Martial Specialization
- ID
- 4690
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | AGI |
| 4 | DEX |
| 5 | STR |

Taekwon Β· 10 Kugan skills Β· 1 active, 9 passive
Pugilists are the body made into doctrine.
They do not ask the heavens for signs, nor spirits for permission. They train until the floor, the breath, the angle of a shoulder and the instant before impact all become part of the same language.
Their combat is built on motion. Kicks flow into stances, stances into openings, openings into another strike before the enemy has fully understood the first. A Pugilist weakens accuracy, flee, damage and perfect dodge through disciplined pressure, then uses speed, leaps and accumulated wits to turn repeated physical skills into momentum.
They are at their best when active, close, and constantly chaining decisions. Their defense comes from evasion and physical avoidance rather than armor, and their power grows when they keep the fight moving.
To face a Pugilist is not merely to trade blows.
It is to stand inside a rhythm your body cannot follow.
| Tank | β β βββ | Physical dodge and wits resistance help, but the specialization is not built for static durability. |
|---|---|---|
| Tactical | β β β ββ | Kick debuffs, preparation stances and stack management reward sequencing and timing. |
| Healer | βββββ | No healing tools are present. |
| Buffer | β β β ββ | Sprint, Leap and Martial Wits provide meaningful self-buffs to speed, attack, damage and resistance. |
| Debuffer | β β β ββ | Kick mutations reduce HIT, FLEE, damage and perfect dodge, giving solid combat disruption. |
| DPS Melee Physical | β β β β β | The entire kit supports close physical skill chains and repeated kick pressure. |
| DPS Ranged Physical | βββββ | No ranged physical tools are present. |
| DPS Magical | βββββ | The specialization has no magical damage identity. |
| Special | β β β ββ | Preparation stance scaling and Martial Wits stacks give the specialization a distinct combo rhythm. |
| Resources | β β βββ | HP/SP scaling is present, but repeated skill use can be costly and no major recovery tool exists. |
| Mobility | β β β β β | Sprint and Leap make the Pugilist one of the more mobile melee-oriented specializations. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | AGI |
| 4 | DEX |
| 5 | STR |
Enable the use of a minored version of Whirlwind kick and its Prepare.
| Level | Skill |
|---|---|
| 1 | Whirlwind Kick Level 1 & its Prepare Level 1 |
| 2 | Whirlwind Kick Level 3 & its Prepare Level 1 |
| 3 | Whirlwind Kick Level 4 & its Prepare Level 1 |
| 4 | Whirlwind Kick Level 5 & its Prepare Level 1 |
| 5 | Whirlwind Kick Level 7 & its Prepare Level 1 |
In exchange of a higher SP cost Whirlwind Kick damage are increased (the minored skills are not given).
Also Whirlwind Kick inflicts a HIT debuff to the target for a short period of time (7s).
| Level | Bonus damage | Debuff | SP cost |
|---|---|---|---|
| 1 | +5% | -5% | +1 |
| 2 | +10% | -10% | +2 |
| 3 | +15% | -15% | +3 |
| 4 | +20% | -20% | +4 |
| 5 | +25% | -25% | +5 |
Enable the use of a minored version of Axe kick and its Prepare.
| Level | Skill |
|---|---|
| 1 | Axe kick Level 1 & its Prepare Level 1 |
| 2 | Axe kick Level 3 & its Prepare Level 1 |
| 3 | Axe kick Level 4 & its Prepare Level 1 |
| 4 | Axe kick Level 5 & its Prepare Level 1 |
| 5 | Axe kick Level 7 & its Prepare Level 1 |
In exchange of a higher SP cost Axe Kick damage are increased (the minored skills are not given).
Also Axe Kick inflicts a FLEE debuff to the target for a short period of time (7s).
| Level | Bonus damage | Debuff | SP cost |
|---|---|---|---|
| 1 | +5% | -5% | +1 |
| 2 | +10% | -10% | +2 |
| 3 | +15% | -15% | +3 |
| 4 | +20% | -20% | +4 |
| 5 | +25% | -25% | +5 |
Enable the use of a minored version of Round kick and its Prepare.
| Level | Skill |
|---|---|
| 1 | Round kick Level 1 & its Prepare Level 1 |
| 2 | Round kick Level 3 & its Prepare Level 1 |
| 3 | Round kick Level 4 & its Prepare Level 1 |
| 4 | Round kick Level 5 & its Prepare Level 1 |
| 5 | Round kick Level 7 & its Prepare Level 1 |
In exchange of a higher SP cost Round Kick damage are increased (the minored skills are not given).
Also Round Kick inflicts a damage debuff to the target for a short period of time (7s).
| Level | Bonus damage | Debuff | SP cost |
|---|---|---|---|
| 1 | +5% | -5% | +1 |
| 2 | +10% | -10% | +2 |
| 3 | +15% | -15% | +3 |
| 4 | +20% | -20% | +4 |
| 5 | +25% | -25% | +5 |
Enable the use of a minored version of Counter kick and its Prepare.
| Level | Skill |
|---|---|
| 1 | Counter kick Level 1 & its Prepare Level 1 |
| 2 | Counter kick Level 3 & its Prepare Level 1 |
| 3 | Counter kick Level 4 & its Prepare Level 1 |
| 4 | Counter kick Level 5 & its Prepare Level 1 |
| 5 | Counter kick Level 7 & its Prepare Level 1 |
In exchange of a higher SP cost Counter Kick damage are increased (the minored skills are not given).
Also Counter Kick inflicts a PFLEE debuff to the target for a short period of time (7s).
| Level | Bonus damage | Debuff | SP cost |
|---|---|---|---|
| 1 | +5% | -5% | +1 |
| 2 | +10% | -10% | +2 |
| 3 | +15% | -15% | +3 |
| 4 | +20% | -20% | +4 |
| 5 | +25% | -25% | +5 |
Enable the use of a minored version of Sprint.
| Level | Skill |
|---|---|
| 1 | Sprint level 2 |
| 2 | Sprint level 4 |
| 3 | Sprint level 6 |
| 4 | Sprint level 8 |
| 5 | Sprint level 10 |
When Sprint is used there is a perfect flee buff for a short period of time (7 seconds) (the minored Sprint is not given).
| Level | Perfect Flee |
|---|---|
| 1 | 5 |
| 2 | 10 |
| 3 | 15 |
| 4 | 20 |
| 5 | 25 |
Enable the use of a minored version of Leap.
There is cooldown of 7 seconds on Leap.
| Level | Skill |
|---|---|
| 1 | Leap level 1 |
| 2 | Leap level 2 |
| 3 | Leap level 3 |
| 4 | Leap level 4 |
| 5 | Leap level 5 |
When Leap is used there is an ATK buff for a short period of time (7 seconds) (the minored Leap and its cooldown are not given).
| Level | ATK |
|---|---|
| 1 | 5 |
| 2 | 10 |
| 3 | 15 |
| 4 | 20 |
| 5 | 25 |
Increase level of all Prepare stance skills.
| Level | Skill |
|---|---|
| 1 | Prepare skills level +1 |
| 2 | Prepare skills level +2 |
| 3 | Prepare skills level +3 |
| 4 | Prepare skills level +4 |
| 5 | Prepare skills level +5 |
Allows you to dodge any physical attacks.
| Level | Avoid Rate |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
While this effect is on the user have 33% chance to receive a stack of "wits" whenever an attack hits.
If the skill is one of the four kicks attack then the stacks is garanted. Only one stack can be acquired within the time frame of the same second.
When a stack is aquired a damage and resistance buff starts for a short period of time (10 seconds), increasing damage and resistance by 1% per stacks. Even if Martial Wits ends, the stack bonus effect continues until it ends.
| Level | Max Stacks |
|---|---|
| 1 | 8 |
| 2 | 12 |
| 3 | 16 |
| 4 | 20 |
| 5 | 24 |