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Taekwon

Taekwon

Expanded Jobs · 21 skills · 12 active, 9 passive

Running

#411 · TK_RUN
Movement & Passive Max Lv 10

Enables the caster to run with incredible speed.

At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, If the caster stops running and is barehanded.

Spurt status is canceled if the caster equips a weapon.

Each level of the Run skill increases its user's barehanded damage by +10.

LevelEffect
Lv 16 Sec cast time100 SP
Lv 25 Sec cast time90 SP
Lv 34 Sec cast time80 SP
Lv 43 Sec cast time70 SP
Lv 52 Sec cast time60 SP
Lv 61 Sec cast time50 SP
Lv 70 Sec cast time40 SP
Lv 80 Sec cast time30 SP
Lv 90 Sec cast time20 SP
Lv 100 Sec cast time10 SP

Prepare Whirlwind Kick

#412 · TK_READYSTORM
Active Max Lv 5

Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

* Kugan - Specialization : *

Soul Linkers cannot perform this skill.
LevelEffect
Lv 1Chances are 15%. Adds 2% Flee rate for 15sec when activated
Lv 2Chances are 17%. Adds 4% Flee rate for 15sec when activated
Lv 3Chances are 19%. Adds 6% Flee rate for 15sec when activated
Lv 4Chances are 21%. Adds 8% Flee rate for 15sec when activated
Lv 5Chances are 23%. Adds 10% Flee rate for 15sec when activated
Lv 6Chances are 25%. Adds 12% Flee rate for 15sec when activated
Lv 7Chances are 27%. Adds 14% Flee rate for 15sec when activated
Lv 8Chances are 29%. Adds 16% Flee rate for 15sec when activated
Lv 9Chances are 31%. Adds 18% Flee rate for 15sec when activated
Lv 10Chances are 33%. Adds 20% Flee rate for 15sec when activated

Whirlwind Kick

#413 · TK_STORMKICK
Physical attack Max Lv 7

Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Soul Linkers cannot perform this skill.
LevelEffect
Lv 114 SP190% damage
Lv 212 SP220% damage
Lv 310 SP250% damage
Lv 48 SP280% damage
Lv 56 SP310% damage
Lv 64 SP340% damage
Lv 72 SP370% damage

Prepare Axe Kick

#414 · TK_READYDOWN
Active Max Lv 5

Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

* Kugan - Specialization : *

Soul Linkers cannot perform this skill.
LevelEffect
Lv 1Chances are 15%. Adds 2% Hit rate for 15sec when activated
Lv 2Chances are 17%. Adds 4% Hit rate for 15sec when activated
Lv 3Chances are 19%. Adds 6% Hit rate for 15sec when activated
Lv 4Chances are 21%. Adds 8% Hit rate for 15sec when activated
Lv 5Chances are 23%. Adds 10% Hit rate for 15sec when activated
Lv 6Chances are 25%. Adds 12% Hit rate for 15sec when activated
Lv 7Chances are 27%. Adds 14% Hit rate for 15sec when activated
Lv 8Chances are 29%. Adds 16% Hit rate for 15sec when activated
Lv 9Chances are 31%. Adds 18% Hit rate for 15sec when activated
Lv 10Chances are 33%. Adds 20% Hit rate for 15sec when activated

Axe Kick

#415 · TK_DOWNKICK
Physical attack Max Lv 7

Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Soul Linkers cannot perform this skill.
LevelEffect
Lv 114 SP190% damage
Lv 212 SP220% damage
Lv 310 SP250% damage
Lv 48 SP280% damage
Lv 56 SP310% damage
Lv 64 SP340% damage
Lv 72 SP370% damage

Prepare Round Kick

#416 · TK_READYTURN
Active Max Lv 5

Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

* Kugan - Specialization : *

Soul Linkers cannot perform this skill.
LevelEffect
Lv 1Chances are 15%. Adds 0.5% Max HP for 15sec when activated
Lv 2Chances are 17%. Adds 1% Max HP for 15sec when activated
Lv 3Chances are 19%. Adds 1.5% Max HP for 15sec when activated
Lv 4Chances are 21%. Adds 2% Max HP for 15sec when activated
Lv 5Chances are 23%. Adds 2.5% Max HP for 15sec when activated
Lv 6Chances are 25%. Adds 3% Max HP for 15sec when activated
Lv 7Chances are 27%. Adds 3.5% Max HP for 15sec when activated
Lv 8Chances are 29%. Adds 4% Max HP for 15sec when activated
Lv 9Chances are 31%. Adds 4.5% Max HP for 15sec when activated
Lv 10Chances are 33%. Adds 5% Max HP for 15sec when activated

Round Kick

#417 · TK_TURNKICK
Physical attack Max Lv 7

Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target.

Enemies that are pushed do not receive any damage.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Soul Linkers cannot perform this skill.
LevelEffect
Lv 114 SP230% damage
Lv 212 SP270% damage
Lv 310 SP310% damage
Lv 48 SP350% damage
Lv 56 SP390% damage
Lv 64 SP430% damage
Lv 72 SP470% damage

Prepare Counter Kick

#418 · TK_READYCOUNTER
Active Max Lv 5

Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

* Kugan - Specialization : *

Soul Linkers cannot perform this skill.
LevelEffect
Lv 1Chances are 15%. Adds 2% Critical for 15sec when activated
Lv 2Chances are 17%. Adds 4% Critical for 15sec when activated
Lv 3Chances are 19%. Adds 6% Critical for 15sec when activated
Lv 4Chances are 21%. Adds 8% Critical for 15sec when activated
Lv 5Chances are 23%. Adds 10% Critical for 15sec when activated
Lv 6Chances are 25%. Adds 12% Critical for 15sec when activated
Lv 7Chances are 27%. Adds 14% Critical for 15sec when activated
Lv 8Chances are 29%. Adds 16% Critical for 15sec when activated
Lv 9Chances are 31%. Adds 18% Critical for 15sec when activated
Lv 10Chances are 33%. Adds 20% Critical for 15sec when activated

Counter Kick

#419 · TK_COUNTER
Physical attack Max Lv 7
▶ Watch the demoCounter Kick

Caster must be in Counter Kick Stance to perform this skill which will always hit its target.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Soul Linkers cannot perform this skill.
LevelEffect
Lv 114 SP230% damage
Lv 212 SP270% damage
Lv 310 SP310% damage
Lv 48 SP350% damage
Lv 56 SP390% damage
Lv 64 SP430% damage
Lv 72 SP470% damage

Break Fall

#420 · TK_DODGE
Active Max Lv 5

Enables a 20% chance of blocking long ranged physical attacks.

When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks.

LevelEffect
Lv 120% chance of blocking
Lv 223% chance of blocking
Lv 326% chance of blocking
Lv 429% chance of blocking
Lv 532% chance of blocking

Flying Side Kick

#421 · TK_JUMPKICK
Physical attack Max Lv 7

Attacks a distant enemy with a kick that instantly close the gap between the target and the player.

When in Tumbling status, the caster's Base Level affects the amount of inflicted damage.

Flying Kick will have increased damage affected by Base Level during Sprint status.

If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage.

Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect.

However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill.

Can now be used even being a Soul Linker class.

Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc...

LevelEffect
Lv 170 SP40% damage
Lv 260 SP50% damage
Lv 350 SP60% damage
Lv 440 SP70% damage
Lv 530 SP80% damage
Lv 620 SP90% damage
Lv 710 SP100% damage

Peaceful Rest

#422 · TK_HPTIME
Passive Max Lv 10

When two or more Taekwon class characters sit next to each other, HP will be restored for both characters.

This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command.

LevelEffect
Lv 130 HP
Lv 260 HP
Lv 390 HP
Lv 4120 HP
Lv 5160 HP
Lv 6180 HP
Lv 7210 HP
Lv 8240 HP
Lv 9270 HP
Lv 10300 HP

Enjoyable Rest

#423 · TK_SPTIME
Passive Max Lv 10

When two or more Taekwon class characters sit next to each other, SP will be restored for both characters.

This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command.

Using the /doridori command while in Happy Break status will make it last for 30 minutes.

During this status, the caster will have a low chance of using all scrolls with Bolts skills, with a 46% chance at Skill Level 1, and a 10% chance at Skill Level 10.

Using the Earth Spike scroll during this status will consume 10 SP.

LevelEffect
Lv 13 SP
Lv 26 SP
Lv 39 SP
Lv 412 SP
Lv 516 SP
Lv 618 SP
Lv 721 SP
Lv 824 SP
Lv 927 SP
Lv 1030 SP

Fighting Chant

#424 · TK_POWER
Passive Max Lv 5

Increases Attack Power based on the number of Party Members on the same map.

Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level.

LevelEffect
Lv 12% per person in party
Lv 24% per person in party
Lv 36% per person in party
Lv 48% per person in party
Lv 510% per person in party

Warm Wind

#425 · TK_SEVENWIND
Active Max Lv 7

Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.

LevelEffect
Lv 1Earth
Lv 2Wind
Lv 3Water
Lv 4Fire
Lv 5Ghost
Lv 6Shadow
Lv 7Holy

High Jump

#426 · TK_HIGHJUMP
Active Max Lv 5 Cast: 6 sec -1 sec per Lv

Leaps to a targeted cell within the skill's range.

So long as the targeted cell is accesibble, the caster can leap over walls and obstacles.

Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps.

Cast Time & Skill Range by Level

LevelEffect
Lv 15 sec2 cells
Lv 24 sec4 cells
Lv 33 sec6 cells
Lv 42 sec8 cells
Lv 51 sec10 cells

TaeKwon Mission

#493 · TK_MISSION
Active and Passive Max Lv 5 Cast: 1 secCooldown: 5 sec

This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker.

SkillLv 1 to 4 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt.

SkillLv 1 to 4 increase SP of the Taekwon according to the SkillLv of Happy Break learnt.

At SkillLv 5, activating this skill applies Taekwon Mission effect on the user.

Taekwon Mission effect grants the power to execute Infinite Combos. If you keep fighting in melee, the effect remains active until you leave combat.

LevelEffect
Lv 1Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) (Only for Taekwon)
Lv 2Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) (Only for Taekwon)
Lv 3Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) (Only for Taekwon)
Lv 4Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) (Only for Taekwon)
Lv 5Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) (Only for Taekwon)
Lv 5When used, gives Infinite Combos for 5sec +2sec per level. The effect can last longer while fighting in melee.

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Advanced Martial Mastery

#1071 · TK_MARTIAL_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Run, Tumbling, Seven Wind, High Jump, Jump Kick, Taekwon Mission

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Jump Kick: 100% Crack debuff on hit (duration scales with lv). High Jump: Speed Boost on landing (AGI scaling). Run: Spurt STR bonus doubled (+20 STR). Taekwon Mission: damage capped vs mission-tagged monsters.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Taekwondo Mastery

#1072 · TK_TAEKWONDO_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Ready Storm, Ready Down, Ready Turn, Ready Counter, Storm Kick, Down Kick, Heel Drop, Counter Kick

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Ready stances: +7% combo trigger rate each. Storm Kick: adds Stun stack on hit. Down Kick: adds Bleed stack. Heel Drop: adds ATK debuff stack. Counter Kick: adds DEF debuff stack. Stacks increase status/debuff application chance.

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026