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Taekwon

Taekwon

Expanded Jobs · 21 skills · 12 active, 9 passive

What DARO changes · 14 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Running

#411 · TK_RUN
Build bonuses Movement & Passive Max Lv 10

Enables the caster to run with incredible speed.

At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR by 10 for 150 seconds, If the caster stops running and is barehanded.

Spurt status is canceled if the caster equips a weapon.

Each level of the Run skill increases its user's barehanded damage by +5 (+15 with Tornado Kick, Heel Drop, Roundhouse Kick and Counter Kick).

LevelEffect
Lv 16 Sec cast time, 100 SP
Lv 25 Sec cast time, 90 SP
Lv 34 Sec cast time, 80 SP
Lv 43 Sec cast time, 70 SP
Lv 52 Sec cast time, 60 SP
Lv 61 Sec cast time, 50 SP
Lv 70 Sec cast time, 40 SP
Lv 80 Sec cast time, 30 SP
Lv 90 Sec cast time, 20 SP
Lv 100 Sec cast time, 10 SP

Given or raised by: Martial Run (Pugilist)

Prepare Whirlwind Kick

#412 · TK_READYSTORM
DARO changes Active Max Lv 5 SP Cost: 1

Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

LevelEffect
Lv 1Chances are 15%. Adds 2% Flee rate for 15sec when activated
Lv 2Chances are 18%. Adds 4% Flee rate for 15sec when activated
Lv 3Chances are 21%. Adds 6% Flee rate for 15sec when activated
Lv 4Chances are 24%. Adds 8% Flee rate for 15sec when activated
Lv 5Chances are 27%. Adds 10% Flee rate for 15sec when activated
Lv 6Chances are 30%. Adds 12% Flee rate for 15sec when activated
Lv 7Chances are 33%. Adds 14% Flee rate for 15sec when activated
Lv 8Chances are 36%. Adds 16% Flee rate for 15sec when activated
Lv 9Chances are 39%. Adds 18% Flee rate for 15sec when activated
Lv 10Chances are 42%. Adds 20% Flee rate for 15sec when activated

Given or raised by: Martial Tornado (Pugilist), Martial Mastery (Pugilist)

Whirlwind Kick

#413 · TK_STORMKICK
DARO changes Physical attack Max Lv 7

Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

LevelEffect
Lv 114 SP, 190% damage
Lv 212 SP, 220% damage
Lv 310 SP, 250% damage
Lv 48 SP, 280% damage
Lv 56 SP, 310% damage
Lv 64 SP, 340% damage
Lv 72 SP, 370% damage

Given or raised by: Martial Tornado (Pugilist)

Prepare Axe Kick

#414 · TK_READYDOWN
DARO changes Active Max Lv 5 SP Cost: 1

Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

LevelEffect
Lv 1Chances are 15%. Adds 2% Hit rate for 15sec when activated
Lv 2Chances are 18%. Adds 4% Hit rate for 15sec when activated
Lv 3Chances are 21%. Adds 6% Hit rate for 15sec when activated
Lv 4Chances are 24%. Adds 8% Hit rate for 15sec when activated
Lv 5Chances are 27%. Adds 10% Hit rate for 15sec when activated
Lv 6Chances are 30%. Adds 12% Hit rate for 15sec when activated
Lv 7Chances are 33%. Adds 14% Hit rate for 15sec when activated
Lv 8Chances are 36%. Adds 16% Hit rate for 15sec when activated
Lv 9Chances are 39%. Adds 18% Hit rate for 15sec when activated
Lv 10Chances are 42%. Adds 20% Hit rate for 15sec when activated

Given or raised by: Martial Axe (Pugilist), Martial Mastery (Pugilist)

Axe Kick

#415 · TK_DOWNKICK
DARO changes Physical attack Max Lv 7

Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

LevelEffect
Lv 114 SP, 190% damage
Lv 212 SP, 220% damage
Lv 310 SP, 250% damage
Lv 48 SP, 280% damage
Lv 56 SP, 310% damage
Lv 64 SP, 340% damage
Lv 72 SP, 370% damage

Given or raised by: Martial Axe (Pugilist)

Prepare Round Kick

#416 · TK_READYTURN
DARO changes Active Max Lv 5 SP Cost: 1

Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

LevelEffect
Lv 1Chances are 15%. Restores 0.5% Max HP when activated
Lv 2Chances are 18%. Restores 1% Max HP when activated
Lv 3Chances are 21%. Restores 1.5% Max HP when activated
Lv 4Chances are 24%. Restores 2% Max HP when activated
Lv 5Chances are 27%. Restores 2.5% Max HP when activated
Lv 6Chances are 30%. Restores 3% Max HP when activated
Lv 7Chances are 33%. Restores 3.5% Max HP when activated
Lv 8Chances are 36%. Restores 4% Max HP when activated
Lv 9Chances are 39%. Restores 4.5% Max HP when activated
Lv 10Chances are 42%. Restores 5% Max HP when activated

Given or raised by: Martial Round (Pugilist), Martial Mastery (Pugilist)

Round Kick

#417 · TK_TURNKICK
DARO changes Physical attack Max Lv 7

Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target.

Enemies that are pushed do not receive any damage.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Stacking: ATK debuff (shared)

LevelEffect
Lv 114 SP, 230% damage
Lv 212 SP, 270% damage
Lv 310 SP, 310% damage
Lv 48 SP, 350% damage
Lv 56 SP, 390% damage
Lv 64 SP, 430% damage
Lv 72 SP, 470% damage

Given or raised by: Martial Round (Pugilist)

Prepare Counter Kick

#418 · TK_READYCOUNTER
DARO changes Active Max Lv 5 SP Cost: 1

Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target.

Can now be used even being a Soul Linker class.

LevelEffect
Lv 1Chances are 20%. Adds 2% Critical for 15sec when activated
Lv 2Chances are 23%. Adds 4% Critical for 15sec when activated
Lv 3Chances are 26%. Adds 6% Critical for 15sec when activated
Lv 4Chances are 29%. Adds 8% Critical for 15sec when activated
Lv 5Chances are 32%. Adds 10% Critical for 15sec when activated
Lv 6Chances are 35%. Adds 12% Critical for 15sec when activated
Lv 7Chances are 38%. Adds 14% Critical for 15sec when activated
Lv 8Chances are 41%. Adds 16% Critical for 15sec when activated
Lv 9Chances are 44%. Adds 18% Critical for 15sec when activated
Lv 10Chances are 47%. Adds 20% Critical for 15sec when activated

Given or raised by: Martial Counter (Pugilist), Martial Mastery (Pugilist)

Counter Kick

#419 · TK_COUNTER
DARO changes Physical attack Max Lv 7
▶ Watch the demoCounter Kick

Caster must be in Counter Kick Stance to perform this skill which will always hit its target.

Can now be used even being a Soul Linker class.

Has a double chance to be critical.

Stacking: DEF debuff (shared)

LevelEffect
Lv 114 SP, 230% damage
Lv 212 SP, 270% damage
Lv 310 SP, 310% damage
Lv 48 SP, 350% damage
Lv 56 SP, 390% damage
Lv 64 SP, 430% damage
Lv 72 SP, 470% damage

Given or raised by: Martial Counter (Pugilist)

Break Fall

#420 · TK_DODGE
DARO changes Active Max Lv 5 SP Cost: 1

Enables a 20% chance of blocking long ranged physical attacks.

When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks.

LevelEffect
Lv 120% chance of blocking
Lv 223% chance of blocking
Lv 326% chance of blocking
Lv 429% chance of blocking
Lv 532% chance of blocking

Flying Side Kick

#421 · TK_JUMPKICK
Build bonuses Physical attack Max Lv 7 Range: 9 Cells

Attacks a distant enemy with a kick that instantly close the gap between the target and the player.

When in Tumbling status, the caster's Base Level affects the amount of inflicted damage.

Flying Kick will have increased damage affected by Base Level during Sprint status.

If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage.

Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect.

However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill.

Can now be used even being a Soul Linker class.

Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc...

LevelEffect
Lv 170 SP, 40% damage
Lv 260 SP, 50% damage
Lv 350 SP, 60% damage
Lv 440 SP, 70% damage
Lv 530 SP, 80% damage
Lv 620 SP, 90% damage
Lv 710 SP, 100% damage

Peaceful Rest

#422 · TK_HPTIME
DARO changes Passive Max Lv 10

When two or more Taekwon class characters sit next to each other, HP will be restored for both characters every 10 seconds.

This HP restoration is affected by MaxHP.

LevelEffect
Lv 130 HP
Lv 260 HP
Lv 390 HP
Lv 4120 HP
Lv 5150 HP
Lv 6180 HP
Lv 7210 HP
Lv 8240 HP
Lv 9270 HP
Lv 10300 HP

Enjoyable Rest

#423 · TK_SPTIME
DARO changes Passive Max Lv 10

When two or more Taekwon class characters sit next to each other, SP will be restored for both characters every 10 seconds.

This SP restoration is affected by MaxSP and doubled once with the /doridori command.

Using the /doridori command while in Happy Break status will make it last for 30 minutes.

During this status, the caster will have a low chance of using all scrolls with Bolts skills, with a 46% chance at Skill Level 1, and a 10% chance at Skill Level 10.

Using the Earth Spike scroll during this status will consume 10 SP.

LevelEffect
Lv 13 SP
Lv 26 SP
Lv 39 SP
Lv 412 SP
Lv 515 SP
Lv 618 SP
Lv 721 SP
Lv 824 SP
Lv 927 SP
Lv 1030 SP

Fighting Chant

#424 · TK_POWER
Passive Max Lv 5

Increases Attack Power based on the number of Party Members on the same map.

Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level.

LevelEffect
Lv 12% per person in party
Lv 24% per person in party
Lv 36% per person in party
Lv 48% per person in party
Lv 510% per person in party

Warm Wind

#425 · TK_SEVENWIND
Build bonuses Active Max Lv 7 SP Cost: 20 (Lv 1-4), 50 (Lv 5-7)

Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.

LevelEffect
Lv 1Earth
Lv 2Wind
Lv 3Water
Lv 4Fire
Lv 5Ghost
Lv 6Shadow
Lv 7Holy

High Jump

#426 · TK_HIGHJUMP
Build bonuses Active Max Lv 5 Cast: 6 sec -1 sec per LvSP Cost: 50

Leaps to a targeted cell within the skill's range.

So long as the targeted cell is accessible, the caster can leap over walls and obstacles.

Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps.

Cast Time & Skill Range by Level

LevelEffect
Lv 15 sec, 2 cells
Lv 24 sec, 4 cells
Lv 33 sec, 6 cells
Lv 42 sec, 8 cells
Lv 51 sec, 10 cells

Given or raised by: Martial Jump (Pugilist)

Taekwon Mission

#493 · TK_MISSION
DARO changes Active and Passive Max Lv 5 Cast: 1 secCooldown: 5 secSP Cost: 10

This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker.

SkillLv 1 to 5 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt.

SkillLv 1 to 5 increase SP of the Taekwon according to the SkillLv of Happy Break learnt.

Activating this skill applies Taekwon Mission effect on the user.

Taekwon Mission effect grants the power to execute Infinite Combos for the duration effect. If you keep fighting, the effect remains active until you leave combat.

When used, gives Infinite combos for 5sec +2sec per level.
LevelEffect
Lv 1Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) (Only for Taekwon)
Lv 2Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) (Only for Taekwon)
Lv 3Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) (Only for Taekwon)
Lv 4Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) (Only for Taekwon)
Lv 5Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) (Only for Taekwon)

Bare Hand Mastery

#259 · MO_IRONHAND
DARO changes Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
DARO changes Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Advanced Martial Mastery

#1071 · TK_MARTIAL_MASTERY
Passive Max Lv 1

Requires Job Level 51 (Baby Taekwon: 50). Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Run, Tumbling, Seven Wind, High Jump, Jump Kick, Taekwon Mission

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Jump Kick: 100% Crack debuff on hit (duration scales with lv)

Also those non damage skills receives the following effects:

- High Jump: Speed Boost on landing (duration scales with lv)

- Run: Spurt STR bonus doubled (+20 STR)

- Tumbling: +5% chance of blocking

- Taekwon Mission: damage received per hit is capped while the effect is active

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Taekwondo Mastery

#1072 · TK_TAEKWONDO_MASTERY
Passive Max Lv 1

Requires Job Level 51 (Baby Taekwon: 50). Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Ready Storm, Ready Down, Ready Turn, Ready Counter, Storm Kick, Down Kick, Round Kick, Counter Kick

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Ready : Success +7% combo trigger rate each

- Storm Kick: adds Stun stack on hit

- Down Kick: adds Bleed stack

- Round Kick: adds ATK debuff stack

- Counter Kick: adds DEF debuff stack. Stacks increase status/debuff application chance

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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