At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, If the caster stops running and is barehanded.
Spurt status is canceled if the caster equips a weapon.
Each level of the Run skill increases its user's barehanded damage by +10.
Level
Effect
Lv 1
6 Sec cast time
100 SP
Lv 2
5 Sec cast time
90 SP
Lv 3
4 Sec cast time
80 SP
Lv 4
3 Sec cast time
70 SP
Lv 5
2 Sec cast time
60 SP
Lv 6
1 Sec cast time
50 SP
Lv 7
0 Sec cast time
40 SP
Lv 8
0 Sec cast time
30 SP
Lv 9
0 Sec cast time
20 SP
Lv 10
0 Sec cast time
10 SP
Prepare Whirlwind Kick
#412 · TK_READYSTORM
ActiveMax Lv 5
Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.
Can now be used even being a Soul Linker class.
* Kugan - Specialization : *
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
Chances are 15%. Adds 2% Flee rate for 15sec when activated
Lv 2
Chances are 17%. Adds 4% Flee rate for 15sec when activated
Lv 3
Chances are 19%. Adds 6% Flee rate for 15sec when activated
Lv 4
Chances are 21%. Adds 8% Flee rate for 15sec when activated
Lv 5
Chances are 23%. Adds 10% Flee rate for 15sec when activated
Lv 6
Chances are 25%. Adds 12% Flee rate for 15sec when activated
Lv 7
Chances are 27%. Adds 14% Flee rate for 15sec when activated
Lv 8
Chances are 29%. Adds 16% Flee rate for 15sec when activated
Lv 9
Chances are 31%. Adds 18% Flee rate for 15sec when activated
Lv 10
Chances are 33%. Adds 20% Flee rate for 15sec when activated
Whirlwind Kick
#413 · TK_STORMKICK
Physical attackMax Lv 7
Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster.
Can now be used even being a Soul Linker class.
Has a double chance to be critical.
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
14 SP
190% damage
Lv 2
12 SP
220% damage
Lv 3
10 SP
250% damage
Lv 4
8 SP
280% damage
Lv 5
6 SP
310% damage
Lv 6
4 SP
340% damage
Lv 7
2 SP
370% damage
Prepare Axe Kick
#414 · TK_READYDOWN
ActiveMax Lv 5
Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.
Can now be used even being a Soul Linker class.
* Kugan - Specialization : *
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
Chances are 15%. Adds 2% Hit rate for 15sec when activated
Lv 2
Chances are 17%. Adds 4% Hit rate for 15sec when activated
Lv 3
Chances are 19%. Adds 6% Hit rate for 15sec when activated
Lv 4
Chances are 21%. Adds 8% Hit rate for 15sec when activated
Lv 5
Chances are 23%. Adds 10% Hit rate for 15sec when activated
Lv 6
Chances are 25%. Adds 12% Hit rate for 15sec when activated
Lv 7
Chances are 27%. Adds 14% Hit rate for 15sec when activated
Lv 8
Chances are 29%. Adds 16% Hit rate for 15sec when activated
Lv 9
Chances are 31%. Adds 18% Hit rate for 15sec when activated
Lv 10
Chances are 33%. Adds 20% Hit rate for 15sec when activated
Axe Kick
#415 · TK_DOWNKICK
Physical attackMax Lv 7
Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.
Can now be used even being a Soul Linker class.
Has a double chance to be critical.
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
14 SP
190% damage
Lv 2
12 SP
220% damage
Lv 3
10 SP
250% damage
Lv 4
8 SP
280% damage
Lv 5
6 SP
310% damage
Lv 6
4 SP
340% damage
Lv 7
2 SP
370% damage
Prepare Round Kick
#416 · TK_READYTURN
ActiveMax Lv 5
Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.
Can now be used even being a Soul Linker class.
* Kugan - Specialization : *
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
Chances are 15%. Adds 0.5% Max HP for 15sec when activated
Lv 2
Chances are 17%. Adds 1% Max HP for 15sec when activated
Lv 3
Chances are 19%. Adds 1.5% Max HP for 15sec when activated
Lv 4
Chances are 21%. Adds 2% Max HP for 15sec when activated
Lv 5
Chances are 23%. Adds 2.5% Max HP for 15sec when activated
Lv 6
Chances are 25%. Adds 3% Max HP for 15sec when activated
Lv 7
Chances are 27%. Adds 3.5% Max HP for 15sec when activated
Lv 8
Chances are 29%. Adds 4% Max HP for 15sec when activated
Lv 9
Chances are 31%. Adds 4.5% Max HP for 15sec when activated
Lv 10
Chances are 33%. Adds 5% Max HP for 15sec when activated
Round Kick
#417 · TK_TURNKICK
Physical attackMax Lv 7
Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target.
Enemies that are pushed do not receive any damage.
Can now be used even being a Soul Linker class.
Has a double chance to be critical.
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
14 SP
230% damage
Lv 2
12 SP
270% damage
Lv 3
10 SP
310% damage
Lv 4
8 SP
350% damage
Lv 5
6 SP
390% damage
Lv 6
4 SP
430% damage
Lv 7
2 SP
470% damage
Prepare Counter Kick
#418 · TK_READYCOUNTER
ActiveMax Lv 5
Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.
Can now be used even being a Soul Linker class.
* Kugan - Specialization : *
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
Chances are 15%. Adds 2% Critical for 15sec when activated
Lv 2
Chances are 17%. Adds 4% Critical for 15sec when activated
Lv 3
Chances are 19%. Adds 6% Critical for 15sec when activated
Lv 4
Chances are 21%. Adds 8% Critical for 15sec when activated
Lv 5
Chances are 23%. Adds 10% Critical for 15sec when activated
Lv 6
Chances are 25%. Adds 12% Critical for 15sec when activated
Lv 7
Chances are 27%. Adds 14% Critical for 15sec when activated
Lv 8
Chances are 29%. Adds 16% Critical for 15sec when activated
Lv 9
Chances are 31%. Adds 18% Critical for 15sec when activated
Lv 10
Chances are 33%. Adds 20% Critical for 15sec when activated
Counter Kick
#419 · TK_COUNTER
Physical attackMax Lv 7
▶ Watch the demo
Caster must be in Counter Kick Stance to perform this skill which will always hit its target.
Can now be used even being a Soul Linker class.
Has a double chance to be critical.
Soul Linkers cannot perform this skill.
Level
Effect
Lv 1
14 SP
230% damage
Lv 2
12 SP
270% damage
Lv 3
10 SP
310% damage
Lv 4
8 SP
350% damage
Lv 5
6 SP
390% damage
Lv 6
4 SP
430% damage
Lv 7
2 SP
470% damage
Break Fall
#420 · TK_DODGE
ActiveMax Lv 5
Enables a 20% chance of blocking long ranged physical attacks.
When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks.
Level
Effect
Lv 1
20% chance of blocking
Lv 2
23% chance of blocking
Lv 3
26% chance of blocking
Lv 4
29% chance of blocking
Lv 5
32% chance of blocking
Flying Side Kick
#421 · TK_JUMPKICK
Physical attackMax Lv 7
Attacks a distant enemy with a kick that instantly close the gap between the target and the player.
When in Tumbling status, the caster's Base Level affects the amount of inflicted damage.
Flying Kick will have increased damage affected by Base Level during Sprint status.
If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage.
Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect.
However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill.
Can now be used even being a Soul Linker class.
Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc...
Level
Effect
Lv 1
70 SP
40% damage
Lv 2
60 SP
50% damage
Lv 3
50 SP
60% damage
Lv 4
40 SP
70% damage
Lv 5
30 SP
80% damage
Lv 6
20 SP
90% damage
Lv 7
10 SP
100% damage
Peaceful Rest
#422 · TK_HPTIME
PassiveMax Lv 10
When two or more Taekwon class characters sit next to each other, HP will be restored for both characters.
This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command.
Level
Effect
Lv 1
30 HP
Lv 2
60 HP
Lv 3
90 HP
Lv 4
120 HP
Lv 5
160 HP
Lv 6
180 HP
Lv 7
210 HP
Lv 8
240 HP
Lv 9
270 HP
Lv 10
300 HP
Enjoyable Rest
#423 · TK_SPTIME
PassiveMax Lv 10
When two or more Taekwon class characters sit next to each other, SP will be restored for both characters.
This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command.
Using the /doridori command while in Happy Break status will make it last for 30 minutes.
During this status, the caster will have a low chance of using all scrolls with Bolts skills, with a 46% chance at Skill Level 1, and a 10% chance at Skill Level 10.
Using the Earth Spike scroll during this status will consume 10 SP.
Level
Effect
Lv 1
3 SP
Lv 2
6 SP
Lv 3
9 SP
Lv 4
12 SP
Lv 5
16 SP
Lv 6
18 SP
Lv 7
21 SP
Lv 8
24 SP
Lv 9
27 SP
Lv 10
30 SP
Fighting Chant
#424 · TK_POWER
PassiveMax Lv 5
Increases Attack Power based on the number of Party Members on the same map.
Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level.
Level
Effect
Lv 1
2% per person in party
Lv 2
4% per person in party
Lv 3
6% per person in party
Lv 4
8% per person in party
Lv 5
10% per person in party
Warm Wind
#425 · TK_SEVENWIND
ActiveMax Lv 7
Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.
Level
Effect
Lv 1
Earth
Lv 2
Wind
Lv 3
Water
Lv 4
Fire
Lv 5
Ghost
Lv 6
Shadow
Lv 7
Holy
High Jump
#426 · TK_HIGHJUMP
ActiveMax Lv 5Cast: 6 sec -1 sec per Lv
Leaps to a targeted cell within the skill's range.
So long as the targeted cell is accesibble, the caster can leap over walls and obstacles.
Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps.
Cast Time & Skill Range by Level
Level
Effect
Lv 1
5 sec
2 cells
Lv 2
4 sec
4 cells
Lv 3
3 sec
6 cells
Lv 4
2 sec
8 cells
Lv 5
1 sec
10 cells
TaeKwon Mission
#493 · TK_MISSION
Active and PassiveMax Lv 5Cast: 1 secCooldown: 5 sec
This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker.
SkillLv 1 to 4 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt.
SkillLv 1 to 4 increase SP of the Taekwon according to the SkillLv of Happy Break learnt.
At SkillLv 5, activating this skill applies Taekwon Mission effect on the user.
Taekwon Mission effect grants the power to execute Infinite Combos. If you keep fighting in melee, the effect remains active until you leave combat.
Level
Effect
Lv 1
Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) (Only for Taekwon)
Lv 2
Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) (Only for Taekwon)
Lv 3
Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) (Only for Taekwon)
Lv 4
Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) (Only for Taekwon)
Lv 5
Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) (Only for Taekwon)
Lv 5
When used, gives Infinite Combos for 5sec +2sec per level. The effect can last longer while fighting in melee.
Bare Hand Mastery
#259 · MO_IRONHAND
PassiveMax Lv 10
Increases damage with bare hands and Knuckle class weapons.
Level
Effect
Lv 1
Damage +5
Lv 2
Damage +10
Lv 3
Damage +15
Lv 4
Damage +20
Lv 5
Damage +25
Lv 6
Damage +30
Lv 7
Damage +35
Lv 8
Damage +40
Lv 9
Damage +45
Lv 10
Damage +50
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
PassiveMax Lv 10
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.
Level
Effect
Lv 1
Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2
Damage +10, sword/axe/mace/spear damage +1%
Lv 3
Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4
Damage +20, sword/axe/mace/spear damage +2%
Lv 5
Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6
Damage +30, sword/axe/mace/spear damage +3%
Lv 7
Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8
Damage +40, sword/axe/mace/spear damage +4%
Lv 9
Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10
Damage +50, sword/axe/mace/spear damage +5%
Advanced Martial Mastery
#1071 · TK_MARTIAL_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills:
Run, Tumbling, Seven Wind, High Jump, Jump Kick, Taekwon Mission
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Jump Kick: 100% Crack debuff on hit (duration scales with lv). High Jump: Speed Boost on landing (AGI scaling). Run: Spurt STR bonus doubled (+20 STR). Taekwon Mission: damage capped vs mission-tagged monsters.
Only ONE advanced mastery skill can be learned
Level
Effect
Lv 1
Mastery activated
Advanced Taekwondo Mastery
#1072 · TK_TAEKWONDO_MASTERY
PassiveMax Lv 1
This Advanced Skill Mastery improves the use of the following skills: