watch the demoMoonlight Fantasy

Either randomly increases or

reduces HP and SP depending on the

target's current HP and SP.

Targets under the Moonlight Fantasy will

spread the damage they receive to

surrounding targets.

Works on monsters.

Reduces/Causes 10% magical damage if used on allies/enemies.

LevelEffect
Lv 1Duration 10 seconds
Lv 2Duration 15 seconds
Lv 3Duration 20 seconds
Lv 4Duration 25 seconds
Lv 5Duration 30 seconds

Ominous Moonlight

#3029 · OB_AKAITSUKI
Offensive Max Lv 5 Target: EnemyCast: 0,5s +0,5s per LvRange: 7 CellsDelay: 1 secCooldown: 10 secRequirement: Distorted Crescent 2
▶ Watch the demoOminous Moonlight

When a target under this skill effect

receives specific HP recovery skills damage,

will be inflicted instead of recovering HP.

This skill cannot be used on players outside of

PVP areas and does not apply to allies and

Boss monsters.

LevelEffect
Lv 1Duration 7 seconds
Lv 2Duration 9 seconds
Lv 3Duration 11 seconds
Lv 4Duration 13 seconds
Lv 5Duration 15 seconds

Advanced Shade Mastery

#1063 · NJ_SHADE_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Shadow Jump, Vanishing Slash, Shadow Slash, Final Strike, Shadow Hiding, Cross Slash, Soul Cutter, Illusion Shadow

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Vanishing Slash: up to +3xAGI% dmg (full HP + not in shadow). Shadow Slash: +AGI/2% dmg, +target DEF bonus on crit. Soul Cutter: +50% dmg vs Blessed/Linked targets. Tatami Flip: +AGI×2% ratio. Shadow Jump: +AGI Speed Boost on landing.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Throw Mastery

#1064 · NJ_THROW_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Throw Kunai, Huuma, Throw Zeny, Throw Shuriken, Explosive Kunai, Kunai Splash, Swirling Petals, Rapid Throw, Makibishi

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- All throwing skills add Shuriken Stacks on hit. Stack count amplifies all throwing damage. Throw Shuriken: +2 stacks (+1 on crit). Kunai/Explosive Kunai: +1 stack, full HP doubles bonus (+DEX/2). Kunai Splash: +1 stack, multi-target scaling. Throw Zeny: cost ÷4, massive ratio bonus. Huuma: ratio = HP%/2 + stack bonus.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Spell Mastery

#1065 · NJ_SPELL_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Crimson Fire Petal, Crimson Fire Formation, Raging Fire Dragon, Spear of Ice, Hidden Water, Ice Meteor, Wind Blade, Lightning Strike, Kamaitachi, Pure Soul, 16th Night, All Charms, Release Ninja Spell, Cast Ninja Spell

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration. Crimson Fire Formation keeps the duration bonus but gains +2 hits instead of Burning chance.

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Fire spells: stagger target (INT−AGI scaling, up to 500ms) + flat bonus dmg. Ice spells: stagger (INT−VIT scaling) + flat bonus. Wind spells: stagger (INT−LUK scaling) + flat bonus. All Charm spells: double charm generation. Pure Soul: fixed cast −5, MDEF pierce +5, MATK +25.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Ancestral Mastery

#1066 · NJ_ANCESTRAL_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Tatami, Cicada, Mirror Image, Final Strike, Soul, Distored Crescent, Ominous Moonlight, Moonlight Fantasy, Illusion Bewitch/Shock/Death

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Tatami Flip: +AGI×2% ratio. Cicada: success rate greatly increased (160+10×lv). Mirror Image: +AGI/50 hits blocked. Moonlight Fantasy: effects/dmg +5%, first cast +50%. Illusion Bewitch: +1/3 success rate. Illusion Shock: +50% rate, no self-confusion.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 25, 2026